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151 - 04-18-2010, 06:03 AM quote
Blnukem
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Quote:
Originally Posted by Dark Dragon DX
/me knows Blnukem is too addicted to EVE to come back.


BACON! That is all.

 
152 - 04-18-2010, 10:41 PM quote
Alviss
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Quote:
Originally Posted by Blnukem
BACON! That is all.



:O

Dont fucking bitch at me if this shit breaks your computer.
By installing this you agree to the above.
You've been told.
 
153 - 04-18-2010, 11:39 PM quote
XwwNeow400
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Quote:
Originally Posted by Blnukem
BACON! That is all.



My favorite things coming all together.
Beautiful.
 
154 - 04-20-2010, 03:08 AM quote
FooCumber
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Quote:
Originally Posted by XwwNeow400
My favorite things coming all together.
Beautiful.
.
 
155 - 04-20-2010, 03:11 AM quote
Deflun
Mr.
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Quote:
Originally Posted by FooCumber
.


I raise your bet:


Quote:
Originally Posted by Deflun
..



Come to the city instead!, you'll see animals the size of dogs and cats the size of dogs!

Learn how The Construct is actually Freemasonry!
 
156 - 04-20-2010, 03:32 PM quote
DEATHBORN
Reborn from death...!
 
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... the feck?

Quote:
Originally Posted by EmperorsChamp
DEATHBORN wins the thread.


I have been dead for 0 days if you see this signature. Lulz.
 
157 - 01-04-2013, 09:52 AM quote
FreeHugs
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Yes. I'm going to be hosting ACCM 1.4 (whatever was finished) on a branzone server. 8 Slots. Feel free to join guys. Anyone who would like to bug test or tweak I'm all open to have an entertaining zombie killing environment. If it turns out to be successful I'll bump the amount of slots up to 14. You can find me under the character name: Collective
 
158 - 01-05-2013, 10:27 AM quote
-[Hastis]-
-]JagenSteel[-
 
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Could someone explain me how to spawn the zombies on ACCM? On TWM2 they just spawn automatically after a certain amount of time if you chose a Horde gametype map, but if you chose and infection gametype map on accm, nothing happen?

(BTW, on the TWM2 Main server, zombies can't be killed, they and us are invincible, any admin to change that setting?)

Last edited by -[Hastis]- : 01-06-2013 at 04:22 PM.
 
159 - 01-05-2013, 05:34 PM quote
Krash
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I believe most of it was controlled by chatcommands, but I'd have to look into it to say the specifics, as I never really used them myself. Try the /help command to start, perhaps.

 
160 - 01-05-2013, 09:11 PM quote
Alviss
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Confirming, following the nested "/help" tree will lead you to salvation.

Dont fucking bitch at me if this shit breaks your computer.
By installing this you agree to the above.
You've been told.
 
161 - 01-11-2013, 10:05 AM quote
Phantom139
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Quote:
Originally Posted by -[Hastis]-
(BTW, on the TWM2 Main server, zombies can't be killed, they and us are invincible, any admin to change that setting?)


Fixed... apparently invincible armors was left on.

If there are any more issues inside the TWM2 server, pop me an email or send me a PM on my forums.

Quote:
Originally Posted by Alviss
I would even bare you five children each of a different ethnicity and all named Phantom.


My TWM2 Stats
 
162 - 01-26-2013, 09:43 AM quote
Dark Dragon DX
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Quote:
Originally Posted by FreeHugs
Yes. I'm going to be hosting ACCM 1.4 (whatever was finished) on a branzone server. 8 Slots. Feel free to join guys. Anyone who would like to bug test or tweak I'm all open to have an entertaining zombie killing environment. If it turns out to be successful I'll bump the amount of slots up to 14. You can find me under the character name: Collective


I had promised him I would make code contributions to the server when I could, as well.
(Yes I'm alive)
 
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