//----------------------------------------------------------------------------\\
//                                                                            \\
//             TracerDX's Enhanced Chat - Menu Definition File                \\
//                                                                            \\
//             Written by TracerDX (tracer@planettracerdx.com)                \\
//                    http://www.planettracerdx.com                           \\
//                                                                            \\
//----------------------------------------------------------------------------\\
 
 
ECMenuBuild.startMenu( "G: Global" );
	ECMenuBuild.startMenu( "A: Animation" );
		ECMenuBuild.addCmdBind( "A: Move!", true);
			ECMenuBuild.addCmdDesc(4, 0, "Animation: Move!");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "G: I'm the Greatest");
			ECMenuBuild.addCmdDesc(4, 0, "Animation: I am the greatest!");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "D: Woohoo!");
			ECMenuBuild.addCmdDesc(4, 0, "Animation: Woohoo!");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: I'm on it,");
			ECMenuBuild.addCmdDesc(4, 0, "Animation: I'm on it!");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "W: Hi.");
			ECMenuBuild.addCmdDesc(4, 0, "Animation: Hi.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "Z: Take that.");
			ECMenuBuild.addCmdDesc(4, 0, "Animation: That's the best you can do?");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "X: Too bad");
			ECMenuBuild.addCmdDesc(4, 0, "Animation: Awww, that's too bad!");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "C: Awesome!");
			ECMenuBuild.addCmdDesc(4, 0, "Animation: Awesome!");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Animation
 
	ECMenuBuild.startMenu( "C: Compliment" );
		ECMenuBuild.addCmdBind( "A: Awesome!");
			ECMenuBuild.addCmdDesc(0, 0, "Impressive!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 1, "Yes! Oh yes!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 2, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 3, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 4, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 5, "Impressive!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 6, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 7, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 8, "I love it!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 9, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 10, "I am impressed!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 11, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 12, "Awesome!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(0, 13, "Yea baby yea!", "gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 0, "Impressive.", "voice/Bot1/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 1, "Yes! Glorious!", "voice/Derm1/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 2, "Awesome!", "voice/Derm2/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 3, "Awesome!", "voice/Derm3/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 4, "Awesome!", "voice/Male1/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 5, "Impressive!", "voice/Male2/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 6, "Awesome!", "voice/Male3/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 7, "Awesome!", "voice/Male4/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 8, "I love it!", "voice/Male5/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 9, "Awesome!", "voice/Fem1/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 10, "I am impressed!", "voice/Fem2/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 11, "Awesome!", "voice/Fem3/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 12, "Awesome!", "voice/Fem4/gbl.awesome");
			ECMenuBuild.addCmdDesc(1, 13, "Yea baby yea!", "voice/Fem5/gbl.awesome");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "G: Good game.");
			ECMenuBuild.addCmdDesc(0, 0, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 1, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 2, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 3, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 4, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 5, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 6, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 7, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 8, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 9, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 10, "Good match!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 11, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 12, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(0, 13, "Good game!", "gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 0, "Good game.", "voice/Bot1/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 1, "Well fought!", "voice/Derm1/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 2, "Good game!", "voice/Derm2/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 3, "Good game!", "voice/Derm3/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 4, "Good game!", "voice/Male1/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 5, "Good game!", "voice/Male2/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 6, "Good game!", "voice/Male3/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 7, "Good game!", "voice/Male4/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 8, "Good game!", "voice/Male5/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 9, "Good game!", "voice/Fem1/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 10, "Good match!", "voice/Fem2/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 11, "Good game!", "voice/Fem3/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 12, "Good game!", "voice/Fem4/gbl.goodgame");
			ECMenuBuild.addCmdDesc(1, 13, "Good game!", "voice/Fem5/gbl.goodgame");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "N: Nice move!");
			ECMenuBuild.addCmdDesc(0, 0, "Nice move!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 1, "Good move!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 2, "Nice move!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 3, "Yes, well done!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 4, "Nice move!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 5, "Nice move!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 6, "Nn-nice!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 7, "Not bad!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 8, "Yea! Nice.", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 9, "Nice move!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 10, "Nice work!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 11, "Oh! I like that!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 12, "Nice move kid!", "gbl.nice");
			ECMenuBuild.addCmdDesc(0, 13, "Woo! Nice!", "gbl.nice");
			ECMenuBuild.addCmdDesc(1, 0, "Nice move.", "voice/Bot1/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 1, "Good move!", "voice/Derm1/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 2, "Nice move!", "voice/Derm2/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 3, "Yes, well done!", "voice/Derm3/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 4, "Nice move!", "voice/Male1/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 5, "Nice move!", "voice/Male2/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 6, "Nice!", "voice/Male3/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 7, "Not bad!", "voice/Male4/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 8, "Yea! Nice!", "voice/Male5/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 9, "Nice move!", "voice/Fem1/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 10, "Nice work!", "voice/Fem2/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 11, "Oh! I like that!", "voice/Fem3/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 12, "Nice move kid!", "voice/Fem4/gbl.nice");
			ECMenuBuild.addCmdDesc(1, 13, "Woo! Nice!", "voice/Fem5/gbl.nice");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "R: You rock!");
			ECMenuBuild.addCmdDesc(0, 0, "You are skilled.", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 1, "You fight like a real warrior!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 2, "Eerrhh! You are strong!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 3, "You are worthy!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 4, "You rock!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 5, "You rock!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 6, "Very cool!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 7, "Make a soldier outa you yet!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 8, "You rock!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 9, "You rock!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 10, "You're tolerably good.", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 11, "Pretty impressive!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 12, "You're not half bad!", "gbl.rock");
			ECMenuBuild.addCmdDesc(0, 13, "Yea! You rock!", "gbl.rock");
			ECMenuBuild.addCmdDesc(1, 0, "You are skilled.", "voice/Bot1/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 1, "You fight like a real warrior!", "voice/Derm1/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 2, "Eerrhh! You are strong!", "voice/Derm2/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 3, "You are worthy!", "voice/Derm3/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 4, "You rock!", "voice/Male1/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 5, "You rock!", "voice/Male2/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 6, "Very cool!", "voice/Male3/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 7, "Make a soldier outta you yet!", "voice/Male4/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 8, "You rock!", "voice/Male5/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 9, "You rock!", "voice/Fem1/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 10, "You're tolerably good.", "voice/Fem2/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 11, "Pretty impressive!", "voice/Fem3/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 12, "You're not half bad!", "voice/Fem4/gbl.rock");
			ECMenuBuild.addCmdDesc(1, 13, "Yea! You rock!", "voice/Fem5/gbl.rock");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: Great shot!");
			ECMenuBuild.addCmdDesc(0, 0, "Excellent shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 1, "Great shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 2, "Good shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 3, "Great shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 4, "Great shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 5, "Good shooting!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 6, "Great shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 7, "Good shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 8, "Awesome shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 9, "Great shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 10, "Good shooting.", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 11, "Good shooting!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 12, "Good shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(0, 13, "Great shot!", "gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 0, "Excellent shot.", "voice/Bot1/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 1, "Great shot!", "voice/Derm1/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 2, "Good shot!", "voice/Derm2/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 3, "Great shot!", "voice/Derm3/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 4, "Great shot!", "voice/Male1/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 5, "Good shooting!", "voice/Male2/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 6, "Great shot!", "voice/Male3/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 7, "Good shot!", "voice/Male4/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 8, "Awesome shot!", "voice/Male5/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 9, "Great shot!", "voice/Fem1/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 10, "Good shooting!", "voice/Fem2/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 11, "Good shooting!", "voice/Fem3/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 12, "Good shot!", "voice/Fem4/gbl.shooting");
			ECMenuBuild.addCmdDesc(1, 13, "Great shot!", "voice/Fem5/gbl.shooting");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Compliment
 
	ECMenuBuild.startMenu( "R: Respond" );
		ECMenuBuild.addCmdBind( "A: Anytime");
			ECMenuBuild.addCmdDesc(0, 0, "You are welcome.", "vqk.anytime");
			ECMenuBuild.addCmdDesc(0, 1, "No problem.", "vqk.anytime");
			ECMenuBuild.addCmdDesc(0, 2, "Anytime", "vqk.anytime");
			ECMenuBuild.addCmdDesc(0, 3, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 4, "Any time.", "vqk.anytime");
			ECMenuBuild.addCmdDesc(0, 5, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 6, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 7, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 8, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 9, "Anytime", "vqk.anytime");
			ECMenuBuild.addCmdDesc(0, 10, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 11, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 12, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(0, 13, "Any time.", "gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 0, "Any time.", "voice/Bot1/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 1, "Any time.", "voice/Derm1/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 2, "Anytime", "voice/Derm2/vqk.anytime");
			ECMenuBuild.addCmdDesc(1, 3, "It is nothing.", "voice/Derm3/vqk.anytime");
			ECMenuBuild.addCmdDesc(1, 4, "Any time.", "voice/Male1/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 5, "Any time.", "voice/Male2/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 6, "Any time.", "voice/Male3/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 7, "Any time.", "voice/Male4/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 8, "Any time.", "voice/Male5/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 9, "Any time.", "voice/Fem1/vqk.anytime");
			ECMenuBuild.addCmdDesc(1, 10, "You're welcome.", "voice/Fem2/vqk.anytime");
			ECMenuBuild.addCmdDesc(1, 11, "Any time.", "voice/Fem3/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 12, "Any time.", "voice/Fem4/gbl.anytime");
			ECMenuBuild.addCmdDesc(1, 13, "Any time.", "voice/Fem5/gbl.anytime");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "D: Don't know");
			ECMenuBuild.addCmdDesc(0, 0, "I do not know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 1, "I don't know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 2, "I don't know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 3, "I don't know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 4, "I don't know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 5, "I do not know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 6, "I don't know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 7, "I dunno.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 8, "I don't know!", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 9, "I don't know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 10, "I do not know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 11, "I dunno.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 12, "I don't know.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(0, 13, "I dunno.", "gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 0, "I do not know.", "voice/Bot1/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 1, "I don't know.", "voice/Derm1/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 2, "I don't know.", "voice/Derm2/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 3, "I don't know.", "voice/Derm3/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 4, "I don't know.", "voice/Male1/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 5, "I do not know.", "voice/Male2/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 6, "I don't know.", "voice/Male3/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 7, "I dunno.", "voice/Male4/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 8, "I don't know!", "voice/Male5/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 9, "I don't know.", "voice/Fem1/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 10, "I do not know.", "voice/Fem2/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 11, "I dunno.", "voice/Fem3/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 12, "I don't know.", "voice/Fem4/gbl.dunno");
			ECMenuBuild.addCmdDesc(1, 13, "I dunno.", "voice/Fem5/gbl.dunno");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "T: Thanks");
			ECMenuBuild.addCmdDesc(0, 0, "Thank you.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 1, "I thank you.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 2, "Thanks.", "gbl.thanks");
			ECMenuBuild.addCmdDesc(0, 3, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 4, "Thanks.", "gbl.thanks");
			ECMenuBuild.addCmdDesc(0, 5, "Thank you.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 6, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 7, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 8, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 9, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 10, "Thank you.", "gbl.thanks");
			ECMenuBuild.addCmdDesc(0, 11, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 12, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(0, 13, "Thanks.", "vqk.thanks");
			ECMenuBuild.addCmdDesc(1, 0, "Thank you.", "voice/Bot1/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 1, "Thanks.", "voice/Derm1/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 2, "Thanks.", "voice/Derm2/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 3, "Thanks.", "voice/Derm3/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 4, "Thanks.", "voice/Male1/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 5, "Thank you.", "voice/Male2/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 6, "Thanks.", "voice/Male3/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 7, "Thanks.", "voice/Male4/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 8, "Thanks.", "voice/Male5/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 9, "Thanks.", "voice/Fem1/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 10, "Thank you.", "voice/Fem2/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 11, "Thanks!", "voice/Fem3/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 12, "Thanks.", "voice/Fem4/gbl.thanks");
			ECMenuBuild.addCmdDesc(1, 13, "Thanks.", "voice/Fem5/gbl.thanks");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "W: Wait");
			ECMenuBuild.addCmdDesc(0, 0, "Wait.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 1, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 2, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 3, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 4, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 5, "Wait.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 6, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 7, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 8, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 9, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 10, "Wait!", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 11, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 12, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(0, 13, "Wait a sec.", "gbl.wait");
			ECMenuBuild.addCmdDesc(1, 0, "Wait.", "voice/Bot1/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 1, "Wait a sec.", "voice/Derm1/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 2, "Wait a sec.", "voice/Derm2/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 3, "Wait a sec.", "voice/Derm3/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 4, "Wait a sec.", "voice/Male1/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 5, "Wait.", "voice/Male2/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 6, "Wait a sec!", "voice/Male3/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 7, "Wait a sec!", "voice/Male4/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 8, "Wait a sec!", "voice/Male5/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 9, "Wait a sec.", "voice/Fem1/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 10, "Wait.", "voice/Fem2/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 11, "Wait a sec.", "voice/Fem3/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 12, "Wait a sec.", "voice/Fem4/gbl.wait");
			ECMenuBuild.addCmdDesc(1, 13, "Wait a sec.", "voice/Fem5/gbl.wait");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Respond
 
	ECMenuBuild.startMenu( "T: Taunt" );
		ECMenuBuild.addCmdBind( "A: Aww...");
			ECMenuBuild.addCmdDesc(0, 0, "Too bad!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 1, "Aww, dead again!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 2, "Awwwww, you are weak!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 3, "Ooohhh, that looks painful.", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 4, "Aww, that's too bad!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 5, "Not your day, is it?", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 6, "Awwwww... Another embarasing death!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 7, "Awwwww... Bad day?", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 8, "Awwwww... You dead!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 9, "Aww, that's too bad!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 10, "Aww, that's really too bad!", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 11, "Aww, did that hurt?", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 12, "Aww, you gotta problem?", "gbl.aww");
			ECMenuBuild.addCmdDesc(0, 13, "Awwwww... Sorry 'bout that!", "gbl.aww");
			ECMenuBuild.addCmdDesc(1, 0, "Too bad.", "voice/Bot1/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 1, "Awwwww, dead again!", "voice/Derm1/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 2, "Awwwww, you are weak!", "voice/Derm2/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 3, "Ooohhh, that looks painful!", "voice/Derm3/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 4, "Aww, that's too bad!", "voice/Male1/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 5, "Not your day, is it?", "voice/Male2/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 6, "Awww, another embarrasing death!", "voice/Male3/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 7, "Awww, bad day?", "voice/Male4/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 8, "Awww, you dead!", "voice/Male5/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 9, "Aww, that's too bad!", "voice/Fem1/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 10, "Aww, that's really too bad!", "voice/Fem2/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 11, "Awwwww, did that hurt?", "voice/Fem3/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 12, "Awwwwwww, you got a problem?", "voice/Fem4/gbl.aww");
			ECMenuBuild.addCmdDesc(1, 13, "Awwwwwww, sorry 'bout that!", "voice/Fem5/gbl.aww");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "B: Best you can do?");
