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1 - 06-07-2009, 02:43 PM quote
Blnukem
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Default Accm 1.4

ACCM is back from the dead, it will currently undergo a major redevelopment. Bug fixes, gameplay enhancements, and a variety of new additions. A list of what will be added will be in the next post.

This post, however, is more than an introduction. I need mod testers that will have access to the test server.
 
2 - 06-07-2009, 02:43 PM quote
Blnukem
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The following is a list of what is planned for ACCM 1.4, those who have suggested ideas will be given credit.

New Gameplay Options: This has been asked by Snowfire for quite some time. In addition to gametypes, you will have an option to switch the gametype for the current map without a restart. In order for this to be somewhat useful for the new gametypes that will be added, there will be a "cleansing period" where all the players in the server are placed into observer, all zombies and sentinels are killed, and the new scenario loads. I'll provide more info if anyone wants it.

New AI: Yes... It's true... The Sentinels will be in ACCM 1.4, but there's going to be a surprise along with them. Aside from sentinels, the zombies and turrets will also get a minor AI tweak as well.

Map Randomization: Some gametypes are strictly for fighting, building is going to be extremely limited, so to add depth to certain maps, map randomization will be added. This basically chooses from a set of pre-made map enviornments randomly, as well as which AI scenarios will used.

New Assets: You name it. From new guns, new vehicles, to hidden items and hidden armors. This includes the re-addition of pistols and the melee skill.

New Gametypes: I'm going to keep all but one new gametype a surprise. One of the new gametypes, called Domination, is similar to Siege and a RTS. To sum it up, there is two teams fighting for certain areas on a map. These areas or "objective zones" are the only places on the map where you are allowed to build. Each team starts off with one zone, each zone generates resource units (RU's) for the team, which are required for building a base. Zombies are spawned depending on a few factors. Like how many people are on the server, which zones are controlled and active, and if there are any sentinels present on the server. Instead of a scoring system, there is a credit system. Depending on how many credits you have, you can buy certain equipment from an inventory station. There are also sub-objectives that you can capture, like gun towers, vehicle stations, and sentinel deployment facilities. The objective of this gametype is to be the last team to survive and to eliminate the zombie horde.

Gameplay Enhancements: I'll get more in detail with this once I have finished testing it.

For Snowfire: Many bugs, such as vehicle reticules, zombie rotation, and spawning issues will be fixed.

Last edited by Blnukem : 06-07-2009 at 03:31 PM. Reason: Update
 
3 - 06-07-2009, 02:59 PM quote
SnowFire789
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Deleted because SnowFire couldn't wait for me to finish adding the list of additions. ~Nukem

EDIT: ^Fair enough, just make sure you add those please.

I like how you utterly skipped 1.3, and how this post comes back after the resurgence in ACCM and TWM.

Utter chaos is what truly shows who's fit to survive.
Quote:
Originally Posted by Numbuh178
Quote:
Originally Posted by Deflun (to SnowFire)
Hey look its Captain Irunatzombiesandlivewhileyouall die


Last edited by SnowFire789 : 06-07-2009 at 03:02 PM.
 
4 - 06-07-2009, 03:02 PM quote
EmperorsChamp
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Quote:
Originally Posted by Blnukem
Reserved


FUCK, I wanted firsties...

"Carry my will as a torch. With it, destroy the shadows."
 
5 - 06-07-2009, 03:04 PM quote
{dggs}Demoncard
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a machine gun deployable would be good, but to balence it you'd have to give it limited ammo, refills, and maximum 1 out at all times.
like a scg, but it cant move.

Last edited by Blnukem : 06-07-2009 at 03:05 PM.
 
6 - 06-07-2009, 03:06 PM quote
Blnukem
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Quote:
Originally Posted by SnowFire789
skipped 1.3, and how this post comes back after the resurgence in ACCM and TWM.


So there's 1.3, 1.3.1, and 1.3.2... Explain how I skipped it? I babied it more than the other versions.

Quote:
Originally Posted by {dggs}Demoncard
a machine gun deployable would be good, but to balence it you'd have to give it limited ammo, refills, and maximum 1 out at all times.
like a scg, but it cant move.


It's called a chaingun turret.

Last edited by Blnukem : 06-13-2009 at 12:09 PM.
 
7 - 06-07-2009, 03:09 PM quote
{dggs}Demoncard
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oh...yeah...oops.
so how about it?
 
8 - 06-07-2009, 03:18 PM quote
EmperorsChamp
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Well, nukem, if you want another Dev, or even just a hand with bugs, i offer my services.

"Carry my will as a torch. With it, destroy the shadows."
 
9 - 06-07-2009, 03:25 PM quote
Blnukem
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Added the list. It's not a lot at the moment, but expect it to grow.

Quote:
Originally Posted by EmperorsChamp
Well, nukem, if you want another Dev, or even just a hand with bugs, i offer my services.


I need people to help with bug hunting, so I'll PM you some details on the server later.
 
10 - 06-07-2009, 03:30 PM quote
SnowFire789
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I'll hunt bugs.
I'll abuse every damn thing you have lol.

Utter chaos is what truly shows who's fit to survive.
Quote:
Originally Posted by Numbuh178
Quote:
Originally Posted by Deflun (to SnowFire)
Hey look its Captain Irunatzombiesandlivewhileyouall die

 
11 - 06-07-2009, 03:54 PM quote
Phantom139
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Quote:
Originally Posted by Blnukem
This includes the re-addition of pistols and the melee skill.


that sounds very familiar to me...


*removed this part*

Quote:
Originally Posted by Alviss
I would even bare you five children each of a different ethnicity and all named Phantom.


My TWM2 Stats

Last edited by Phantom139 : 06-07-2009 at 04:09 PM.
 
12 - 06-07-2009, 04:02 PM quote
Blnukem
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Quote:
Originally Posted by Phantom139
For your RTS thing, feel free to use any aspects from our (Me & Alv's) C&C Mod, so long as we are credited.


I'm not using your shitty mod.
 
13 - 06-07-2009, 04:03 PM quote
Phantom139
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Did I ever say: Use the Mod? No. I said aspects of it.

Quote:
Originally Posted by Alviss
I would even bare you five children each of a different ethnicity and all named Phantom.


My TWM2 Stats
 
14 - 06-07-2009, 04:04 PM quote
Blnukem
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Still not using it. From what I saw, you just place giant boxes and turrets and shot eachother.
 
15 - 06-07-2009, 04:09 PM quote
Phantom139
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So, you don't want my map based deploy system, deploy in area only system, my advanced credit system, or anything that basically fits into the category of what you are trying to accomplish? fine then. Forget I ever said to use it.

Quote:
Originally Posted by Alviss
I would even bare you five children each of a different ethnicity and all named Phantom.


My TWM2 Stats
 
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