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16 - 10-13-2010, 08:43 PM quote
Alviss
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Quote:
Originally Posted by ergo46
For What Snowfire Said, To make teh Zombie damage building we would need to make a Link that can find the Raito of the building-L-w-b. That would find the % +100 to make a zombies not just kill it,in one hit


I could just add a structure profile into the DamageScale calculation. IE, a normal zombie might kill a player in 2 hits, but take 50 to kill a wall, using damage scaling.

Or i could just give structure statics an enormous damage taking ability, Since they're literally concrete and steel.

Dont fucking bitch at me if this shit breaks your computer.
By installing this you agree to the above.
You've been told.
 
17 - 10-13-2010, 09:53 PM quote
Numbuh 178
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In addition to snow's suggestion 12, it could have a option to load a texture to use as a custom reticule. Also, this is freaking full of win alviss

Quote:
Originally Posted by Thalagyrt
people suck
Quote:
Originally Posted by Deflun (to SnowFire789)
Hey look its Captain Irunatzombiesandlivewhileyoualldie

Last edited by Numbuh 178 : 10-13-2010 at 09:58 PM.
 
18 - 10-14-2010, 07:41 AM quote
Deflun
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Well, I dunno if you've thought of this already or if someone suggested it, but what about adding some RTS elements like commanders, vehicles, resources and SCV's!

Also, here's some crappy futuristic SMG/Assault Rifle I worked up in sketchup ages ago, if you like it I'd love to make a few weaps for you, I know nothing of modelling or the shitloads of subtasks involved with it, but I can move lines around in sketchup!

I hope this interests you

(PS : I know it looks kinda awkard but seriusly it was modelled after an intense study of ergonomics, it's pure warfare clockwork... rp?)
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Come to the city instead!, you'll see animals the size of dogs and cats the size of dogs!

Learn how The Construct is actually Freemasonry!

Last edited by Deflun : 10-14-2010 at 07:50 AM.
 
19 - 10-14-2010, 07:48 AM quote
DEATHBORN
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Quote:
Originally Posted by Deflun
Well, I dunno if you've thought of this already or if someone suggested it, but what about adding some RTS elements like commanders, vehicles, resources and SCV's!



grah c&c mod nightmares... nooo

EDIT: i dont mean any offense, i guess the learning curve w
is way too steep for me, but yeah...

Quote:
Originally Posted by EmperorsChamp
DEATHBORN wins the thread.


I have been dead for 0 days if you see this signature. Lulz.

Last edited by DEATHBORN : 10-16-2010 at 09:12 AM.
 
20 - 10-14-2010, 10:30 AM quote
Iplop
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Awesome project!
--Wish you luck

I can't wait 'till your first playable version comes out.

 
21 - 10-14-2010, 11:47 AM quote
Alviss
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Hey, that gun is awesome Def. I'd love it in the game, but the only problem is with the player model, i think the trigger/handle bit is too high up, and the muzzle grip is too far down for the player model, i think they might also be too close together.

Thats such a shame because i really really like the style of that gun. It says... fuck shit up.
If you could move the trigger/handle back a bit, and move it a bit down, and then bring the grip up a bit so it's more flush (same level) as the handle, id cum my pants.

Quote:
Originally Posted by Numbeh
In addition to snow's suggestion 12, it could have a option to load a texture to use as a custom reticule. Also, this is freaking full of win alviss


Mhm, id probably have reticules in their own texture directory. Id prolly have it work by just collecting the textures and adding them to a list, so if you put your own texture in there, it would add to the list.

Dont fucking bitch at me if this shit breaks your computer.
By installing this you agree to the above.
You've been told.

Last edited by Alviss : 10-14-2010 at 11:49 AM. Reason: Numbeh
 
22 - 10-14-2010, 01:37 PM quote
Zaxxman
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Does TGE use exactly the same player stances in T2 wherever it is used?


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...
And Screaming
 
23 - 10-14-2010, 02:06 PM quote
Alviss
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Quote:
Originally Posted by Zaxxman
Does TGE use exactly the same player stances in T2 wherever it is used?


The stock TGE comes with a player with an skeleton similar to the T2 skeleton, but it's a big orc fella. And the Orc comes with a few animations similar to T2 animations.
- Wave
- Salute

and you can easily port T2 animations over, i had the orc sitting/dancing fun stuff like that.

I plan on making an entirely new player model and skeleton however.

Dont fucking bitch at me if this shit breaks your computer.
By installing this you agree to the above.
You've been told.
 
24 - 10-14-2010, 04:16 PM quote
Deflun
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I've got absolutely no idea how to do that since I made this gun two years ago, but I can make a new one, question is, will it blend?.. er.. will it be useful?



Come to the city instead!, you'll see animals the size of dogs and cats the size of dogs!

Learn how The Construct is actually Freemasonry!
 
25 - 10-14-2010, 04:41 PM quote
DEATHBORN
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Alv, im making paint templates for the armour classes, so that the people more akin to using a more complex editor aside from paint can work on some fancy stuff as suggestions, ill edit my post when i have them done. (and if you think its a nice idea so you have something to work on, you can now have stuff as reference, if that IS even what you want.)

By the way, the outlines arent a limit persay, just a guide line, but preferably try to stick to them so you can difrentiate between classes.

and er... since he only posted here once

Quote:
Originally Posted by Fast_Fire
k


you do know he was kidding... right?

Quote:
Originally Posted by EmperorsChamp
DEATHBORN wins the thread.


I have been dead for 0 days if you see this signature. Lulz.

Last edited by DEATHBORN : 10-14-2010 at 04:46 PM.
 
26 - 10-14-2010, 05:34 PM quote
Deflun
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Alright, I've been working on this, notice it's preliminary (edit2 :but after a few updates it's not as preliminary anymore) , I need you to say if the hand guard and the grip are in the right place



(I've re-uploaded the screenshots seeeeveral times now, I just keep working around that hand rail and the grip lol)

Oh also, I have an idea, what about bullet counters in weapons?, that way you can not have a hud!
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Come to the city instead!, you'll see animals the size of dogs and cats the size of dogs!

Learn how The Construct is actually Freemasonry!

Last edited by Deflun : 10-15-2010 at 01:32 PM.
 
27 - 10-15-2010, 12:35 PM quote
Deflun
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Also, just for the kicks I'm making this gun
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Come to the city instead!, you'll see animals the size of dogs and cats the size of dogs!

Learn how The Construct is actually Freemasonry!

Last edited by Deflun : 10-15-2010 at 03:25 PM.
 
28 - 10-15-2010, 02:45 PM quote
{dggs}Demoncard
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Needs a ranking system that unlocks stuff.
Eg, when you rank up to General, you should unlock a hat and some generic badges or something.
 
29 - 10-15-2010, 03:33 PM quote
ergo46
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Quote:
Originally Posted by {dggs}Demoncard
Needs a ranking system that unlocks stuff.
Eg, when you rank up to General, you should unlock a hat and some generic badges or something.

Yay! Like Get teh guns at first 1,2,3,4,5 and Some you get Differnt Ammo types

Quote:
Originally Posted by Deflun
No way, ergo was that kind of idiot you end up liking anyway
 
30 - 10-15-2010, 04:10 PM quote
Zaxxman
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Possible Ammo Types :-
Regular
Magnum (+10% Damage)
Incindinary (First clip fires rounds designed to set fire to target)


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And Screaming
 
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