			ECMenuBuild.addCmdDesc(0, 0, "Inefficient meat bag.", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 1, "Humans taste like chicken!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 2, "Humans taste like fish!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 3, "Run faster next time dog-meat!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 4, "Ha ha! That's the best you can do?", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 5, "Stupid is as stupid dies!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 6, "Booom! Baby, boom!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 7, "I own you! Newblood.", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 8, "Haa! Hahahahahahahaa.", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 9, "Ha ha! That's the best you can do?", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 10, "Gimme a break.", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 11, "Haa haaaa!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 12, "She shoots... she scores!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(0, 13, "Smoked your butt!", "gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 0, "Inefficient meat-bag.", "voice/Bot1/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 1, "Humans taste like chicken!", "voice/Derm1/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 2, "Humans taste like fish!", "voice/Derm2/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 3, "Run faster next time, dogmeat!", "voice/Derm3/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 4, "Haha! That's the best you can do?", "voice/Male1/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 5, "Stupid is as stupid dies!", "voice/Male2/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 6, "Boom, baby, boom!", "voice/Male3/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 7, "I own you! Newblood!", "voice/Male4/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 8, "Hah! Hahahahahahahaha!", "voice/Male5/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 9, "That's the best you can do?", "voice/Fem1/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 10, "Gimme a break!", "voice/Fem2/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 11, "Ha haa!", "voice/Fem3/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 12, "She shoots, she SCORES!", "voice/Fem4/gbl.obnoxious");
			ECMenuBuild.addCmdDesc(1, 13, "Smoked your butt!", "voice/Fem5/gbl.obnoxious");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "G: I am the greatest!");
			ECMenuBuild.addCmdDesc(0, 0, "I am superior!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 1, "Bow down before your masta!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 2, "I am mighty!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 3, "The glory is MINE!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 4, "I am the greatest!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 5, "There's no competition here.", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 6, "This is a cakewalk!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 7, "Damn I'm good.", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 8, "I've got your number, I've got ALL your numbers!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 9, "I am the greatest!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 10, "This is all too easy!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 11, "Hail to the queen, baby!", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 12, "Damn, I'm good.", "gbl.brag");
			ECMenuBuild.addCmdDesc(0, 13, "I am the whirlwind, baby!", "gbl.brag");
			ECMenuBuild.addCmdDesc(1, 0, "I am superior.", "voice/Bot1/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 1, "Bow down before your master!", "voice/Derm1/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 2, "I am mighty!", "voice/Derm2/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 3, "The glory is MINE!", "voice/Derm3/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 4, "I am the greatest!", "voice/Male1/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 5, "There's no competition here!", "voice/Male2/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 6, "This is a cakewalk!", "voice/Male3/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 7, "Damn, I'm good!", "voice/Male4/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 8, "I got your number! I got ALL your numbers!", "voice/Male5/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 9, "I am the greatest!", "voice/Fem1/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 10, "This is all too easy!", "voice/Fem2/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 11, "Hail to the queen, baby!", "voice/Fem3/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 12, "Damn, I'm good.", "voice/Fem4/gbl.brag");
			ECMenuBuild.addCmdDesc(1, 13, "I'm the whirlwind baby!", "voice/Fem5/gbl.brag");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "T: THAT was graceful!");
			ECMenuBuild.addCmdDesc(0, 0, "Humans are sooo perfect.", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 1, "That is NOT how you do it!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 2, "I hold still for you. Try again!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 3, "Watch where I'm shooting!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 4, "Oh! THAT was graceful!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 5, "Ohhh. THAT was brilliant!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 6, "Oops. Did I kill you?", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 7, "Don't die on me now!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 8, "Whoa! Sorry.", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 9, "Oh! THAT was graceful!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 10, "Now THAT was truely impressive!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 11, "Ooooh! That's gotta sting.", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 12, "Don't get cocky!", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(0, 13, "How's it feel to BURN?", "gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 0, "Humans are so perfect.", "voice/Bot1/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 1, "That is NOT how you do it!", "voice/Derm1/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 2, "I hold still for you. Try again!", "voice/Derm2/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 3, "Watch where I'm shooting!", "voice/Derm3/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 4, "Ho-oh! THAT was graceful!", "voice/Male1/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 5, "Oohh! THAT was brilliant!", "voice/Male2/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 6, "Oops! Did I kill you?", "voice/Male3/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 7, "Don't die on me now!", "voice/Male4/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 8, "Whoa! Sorry.", "voice/Male5/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 9, "THAT was graceful!", "voice/Fem1/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 10, "Now THAT was truely impressive!", "voice/Fem2/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 11, "Oooh, that's gotta sting!", "voice/Fem3/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 12, "Don't get cocky!", "voice/Fem4/gbl.sarcasm");
			ECMenuBuild.addCmdDesc(1, 13, "How's it feel to burn?", "voice/Fem5/gbl.sarcasm");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "W: When will you learn?");
			ECMenuBuild.addCmdDesc(0, 0, "When will you be a challenge?", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 1, "Try again, when you are WORTHY!", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 2, "Don't lose your head, yeh, heh heh.", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 3, "When will you offer some resistance?", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 4, "When ya gunna learn?", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 5, "Why don't you just give up?", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 6, "Ya just another body to me baby.", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 7, "Huh! Slow learner.", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 8, "Eat my plasma!", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 9, "When ya gunna learn?", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 10, "Uh. Newbloods...", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 11, "When ya gunna try?", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 12, "You walked into that one, dog-meat.", "gbl.when");
			ECMenuBuild.addCmdDesc(0, 13, "Hey! Where's your head?", "gbl.when");
			ECMenuBuild.addCmdDesc(1, 0, "When will you be a challenge?", "voice/Bot1/gbl.when");
			ECMenuBuild.addCmdDesc(1, 1, "Try again, when you are worthy!", "voice/Derm1/gbl.when");
			ECMenuBuild.addCmdDesc(1, 2, "Don't lose your head, yeh, heh heh.", "voice/Derm2/gbl.when");
			ECMenuBuild.addCmdDesc(1, 3, "When will you offer some resistance?", "voice/Derm3/gbl.when");
			ECMenuBuild.addCmdDesc(1, 4, "When you gonna learn?", "voice/Male1/gbl.when");
			ECMenuBuild.addCmdDesc(1, 5, "Why don't you just give up?", "voice/Male2/gbl.when");
			ECMenuBuild.addCmdDesc(1, 6, "You're just another body to me, baby!", "voice/Male3/gbl.when");
			ECMenuBuild.addCmdDesc(1, 7, "Huh! Slow learner!", "voice/Male4/gbl.when");
			ECMenuBuild.addCmdDesc(1, 8, "Eat my plasma!", "voice/Male5/gbl.when");
			ECMenuBuild.addCmdDesc(1, 9, "When you gonna learn?", "voice/Fem1/gbl.when");
			ECMenuBuild.addCmdDesc(1, 10, "Uhg! Newbloods...", "voice/Fem2/gbl.when");
			ECMenuBuild.addCmdDesc(1, 11, "When ya gonna try?", "voice/Fem3/gbl.when");
			ECMenuBuild.addCmdDesc(1, 12, "You walked into that one, dogmeat.", "voice/Fem4/gbl.when");
			ECMenuBuild.addCmdDesc(1, 13, "Hey? Where's your head?", "voice/Fem5/gbl.when");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: Taste Like...");
			ECMenuBuild.addCmdDesc(0, 1, "Humans taste like shit!", "gbl.obnoxious2");
			ECMenuBuild.addCmdDesc(0, 2, "Humans taste like shit!", "gbl.obnoxious2");
			ECMenuBuild.addCmdDesc(1, 1, "Humans taste like shit!", "voice/derm1/gbl.obnoxious2");
			ECMenuBuild.addCmdDesc(1, 2, "Humans taste like shit!", "voice/derm2/gbl.obnoxious2");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Taunt
 
	ECMenuBuild.startMenu( "X: Special" );
		ECMenuBuild.addCmdBind( "D: Pain/Dance");
			ECMenuBuild.addCmdDesc(0, 0, "UUuaaaahhh", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 1, "Rrraall!!", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 2, "Unhh.", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 3, "Errrrmmm.", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 4, "Daaaah", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 5, "Daaahhhrrrr!", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 6, "Uuuhhhmmmm.", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 7, "Umph!", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 8, "Ohmph!", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 9, "Daaaah.", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 10, "Nnuhhhhh.", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 11, "Uhhnn.", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 12, "Daaaah", "avo.pain");
			ECMenuBuild.addCmdDesc(0, 13, "Aaaah!", "avo.pain");
			ECMenuBuild.addCmdDesc(1, 0, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 1, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 2, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 3, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 4, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 5, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 6, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 7, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 8, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 9, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 10, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 11, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 12, "Dance Baby Dance!", "fx/bonuses/gadget3");
			ECMenuBuild.addCmdDesc(1, 13, "Dance Baby Dance!", "fx/bonuses/gadget3");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "A: Death 1");
			ECMenuBuild.addCmdDesc(0, 0, "Aaaaaooooowwwwrrrraaahhh!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 1, "Owrwrwrwrwrwrw!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 2, "Awrwrwrwrwrwrw!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 3, "Owrwrwrwrwrwrw!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 4, "Ahhhhhhhhhh!!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 5, "Aaaarhrhrhrhrhrhrh!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 6, "Aaaaahhhhhlllll!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 7, "Aaaaaaaaaahhhhhlll!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 8, "Ahhhhrrrrrlllll!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 9, "Ahhhhhhhhhhrrrrrrr!!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 10, "Eeerrrrruuuuhhh!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 11, "Aaaaahhhhhhhhh!!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 12, "Ahhhhhhhhhh!!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(0, 13, "Ahhwwllaahhhh!!!", "avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 0, "Aaaaaooooowwwwrrrraaahhh!!!", "voice/Bot1/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 1, "Owrwrwrwrwrwrw!!!", "voice/Derm1/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 2, "Awrwrwrwrwrwrw!!!", "voice/Derm2/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 3, "Saddam = pwnt", "voice/Derm3/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 4, "Ahhhhhhhhhh!!!!", "voice/Male1/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 5, "Aaaarhrhrhrhrhrhrh!!!", "voice/Male2/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 6, "Aaaaahhhhhlllll!!!", "voice/Male3/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 7, "Aaaaaaaaaahhhhhlll!!!", "voice/Male4/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 8, "Ahhhhrrrrrlllll!!!", "voice/Male5/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 9, "Ahhhhhhhhhhrrrrrrr!!!!", "voice/Fem1/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 10, "Eeerrrrruuuuhhh!!!", "voice/Fem2/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 11, "Aaaaahhhhhhhhh!!!!", "voice/Fem3/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 12, "Ahhhhhhhhhh!!!!", "voice/Fem4/avo.deathcry_01");
			ECMenuBuild.addCmdDesc(1, 13, "Ahhwwllaahhhh!!!", "voice/Fem5/avo.deathcry_01");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "Q: Death 2");
			ECMenuBuild.addCmdDesc(0, 0, "Owwwrwrwrwmmmmzz!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 1, "Errrrrraaaalllhlhlhlh!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 2, "Owrwrwrwrwrw!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 3, "Errraaallhlhghghghh!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 4, "Ahhhhhhhhhhhhh!!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 5, "Aaaarrrrgghlhlll!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 6, "Oooooowwwwweehhhhh!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 7, "Ahhhhhhrrrllll!!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 8, "Errraaaahhhlllggg!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 9, "Ahhhhhhhhhhhh!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 10, "Ooohhhaaaaahhh!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 11, "Aaaahhhhhhhhh!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 12, "AAoooohohhhhhhh!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(0, 13, "Aaaarhhhhhh!!!", "avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 0, "Owwwrwrwrwmmmmzz!!!", "voice/Bot1/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 1, "Errrrrraaaalllhlhlhlh!!!", "voice/Derm1/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 2, "Owrwrwrwrwrw!!!", "voice/Derm2/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 3, "Errraaallhlhghghghh!!!", "voice/Derm3/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 4, "Ahhhhhhhhhhhhh!!!!", "voice/Male1/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 5, "Aaaarrrrgghlhlll!!!", "voice/Male2/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 6, "Oooooowwwwweehhhhh!!", "voice/Male2/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 7, "Ahhhhhhrrrllll!!!!", "voice/Male4/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 8, "Errraaaahhhlllggg!!!", "voice/Male5/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 9, "Ahhhhhhhhhhhh!!!", "voice/Fem1/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 10, "Ooohhhaaaaahhh!!!", "voice/Fem2/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 11, "Aaaahhhhhhhhh!!!", "voice/Fem3/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 12, "AAoooohohhhhhhh!!!", "voice/Fem4/avo.deathcry_02");
			ECMenuBuild.addCmdDesc(1, 13, "Aaaarhhhhhh!!!", "voice/Fem5/avo.deathcry_02");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: Shut Up");
			ECMenuBuild.addCmdDesc(0, 0, "Quiet Please.", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 1, "SILENCE!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 2, "SHUT UP!!!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 3, "BE SILENT!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 4, "QUIET PLEASE!!!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 5, "SILENCE!!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 6, "QUIET! OK?", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 7, "PIPE DOWN!!!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 8, "WILL YOU BE QUIET!?!?!?!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 9, "Quiet Please!!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 10, "QUIET!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 11, "QUIET! Huh.", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 12, "QUIET!!! UH!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(0, 13, "SHUT UP!!!", "vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 0, "Quiet please!", "voice/Bot1/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 1, "SHUT UP!!!", "voice/Derm1/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 2, "SHUT UP!!!", "voice/Derm2/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 3, "BE SILENT!", "voice/Derm3/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 4, "QUIET! Please.", "voice/Male1/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 5, "SILENCE!", "voice/Male2/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 6, "QUIET! Ok?", "voice/Male3/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 7, "PIPE DOWN!", "voice/Male4/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 8, "WILL YOU BE QUIET!?!?", "voice/Male5/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 9, "Quiet Please.", "voice/Fem1/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 10, "QUIET!!!", "voice/Fem2/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 11, "Quiet huh?", "voice/Fem3/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 12, "QUIET huh!", "voice/Fem4/vqk.quiet");
			ECMenuBuild.addCmdDesc(1, 13, "SHADDUP!", "voice/Fem5/vqk.quiet");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "B: Victory Bioderms!");
			ECMenuBuild.addCmdDesc(1, 0, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 1, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 2, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 3, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 4, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 5, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 6, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 7, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 8, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 9, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 10, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 11, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 12, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
			ECMenuBuild.addCmdDesc(1, 13, "Victory: Bioderms!", "voice/Announcer/ANN.bdwin");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "C: Cook");
			ECMenuBuild.addCmdDesc(1, 0, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 1, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 2, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 3, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 4, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 5, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 6, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 7, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 8, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 9, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 10, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 11, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 12, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
			ECMenuBuild.addCmdDesc(1, 13, "Cook some derms for me, will ya?", "voice/Training/Any/ANY.jingo01");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "Z: Slap!");
			ECMenuBuild.addCmdDesc(1, 0, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 1, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 2, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 3, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 4, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 5, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 6, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 7, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 8, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 9, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 10, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 11, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 12, "*slap*", "fx/misc/slapshot");
			ECMenuBuild.addCmdDesc(1, 13, "*slap*", "fx/misc/slapshot");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "1: Stink");
			ECMenuBuild.addCmdDesc(1, 0, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 1, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 2, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 3, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 4, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 5, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 6, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 7, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 8, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 9, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 10, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 11, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 12, "You Stink!", "fx/environment/fly_swarm");
			ECMenuBuild.addCmdDesc(1, 13, "You Stink!", "fx/environment/fly_swarm");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "2: Skiing");
			ECMenuBuild.addCmdDesc(1, 0, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 1, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 2, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 3, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 4, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 5, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 6, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 7, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 8, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 9, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 10, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 11, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 12, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
			ECMenuBuild.addCmdDesc(1, 13, "Some of you need some skiing practice...", "voice/Training/Any/ANY.tip.skiing");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "3: Power");
			ECMenuBuild.addCmdDesc(1, 0, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 1, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 2, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 3, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 4, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 5, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 6, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 7, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 8, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 9, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 10, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 11, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 12, "Power outage...", "fx/powered/base_power_off");
