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76 - 01-01-2011, 12:36 PM quote
darkavenger_35
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I keep trying to download krash's version but it's not working for me, i just get a bunch of symbols
 
77 - 01-01-2011, 12:47 PM quote
Krash
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It's an installer executable that extracts one script file to Construction/scripts/autoexec/ (and optionally installs Flatland). Right click and Save As... to a local folder or your desktop, and run it.

Again, the file is installed to you Construction directory, so the game must be started running Construction mod - either by using the shortcuts provided, or by using your own, pointing to:
Tribes2.exe -online -mod Construction

 
78 - 01-01-2011, 01:30 PM quote
darkavenger_35
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It's still not working
 
79 - 01-01-2011, 02:16 PM quote
Krash
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Your description of the problem is very vague. Did you run the installer? Did you install it to the directory where you installed the game? Did you opt to install the start menu shortcuts? Did you run the game from the installed shortcuts ("Construction Online (SI)" from under Start > Dynamix > Tribes 2)? Did you wait a few seconds before joining a game?



I did a run through of the install process just now, and you should've been able to get it working fine by installing and running the shortcut, albeit with an old version of the script which most people who installed it recently will have been using.
I did notice that the version of the script bundled with the installer had a bug that failed to close the file when updating (and created a syntax error so it wouldn't compile when the game loads next) - but I put in a bit of a bypass that should resolve that after everyone else runs the update sequence a couple more times. I will rewrite the installer itself sometime soon.
 
80 - 01-02-2011, 02:17 PM quote
{dggs}Demoncard
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SI Krash'd.
 
81 - 06-21-2013, 05:22 PM quote
Krash
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There is a small experimental update to the client from the installer that should significantly decrease load times (just on the BC server at the moment). The current version still does cause you to hang for a moment, but the transfer time will be a fraction of what it was.

Also, there may be a couple more updates soon-ish to work out some remaining kinks.

 
82 - 06-22-2013, 04:38 AM quote
Humans
yes i built that
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Quote:
Originally Posted by Mezalyth
why does the o face look like an arrogant twit...
 
83 - 06-22-2013, 10:02 AM quote
Krash
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Also, if the new RPC channel fails, it will smoothly fall back to the standard system, so it might not be obvious if/when it breaks. To see if it's working at all though, when you see the green SI popup, you can open your console(~) and should see a message saying, "SI RPC channel successfully connected".
That or load something big.
 
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