Hmm. One very nice thing to add to ACCM is something from Phantom's mod.
As much as you both hate me giving suggestion from the other's mod, there's really no reason not to use their ideas and give them credit for them, especially if they're good ideas.
Basically, Bln, you should keep the combat types apart from each other. I.e. PvP should have its own maps and own special game type, PvZ should have its own maps and special game type, and PvPvZ should have its own maps and special game type. HOWEVER. I'm gonna suggest right from Phantom's mod, that you add in chat commands that control the scoring system. This means that with a chat command, you can enable zombies and get points from them on a PvP map/gametype, and on a PvZ map, you can have team battles or free for alls, and get points for them. And the ability to turn a PvP map/gametype into a PvZ one. And so on..
Or, could you just roll out with one game type? ACCM? Infection? I favor the Infection game type, tbh.
Oh yeah. You should really finish up that Zombie RPG thing found in 1.2. It looked pretty cool. The one that Eolk broke? Yeah. Fix that up, it had extreme potential.
Implement Alviss's RPG patch update that he's working on/releasing soon.
Give the M79 6 rounds instead of four, and maybe 2 clips.
Fix the Ammo/Clip count. Phantom did, you can.
Fix up the reloading feature, add something that shows it's reloading. Suggested to Phantom a bar in BottomPrint that shows the progress.
Remove the Powered Armor Guass Cannon, toss that onto a vehicle. You're smart, you can make a new one.
Remove the Powered Armor Flame Mortar, toss that onto a veh too.
Remove the Powered Armor jets. It's already the strongest armor, no need for it to be able to jet too.
I think giving the Spec-Ops the ability to snipe straight would balance it out a little. Just a thought.
Remove the Builder Packs for all the armors except Technician. Fairly pointless for a Powered Armor to be able to deploy a Solar Panel.
Give the Powered Armor access to Repair Packs. Not Medical Packs.
Add Burn Patch to Medical Pack.
Maybe give an infection cure limit to the Medical Pack.
Make the zombies move 0 0 +0.5 ten times when spawning. This would look cool, give players a warning to where the zombies are, and they won't get attacked right off when zombies spawn.
Remove Pure Build, we have the Technician armor for a reason. A few wankers can deal with going to an inventory station like in CTF and such. Would add an element of realism.
!!ZOMFG, NOT BEING LAZY!? WHAT!?!!
For the PvZ game type, have varying zombies spawn randomly all over the map, in varying strengths. Include that weather thing that was in Affliction, with Thyth's methods of evening it out. It was pretty cool. Delete that queer Central Command telling you that the weather changed, pretty sure you can fucking tell for yourself when there's a sandstorm and when it's raining. While building, get a team mate to cover your ass, or toss up a few turrets.
OH. Turret limit. Of like, 2 per player.
Players playing ACCM are supposed to fight turrets, NOT WATCH AI SHIT KILL AI SHIT AND GENERATE LAG. >:C /rant
Add an APC.
Add something like Halo's Warthog. Maybe a tank with wheels? Idk. Something that has a gunner and passenger seat. or two. Different than the APC, which should be heavily armored.
Put the Hawk Interceptor into the other game types.
Fix the AT6.
Fix how you always pick up AT6 rounds when you run over a Spec-Ops body.
Enable a way to unrestrain players without killing them, and also disabling their Go Obs option and suicide option once restrained. Fix their ability to toss grenades/mines while restrained.
Change the Zombie Lord image, it looks like a pussy. Add some demons or something to it. Idk.
Look with Alviss into squad options. I have a few ideas, but I can't really rough them out until I know more about squad function.
Suggest a way to secure a universal ACCM score/rank system. It'd be pretty kick ass, but I realize this is unlikely to happen due to cheaters.
Fix Spawn Point saving.
In /listspawns, it shows the location of the spawns. /NameSpawn should change that location into text describing where the spawn is. This is a hell of a lot more useful.
Add laser sighting. <3
Add a weak pistol to the Technician armor. NOTHING STRONGER.