			ECMenuBuild.addCmdDesc(1, 13, "Power outage...", "fx/powered/base_power_off");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "4: Llama!");
			ECMenuBuild.addCmdDesc(1, 0, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 1, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 2, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 3, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 4, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 5, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 6, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 7, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 8, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 9, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 10, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 11, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 12, "Llama!", "fx/Bonuses/Nouns/llama");
			ECMenuBuild.addCmdDesc(1, 13, "Llama!", "fx/Bonuses/Nouns/llama");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "5: Your show");
			ECMenuBuild.addCmdDesc(1, 0, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 1, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 2, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 3, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 4, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 5, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 6, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 7, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 8, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 9, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 10, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 11, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 12, "It's your show now!", "voice/Training/Mission5/T5_05a");
			ECMenuBuild.addCmdDesc(1, 13, "It's your show now!", "voice/Training/Mission5/T5_05a");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Special
 
	ECMenuBuild.addCmdBind( "Y: Yes");
		ECMenuBuild.addCmdDesc(0, 0, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 1, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 2, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 3, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 4, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 5, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 6, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 7, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 8, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 9, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 10, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 11, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 12, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(0, 13, "Yes.", "gbl.yes");
		ECMenuBuild.addCmdDesc(1, 0, "Yes.", "voice/Bot1/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 1, "Yes.", "voice/Derm1/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 2, "Yes.", "voice/Derm2/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 3, "Yes.", "voice/Derm3/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 4, "Yes.", "voice/Male1/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 5, "Yes.", "voice/Male2/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 6, "Yes.", "voice/Male3/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 7, "Yes.", "voice/Male4/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 8, "Yes.", "voice/Male5/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 9, "Yes.", "voice/Fem1/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 10, "Yes.", "voice/Fem2/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 11, "Yes.", "voice/Fem3/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 12, "Yes.", "voice/Fem4/gbl.yes");
		ECMenuBuild.addCmdDesc(1, 13, "Yes.", "voice/Fem5/gbl.yes");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "N: No");
		ECMenuBuild.addCmdDesc(0, 0, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 1, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 2, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 3, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 4, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 5, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 6, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 7, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 8, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 9, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 10, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 11, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 12, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(0, 13, "No.", "gbl.no");
		ECMenuBuild.addCmdDesc(1, 0, "No.", "voice/Bot1/gbl.no");
		ECMenuBuild.addCmdDesc(1, 1, "No.", "voice/Derm1/gbl.no");
		ECMenuBuild.addCmdDesc(1, 2, "No.", "voice/Derm2/gbl.no");
		ECMenuBuild.addCmdDesc(1, 3, "No.", "voice/Derm3/gbl.no");
		ECMenuBuild.addCmdDesc(1, 4, "No.", "voice/Male1/gbl.no");
		ECMenuBuild.addCmdDesc(1, 5, "No.", "voice/Male2/gbl.no");
		ECMenuBuild.addCmdDesc(1, 6, "No.", "voice/Male3/gbl.no");
		ECMenuBuild.addCmdDesc(1, 7, "No.", "voice/Male4/gbl.no");
		ECMenuBuild.addCmdDesc(1, 8, "No.", "voice/Male5/gbl.no");
		ECMenuBuild.addCmdDesc(1, 9, "No.", "voice/Fem1/gbl.no");
		ECMenuBuild.addCmdDesc(1, 10, "No.", "voice/Fem2/gbl.no");
		ECMenuBuild.addCmdDesc(1, 11, "Nah.", "voice/Fem3/vqk.no");
		ECMenuBuild.addCmdDesc(1, 12, "No.", "voice/Fem4/gbl.no");
		ECMenuBuild.addCmdDesc(1, 13, "No.", "voice/Fem5/gbl.no");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "H: Hi");
		ECMenuBuild.addCmdDesc(0, 0, "Hello.", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 1, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 2, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 3, "Hey!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 4, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 5, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 6, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 7, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 8, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 9, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 10, "Hello!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 11, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 12, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(0, 13, "Hi!", "gbl.hi");
		ECMenuBuild.addCmdDesc(1, 0, "Hello.", "voice/Bot1/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 1, "Hi!", "voice/Derm1/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 2, "Hi!", "voice/Derm2/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 3, "Hey!", "voice/Derm3/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 4, "Hi!", "voice/Male1/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 5, "Hello!", "voice/Male2/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 6, "Hi!", "voice/Male3/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 7, "Hi!", "voice/Male4/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 8, "Hi!", "voice/Male5/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 9, "Hi!", "voice/Fem1/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 10, "Hello!", "voice/Fem2/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 11, "Hi!", "voice/Fem3/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 12, "Hi!", "voice/Fem4/gbl.hi");
		ECMenuBuild.addCmdDesc(1, 13, "Hi!", "voice/Fem5/gbl.hi");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "B: Bye");
		ECMenuBuild.addCmdDesc(0, 0, "Good Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 1, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 2, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 3, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 4, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 5, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 6, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 7, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 8, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 9, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 10, "Good Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 11, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 12, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(0, 13, "Bye.", "gbl.bye");
		ECMenuBuild.addCmdDesc(1, 0, "Good bye.", "voice/Bot1/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 1, "Bye.", "voice/Derm1/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 2, "Bye.", "voice/Derm2/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 3, "Bye.", "voice/Derm3/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 4, "Bye.", "voice/Male1/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 5, "Good bye.", "voice/Male2/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 6, "Bye.", "voice/Male3/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 7, "Bye.", "voice/Male4/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 8, "Bye.", "voice/Male5/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 9, "Bye.", "voice/Fem1/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 10, "Good Bye.", "voice/Fem2/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 11, "Bye.", "voice/Fem3/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 12, "Bye.", "voice/Fem4/gbl.bye");
		ECMenuBuild.addCmdDesc(1, 13, "Bye.", "voice/Fem5/gbl.bye");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "O: Oops.");
		ECMenuBuild.addCmdDesc(0, 0, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 1, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 2, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 3, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 4, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 5, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 6, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 7, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 8, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 9, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 10, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 11, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 12, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(0, 13, "Oops.", "gbl.oops");
		ECMenuBuild.addCmdDesc(1, 0, "Oops.", "voice/Bot1/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 1, "Oops.", "voice/Derm1/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 2, "Oops.", "voice/Derm2/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 3, "Oops.", "voice/Derm3/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 4, "Oops.", "voice/Male1/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 5, "Oops.", "voice/Male2/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 6, "Oops.", "voice/Male3/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 7, "Oops.", "voice/Male4/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 8, "Oops.", "voice/Male5/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 9, "Oops.", "voice/Fem1/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 10, "Oops.", "voice/Fem2/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 11, "Oops.", "voice/Fem3/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 12, "Oops.", "voice/Fem4/gbl.oops");
		ECMenuBuild.addCmdDesc(1, 13, "Oops.", "voice/Fem5/gbl.oops");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "Q: Quiet!");
		ECMenuBuild.addCmdDesc(0, 0, "Quiet Please.", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 1, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 2, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 3, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 4, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 5, "Silence!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 6, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 7, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 8, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 9, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 10, "Quiet Please!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 11, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 12, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(0, 13, "Quiet!", "gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 0, "Quiet please!", "voice/Bot1/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 1, "Quiet!", "voice/Derm1/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 2, "Quiet!", "voice/Derm2/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 3, "Quiet!", "voice/Derm3/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 4, "Quiet!", "voice/Male1/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 5, "Silence!", "voice/Male2/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 6, "Quiet.", "voice/Male3/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 7, "Quiet.", "voice/Male4/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 8, "Quiet.", "voice/Male5/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 9, "Quiet!", "voice/Fem1/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 10, "Quiet!", "voice/Fem2/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 11, "Quiet!", "voice/Fem3/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 12, "Quiet!", "voice/Fem4/gbl.quiet");
		ECMenuBuild.addCmdDesc(1, 13, "Quiet!", "voice/Fem5/gbl.quiet");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Shazbot!");
		ECMenuBuild.addCmdDesc(0, 0, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 1, "Errrrrrrrrr...Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 2, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 3, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 4, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 5, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 6, "Shazbought!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 7, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 8, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 9, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 10, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 11, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 12, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(0, 13, "Shazbot!", "gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 0, "Shazbot!", "voice/Bot1/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 1, "Errrrrrrrrr...Shazbot!", "voice/Derm1/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 2, "Shazbot!", "voice/Derm2/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 3, "Shazbot!", "voice/Derm3/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 4, "Shazbot!", "voice/Male1/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 5, "Shazbot!", "voice/Male2/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 6, "Shazbought!", "voice/Male3/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 7, "Shazbot!", "voice/Male4/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 8, "Shazbot!", "voice/Male5/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 9, "Shazbot!", "voice/Fem1/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 10, "Shazbot!", "voice/Fem2/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 11, "Shazbot!", "voice/Fem3/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 12, "Shazbot!", "voice/Fem4/gbl.shazbot");
		ECMenuBuild.addCmdDesc(1, 13, "Shazbot!", "voice/Fem5/gbl.shazbot");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "W: Woohoo!");
		ECMenuBuild.addCmdDesc(0, 0, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 1, "Blaaahaahaahahahahaaa!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 2, "Blahahaaa", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 3, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 4, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 5, "Yeeeeessss!!!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 6, "Woohoohoohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 7, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 8, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 9, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 10, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 11, "Wahoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 12, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(0, 13, "Woohoo!", "gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 0, "Woohoo!", "voice/Bot1/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 1, "Blaaaahaahaahahahahaaa", "voice/Derm1/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 2, "Blahahaaa", "voice/Derm2/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 3, "Woohoo!", "voice/Derm3/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 4, "Woohoo!", "voice/Male1/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 5, "Yeeesss!", "voice/Male2/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 6, "Woohohohoo!", "voice/Male3/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 7, "Woohoo!", "voice/Male4/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 8, "Woohoo!", "voice/Male5/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 9, "Woohoo!", "voice/Fem1/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 10, "Woohoo!", "voice/Fem2/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 11, "Woohoo!", "voice/Fem3/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 12, "Woohoo!", "voice/Fem4/gbl.woohoo");
		ECMenuBuild.addCmdDesc(1, 13, "Woohoo!", "voice/Fem5/gbl.woohoo");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "E: Sorry.");
		ECMenuBuild.addCmdDesc(0, 0, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 1, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 2, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 3, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 4, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 5, "My apologies.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 6, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 7, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 8, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 9, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 10, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 11, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 12, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 13, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 0, "Sorry.", "voice/Bot1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 1, "Sorry.", "voice/Derm1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 2, "Sorry.", "voice/Derm2/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 3, "Sorry.", "voice/Derm3/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 4, "Sorry.", "voice/Male1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 5, "My appologies.", "voice/Male2/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 6, "Sorry.", "voice/Male3/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 7, "Sorry.", "voice/Male4/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 8, "Sorry.", "voice/Male5/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 9, "Sorry.", "voice/Fem1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 10, "Sorry.", "voice/Fem2/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 11, "Sorry.", "voice/Fem3/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 12, "Sorry.", "voice/Fem4/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 13, "Sorry.", "voice/Fem5/vqk.sorry");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "I: On it!");
		ECMenuBuild.addCmdDesc(0, 0, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 1, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 2, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 3, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 4, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 5, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 6, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 7, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 8, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 9, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 10, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 11, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 12, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(0, 13, "I'm on it!", "slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 0, "I'm on it!", "voice/Bot1/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 1, "I'm on it!", "voice/Derm1/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 2, "I'm on it!", "voice/Derm2/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 3, "I'm on it!", "voice/Derm3/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 4, "I'm on it!", "voice/Male1/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 5, "I'm on it!", "voice/Male2/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 6, "I'm on it!", "voice/Male3/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 7, "I'm on it!", "voice/Male4/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 8, "I'm on it!", "voice/Male5/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 9, "I'm on it!", "voice/Fem1/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 10, "I'm on it!", "voice/Fem2/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 11, "I'm on it!", "voice/Fem3/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 12, "I'm on it!", "voice/Fem4/slf.tsk.generic");
		ECMenuBuild.addCmdDesc(1, 13, "I'm on it!", "voice/Fem5/slf.tsk.generic");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "M: Move");
		ECMenuBuild.addCmdDesc(0, 2, "Move, please!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 4, "Move, please!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 5, "Move!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 6, "C'mon! Lets go!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 7, "Beats me!!", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 8, "Move Move Move!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 12, "C'Mon Move!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 13, "Get a move on!", "vqk.move");
		ECMenuBuild.addCmdDesc(1, 0, "Move please.", "voice/Bot1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 1, "Move, now!", "voice/Derm1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 2, "Move, please!", "voice/Derm2/vqk.move");
		ECMenuBuild.addCmdDesc(1, 3, "Mooooooo!", "voice/Derm3/vqk.move");
		ECMenuBuild.addCmdDesc(1, 4, "Move, please!", "voice/Male1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 5, "Move!", "voice/Male2/vqk.move");
		ECMenuBuild.addCmdDesc(1, 6, "C'mon! Let's go!", "voice/Male3/vqk.move");
		ECMenuBuild.addCmdDesc(1, 7, "Go! Go! Go!", "voice/Male4/vqk.move");
		ECMenuBuild.addCmdDesc(1, 8, "Move! Move! Move!", "voice/Male5/vqk.move");
		ECMenuBuild.addCmdDesc(1, 9, "Move, please!", "voice/Fem1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 10, "Move it!", "voice/Fem2/vqk.move");
		ECMenuBuild.addCmdDesc(1, 11, "Move it!", "voice/Fem3/vqk.move");
		ECMenuBuild.addCmdDesc(1, 12, "C'mon, move!", "voice/Fem4/vqk.move");
		ECMenuBuild.addCmdDesc(1, 13, "Getta move on!", "voice/Fem5/vqk.move");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "]: ECM Advertisement");
		ECMenuBuild.addCmdDesc(0, 0, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 1, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 2, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 3, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 4, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 5, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 6, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 7, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 8, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 9, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 10, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 11, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 12, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(0, 13, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "avo.deathcry_02");
		ECMenuBuild.addCmdDesc(1, 0, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 1, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 2, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 3, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 4, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 5, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 6, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 7, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 8, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 9, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 10, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 11, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 12, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
		ECMenuBuild.addCmdDesc(1, 13, "Enhanced Chat menu v3.0 by TracerDX - get it at http://tdxscripts.tracerdx.com", "fx/vehicles/MPB_undeploy_turret2");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Global
 
ECMenuBuild.startMenu( "A: Attack" );
	ECMenuBuild.addCmdBind( "A: Attack!", true);
		ECMenuBuild.addCmdDesc(0, 0, "Attack!", "att.attack");
		ECMenuBuild.addCmdDesc(1, 0, "Attack!", "voice/Bot1/att.attack");
		ECMenuBuild.addCmdDesc(1, 1, "Attack!", "voice/Derm1/att.attack");
		ECMenuBuild.addCmdDesc(1, 2, "Attack!", "voice/Derm2/att.attack");
		ECMenuBuild.addCmdDesc(1, 3, "Attack!", "voice/Derm3/att.attack");
		ECMenuBuild.addCmdDesc(1, 4, "Attack!", "voice/Male1/att.attack");
		ECMenuBuild.addCmdDesc(1, 5, "Attack!", "voice/Male2/att.attack");
		ECMenuBuild.addCmdDesc(1, 6, "Attack!", "voice/Male3/att.attack");
		ECMenuBuild.addCmdDesc(1, 7, "Attack!", "voice/Male4/att.attack");
		ECMenuBuild.addCmdDesc(1, 8, "Attack!", "voice/Male5/att.attack");
		ECMenuBuild.addCmdDesc(1, 9, "Attack!", "voice/Fem1/att.attack");
		ECMenuBuild.addCmdDesc(1, 10, "Attack!", "voice/Fem2/att.attack");
		ECMenuBuild.addCmdDesc(1, 11, "Attack!", "voice/Fem3/att.attack");
		ECMenuBuild.addCmdDesc(1, 12, "Attack!", "voice/Fem4/att.attack");
		ECMenuBuild.addCmdDesc(1, 13, "Attack!", "voice/Fem5/att.attack");
		ECMenuBuild.addCmdDesc(4, 0, "Attack!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "B: Base", true);
		ECMenuBuild.addCmdDesc(0, 0, "Attack the enemy base!", "att.base");
		ECMenuBuild.addCmdDesc(1, 0, "Attack the enemy base!", "voice/Bot1/att.base");
		ECMenuBuild.addCmdDesc(1, 1, "Attack the enemy base!", "voice/Derm1/att.base");
		ECMenuBuild.addCmdDesc(1, 2, "Attack the enemy base!", "voice/Derm2/att.base");
		ECMenuBuild.addCmdDesc(1, 3, "Attack the enemy base!", "voice/Derm3/att.base");
		ECMenuBuild.addCmdDesc(1, 4, "Attack the enemy base!", "voice/Male1/att.base");
		ECMenuBuild.addCmdDesc(1, 5, "Attack the enemy base!", "voice/Male2/att.base");
		ECMenuBuild.addCmdDesc(1, 6, "Attack the enemy base!", "voice/Male3/att.base");
		ECMenuBuild.addCmdDesc(1, 7, "Attack the enemy base!", "voice/Male4/att.base");
		ECMenuBuild.addCmdDesc(1, 8, "Attack the enemy base!", "voice/Male5/att.base");
		ECMenuBuild.addCmdDesc(1, 9, "Attack the enemy base!", "voice/Fem1/att.base");
		ECMenuBuild.addCmdDesc(1, 10, "Attack the enemy base!", "voice/Fem2/att.base");
		ECMenuBuild.addCmdDesc(1, 11, "Attack the enemy base!", "voice/Fem3/att.base");
		ECMenuBuild.addCmdDesc(1, 12, "Attack the enemy base!", "voice/Fem4/att.base");
		ECMenuBuild.addCmdDesc(1, 13, "Attack the enemy base!", "voice/Fem5/att.base");
		ECMenuBuild.addCmdDesc(4, 0, "Attack the enemy base!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "C: Recover", true);
		ECMenuBuild.addCmdDesc(0, 0, "Recover or flag!", "att.chase");
		ECMenuBuild.addCmdDesc(1, 0, "Recover our flag!", "voice/Bot1/att.chase");
		ECMenuBuild.addCmdDesc(1, 1, "Recover our flag!", "voice/Derm1/att.chase");
		ECMenuBuild.addCmdDesc(1, 2, "Recover our flag!", "voice/Derm2/att.chase");
		ECMenuBuild.addCmdDesc(1, 3, "Recover our flag!", "voice/Derm3/att.chase");
		ECMenuBuild.addCmdDesc(1, 4, "Recover our flag!", "voice/Male1/att.chase");
		ECMenuBuild.addCmdDesc(1, 5, "Recover our flag!", "voice/Male2/att.chase");
		ECMenuBuild.addCmdDesc(1, 6, "Recover our flag!", "voice/Male3/att.chase");
		ECMenuBuild.addCmdDesc(1, 7, "Recover our flag!", "voice/Male4/att.chase");
		ECMenuBuild.addCmdDesc(1, 8, "Recover our flag!", "voice/Male5/att.chase");
		ECMenuBuild.addCmdDesc(1, 9, "Recover our flag!", "voice/Fem1/att.chase");
		ECMenuBuild.addCmdDesc(1, 10, "Recover our flag!", "voice/Fem2/att.chase");
		ECMenuBuild.addCmdDesc(1, 11, "Recover our flag!", "voice/Fem3/att.chase");
		ECMenuBuild.addCmdDesc(1, 12, "Recover our flag!", "voice/Fem4/att.chase");
		ECMenuBuild.addCmdDesc(1, 13, "Recover our flag!", "voice/Fem5/att.chase");
		ECMenuBuild.addCmdDesc(4, 0, "Recover our flag!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "D: Disrupt", true);
		ECMenuBuild.addCmdDesc(0, 0, "Disrupt the enemy defense!", "att.distract");
		ECMenuBuild.addCmdDesc(1, 0, "Disrupt the enemy defense!", "voice/Bot1/att.distract");
		ECMenuBuild.addCmdDesc(1, 1, "Disrupt the enemy defense!", "voice/Derm1/att.distract");
		ECMenuBuild.addCmdDesc(1, 2, "Disrupt the enemy defense!", "voice/Derm2/att.distract");
		ECMenuBuild.addCmdDesc(1, 3, "Disrupt the enemy defense!", "voice/Derm3/att.distract");
		ECMenuBuild.addCmdDesc(1, 4, "Disrupt the enemy defense!", "voice/Male1/att.distract");
		ECMenuBuild.addCmdDesc(1, 5, "Disrupt the enemy defense!", "voice/Male2/att.distract");
		ECMenuBuild.addCmdDesc(1, 6, "Disrupt the enemy defense!", "voice/Male3/att.distract");
		ECMenuBuild.addCmdDesc(1, 7, "Disrupt the enemy defense!", "voice/Male4/att.distract");
		ECMenuBuild.addCmdDesc(1, 8, "Disrupt the enemy defense!", "voice/Male5/att.distract");
		ECMenuBuild.addCmdDesc(1, 9, "Disrupt the enemy defense!", "voice/Fem1/att.distract");
		ECMenuBuild.addCmdDesc(1, 10, "Disrupt the enemy defense!", "voice/Fem2/att.distract");
		ECMenuBuild.addCmdDesc(1, 11, "Disrupt the enemy defense!", "voice/Fem3/att.distract");
		ECMenuBuild.addCmdDesc(1, 12, "Disrupt the enemy defense!", "voice/Fem4/att.distract");
		ECMenuBuild.addCmdDesc(1, 13, "Disrupt the enemy defense!", "voice/Fem5/att.distract");
		ECMenuBuild.addCmdDesc(4, 0, "Disrupt the enemy defense!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "F: Flag", true);
		ECMenuBuild.addCmdDesc(0, 0, "Get the enemy flag!", "att.flag");
		ECMenuBuild.addCmdDesc(1, 0, "Get the enemy flag!", "voice/Bot1/att.flag");
		ECMenuBuild.addCmdDesc(1, 1, "Get the enemy flag!", "voice/Derm1/att.flag");
		ECMenuBuild.addCmdDesc(1, 2, "Get the enemy flag!", "voice/Derm2/att.flag");
		ECMenuBuild.addCmdDesc(1, 3, "Get the enemy flag!", "voice/Derm3/att.flag");
		ECMenuBuild.addCmdDesc(1, 4, "Get the enemy flag!", "voice/Male1/att.flag");
		ECMenuBuild.addCmdDesc(1, 5, "Get the enemy flag!", "voice/Male2/att.flag");
		ECMenuBuild.addCmdDesc(1, 6, "Get the enemy flag!", "voice/Male3/att.flag");
		ECMenuBuild.addCmdDesc(1, 7, "Get the enemy flag!", "voice/Male4/att.flag");
		ECMenuBuild.addCmdDesc(1, 8, "Get the enemy flag!", "voice/Male5/att.flag");
		ECMenuBuild.addCmdDesc(1, 9, "Get the enemy flag!", "voice/Fem1/att.flag");
		ECMenuBuild.addCmdDesc(1, 10, "Get the enemy flag!", "voice/Fem2/att.flag");
		ECMenuBuild.addCmdDesc(1, 11, "Get the enemy flag!", "voice/Fem3/att.flag");
		ECMenuBuild.addCmdDesc(1, 12, "Get the enemy flag!", "voice/Fem4/att.flag");
		ECMenuBuild.addCmdDesc(1, 13, "Get the enemy flag!", "voice/Fem5/att.flag");
		ECMenuBuild.addCmdDesc(4, 0, "Get the enemy flag!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "G: Generator", true);
		ECMenuBuild.addCmdDesc(0, 0, "Destroy the enemy generator!", "att.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy the enemy genrator!", "voice/Bot1/att.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy the enemy genrator!", "voice/Derm1/att.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy the enemy genrator!", "voice/Derm2/att.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy the enemy genrator!", "voice/Derm3/att.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy the enemy genrator!", "voice/Male1/att.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy the enemy genrator!", "voice/Male2/att.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy the enemy genrator!", "voice/Male3/att.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy the enemy genrator!", "voice/Male4/att.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy the enemy genrator!", "voice/Male5/att.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy the enemy genrator!", "voice/Fem1/att.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy the enemy genrator!", "voice/Fem2/att.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy the enemy genrator!", "voice/Fem3/att.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy the enemy genrator!", "voice/Fem4/att.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy the enemy genrator!", "voice/Fem5/att.generator");
		ECMenuBuild.addCmdDesc(4, 0, "Destroy the enemy generator!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "O: Objective", true);
		ECMenuBuild.addCmdDesc(0, 0, "Attack the objective!", "att.objective");
		ECMenuBuild.addCmdDesc(1, 0, "Attack the objective!", "voice/Bot1/att.objective");
		ECMenuBuild.addCmdDesc(1, 1, "Attack the objective!", "voice/Derm1/att.objective");
		ECMenuBuild.addCmdDesc(1, 2, "Attack the objective!", "voice/Derm2/att.objective");
		ECMenuBuild.addCmdDesc(1, 3, "Attack the objective!", "voice/Derm3/att.objective");
		ECMenuBuild.addCmdDesc(1, 4, "Attack the objective!", "voice/Male1/att.objective");
		ECMenuBuild.addCmdDesc(1, 5, "Attack the objective!", "voice/Male2/att.objective");
		ECMenuBuild.addCmdDesc(1, 6, "Attack the objective!", "voice/Male3/att.objective");
		ECMenuBuild.addCmdDesc(1, 7, "Attack the objective!", "voice/Male4/att.objective");
		ECMenuBuild.addCmdDesc(1, 8, "Attack the objective!", "voice/Male5/att.objective");
		ECMenuBuild.addCmdDesc(1, 9, "Attack the objective!", "voice/Fem1/att.objective");
		ECMenuBuild.addCmdDesc(1, 10, "Attack the objective!", "voice/Fem2/att.objective");
		ECMenuBuild.addCmdDesc(1, 11, "Attack the objective!", "voice/Fem3/att.objective");
		ECMenuBuild.addCmdDesc(1, 12, "Attack the objective!", "voice/Fem4/att.objective");
		ECMenuBuild.addCmdDesc(1, 13, "Attack the objective!", "voice/Fem5/att.objective");
		ECMenuBuild.addCmdDesc(4, 0, "Attack the objective!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "R: Reinforce", true);
		ECMenuBuild.addCmdDesc(0, 0, "Reinforce the offense!", "att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 0, "Reinforce the offense!", "voice/Bot1/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 1, "Reinforce the offense!", "voice/Derm1/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 2, "Reinforce the offense!", "voice/Derm2/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 3, "Reinforce the offense!", "voice/Derm3/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 4, "Reinforce the offense!", "voice/Male1/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 5, "Reinforce the offense!", "voice/Male2/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 6, "Reinforce the offense!", "voice/Male3/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 7, "Reinforce the offense!", "voice/Male4/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 8, "Reinforce the offense!", "voice/Male5/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 9, "Reinforce the offense!", "voice/Fem1/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 10, "Reinforce the offense!", "voice/Fem2/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 11, "Reinforce the offense!", "voice/Fem3/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 12, "Reinforce the offense!", "voice/Fem4/att.reinforcements");
		ECMenuBuild.addCmdDesc(1, 13, "Reinforce the offense!", "voice/Fem5/att.reinforcements");
		ECMenuBuild.addCmdDesc(4, 0, "Reinforce the offense!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Sensors", true);
		ECMenuBuild.addCmdDesc(0, 0, "Destroy enemy sensors!", "att.sensors");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy enemy sensors!", "voice/Bot1/att.sensors");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy enemy sensors!", "voice/Derm1/att.sensors");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy enemy sensors!", "voice/Derm2/att.sensors");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy enemy sensors!", "voice/Derm3/att.sensors");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy enemy sensors!", "voice/Male1/att.sensors");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy enemy sensors!", "voice/Male2/att.sensors");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy enemy sensors!", "voice/Male3/att.sensors");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy enemy sensors!", "voice/Male4/att.sensors");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy enemy sensors!", "voice/Male5/att.sensors");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy enemy sensors!", "voice/Fem1/att.sensors");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy enemy sensors!", "voice/Fem2/att.sensors");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy enemy sensors!", "voice/Fem3/att.sensors");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy enemy sensors!", "voice/Fem4/att.sensors");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy enemy sensors!", "voice/Fem5/att.sensors");
		ECMenuBuild.addCmdDesc(4, 0, "Destroy enemy sensors!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Turrets", true);
		ECMenuBuild.addCmdDesc(0, 0, "Destroy enemy turrets!", "att.turrets");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy enemy turrets!", "voice/Bot1/att.turrets");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy enemy turrets!", "voice/Derm1/att.turrets");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy enemy turrets!", "voice/Derm2/att.turrets");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy enemy turrets!", "voice/Derm3/att.turrets");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy enemy turrets!", "voice/Male1/att.turrets");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy enemy turrets!", "voice/Male2/att.turrets");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy enemy turrets!", "voice/Male3/att.turrets");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy enemy turrets!", "voice/Male4/att.turrets");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy enemy turrets!", "voice/Male5/att.turrets");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy enemy turrets!", "voice/Fem1/att.turrets");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy enemy turrets!", "voice/Fem2/att.turrets");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy enemy turrets!", "voice/Fem3/att.turrets");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy enemy turrets!", "voice/Fem4/att.turrets");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy enemy turrets!", "voice/Fem5/att.turrets");
		ECMenuBuild.addCmdDesc(4, 0, "Destroy enemy turrets!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "V: Vehicle", true);
		ECMenuBuild.addCmdDesc(0, 0, "Destroy the enemy vehicle!", "att.vehicle");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy the enemy vehicle!", "voice/Bot1/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy the enemy vehicle!", "voice/Derm1/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy the enemy vehicle!", "voice/Derm2/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy the enemy vehicle!", "voice/Derm3/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy the enemy vehicle!", "voice/Male1/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy the enemy vehicle!", "voice/Male2/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy the enemy vehicle!", "voice/Male3/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy the enemy vehicle!", "voice/Male4/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy the enemy vehicle!", "voice/Male5/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy the enemy vehicle!", "voice/Fem1/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy the enemy vehicle!", "voice/Fem2/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy the enemy vehicle!", "voice/Fem3/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy the enemy vehicle!", "voice/Fem4/att.vehicle");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy the enemy vehicle!", "voice/Fem5/att.vehicle");
		ECMenuBuild.addCmdDesc(4, 0, "Destroy the enemy vehicle!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "E: Vehicle Bay", true);
		ECMenuBuild.addCmdDesc(0, 1, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 2, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 3, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 4, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 5, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 6, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 7, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 8, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 9, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 10, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 11, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 12, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(0, 13, "Attack the enemy vehicle station!", "att.base");
		ECMenuBuild.addCmdDesc(1, 0, "Attack the enemy vehicle station!", "voice/Bot1/att.base");
		ECMenuBuild.addCmdDesc(1, 1, "Attack the enemy vehicle station!", "voice/Derm1/att.base");
		ECMenuBuild.addCmdDesc(1, 2, "Attack the enemy vehicle station!", "voice/Derm2/att.base");
		ECMenuBuild.addCmdDesc(1, 3, "Attack the enemy vehicle station!", "voice/Derm3/att.base");
		ECMenuBuild.addCmdDesc(1, 4, "Attack the enemy vehicle station!", "voice/Male1/att.base");
		ECMenuBuild.addCmdDesc(1, 5, "Attack the enemy vehicle station!", "voice/Male2/att.base");
		ECMenuBuild.addCmdDesc(1, 6, "Attack the enemy vehicle station!", "voice/Male3/att.base");
		ECMenuBuild.addCmdDesc(1, 7, "Attack the enemy vehicle station!", "voice/Male4/att.base");
		ECMenuBuild.addCmdDesc(1, 8, "Attack the enemy vehicle station!", "voice/Male5/att.base");
		ECMenuBuild.addCmdDesc(1, 9, "Attack the enemy vehicle station!", "voice/Fem1/att.base");
		ECMenuBuild.addCmdDesc(1, 10, "Attack the enemy vehicle station!", "voice/Fem2/att.base");
		ECMenuBuild.addCmdDesc(1, 11, "Attack the enemy vehicle station!", "voice/Fem3/att.base");
		ECMenuBuild.addCmdDesc(1, 12, "Attack the enemy vehicle station!", "voice/Fem4/att.base");
		ECMenuBuild.addCmdDesc(1, 13, "Attack the enemy vehicle station!", "voice/Fem5/att.base");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "W: Wait", true);
		ECMenuBuild.addCmdDesc(0, 0, "Wait for my signal before attacking!", "att.wait");
		ECMenuBuild.addCmdDesc(4, 0, "Destroy enemy sensors!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "1: Main Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Destroy the enemy main generator.", "att.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy the enemy main generator.", "voice/Bot1/att.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy the enemy main generator.", "voice/Derm1/att.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy the enemy main generator.", "voice/Derm2/att.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy the enemy main generator.", "voice/Derm3/att.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy the enemy main generator.", "voice/Male1/att.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy the enemy main generator.", "voice/Male2/att.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy the enemy main generator.", "voice/Male3/att.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy the enemy main generator.", "voice/Male4/att.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy the enemy main generator.", "voice/Male5/att.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy the enemy main generator.", "voice/Fem1/att.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy the enemy main generator.", "voice/Fem2/att.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy the enemy main generator.", "voice/Fem3/att.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy the enemy main generator.", "voice/Fem4/att.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy the enemy main generator.", "voice/Fem5/att.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "2: F.F. Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Destroy the enemy force field generator.", "att.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy the enemy force field generator.", "voice/Bot1/att.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy the enemy force field generator.", "voice/Derm1/att.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy the enemy force field generator.", "voice/Derm2/att.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy the enemy force field generator.", "voice/Derm3/att.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy the enemy force field generator.", "voice/Male1/att.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy the enemy force field generator.", "voice/Male2/att.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy the enemy force field generator.", "voice/Male3/att.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy the enemy force field generator.", "voice/Male4/att.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy the enemy force field generator.", "voice/Male5/att.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy the enemy force field generator.", "voice/Fem1/att.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy the enemy force field generator.", "voice/Fem2/att.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy the enemy force field generator.", "voice/Fem3/att.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy the enemy force field generator.", "voice/Fem4/att.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy the enemy force field generator.", "voice/Fem5/att.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "3: Def. Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Destroy the enemy defensive grid generator.", "att.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy the enemy defensive grid generator.", "voice/Bot1/att.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy the enemy defensive grid generator.", "voice/Derm1/att.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy the enemy defensive grid generator.", "voice/Derm2/att.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy the enemy defensive grid generator.", "voice/Derm3/att.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy the enemy defensive grid generator.", "voice/Male1/att.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy the enemy defensive grid generator.", "voice/Male2/att.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy the enemy defensive grid generator.", "voice/Male3/att.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy the enemy defensive grid generator.", "voice/Male4/att.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy the enemy defensive grid generator.", "voice/Male5/att.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy the enemy defensive grid generator.", "voice/Fem1/att.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy the enemy defensive grid generator.", "voice/Fem2/att.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy the enemy defensive grid generator.", "voice/Fem3/att.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy the enemy defensive grid generator.", "voice/Fem4/att.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy the enemy defensive grid generator.", "voice/Fem5/att.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "4: VPad Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Destroy the enemy vehicle station generator.", "att.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Destroy the enemy vehicle station generator.", "voice/Bot1/att.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Destroy the enemy vehicle station generator.", "voice/Derm1/att.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Destroy the enemy vehicle station generator.", "voice/Derm2/att.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Destroy the enemy vehicle station generator.", "voice/Derm3/att.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Destroy the enemy vehicle station generator.", "voice/Male1/att.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Destroy the enemy vehicle station generator.", "voice/Male2/att.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Destroy the enemy vehicle station generator.", "voice/Male3/att.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Destroy the enemy vehicle station generator.", "voice/Male4/att.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Destroy the enemy vehicle station generator.", "voice/Male5/att.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Destroy the enemy vehicle station generator.", "voice/Fem1/att.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Destroy the enemy vehicle station generator.", "voice/Fem2/att.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Destroy the enemy vehicle station generator.", "voice/Fem3/att.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Destroy the enemy vehicle station generator.", "voice/Fem4/att.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Destroy the enemy vehicle station generator.", "voice/Fem5/att.generator");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Attack
 
ECMenuBuild.startMenu( "D: Defend" );
	ECMenuBuild.addCmdBind( "B: Base", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend our base!", "def.base");
		ECMenuBuild.addCmdDesc(1, 0, "Defend our base!", "voice/Bot1/def.base");
		ECMenuBuild.addCmdDesc(1, 1, "Defend our base!", "voice/Derm1/def.base");
		ECMenuBuild.addCmdDesc(1, 2, "Defend our base!", "voice/Derm2/def.base");
		ECMenuBuild.addCmdDesc(1, 3, "Defend our base!", "voice/Derm3/def.base");
		ECMenuBuild.addCmdDesc(1, 4, "Defend our base!", "voice/Male1/def.base");
		ECMenuBuild.addCmdDesc(1, 5, "Defend our base!", "voice/Male2/def.base");
		ECMenuBuild.addCmdDesc(1, 6, "Defend our base!", "voice/Male3/def.base");
		ECMenuBuild.addCmdDesc(1, 7, "Defend our base!", "voice/Male4/def.base");
		ECMenuBuild.addCmdDesc(1, 8, "Defend our base!", "voice/Male5/def.base");
		ECMenuBuild.addCmdDesc(1, 9, "Defend our base!", "voice/Fem1/def.base");
		ECMenuBuild.addCmdDesc(1, 10, "Defend our base!", "voice/Fem2/def.base");
		ECMenuBuild.addCmdDesc(1, 11, "Defend our base!", "voice/Fem3/def.base");
		ECMenuBuild.addCmdDesc(1, 12, "Defend our base!", "voice/Fem4/def.base");
		ECMenuBuild.addCmdDesc(1, 13, "Defend our base!", "voice/Fem5/def.base");
		ECMenuBuild.addCmdDesc(4, 0, "Defend our base!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "C: Flag carrier", true);
		ECMenuBuild.addCmdDesc(0, 0, "Cover our flag carrier!", "def.carrier");
		ECMenuBuild.addCmdDesc(1, 0, "Cover our flag carrier!", "voice/Bot1/def.carrier");
		ECMenuBuild.addCmdDesc(1, 1, "Cover our flag carrier!", "voice/Derm1/def.carrier");
		ECMenuBuild.addCmdDesc(1, 2, "Cover our flag carrier!", "voice/Derm2/def.carrier");
		ECMenuBuild.addCmdDesc(1, 3, "Cover our flag carrier!", "voice/Derm3/def.carrier");
		ECMenuBuild.addCmdDesc(1, 4, "Cover our flag carrier!", "voice/Male1/def.carrier");
		ECMenuBuild.addCmdDesc(1, 5, "Cover our flag carrier!", "voice/Male2/def.carrier");
		ECMenuBuild.addCmdDesc(1, 6, "Cover our flag carrier!", "voice/Male3/def.carrier");
		ECMenuBuild.addCmdDesc(1, 7, "Cover our flag carrier!", "voice/Male4/def.carrier");
		ECMenuBuild.addCmdDesc(1, 8, "Cover our flag carrier!", "voice/Male5/def.carrier");
		ECMenuBuild.addCmdDesc(1, 9, "Cover our flag carrier!", "voice/Fem1/def.carrier");
		ECMenuBuild.addCmdDesc(1, 10, "Cover our flag carrier!", "voice/Fem2/def.carrier");
		ECMenuBuild.addCmdDesc(1, 11, "Cover our flag carrier!", "voice/Fem3/def.carrier");
		ECMenuBuild.addCmdDesc(1, 12, "Cover our flag carrier!", "voice/Fem4/def.carrier");
		ECMenuBuild.addCmdDesc(1, 13, "Cover our flag carrier!", "voice/Fem5/def.carrier");
		ECMenuBuild.addCmdDesc(4, 0, "Cover our flag carrier!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "E: Entrances", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend the entrances!", "def.entrances");
		ECMenuBuild.addCmdDesc(1, 0, "Defend the entrances!", "voice/Bot1/def.entrances");
		ECMenuBuild.addCmdDesc(1, 1, "Defend the entrances!", "voice/Derm1/def.entrances");
		ECMenuBuild.addCmdDesc(1, 2, "Defend the entrances!", "voice/Derm2/def.entrances");
		ECMenuBuild.addCmdDesc(1, 3, "Defend the entrances!", "voice/Derm3/def.entrances");
		ECMenuBuild.addCmdDesc(1, 4, "Defend the entrances!", "voice/Male1/def.entrances");
		ECMenuBuild.addCmdDesc(1, 5, "Defend the entrances!", "voice/Male2/def.entrances");
		ECMenuBuild.addCmdDesc(1, 6, "Defend the entrances!", "voice/Male3/def.entrances");
		ECMenuBuild.addCmdDesc(1, 7, "Defend the entrances!", "voice/Male4/def.entrances");
		ECMenuBuild.addCmdDesc(1, 8, "Defend the entrances!", "voice/Male5/def.entrances");
		ECMenuBuild.addCmdDesc(1, 9, "Defend the entrances!", "voice/Fem1/def.entrances");
		ECMenuBuild.addCmdDesc(1, 10, "Defend the entrances!", "voice/Fem2/def.entrances");
		ECMenuBuild.addCmdDesc(1, 11, "Defend the entrances!", "voice/Fem3/def.entrances");
		ECMenuBuild.addCmdDesc(1, 12, "Defend the entrances!", "voice/Fem4/def.entrances");
		ECMenuBuild.addCmdDesc(1, 13, "Defend the entrances!", "voice/Fem5/def.entrances");
		ECMenuBuild.addCmdDesc(4, 0, "Defend the entrances!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "F: Flag", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend our flag!", "def.flag");
		ECMenuBuild.addCmdDesc(1, 0, "Defend our flag!", "voice/Bot1/def.flag");
		ECMenuBuild.addCmdDesc(1, 1, "Defend our flag!", "voice/Derm1/def.flag");
		ECMenuBuild.addCmdDesc(1, 2, "Defend our flag!", "voice/Derm2/def.flag");
		ECMenuBuild.addCmdDesc(1, 3, "Defend our flag!", "voice/Derm3/def.flag");
		ECMenuBuild.addCmdDesc(1, 4, "Defend our flag!", "voice/Male1/def.flag");
		ECMenuBuild.addCmdDesc(1, 5, "Defend our flag!", "voice/Male2/def.flag");
		ECMenuBuild.addCmdDesc(1, 6, "Defend our flag!", "voice/Male3/def.flag");
		ECMenuBuild.addCmdDesc(1, 7, "Defend our flag!", "voice/Male4/def.flag");
		ECMenuBuild.addCmdDesc(1, 8, "Defend our flag!", "voice/Male5/def.flag");
		ECMenuBuild.addCmdDesc(1, 9, "Defend our flag!", "voice/Fem1/def.flag");
		ECMenuBuild.addCmdDesc(1, 10, "Defend our flag!", "voice/Fem2/def.flag");
		ECMenuBuild.addCmdDesc(1, 11, "Defend our flag!", "voice/Fem3/def.flag");
		ECMenuBuild.addCmdDesc(1, 12, "Defend our flag!", "voice/Fem4/def.flag");
		ECMenuBuild.addCmdDesc(1, 13, "Defend our flag!", "voice/Fem5/def.flag");
		ECMenuBuild.addCmdDesc(4, 0, "Defend our flag!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "G: Generator", true);
		ECMenuBuild.addCmdDesc(0, 0, "Protect the generator!", "def.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Protect the generator!", "voice/Bot1/def.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Protect the generator!", "voice/Derm1/def.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Protect the generator!", "voice/Derm2/def.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Protect the generator!", "voice/Derm3/def.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Protect the generator!", "voice/Male1/def.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Protect the generator!", "voice/Male2/def.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Protect the generator!", "voice/Male3/def.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Protect the generator!", "voice/Male4/def.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Protect the generator!", "voice/Male5/def.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Protect the generator!", "voice/Fem1/def.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Protect the generator!", "voice/Fem2/def.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Protect the generator!", "voice/Fem3/def.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Protect the generator!", "voice/Fem4/def.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Protect the generator!", "voice/Fem5/def.generator");
		ECMenuBuild.addCmdDesc(4, 0, "Protect the generator!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "M: Me", true);
		ECMenuBuild.addCmdDesc(0, 0, "Cover me!", "def.me");
		ECMenuBuild.addCmdDesc(1, 0, "Cover me!", "voice/Bot1/def.me");
		ECMenuBuild.addCmdDesc(1, 1, "Cover me!", "voice/Derm1/def.me");
		ECMenuBuild.addCmdDesc(1, 2, "Cover me!", "voice/Derm2/def.me");
		ECMenuBuild.addCmdDesc(1, 3, "Cover me!", "voice/Derm3/def.me");
		ECMenuBuild.addCmdDesc(1, 4, "Cover me!", "voice/Male1/def.me");
		ECMenuBuild.addCmdDesc(1, 5, "Cover me!", "voice/Male2/def.me");
		ECMenuBuild.addCmdDesc(1, 6, "Cover me!", "voice/Male3/def.me");
		ECMenuBuild.addCmdDesc(1, 7, "Cover me!", "voice/Male4/def.me");
		ECMenuBuild.addCmdDesc(1, 8, "Cover me!", "voice/Male5/def.me");
		ECMenuBuild.addCmdDesc(1, 9, "Cover me!", "voice/Fem1/def.me");
		ECMenuBuild.addCmdDesc(1, 10, "Cover me!", "voice/Fem2/def.me");
		ECMenuBuild.addCmdDesc(1, 11, "Cover me!", "voice/Fem3/def.me");
		ECMenuBuild.addCmdDesc(1, 12, "Cover me!", "voice/Fem4/def.me");
		ECMenuBuild.addCmdDesc(1, 13, "Cover me!", "voice/Fem5/def.me");
		ECMenuBuild.addCmdDesc(4, 0, "Cover me!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "N: Nexus", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend the nexus!", "def.nexus");
		ECMenuBuild.addCmdDesc(1, 0, "Defend the nexus!", "voice/Bot1/def.nexus");
		ECMenuBuild.addCmdDesc(1, 1, "Defend the nexus!", "voice/Derm1/def.nexus");
		ECMenuBuild.addCmdDesc(1, 2, "Defend the nexus!", "voice/Derm2/def.nexus");
		ECMenuBuild.addCmdDesc(1, 3, "Defend the nexus!", "voice/Derm3/def.nexus");
		ECMenuBuild.addCmdDesc(1, 4, "Defend the nexus!", "voice/Male1/def.nexus");
		ECMenuBuild.addCmdDesc(1, 5, "Defend the nexus!", "voice/Male2/def.nexus");
		ECMenuBuild.addCmdDesc(1, 6, "Defend the nexus!", "voice/Male3/def.nexus");
		ECMenuBuild.addCmdDesc(1, 7, "Defend the nexus!", "voice/Male4/def.nexus");
		ECMenuBuild.addCmdDesc(1, 8, "Defend the nexus!", "voice/Male5/def.nexus");
		ECMenuBuild.addCmdDesc(1, 9, "Defend the nexus!", "voice/Fem1/def.nexus");
		ECMenuBuild.addCmdDesc(1, 10, "Defend the nexus!", "voice/Fem2/def.nexus");
		ECMenuBuild.addCmdDesc(1, 11, "Defend the nexus!", "voice/Fem3/def.nexus");
		ECMenuBuild.addCmdDesc(1, 12, "Defend the nexus!", "voice/Fem4/def.nexus");
		ECMenuBuild.addCmdDesc(1, 13, "Defend the nexus!", "voice/Fem5/def.nexus");
		ECMenuBuild.addCmdDesc(4, 0, "Defend the nexus!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "O: Objective", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend the objective!", "def.objective");
		ECMenuBuild.addCmdDesc(1, 0, "Defend the objective!", "voice/Bot1/def.objective");
		ECMenuBuild.addCmdDesc(1, 1, "Defend the objective!", "voice/Derm1/def.objective");
		ECMenuBuild.addCmdDesc(1, 2, "Defend the objective!", "voice/Derm2/def.objective");
		ECMenuBuild.addCmdDesc(1, 3, "Defend the objective!", "voice/Derm3/def.objective");
		ECMenuBuild.addCmdDesc(1, 4, "Defend the objective!", "voice/Male1/def.objective");
		ECMenuBuild.addCmdDesc(1, 5, "Defend the objective!", "voice/Male2/def.objective");
		ECMenuBuild.addCmdDesc(1, 6, "Defend the objective!", "voice/Male3/def.objective");
		ECMenuBuild.addCmdDesc(1, 7, "Defend the objective!", "voice/Male4/def.objective");
		ECMenuBuild.addCmdDesc(1, 8, "Defend the objective!", "voice/Male5/def.objective");
		ECMenuBuild.addCmdDesc(1, 9, "Defend the objective!", "voice/Fem1/def.objective");
		ECMenuBuild.addCmdDesc(1, 10, "Defend the objective!", "voice/Fem2/def.objective");
		ECMenuBuild.addCmdDesc(1, 11, "Defend the objective!", "voice/Fem3/def.objective");
		ECMenuBuild.addCmdDesc(1, 12, "Defend the objective!", "voice/Fem4/def.objective");
		ECMenuBuild.addCmdDesc(1, 13, "Defend the objective!", "voice/Fem5/def.objective");
		ECMenuBuild.addCmdDesc(4, 0, "Defend the objective!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "R: Reinforce", true);
		ECMenuBuild.addCmdDesc(0, 0, "Reinforce our defense!", "def.reinforce");
		ECMenuBuild.addCmdDesc(1, 0, "Reinforce our defense!", "voice/Bot1/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 1, "Reinforce our defense!", "voice/Derm1/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 2, "Reinforce our defense!", "voice/Derm2/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 3, "Reinforce our defense!", "voice/Derm3/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 4, "Reinforce our defense!", "voice/Male1/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 5, "Reinforce our defense!", "voice/Male2/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 6, "Reinforce our defense!", "voice/Male3/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 7, "Reinforce our defense!", "voice/Male4/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 8, "Reinforce our defense!", "voice/Male5/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 9, "Reinforce our defense!", "voice/Fem1/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 10, "Reinforce our defense!", "voice/Fem2/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 11, "Reinforce our defense!", "voice/Fem3/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 12, "Reinforce our defense!", "voice/Fem4/def.reinforce");
		ECMenuBuild.addCmdDesc(1, 13, "Reinforce our defense!", "voice/Fem5/def.reinforce");
		ECMenuBuild.addCmdDesc(4, 0, "Reinforce our defense!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Sensors", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend our sensors!", "def.sensors");
		ECMenuBuild.addCmdDesc(1, 0, "Defend our sensors!", "voice/Bot1/def.sensors");
		ECMenuBuild.addCmdDesc(1, 1, "Defend our sensors!", "voice/Derm1/def.sensors");
		ECMenuBuild.addCmdDesc(1, 2, "Defend our sensors!", "voice/Derm2/def.sensors");
		ECMenuBuild.addCmdDesc(1, 3, "Defend our sensors!", "voice/Derm3/def.sensors");
		ECMenuBuild.addCmdDesc(1, 4, "Defend our sensors!", "voice/Male1/def.sensors");
		ECMenuBuild.addCmdDesc(1, 5, "Defend our sensors!", "voice/Male2/def.sensors");
		ECMenuBuild.addCmdDesc(1, 6, "Defend our sensors!", "voice/Male3/def.sensors");
		ECMenuBuild.addCmdDesc(1, 7, "Defend our sensors!", "voice/Male4/def.sensors");
		ECMenuBuild.addCmdDesc(1, 8, "Defend our sensors!", "voice/Male5/def.sensors");
		ECMenuBuild.addCmdDesc(1, 9, "Defend our sensors!", "voice/Fem1/def.sensors");
		ECMenuBuild.addCmdDesc(1, 10, "Defend our sensors!", "voice/Fem2/def.sensors");
		ECMenuBuild.addCmdDesc(1, 11, "Defend our sensors!", "voice/Fem3/def.sensors");
		ECMenuBuild.addCmdDesc(1, 12, "Defend our sensors!", "voice/Fem4/def.sensors");
		ECMenuBuild.addCmdDesc(1, 13, "Defend our sensors!", "voice/Fem5/def.sensors");
		ECMenuBuild.addCmdDesc(4, 0, "Defend our sensors!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Turrets", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend our turrets!", "def.turrets");
		ECMenuBuild.addCmdDesc(1, 0, "Defend our turrets!", "voice/Bot1/def.turrets");
		ECMenuBuild.addCmdDesc(1, 1, "Defend our turrets!", "voice/Derm1/def.turrets");
		ECMenuBuild.addCmdDesc(1, 2, "Defend our turrets!", "voice/Derm2/def.turrets");
		ECMenuBuild.addCmdDesc(1, 3, "Defend our turrets!", "voice/Derm3/def.turrets");
		ECMenuBuild.addCmdDesc(1, 4, "Defend our turrets!", "voice/Male1/def.turrets");
		ECMenuBuild.addCmdDesc(1, 5, "Defend our turrets!", "voice/Male2/def.turrets");
		ECMenuBuild.addCmdDesc(1, 6, "Defend our turrets!", "voice/Male3/def.turrets");
		ECMenuBuild.addCmdDesc(1, 7, "Defend our turrets!", "voice/Male4/def.turrets");
		ECMenuBuild.addCmdDesc(1, 8, "Defend our turrets!", "voice/Male5/def.turrets");
		ECMenuBuild.addCmdDesc(1, 9, "Defend our turrets!", "voice/Fem1/def.turrets");
		ECMenuBuild.addCmdDesc(1, 10, "Defend our turrets!", "voice/Fem2/def.turrets");
		ECMenuBuild.addCmdDesc(1, 11, "Defend our turrets!", "voice/Fem3/def.turrets");
		ECMenuBuild.addCmdDesc(1, 12, "Defend our turrets!", "voice/Fem4/def.turrets");
		ECMenuBuild.addCmdDesc(1, 13, "Defend our turrets!", "voice/Fem5/def.turrets");
		ECMenuBuild.addCmdDesc(4, 0, "Defend our turrets!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "V: Vehicle", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend our vehicle!", "def.vehicle");
		ECMenuBuild.addCmdDesc(1, 0, "Defend our vehicle!", "voice/Bot1/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 1, "Defend our vehicle!", "voice/Derm1/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 2, "Defend our vehicle!", "voice/Derm2/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 3, "Defend our vehicle!", "voice/Derm3/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 4, "Defend our vehicle!", "voice/Male1/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 5, "Defend our vehicle!", "voice/Male2/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 6, "Defend our vehicle!", "voice/Male3/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 7, "Defend our vehicle!", "voice/Male4/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 8, "Defend our vehicle!", "voice/Male5/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 9, "Defend our vehicle!", "voice/Fem1/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 10, "Defend our vehicle!", "voice/Fem2/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 11, "Defend our vehicle!", "voice/Fem3/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 12, "Defend our vehicle!", "voice/Fem4/def.vehicle");
		ECMenuBuild.addCmdDesc(1, 13, "Defend our vehicle!", "voice/Fem5/def.vehicle");
		ECMenuBuild.addCmdDesc(4, 0, "Defend our vehicle!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "1: Main Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Protect our main generator!", "def.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Protect our main generator!", "voice/Bot1/def.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Protect our main generator!", "voice/Derm1/def.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Protect our main generator!", "voice/Derm2/def.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Protect our main generator!", "voice/Derm3/def.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Protect our main generator!", "voice/Male1/def.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Protect our main generator!", "voice/Male2/def.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Protect our main generator!", "voice/Male3/def.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Protect our main generator!", "voice/Male4/def.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Protect our main generator!", "voice/Male5/def.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Protect our main generator!", "voice/Fem1/def.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Protect our main generator!", "voice/Fem2/def.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Protect our main generator!", "voice/Fem3/def.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Protect our main generator!", "voice/Fem4/def.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Protect our main generator!", "voice/Fem5/def.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "2: F.F. Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Protect our force field generator!", "def.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Protect our force field generator!", "voice/Bot1/def.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Protect our force field generator!", "voice/Derm1/def.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Protect our force field generator!", "voice/Derm2/def.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Protect our force field generator!", "voice/Derm3/def.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Protect our force field generator!", "voice/Male1/def.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Protect our force field generator!", "voice/Male2/def.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Protect our force field generator!", "voice/Male3/def.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Protect our force field generator!", "voice/Male4/def.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Protect our force field generator!", "voice/Male5/def.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Protect our force field generator!", "voice/Fem1/def.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Protect our force field generator!", "voice/Fem2/def.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Protect our force field generator!", "voice/Fem3/def.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Protect our force field generator!", "voice/Fem4/def.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Protect our force field generator!", "voice/Fem5/def.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "3: Def. Gen");
		ECMenuBuild.addCmdDesc(0, 1, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Protect our defensive grid generator!", "def.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Protect our defensive grid generator!", "voice/Bot1/def.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Protect our defensive grid generator!", "voice/Derm1/def.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Protect our defensive grid generator!", "voice/Derm2/def.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Protect our defensive grid generator!", "voice/Derm3/def.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Protect our defensive grid generator!", "voice/Male1/def.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Protect our defensive grid generator!", "voice/Male2/def.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Protect our defensive grid generator!", "voice/Male3/def.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Protect our defensive grid generator!", "voice/Male4/def.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Protect our defensive grid generator!", "voice/Male5/def.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Protect our defensive grid generator!", "voice/Fem1/def.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Protect our defensive grid generator!", "voice/Fem2/def.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Protect our defensive grid generator!", "voice/Fem3/def.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Protect our defensive grid generator!", "voice/Fem4/def.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Protect our defensive grid generator!", "voice/Fem5/def.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "4: VPad Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Protect our vehicle station generator!", "def.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Protect our vehicle station generator!", "voice/Bot1/def.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Protect our vehicle station generator!", "voice/Derm1/def.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Protect our vehicle station generator!", "voice/Derm2/def.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Protect our vehicle station generator!", "voice/Derm3/def.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Protect our vehicle station generator!", "voice/Male1/def.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Protect our vehicle station generator!", "voice/Male2/def.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Protect our vehicle station generator!", "voice/Male3/def.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Protect our vehicle station generator!", "voice/Male4/def.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Protect our vehicle station generator!", "voice/Male5/def.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Protect our vehicle station generator!", "voice/Fem1/def.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Protect our vehicle station generator!", "voice/Fem2/def.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Protect our vehicle station generator!", "voice/Fem3/def.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Protect our vehicle station generator!", "voice/Fem4/def.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Protect our vehicle station generator!", "voice/Fem5/def.generator");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Defend
 
ECMenuBuild.startMenu( "R: Repair" );
	ECMenuBuild.addCmdBind( "B: Base", true);
		ECMenuBuild.addCmdDesc(0, 0, "Repair our base!", "rep.base");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our base!", "voice/Bot1/rep.base");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our base!", "voice/Derm1/rep.base");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our base!", "voice/Derm2/rep.base");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our base!", "voice/Derm3/rep.base");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our base!", "voice/Male1/rep.base");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our base!", "voice/Male2/rep.base");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our base!", "voice/Male3/rep.base");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our base!", "voice/Male4/rep.base");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our base!", "voice/Male5/rep.base");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our base!", "voice/Fem1/rep.base");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our base!", "voice/Fem2/rep.base");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our base!", "voice/Fem3/rep.base");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our base!", "voice/Fem4/rep.base");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our base!", "voice/Fem5/rep.base");
		ECMenuBuild.addCmdDesc(4, 0, "Repair our base!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "G: Generator", true);
		ECMenuBuild.addCmdDesc(0, 0, "Repair our generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our generator!", "voice/Bot1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our generator!", "voice/Derm1/rep.generator ");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our generator!", "voice/Derm2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our generator!", "voice/Derm3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our generator!", "voice/Male1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our generator!", "voice/Male2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our generator!", "voice/Male3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our generator!", "voice/Male4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our generator!", "voice/Male5/rep.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our generator!", "voice/Fem1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our generator!", "voice/Fem2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our generator!", "voice/Fem3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our generator!", "voice/Fem4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our generator!", "voice/Fem5/rep.generator");
		ECMenuBuild.addCmdDesc(4, 0, "Repair our generator!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "M: Me", true);
		ECMenuBuild.addCmdDesc(0, 0, "Repair me!", "rep.me");
		ECMenuBuild.addCmdDesc(1, 0, "Repair me!", "voice/Bot1/rep.me");
		ECMenuBuild.addCmdDesc(1, 1, "Repair me!", "voice/Derm1/rep.me");
		ECMenuBuild.addCmdDesc(1, 2, "Repair me!", "voice/Derm2/rep.me");
		ECMenuBuild.addCmdDesc(1, 3, "Repair me!", "voice/Derm3/rep.me");
		ECMenuBuild.addCmdDesc(1, 4, "Repair me!", "voice/Male1/rep.me");
		ECMenuBuild.addCmdDesc(1, 5, "Repair me!", "voice/Male2/rep.me");
		ECMenuBuild.addCmdDesc(1, 6, "Repair me!", "voice/Male3/rep.me");
		ECMenuBuild.addCmdDesc(1, 7, "Repair me!", "voice/Male4/rep.me");
		ECMenuBuild.addCmdDesc(1, 8, "Repair me!", "voice/Male5/rep.me");
		ECMenuBuild.addCmdDesc(1, 9, "Repair me!", "voice/Fem1/rep.me");
		ECMenuBuild.addCmdDesc(1, 10, "Repair me!", "voice/Fem2/rep.me");
		ECMenuBuild.addCmdDesc(1, 11, "Repair me!", "voice/Fem3/rep.me");
		ECMenuBuild.addCmdDesc(1, 12, "Repair me!", "voice/Fem4/rep.me");
		ECMenuBuild.addCmdDesc(1, 13, "Repair me!", "voice/Fem5/rep.me");
		ECMenuBuild.addCmdDesc(4, 0, "Repair me!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Sensors", true);
		ECMenuBuild.addCmdDesc(0, 0, "Repair our sensors!", "rep.sensors");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our sensors!", "voice/Bot1/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our sensors!", "voice/Derm1/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our sensors!", "voice/Derm2/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our sensors!", "voice/Derm3/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our sensors!", "voice/Male1/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our sensors!", "voice/Male2/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our sensors!", "voice/Male3/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our sensors!", "voice/Male4/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our sensors!", "voice/Male5/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our sensors!", "voice/Fem1/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our sensors!", "voice/Fem2/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our sensors!", "voice/Fem3/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our sensors!", "voice/Fem4/rep.sensors");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our sensors!", "voice/Fem5/rep.sensors");
		ECMenuBuild.addCmdDesc(4, 0, "Repair our sensors!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Turrets", true);
		ECMenuBuild.addCmdDesc(0, 0, "Repair our turrets!", "rep.turrets");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our turrets!", "voice/Bot1/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our turrets!", "voice/Derm1/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our turrets!", "voice/Derm2/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our turrets!", "voice/Derm3/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our turrets!", "voice/Male1/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our turrets!", "voice/Male2/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our turrets!", "voice/Male3/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our turrets!", "voice/Male4/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our turrets!", "voice/Male5/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our turrets!", "voice/Fem1/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our turrets!", "voice/Fem2/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our turrets!", "voice/Fem3/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our turrets!", "voice/Fem4/rep.turrets");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our turrets!", "voice/Fem5/rep.turrets");
		ECMenuBuild.addCmdDesc(4, 0, "Repair our turrets!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "V: Vehicle bay", true);
		ECMenuBuild.addCmdDesc(0, 0, "Repair our vehicle station!", "rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our vehicle station!", "voice/Bot1/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our vehicle station!", "voice/Derm1/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our vehicle station!", "voice/Derm2/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our vehicle station!", "voice/Derm3/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our vehicle station!", "voice/Male1/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our vehicle station!", "voice/Male2/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our vehicle station!", "voice/Male3/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our vehicle station!", "voice/Male4/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our vehicle station!", "voice/Male5/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our vehicle station!", "voice/Fem1/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our vehicle station!", "voice/Fem2/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our vehicle station!", "voice/Fem3/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our vehicle station!", "voice/Fem4/rep.vehicle");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our vehicle station!", "voice/Fem5/rep.vehicle");
		ECMenuBuild.addCmdDesc(4, 0, "Repair our vehicle station!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "1: Main Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Repair our main generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our main generator!", "voice/Bot1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our main generator!", "voice/Derm1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our main generator!", "voice/Derm2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our main generator!", "voice/Derm3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our main generator!", "voice/Male1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our main generator!", "voice/Male2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our main generator!", "voice/Male3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our main generator!", "voice/Male4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our main generator!", "voice/Male5/rep.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our main generator!", "voice/Fem1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our main generator!", "voice/Fem2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our main generator!", "voice/Fem3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our main generator!", "voice/Fem4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our main generator!", "voice/Fem5/rep.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "2: F.F. Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Repair our force field generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our force field generator!", "voice/Bot1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our force field generator!", "voice/Derm1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our force field generator!", "voice/Derm2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our force field generator!", "voice/Derm3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our force field generator!", "voice/Male1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our force field generator!", "voice/Male2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our force field generator!", "voice/Male3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our force field generator!", "voice/Male4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our force field generator!", "voice/Male5/rep.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our force field generator!", "voice/Fem1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our force field generator!", "voice/Fem2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our force field generator!", "voice/Fem3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our force field generator!", "voice/Fem4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our force field generator!", "voice/Fem5/rep.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "3: Def. Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Repair our defensive grid generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our defensive grid generator!", "voice/Bot1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our defensive grid generator!", "voice/Derm1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our defensive grid generator!", "voice/Derm2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our defensive grid generator!", "voice/Derm3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our defensive grid generator!", "voice/Male1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our defensive grid generator!", "voice/Male2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our defensive grid generator!", "voice/Male3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our defensive grid generator!", "voice/Male4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our defensive grid generator!", "voice/Male5/rep.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our defensive grid generator!", "voice/Fem1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our defensive grid generator!", "voice/Fem2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our defensive grid generator!", "voice/Fem3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our defensive grid generator!", "voice/Fem4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our defensive grid generator!", "voice/Fem5/rep.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "4: VPad Gen", true);
		ECMenuBuild.addCmdDesc(0, 1, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Repair our vehicle station generator!", "rep.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Repair our vehicle station generator!", "voice/Bot1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Repair our vehicle station generator!", "voice/Derm1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Repair our vehicle station generator!", "voice/Derm2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Repair our vehicle station generator!", "voice/Derm3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Repair our vehicle station generator!", "voice/Male1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Repair our vehicle station generator!", "voice/Male2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Repair our vehicle station generator!", "voice/Male3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Repair our vehicle station generator!", "voice/Male4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Repair our vehicle station generator!", "voice/Male5/rep.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Repair our vehicle station generator!", "voice/Fem1/rep.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Repair our vehicle station generator!", "voice/Fem2/rep.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Repair our vehicle station generator!", "voice/Fem3/rep.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Repair our vehicle station generator!", "voice/Fem4/rep.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Repair our vehicle station generator!", "voice/Fem5/rep.generator");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Repair
 
ECMenuBuild.startMenu( "B: Base" );
	ECMenuBuild.addCmdBind( "C: Clear", true);
		ECMenuBuild.addCmdDesc(0, 0, "Our base is clear.", "bas.clear");
		ECMenuBuild.addCmdDesc(1, 0, "Our base is clear.", "voice/Bot1/bas.clear");
		ECMenuBuild.addCmdDesc(1, 1, "Our base is clear.", "voice/Derm1/bas.clear");
		ECMenuBuild.addCmdDesc(1, 2, "Our base is clear.", "voice/Derm2/bas.clear");
		ECMenuBuild.addCmdDesc(1, 3, "Our base is clear.", "voice/Derm3/bas.clear");
		ECMenuBuild.addCmdDesc(1, 4, "Our base is clear.", "voice/Male1/bas.clear");
		ECMenuBuild.addCmdDesc(1, 5, "Our base is clear.", "voice/Male2/bas.clear");
		ECMenuBuild.addCmdDesc(1, 6, "Our base is clear.", "voice/Male3/bas.clear");
		ECMenuBuild.addCmdDesc(1, 7, "Our base is clear.", "voice/Male4/bas.clear");
		ECMenuBuild.addCmdDesc(1, 8, "Our base is clear.", "voice/Male5/bas.clear");
		ECMenuBuild.addCmdDesc(1, 9, "Our base is clear.", "voice/Fem1/bas.clear");
		ECMenuBuild.addCmdDesc(1, 10, "Our base is clear.", "voice/Fem2/bas.clear");
		ECMenuBuild.addCmdDesc(1, 11, "Our base is clear.", "voice/Fem3/bas.clear");
		ECMenuBuild.addCmdDesc(1, 12, "Our base is clear.", "voice/Fem4/bas.clear");
		ECMenuBuild.addCmdDesc(1, 13, "Our base is clear.", "voice/Fem5/bas.clear");
		ECMenuBuild.addCmdDesc(4, 0, "Our base is clear.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "E: Enemy in base", true);
		ECMenuBuild.addCmdDesc(0, 0, "The enemy's in our base.", "bas.enemy");
		ECMenuBuild.addCmdDesc(1, 0, "The enemy's in our base.", "voice/Bot1/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 1, "The enemy's in our base.", "voice/Derm1/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 2, "The enemy's in our base.", "voice/Derm2/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 3, "The enemy's in our base.", "voice/Derm3/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 4, "The enemy's in our base.", "voice/Male1/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 5, "The enemy's in our base.", "voice/Male2/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 6, "The enemy's in our base.", "voice/Male3/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 7, "The enemy's in our base.", "voice/Male4/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 8, "The enemy's in our base.", "voice/Male5/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 9, "The enemy's in our base.", "voice/Fem1/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 10, "The enemy's in our base.", "voice/Fem2/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 11, "The enemy's in our base.", "voice/Fem3/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 12, "The enemy's in our base.", "voice/Fem4/bas.enemy");
		ECMenuBuild.addCmdDesc(1, 13, "The enemy's in our base.", "voice/Fem5/bas.enemy");
		ECMenuBuild.addCmdDesc(4, 0, "The enemy's in our base.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "R: Retake", true);
		ECMenuBuild.addCmdDesc(0, 0, "Retake our base!", "bas.retake");
		ECMenuBuild.addCmdDesc(1, 0, "Retake our base!", "voice/Bot1/bas.retake");
		ECMenuBuild.addCmdDesc(1, 1, "Retake our base!", "voice/Derm1/bas.retake");
		ECMenuBuild.addCmdDesc(1, 2, "Retake our base!", "voice/Derm2/bas.retake");
		ECMenuBuild.addCmdDesc(1, 3, "Retake our base!", "voice/Derm3/bas.retake");
		ECMenuBuild.addCmdDesc(1, 4, "Retake our base!", "voice/Male1/bas.retake");
		ECMenuBuild.addCmdDesc(1, 5, "Retake our base!", "voice/Male2/bas.retake");
		ECMenuBuild.addCmdDesc(1, 6, "Retake our base!", "voice/Male3/bas.retake");
		ECMenuBuild.addCmdDesc(1, 7, "Retake our base!", "voice/Male4/bas.retake");
		ECMenuBuild.addCmdDesc(1, 8, "Retake our base!", "voice/Male5/bas.retake");
		ECMenuBuild.addCmdDesc(1, 9, "Retake our base!", "voice/Fem1/bas.retake");
		ECMenuBuild.addCmdDesc(1, 10, "Retake our base!", "voice/Fem2/bas.retake");
		ECMenuBuild.addCmdDesc(1, 11, "Retake our base!", "voice/Fem3/bas.retake");
		ECMenuBuild.addCmdDesc(1, 12, "Retake our base!", "voice/Fem4/bas.retake");
		ECMenuBuild.addCmdDesc(1, 13, "Retake our base!", "voice/Fem5/bas.retake");
		ECMenuBuild.addCmdDesc(4, 0, "Retake our base!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Secure", true);
		ECMenuBuild.addCmdDesc(0, 0, "Our base is secure.", "bas.secure");
		ECMenuBuild.addCmdDesc(1, 0, "Our base is secure.", "voice/Bot1/bas.secure");
		ECMenuBuild.addCmdDesc(1, 1, "Our base is secure.", "voice/Derm1/bas.secure");
		ECMenuBuild.addCmdDesc(1, 2, "Our base is secure.", "voice/Derm2/bas.secure");
		ECMenuBuild.addCmdDesc(1, 3, "Our base is secure.", "voice/Derm3/bas.secure");
		ECMenuBuild.addCmdDesc(1, 4, "Our base is secure.", "voice/Male1/bas.secure");
		ECMenuBuild.addCmdDesc(1, 5, "Our base is secure.", "voice/Male2/bas.secure");
		ECMenuBuild.addCmdDesc(1, 6, "Our base is secure.", "voice/Male3/bas.secure");
		ECMenuBuild.addCmdDesc(1, 7, "Our base is secure.", "voice/Male4/bas.secure");
		ECMenuBuild.addCmdDesc(1, 8, "Our base is secure.", "voice/Male5/bas.secure");
		ECMenuBuild.addCmdDesc(1, 9, "Our base is secure.", "voice/Fem1/bas.secure");
		ECMenuBuild.addCmdDesc(1, 10, "Our base is secure.", "voice/Fem2/bas.secure");
		ECMenuBuild.addCmdDesc(1, 11, "Our base is secure.", "voice/Fem3/bas.secure");
		ECMenuBuild.addCmdDesc(1, 12, "Our base is secure.", "voice/Fem4/bas.secure");
		ECMenuBuild.addCmdDesc(1, 13, "Our base is secure.", "voice/Fem5/bas.secure");
		ECMenuBuild.addCmdDesc(4, 0, "Our base is secure.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Taken", true);
		ECMenuBuild.addCmdDesc(0, 0, "Our base is taken.", "bas.taken");
		ECMenuBuild.addCmdDesc(1, 0, "Our base is taken.", "voice/Bot1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 1, "Our base is taken.", "voice/Derm1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 2, "Our base is taken.", "voice/Derm2/bas.taken");
		ECMenuBuild.addCmdDesc(1, 3, "Our base is taken.", "voice/Derm3/bas.taken");
		ECMenuBuild.addCmdDesc(1, 4, "Our base is taken.", "voice/Male1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 5, "Our base is taken.", "voice/Male2/bas.taken");
		ECMenuBuild.addCmdDesc(1, 6, "Our base is taken.", "voice/Male3/bas.taken");
		ECMenuBuild.addCmdDesc(1, 7, "Our base is taken.", "voice/Male4/bas.taken");
		ECMenuBuild.addCmdDesc(1, 8, "Our base is taken.", "voice/Male5/bas.taken");
		ECMenuBuild.addCmdDesc(1, 9, "Our base is taken.", "voice/Fem1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 10, "Our base is taken.", "voice/Fem2/bas.taken");
		ECMenuBuild.addCmdDesc(1, 11, "Our base is taken.", "voice/Fem3/bas.taken");
		ECMenuBuild.addCmdDesc(1, 12, "Our base is taken.", "voice/Fem4/bas.taken");
		ECMenuBuild.addCmdDesc(1, 13, "Our base is taken.", "voice/Fem5/bas.taken");
		ECMenuBuild.addCmdDesc(4, 0, "Our base is taken.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "H: Heavies", true);
		ECMenuBuild.addCmdDesc(0, 1, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 2, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 3, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 4, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 5, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 6, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 7, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 8, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 9, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 10, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 11, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 12, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(0, 13, "Heavies in our Gen Room, HELP!", "bas.retake");
		ECMenuBuild.addCmdDesc(1, 0, "Heavies in our Gen Room, HELP!", "voice/Bot1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 1, "Heavies in our Gen Room, HELP!", "voice/Derm1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 2, "Heavies in our Gen Room, HELP!", "voice/Derm2/bas.taken");
		ECMenuBuild.addCmdDesc(1, 3, "Heavies in our Gen Room, HELP!", "voice/Derm3/bas.taken");
		ECMenuBuild.addCmdDesc(1, 4, "Heavies in our Gen Room, HELP!", "voice/Male1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 5, "Heavies in our Gen Room, HELP!", "voice/Male2/bas.taken");
		ECMenuBuild.addCmdDesc(1, 6, "Heavies in our Gen Room, HELP!", "voice/Male3/bas.taken");
		ECMenuBuild.addCmdDesc(1, 7, "Heavies in our Gen Room, HELP!", "voice/Male4/bas.taken");
		ECMenuBuild.addCmdDesc(1, 8, "Heavies in our Gen Room, HELP!", "voice/Male5/bas.taken");
		ECMenuBuild.addCmdDesc(1, 9, "Heavies in our Gen Room, HELP!", "voice/Fem1/bas.taken");
		ECMenuBuild.addCmdDesc(1, 10, "Heavies in our Gen Room, HELP!", "voice/Fem2/bas.taken");
		ECMenuBuild.addCmdDesc(1, 11, "Heavies in our Gen Room, HELP!", "voice/Fem3/bas.taken");
		ECMenuBuild.addCmdDesc(1, 12, "Heavies in our Gen Room, HELP!", "voice/Fem4/bas.taken");
		ECMenuBuild.addCmdDesc(1, 13, "Heavies in our Gen Room, HELP!", "voice/Fem5/bas.taken");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Base
 
ECMenuBuild.startMenu( "C: Command" );
	ECMenuBuild.addCmdBind( "A: Acknowledged", true);
		ECMenuBuild.addCmdDesc(0, 0, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 1, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 2, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 3, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 4, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 5, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 6, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 7, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 8, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 9, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 10, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 11, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 12, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(0, 13, "Command Acknowledged.", "cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 0, "Command Acknowledged.", "voice/Bot1/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 1, "Command Acknowledged.", "voice/Derm1/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 2, "Command Acknowledged.", "voice/Derm2/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 3, "Command Acknowledged.", "voice/Derm3/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 4, "Command Acknowledged.", "voice/Male1/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 5, "Command Acknowledged.", "voice/Male2/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 6, "Command Acknowledged.", "voice/Male3/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 7, "Command Acknowledged.", "voice/Male4/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 8, "Command Acknowledged.", "voice/Male5/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 9, "Command Acknowledged.", "voice/Fem1/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 10, "Command Acknowledged.", "voice/Fem2/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 11, "Command Acknowledged.", "voice/Fem3/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 12, "Command Acknowledged.", "voice/Fem4/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(1, 13, "Command Acknowledged.", "voice/Fem5/cmd.acknowledge");
		ECMenuBuild.addCmdDesc(2, 14, "accepttask", "");
		ECMenuBuild.addCmdDesc(4, 0, "Command acknowledged.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "C: Completed", true);
		ECMenuBuild.addCmdDesc(0, 0, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 1, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 2, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 3, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 4, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 5, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 6, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 7, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 8, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 9, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 10, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 11, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 12, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(0, 13, "Command completed.", "cmd.completed");
		ECMenuBuild.addCmdDesc(1, 0, "Command completed.", "voice/Bot1/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 1, "Command completed.", "voice/Derm1/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 2, "Command completed.", "voice/Derm2/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 3, "Command completed.", "voice/Derm3/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 4, "Command completed.", "voice/Male1/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 5, "Command completed.", "voice/Male2/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 6, "Command completed.", "voice/Male3/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 7, "Command completed.", "voice/Male4/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 8, "Command completed.", "voice/Male5/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 9, "Command completed.", "voice/Fem1/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 10, "Command completed.", "voice/Fem2/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 11, "Command completed.", "voice/Fem3/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 12, "Command completed.", "voice/Fem4/cmd.completed");
		ECMenuBuild.addCmdDesc(1, 13, "Command completed.", "voice/Fem5/cmd.completed");
		ECMenuBuild.addCmdDesc(2, 14, "completetask", "");
		ECMenuBuild.addCmdDesc(4, 0, "Command completed.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "D: Declined", true);
		ECMenuBuild.addCmdDesc(0, 0, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 1, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 2, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 3, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 4, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 5, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 6, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 7, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 8, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 9, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 10, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 11, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 12, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(0, 13, "Command declined.", "cmd.decline");
		ECMenuBuild.addCmdDesc(1, 0, "Command declined.", "voice/Bot1/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 1, "Command declined.", "voice/Derm1/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 2, "Command declined.", "voice/Derm2/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 3, "Command declined.", "voice/Derm3/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 4, "Command declined.", "voice/Male1/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 5, "Command declined.", "voice/Male2/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 6, "Command declined.", "voice/Male3/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 7, "Command declined.", "voice/Male4/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 8, "Command declined.", "voice/Male5/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 9, "Command declined.", "voice/Fem1/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 10, "Command declined.", "voice/Fem2/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 11, "Command declined.", "voice/Fem3/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 12, "Command declined.", "voice/Fem4/cmd.decline");
		ECMenuBuild.addCmdDesc(1, 13, "Command declined.", "voice/Fem5/cmd.decline");
		ECMenuBuild.addCmdDesc(2, 14, "declnetask", "");
		ECMenuBuild.addCmdDesc(4, 0, "Command declined.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "W: Assignment?", true);
		ECMenuBuild.addCmdDesc(0, 0, "What's your assignment?", "cmd.bot");
		ECMenuBuild.addCmdDesc(1, 0, "What's your assignment?", "voice/Bot1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 1, "What's your assignment?", "voice/Derm1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 2, "What's your assignment?", "voice/Derm2/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 3, "What's your assignment?", "voice/Derm3/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 4, "What's your assignment?", "voice/Male1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 5, "What's your assignment?", "voice/Male2/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 6, "What's your assignment?", "voice/Male3/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 7, "What's your assignment?", "voice/Male4/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 8, "What's your assignment?", "voice/Male5/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 9, "What's your assignment?", "voice/Fem1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 10, "What's your assignment?", "voice/Fem2/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 11, "What's your assignment?", "voice/Fem3/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 12, "What's your assignment?", "voice/Fem4/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 13, "What's your assignment?", "voice/Fem5/cmd.bot");
		ECMenuBuild.addCmdDesc(4, 0, "What's your assignment?");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "H: What to do?", true);
		ECMenuBuild.addCmdDesc(0, 1, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 2, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 3, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 4, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 5, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 6, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 7, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 8, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 9, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 10, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 11, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 12, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(0, 13, "What do you want me to do?", "cmd.bot");
		ECMenuBuild.addCmdDesc(1, 0, "What do you want me to do?", "voice/Bot1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 1, "What do you want me to do?", "voice/Derm1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 2, "What do you want me to do?", "voice/Derm2/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 3, "What do you want me to do?", "voice/Derm3/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 4, "What do you want me to do?", "voice/Male1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 5, "What do you want me to do?", "voice/Male2/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 6, "What do you want me to do?", "voice/Male3/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 7, "What do you want me to do?", "voice/Male4/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 8, "What do you want me to do?", "voice/Male5/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 9, "What do you want me to do?", "voice/Fem1/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 10, "What do you want me to do?", "voice/Fem2/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 11, "What do you want me to do?", "voice/Fem3/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 12, "What do you want me to do?", "voice/Fem4/cmd.bot");
		ECMenuBuild.addCmdDesc(1, 13, "What do you want me to do?", "voice/Fem5/cmd.bot");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Command
 
ECMenuBuild.startMenu( "E: Enemy" );
	ECMenuBuild.addCmdBind( "B: Base disabled", true);
		ECMenuBuild.addCmdDesc(0, 0, "Enemy base is disabled.", "ene.base");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy base is disabled.", "voice/Bot1/ene.base");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy base is disabled.", "voice/Derm1/ene.base");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy base is disabled.", "voice/Derm2/ene.base");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy base is disabled.", "voice/Derm3/ene.base");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy base is disabled.", "voice/Male1/ene.base");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy base is disabled.", "voice/Male2/ene.base");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy base is disabled.", "voice/Male3/ene.base");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy base is disabled.", "voice/Male4/ene.base");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy base is disabled.", "voice/Male5/ene.base");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy base is disabled.", "voice/Fem1/ene.base");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy base is disabled.", "voice/Fem2/ene.base");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy base is disabled.", "voice/Fem3/ene.base");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy base is disabled.", "voice/Fem4/ene.base");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy base is disabled.", "voice/Fem5/ene.base");
		ECMenuBuild.addCmdDesc(4, 0, "Enemy base is disabled.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "D: Disarray", true);
		ECMenuBuild.addCmdDesc(0, 0, "The enemy is disrupted. Attack!", "ene.disarray");
		ECMenuBuild.addCmdDesc(1, 0, "The enemy is disrupted. Attack!", "voice/Bot1/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 1, "The enemy is disrupted. Attack!", "voice/Derm1/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 2, "The enemy is disrupted. Attack!", "voice/Derm2/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 3, "The enemy is disrupted. Attack!", "voice/Derm3/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 4, "The enemy is disrupted. Attack!", "voice/Male1/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 5, "The enemy is disrupted. Attack!", "voice/Male2/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 6, "The enemy is disrupted. Attack!", "voice/Male3/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 7, "The enemy is disrupted. Attack!", "voice/Male4/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 8, "The enemy is disrupted. Attack!", "voice/Male5/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 9, "The enemy is disrupted. Attack!", "voice/Fem1/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 10, "The enemy is disrupted. Attack!", "voice/Fem2/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 11, "The enemy is disrupted. Attack!", "voice/Fem3/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 12, "The enemy is disrupted. Attack!", "voice/Fem4/ene.disarray");
		ECMenuBuild.addCmdDesc(1, 13, "The enemy is disrupted. Attack!", "voice/Fem5/ene.disarray");
		ECMenuBuild.addCmdDesc(4, 0, "The enemy is disrupted. Attack!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "G: Generator destroyed", true);
		ECMenuBuild.addCmdDesc(0, 0, "Enemy generator destroyed.", "ene.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy generator destroyed.", "voice/Bot1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy generator destroyed.", "voice/Derm1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy generator destroyed.", "voice/Derm2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy generator destroyed.", "voice/Derm3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy generator destroyed.", "voice/Male1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy generator destroyed.", "voice/Male2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy generator destroyed.", "voice/Male3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy generator destroyed.", "voice/Male4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy generator destroyed.", "voice/Male5/ene.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy generator destroyed.", "voice/Fem1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy generator destroyed.", "voice/Fem2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy generator destroyed.", "voice/Fem3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy generator destroyed.", "voice/Fem4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy generator destroyed.", "voice/Fem5/ene.generator");
		ECMenuBuild.addCmdDesc(4, 0, "Enemy generator destroyed.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "R: Remotes destroyed", true);
		ECMenuBuild.addCmdDesc(0, 0, "Enemy remote equipment destroyed.", "ene.remotes");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy remote equipment destroyed.", "voice/Bot1/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy remote equipment destroyed.", "voice/Derm1/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy remote equipment destroyed.", "voice/Derm2/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy remote equipment destroyed.", "voice/Derm3/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy remote equipment destroyed.", "voice/Male1/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy remote equipment destroyed.", "voice/Male2/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy remote equipment destroyed.", "voice/Male3/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy remote equipment destroyed.", "voice/Male4/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy remote equipment destroyed.", "voice/Male5/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy remote equipment destroyed.", "voice/Fem1/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy remote equipment destroyed.", "voice/Fem2/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy remote equipment destroyed.", "voice/Fem3/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy remote equipment destroyed.", "voice/Fem4/ene.remotes");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy remote equipment destroyed.", "voice/Fem5/ene.remotes");
		ECMenuBuild.addCmdDesc(4, 0, "Enemy remote equipment destroyed.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Sensors destroyed", true);
		ECMenuBuild.addCmdDesc(0, 0, "Enemy sensors destroyed.", "ene.sensors");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy sensors destroyed.", "voice/Bot1/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy sensors destroyed.", "voice/Derm1/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy sensors destroyed.", "voice/Derm2/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy sensors destroyed.", "voice/Derm3/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy sensors destroyed.", "voice/Male1/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy sensors destroyed.", "voice/Male2/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy sensors destroyed.", "voice/Male3/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy sensors destroyed.", "voice/Male4/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy sensors destroyed.", "voice/Male5/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy sensors destroyed.", "voice/Fem1/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy sensors destroyed.", "voice/Fem2/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy sensors destroyed.", "voice/Fem3/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy sensors destroyed.", "voice/Fem4/ene.sensors");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy sensors destroyed.", "voice/Fem5/ene.sensors");
		ECMenuBuild.addCmdDesc(4, 0, "Enemy sensors destroyed.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Turrets destroyed", true);
		ECMenuBuild.addCmdDesc(0, 0, "Enemy turrets destroyed.", "ene.turrets");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy turrets destroyed.", "voice/Bot1/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy turrets destroyed.", "voice/Derm1/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy turrets destroyed.", "voice/Derm2/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy turrets destroyed.", "voice/Derm3/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy turrets destroyed.", "voice/Male1/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy turrets destroyed.", "voice/Male2/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy turrets destroyed.", "voice/Male3/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy turrets destroyed.", "voice/Male4/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy turrets destroyed.", "voice/Male5/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy turrets destroyed.", "voice/Fem1/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy turrets destroyed.", "voice/Fem2/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy turrets destroyed.", "voice/Fem3/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy turrets destroyed.", "voice/Fem4/ene.turrets");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy turrets destroyed.", "voice/Fem5/ene.turrets");
		ECMenuBuild.addCmdDesc(4, 0, "Enemy turrets destroyed.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "V: Vehicle bay destroyed", true);
		ECMenuBuild.addCmdDesc(0, 0, "Enemy vehicle station destroyed.", "ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy vehicle station destroyed.", "voice/Bot1/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy vehicle station destroyed.", "voice/Derm1/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy vehicle station destroyed.", "voice/Derm2/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy vehicle station destroyed.", "voice/Derm3/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy vehicle station destroyed.", "voice/Male1/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy vehicle station destroyed.", "voice/Male2/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy vehicle station destroyed.", "voice/Male3/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy vehicle station destroyed.", "voice/Male4/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy vehicle station destroyed.", "voice/Male5/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy vehicle station destroyed.", "voice/Fem1/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy vehicle station destroyed.", "voice/Fem2/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy vehicle station destroyed.", "voice/Fem3/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy vehicle station destroyed.", "voice/Fem4/ene.vehicle");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy vehicle station destroyed.", "voice/Fem5/ene.vehicle");
		ECMenuBuild.addCmdDesc(4, 0, "Enemy vehicle station destroyed.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "1: Main Gen destroyed", true);
		ECMenuBuild.addCmdDesc(0, 1, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Enemy main generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy main generator destroyed!", "voice/Bot1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy main generator destroyed!", "voice/Derm1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy main generator destroyed!", "voice/Derm2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy main generator destroyed!", "voice/Derm3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy main generator destroyed!", "voice/Male1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy main generator destroyed!", "voice/Male2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy main generator destroyed!", "voice/Male3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy main generator destroyed!", "voice/Male4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy main generator destroyed!", "voice/Male5/ene.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy main generator destroyed!", "voice/Fem1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy main generator destroyed!", "voice/Fem2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy main generator destroyed!", "voice/Fem3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy main generator destroyed!", "voice/Fem4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy main generator destroyed!", "voice/Fem5/ene.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "2: F.F. Gen destroyed", true);
		ECMenuBuild.addCmdDesc(0, 1, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Enemy force field generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy force field generator destroyed!", "voice/Bot1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy force field generator destroyed!", "voice/Derm1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy force field generator destroyed!", "voice/Derm2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy force field generator destroyed!", "voice/Derm3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy force field generator destroyed!", "voice/Male1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy force field generator destroyed!", "voice/Male2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy force field generator destroyed!", "voice/Male3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy force field generator destroyed!", "voice/Male4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy force field generator destroyed!", "voice/Male5/ene.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy force field generator destroyed!", "voice/Fem1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy force field generator destroyed!", "voice/Fem2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy force field generator destroyed!", "voice/Fem3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy force field generator destroyed!", "voice/Fem4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy force field generator destroyed!", "voice/Fem5/ene.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "3: Def. Gen destroyed", true);
		ECMenuBuild.addCmdDesc(0, 1, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Enemy defensive grid generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy defensive grid generator destroyed!", "voice/Bot1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy defensive grid generator destroyed!", "voice/Derm1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy defensive grid generator destroyed!", "voice/Derm2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy defensive grid generator destroyed!", "voice/Derm3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy defensive grid generator destroyed!", "voice/Male1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy defensive grid generator destroyed!", "voice/Male2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy defensive grid generator destroyed!", "voice/Male3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy defensive grid generator destroyed!", "voice/Male4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy defensive grid generator destroyed!", "voice/Male5/ene.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy defensive grid generator destroyed!", "voice/Fem1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy defensive grid generator destroyed!", "voice/Fem2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy defensive grid generator destroyed!", "voice/Fem3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy defensive grid generator destroyed!", "voice/Fem4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy defensive grid generator destroyed!", "voice/Fem5/ene.generator");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "4: VPad Gen destroyed", true);
		ECMenuBuild.addCmdDesc(0, 1, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 2, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 3, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 4, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 5, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 6, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 7, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 8, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 9, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 10, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 11, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 12, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(0, 13, "Enemy vehicle station generator destroyed!", "ene.generator");
		ECMenuBuild.addCmdDesc(1, 0, "Enemy vehicle station generator destroyed!", "voice/Bot1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 1, "Enemy vehicle station generator destroyed!", "voice/Derm1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 2, "Enemy vehicle station generator destroyed!", "voice/Derm2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 3, "Enemy vehicle station generator destroyed!", "voice/Derm3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 4, "Enemy vehicle station generator destroyed!", "voice/Male1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 5, "Enemy vehicle station generator destroyed!", "voice/Male2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 6, "Enemy vehicle station generator destroyed!", "voice/Male3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 7, "Enemy vehicle station generator destroyed!", "voice/Male4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 8, "Enemy vehicle station generator destroyed!", "voice/Male5/ene.generator");
		ECMenuBuild.addCmdDesc(1, 9, "Enemy vehicle station generator destroyed!", "voice/Fem1/ene.generator");
		ECMenuBuild.addCmdDesc(1, 10, "Enemy vehicle station generator destroyed!", "voice/Fem2/ene.generator");
		ECMenuBuild.addCmdDesc(1, 11, "Enemy vehicle station generator destroyed!", "voice/Fem3/ene.generator");
		ECMenuBuild.addCmdDesc(1, 12, "Enemy vehicle station generator destroyed!", "voice/Fem4/ene.generator");
		ECMenuBuild.addCmdDesc(1, 13, "Enemy vehicle station generator destroyed!", "voice/Fem5/ene.generator");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Enemy
 
ECMenuBuild.startMenu( "F: Flag" );
	ECMenuBuild.addCmdBind( "D: Defend", true);
		ECMenuBuild.addCmdDesc(0, 0, "Defend our flag.", "def.flag");
		ECMenuBuild.addCmdDesc(1, 0, "Defend our flag!", "voice/Bot1/def.flag");
		ECMenuBuild.addCmdDesc(1, 1, "Defend our flag!", "voice/Derm1/def.flag");
		ECMenuBuild.addCmdDesc(1, 2, "Defend our flag!", "voice/Derm2/def.flag");
		ECMenuBuild.addCmdDesc(1, 3, "Defend our flag!", "voice/Derm3/def.flag");
		ECMenuBuild.addCmdDesc(1, 4, "Defend our flag!", "voice/Male1/def.flag");
		ECMenuBuild.addCmdDesc(1, 5, "Defend our flag!", "voice/Male2/def.flag");
		ECMenuBuild.addCmdDesc(1, 6, "Defend our flag!", "voice/Male3/def.flag");
		ECMenuBuild.addCmdDesc(1, 7, "Defend our flag!", "voice/Male4/def.flag");
		ECMenuBuild.addCmdDesc(1, 8, "Defend our flag!", "voice/Male5/def.flag");
		ECMenuBuild.addCmdDesc(1, 9, "Defend our flag!", "voice/Fem1/def.flag");
		ECMenuBuild.addCmdDesc(1, 10, "Defend our flag!", "voice/Fem2/def.flag");
		ECMenuBuild.addCmdDesc(1, 11, "Defend our flag!", "voice/Fem3/def.flag");
		ECMenuBuild.addCmdDesc(1, 12, "Defend our flag!", "voice/Fem4/def.flag");
		ECMenuBuild.addCmdDesc(1, 13, "Defend our flag!", "voice/Fem5/def.flag");
		ECMenuBuild.addCmdDesc(4, 0, "Defend our flag!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "F: I have the flag", true);
		ECMenuBuild.addCmdDesc(0, 0, "I have the enemy flag!", "flg.flag");
		ECMenuBuild.addCmdDesc(1, 0, "I have the enemy flag!", "voice/Bot1/flg.flag");
		ECMenuBuild.addCmdDesc(1, 1, "I have the enemy flag!", "voice/Derm1/flg.flag");
		ECMenuBuild.addCmdDesc(1, 2, "I have the enemy flag!", "voice/Derm2/flg.flag");
		ECMenuBuild.addCmdDesc(1, 3, "I have the enemy flag!", "voice/Derm3/flg.flag");
		ECMenuBuild.addCmdDesc(1, 4, "I have the enemy flag!", "voice/Male1/flg.flag");
		ECMenuBuild.addCmdDesc(1, 5, "I have the enemy flag!", "voice/Male2/flg.flag");
		ECMenuBuild.addCmdDesc(1, 6, "I have the enemy flag!", "voice/Male3/flg.flag");
		ECMenuBuild.addCmdDesc(1, 7, "I have the enemy flag!", "voice/Male4/flg.flag");
		ECMenuBuild.addCmdDesc(1, 8, "I have the enemy flag!", "voice/Male5/flg.flag");
		ECMenuBuild.addCmdDesc(1, 9, "I have the enemy flag!", "voice/Fem1/flg.flag");
		ECMenuBuild.addCmdDesc(1, 10, "I have the enemy flag!", "voice/Fem2/flg.flag");
		ECMenuBuild.addCmdDesc(1, 11, "I have the enemy flag!", "voice/Fem3/flg.flag");
		ECMenuBuild.addCmdDesc(1, 12, "I have the enemy flag!", "voice/Fem4/flg.flag");
		ECMenuBuild.addCmdDesc(1, 13, "I have the enemy flag!", "voice/Fem5/flg.flag");
		ECMenuBuild.addCmdDesc(4, 0, "I have the enemy flag!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "G: Give me", true);
		ECMenuBuild.addCmdDesc(0, 0, "Give me the flag!", "flg.give");
		ECMenuBuild.addCmdDesc(1, 0, "Give me the flag!", "voice/Bot1/flg.give");
		ECMenuBuild.addCmdDesc(1, 1, "Give me the flag!", "voice/Derm1/flg.give");
		ECMenuBuild.addCmdDesc(1, 2, "Give me the flag!", "voice/Derm2/flg.give");
		ECMenuBuild.addCmdDesc(1, 3, "Give me the flag!", "voice/Derm3/flg.give");
		ECMenuBuild.addCmdDesc(1, 4, "Give me the flag!", "voice/Male1/flg.give");
		ECMenuBuild.addCmdDesc(1, 5, "Give me the flag!", "voice/Male2/flg.give");
		ECMenuBuild.addCmdDesc(1, 6, "Give me the flag!", "voice/Male3/flg.give");
		ECMenuBuild.addCmdDesc(1, 7, "Give me the flag!", "voice/Male4/flg.give");
		ECMenuBuild.addCmdDesc(1, 8, "Give me the flag!", "voice/Male5/flg.give");
		ECMenuBuild.addCmdDesc(1, 9, "Give me the flag!", "voice/Fem1/flg.give");
		ECMenuBuild.addCmdDesc(1, 10, "Give me the flag!", "voice/Fem2/flg.give");
		ECMenuBuild.addCmdDesc(1, 11, "Give me the flag!", "voice/Fem3/flg.give");
		ECMenuBuild.addCmdDesc(1, 12, "Give me the flag!", "voice/Fem4/flg.give");
		ECMenuBuild.addCmdDesc(1, 13, "Give me the flag!", "voice/Fem5/flg.give");
		ECMenuBuild.addCmdDesc(4, 0, "Give me the flag!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "R: Retrieve", true);
		ECMenuBuild.addCmdDesc(0, 0, "Retrieve our flag!", "flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 0, "Retrieve our flag!", "voice/Bot1/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 1, "Retrieve our flag!", "voice/Derm1/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 2, "Retrieve our flag!", "voice/Derm2/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 3, "Retrieve our flag!", "voice/Derm3/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 4, "Retrieve our flag!", "voice/Male1/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 5, "Retrieve our flag!", "voice/Male2/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 6, "Retrieve our flag!", "voice/Male3/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 7, "Retrieve our flag!", "voice/Male4/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 8, "Retrieve our flag!", "voice/Male5/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 9, "Retrieve our flag!", "voice/Fem1/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 10, "Retrieve our flag!", "voice/Fem2/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 11, "Retrieve our flag!", "voice/Fem3/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 12, "Retrieve our flag!", "voice/Fem4/flg.retrieve");
		ECMenuBuild.addCmdDesc(1, 13, "Retrieve our flag!", "voice/Fem5/flg.retrieve");
		ECMenuBuild.addCmdDesc(4, 0, "Retrieve our flag!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Secure", true);
		ECMenuBuild.addCmdDesc(0, 0, "Our flag is secure.", "flg.secure");
		ECMenuBuild.addCmdDesc(1, 0, "Our flag is secure.", "voice/Bot1/flg.secure");
		ECMenuBuild.addCmdDesc(1, 1, "Our flag is secure.", "voice/Derm1/flg.secure");
		ECMenuBuild.addCmdDesc(1, 2, "Our flag is secure.", "voice/Derm2/flg.secure");
		ECMenuBuild.addCmdDesc(1, 3, "Our flag is secure.", "voice/Derm3/flg.secure");
		ECMenuBuild.addCmdDesc(1, 4, "Our flag is secure.", "voice/Male1/flg.secure");
		ECMenuBuild.addCmdDesc(1, 5, "Our flag is secure.", "voice/Male2/flg.secure");
		ECMenuBuild.addCmdDesc(1, 6, "Our flag is secure.", "voice/Male3/flg.secure");
		ECMenuBuild.addCmdDesc(1, 7, "Our flag is secure.", "voice/Male4/flg.secure");
		ECMenuBuild.addCmdDesc(1, 8, "Our flag is secure.", "voice/Male5/flg.secure");
		ECMenuBuild.addCmdDesc(1, 9, "Our flag is secure.", "voice/Fem1/flg.secure");
		ECMenuBuild.addCmdDesc(1, 10, "Our flag is secure.", "voice/Fem2/flg.secure");
		ECMenuBuild.addCmdDesc(1, 11, "Our flag is secure.", "voice/Fem3/flg.secure");
		ECMenuBuild.addCmdDesc(1, 12, "Our flag is secure.", "voice/Fem4/flg.secure");
		ECMenuBuild.addCmdDesc(1, 13, "Our flag is secure.", "voice/Fem5/flg.secure");
		ECMenuBuild.addCmdDesc(4, 0, "Our flag is secure.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Take", true);
		ECMenuBuild.addCmdDesc(0, 0, "Take the flag from me!", "flg.take");
		ECMenuBuild.addCmdDesc(1, 0, "Take the flag from me!", "voice/Bot1/flg.take");
		ECMenuBuild.addCmdDesc(1, 1, "Take the flag from me!", "voice/Derm1/flg.take");
		ECMenuBuild.addCmdDesc(1, 2, "Take the flag from me!", "voice/Derm2/flg.take");
		ECMenuBuild.addCmdDesc(1, 3, "Take the flag from me!", "voice/Derm3/flg.take");
		ECMenuBuild.addCmdDesc(1, 4, "Take the flag from me!", "voice/Male1/flg.take");
		ECMenuBuild.addCmdDesc(1, 5, "Take the flag from me!", "voice/Male2/flg.take");
		ECMenuBuild.addCmdDesc(1, 6, "Take the flag from me!", "voice/Male3/flg.take");
		ECMenuBuild.addCmdDesc(1, 7, "Take the flag from me!", "voice/Male4/flg.take");
		ECMenuBuild.addCmdDesc(1, 8, "Take the flag from me!", "voice/Male5/flg.take");
		ECMenuBuild.addCmdDesc(1, 9, "Take the flag from me!", "voice/Fem1/flg.take");
		ECMenuBuild.addCmdDesc(1, 10, "Take the flag from me!", "voice/Fem2/flg.take");
		ECMenuBuild.addCmdDesc(1, 11, "Take the flag from me!", "voice/Fem3/flg.take");
		ECMenuBuild.addCmdDesc(1, 12, "Take the flag from me!", "voice/Fem4/flg.take");
		ECMenuBuild.addCmdDesc(1, 13, "Take the flag from me!", "voice/Fem5/flg.take");
		ECMenuBuild.addCmdDesc(4, 0, "Take the flag from me!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "O: Give me your flags", true);
		ECMenuBuild.addCmdDesc(0, 0, "Give your flags to me!", "flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 0, "Give your flags to me!", "voice/Bot1/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 1, "Give your flags to me!", "voice/Derm1/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 2, "Give your flags to me!", "voice/Derm2/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 3, "Give your flags to me!", "voice/Derm3/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 4, "Give your flags to me!", "voice/Male1/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 5, "Give your flags to me!", "voice/Male2/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 6, "Give your flags to me!", "voice/Male3/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 7, "Give your flags to me!", "voice/Male4/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 8, "Give your flags to me!", "voice/Male5/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 9, "Give your flags to me!", "voice/Fem1/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 10, "Give your flags to me!", "voice/Fem2/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 11, "Give your flags to me!", "voice/Fem3/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 12, "Give your flags to me!", "voice/Fem4/flg.huntergive");
		ECMenuBuild.addCmdDesc(1, 13, "Give your flags to me!", "voice/Fem5/flg.huntergive");
		ECMenuBuild.addCmdDesc(4, 0, "Give your flags to me!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "P: Take my flags", true);
		ECMenuBuild.addCmdDesc(0, 0, "Take my flags!", "flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 0, "Take my flags!", "voice/Bot1/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 1, "Take my flags!", "voice/Derm1/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 2, "Take my flags!", "voice/Derm2/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 3, "Take my flags!", "voice/Derm3/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 4, "Take my flags!", "voice/Male1/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 5, "Take my flags!", "voice/Male2/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 6, "Take my flags!", "voice/Male3/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 7, "Take my flags!", "voice/Male4/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 8, "Take my flags!", "voice/Male5/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 9, "Take my flags!", "voice/Fem1/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 10, "Take my flags!", "voice/Fem2/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 11, "Take my flags!", "voice/Fem3/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 12, "Take my flags!", "voice/Fem4/flg.huntertake");
		ECMenuBuild.addCmdDesc(1, 13, "Take my flags!", "voice/Fem5/flg.huntertake");
		ECMenuBuild.addCmdDesc(4, 0, "Take my flags!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "C: Need Chasers", true);
		ECMenuBuild.addCmdDesc(0, 1, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 2, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 3, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 4, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 5, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 6, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 7, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 8, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 9, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 10, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 11, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 12, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(0, 13, "We need more flag chasers!", "def.flag");
		ECMenuBuild.addCmdDesc(1, 0, "We need more flag chasers!", "voice/Bot1/def.flag");
		ECMenuBuild.addCmdDesc(1, 1, "We need more flag chasers!", "voice/Derm1/def.flag");
		ECMenuBuild.addCmdDesc(1, 2, "We need more flag chasers!", "voice/Derm2/def.flag");
		ECMenuBuild.addCmdDesc(1, 3, "We need more flag chasers!", "voice/Derm3/def.flag");
		ECMenuBuild.addCmdDesc(1, 4, "We need more flag chasers!", "voice/Male1/def.flag");
		ECMenuBuild.addCmdDesc(1, 5, "We need more flag chasers!", "voice/Male2/def.flag");
		ECMenuBuild.addCmdDesc(1, 6, "We need more flag chasers!", "voice/Male3/def.flag");
		ECMenuBuild.addCmdDesc(1, 7, "We need more flag chasers!", "voice/Male4/def.flag");
		ECMenuBuild.addCmdDesc(1, 8, "We need more flag chasers!", "voice/Male5/def.flag");
		ECMenuBuild.addCmdDesc(1, 9, "We need more flag chasers!", "voice/Fem1/def.flag");
		ECMenuBuild.addCmdDesc(1, 10, "We need more flag chasers!", "voice/Fem2/def.flag");
		ECMenuBuild.addCmdDesc(1, 11, "We need more flag chasers!", "voice/Fem3/def.flag");
		ECMenuBuild.addCmdDesc(1, 12, "We need more flag chasers!", "voice/Fem4/def.flag");
		ECMenuBuild.addCmdDesc(1, 13, "We need more flag chasers!", "voice/Fem5/def.flag");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Flag
 
ECMenuBuild.startMenu( "N: Need" );
	ECMenuBuild.addCmdBind( "B: Bombardier", true);
		ECMenuBuild.addCmdDesc(0, 0, "Need a bombardier.", "need.bombardier");
		ECMenuBuild.addCmdDesc(1, 0, "Need a bombardier.", "voice/Bot1/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 1, "Need a bombardier.", "voice/Derm1/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 2, "Need a bombardier.", "voice/Derm2/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 3, "Need a bombardier.", "voice/Derm3/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 4, "Need a bombardier.", "voice/Male1/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 5, "Need a bombardier.", "voice/Male2/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 6, "Need a bombardier.", "voice/Male3/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 7, "Need a bombardier.", "voice/Male4/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 8, "Need a bombardier.", "voice/Male5/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 9, "Need a bombardier.", "voice/Fem1/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 10, "Need a bombardier.", "voice/Fem2/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 11, "Need a bombardier.", "voice/Fem3/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 12, "Need a bombardier.", "voice/Fem4/need.bombardier");
		ECMenuBuild.addCmdDesc(1, 13, "Need a bombardier.", "voice/Fem5/need.bombardier");
		ECMenuBuild.addCmdDesc(4, 0, "Need a bombardier.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "C: Cover", true);
		ECMenuBuild.addCmdDesc(0, 0, "Need covering fire.", "need.cover");
		ECMenuBuild.addCmdDesc(1, 0, "Need covering fire.", "voice/Bot1/need.cover");
		ECMenuBuild.addCmdDesc(1, 1, "Need covering fire.", "voice/Derm1/need.cover");
		ECMenuBuild.addCmdDesc(1, 2, "Need covering fire.", "voice/Derm2/need.cover");
		ECMenuBuild.addCmdDesc(1, 3, "Need covering fire.", "voice/Derm3/need.cover");
		ECMenuBuild.addCmdDesc(1, 4, "Need covering fire.", "voice/Male1/need.cover");
		ECMenuBuild.addCmdDesc(1, 5, "Need covering fire.", "voice/Male2/need.cover");
		ECMenuBuild.addCmdDesc(1, 6, "Need covering fire.", "voice/Male3/need.cover");
		ECMenuBuild.addCmdDesc(1, 7, "Need covering fire.", "voice/Male4/need.cover");
		ECMenuBuild.addCmdDesc(1, 8, "Need covering fire.", "voice/Male5/need.cover");
		ECMenuBuild.addCmdDesc(1, 9, "Need covering fire.", "voice/Fem1/need.cover");
		ECMenuBuild.addCmdDesc(1, 10, "Need covering fire.", "voice/Fem2/need.cover");
		ECMenuBuild.addCmdDesc(1, 11, "Need covering fire.", "voice/Fem3/need.cover");
		ECMenuBuild.addCmdDesc(1, 12, "Need covering fire.", "voice/Fem4/need.cover");
		ECMenuBuild.addCmdDesc(1, 13, "Need covering fire.", "voice/Fem5/need.cover");
		ECMenuBuild.addCmdDesc(4, 0, "Need covering fire.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "D: Driver", true);
		ECMenuBuild.addCmdDesc(0, 0, "Need driver for ground vehicle.", "need.driver");
		ECMenuBuild.addCmdDesc(1, 0, "Need driver for ground vehicle.", "voice/Bot1/need.driver");
		ECMenuBuild.addCmdDesc(1, 1, "Need driver for ground vehicle.", "voice/Derm1/need.driver");
		ECMenuBuild.addCmdDesc(1, 2, "Need driver for ground vehicle.", "voice/Derm2/need.driver");
		ECMenuBuild.addCmdDesc(1, 3, "Need driver for ground vehicle.", "voice/Derm3/need.driver");
		ECMenuBuild.addCmdDesc(1, 4, "Need driver for ground vehicle.", "voice/Male1/need.driver");
		ECMenuBuild.addCmdDesc(1, 5, "Need driver for ground vehicle.", "voice/Male2/need.driver");
		ECMenuBuild.addCmdDesc(1, 6, "Need driver for ground vehicle.", "voice/Male3/need.driver");
		ECMenuBuild.addCmdDesc(1, 7, "Need driver for ground vehicle.", "voice/Male4/need.driver");
		ECMenuBuild.addCmdDesc(1, 8, "Need driver for ground vehicle.", "voice/Male5/need.driver");
		ECMenuBuild.addCmdDesc(1, 9, "Need driver for ground vehicle.", "voice/Fem1/need.driver");
		ECMenuBuild.addCmdDesc(1, 10, "Need driver for ground vehicle.", "voice/Fem2/need.driver");
		ECMenuBuild.addCmdDesc(1, 11, "Need driver for ground vehicle.", "voice/Fem3/need.driver");
		ECMenuBuild.addCmdDesc(1, 12, "Need driver for ground vehicle.", "voice/Fem4/need.driver");
		ECMenuBuild.addCmdDesc(1, 13, "Need driver for ground vehicle.", "voice/Fem5/need.driver");
		ECMenuBuild.addCmdDesc(4, 0, "Need driver for ground vehicle.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "E: Escort", true);
		ECMenuBuild.addCmdDesc(0, 0, "Vehicle needs escort.", "need.escort");
		ECMenuBuild.addCmdDesc(1, 0, "Vehicle needs escort.", "voice/Bot1/need.escort");
		ECMenuBuild.addCmdDesc(1, 1, "Vehicle needs escort.", "voice/Derm1/need.escort");
		ECMenuBuild.addCmdDesc(1, 2, "Vehicle needs escort.", "voice/Derm2/need.escort");
		ECMenuBuild.addCmdDesc(1, 3, "Vehicle needs escort.", "voice/Derm3/need.escort");
		ECMenuBuild.addCmdDesc(1, 4, "Vehicle needs escort.", "voice/Male1/need.escort");
		ECMenuBuild.addCmdDesc(1, 5, "Vehicle needs escort.", "voice/Male2/need.escort");
		ECMenuBuild.addCmdDesc(1, 6, "Vehicle needs escort.", "voice/Male3/need.escort");
		ECMenuBuild.addCmdDesc(1, 7, "Vehicle needs escort.", "voice/Male4/need.escort");
		ECMenuBuild.addCmdDesc(1, 8, "Vehicle needs escort.", "voice/Male5/need.escort");
		ECMenuBuild.addCmdDesc(1, 9, "Vehicle needs escort.", "voice/Fem1/need.escort");
		ECMenuBuild.addCmdDesc(1, 10, "Vehicle needs escort.", "voice/Fem2/need.escort");
		ECMenuBuild.addCmdDesc(1, 11, "Vehicle needs escort.", "voice/Fem3/need.escort");
		ECMenuBuild.addCmdDesc(1, 12, "Vehicle needs escort.", "voice/Fem4/need.escort");
		ECMenuBuild.addCmdDesc(1, 13, "Vehicle needs escort.", "voice/Fem5/need.escort");
		ECMenuBuild.addCmdDesc(4, 0, "Vehicle needs escort.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "G: Gunship ready", true);
		ECMenuBuild.addCmdDesc(0, 0, "Gunship ready! Need a ride?", "need.gunship");
		ECMenuBuild.addCmdDesc(1, 0, "Gunship ready! Need a ride?", "voice/Bot1/need.gunship");
		ECMenuBuild.addCmdDesc(1, 1, "Gunship ready! Need a ride?", "voice/Derm1/need.gunship");
		ECMenuBuild.addCmdDesc(1, 2, "Gunship ready! Need a ride?", "voice/Derm2/need.gunship");
		ECMenuBuild.addCmdDesc(1, 3, "Gunship ready! Need a ride?", "voice/Derm3/need.gunship");
		ECMenuBuild.addCmdDesc(1, 4, "Gunship ready! Need a ride?", "voice/Male1/need.gunship");
		ECMenuBuild.addCmdDesc(1, 5, "Gunship ready! Need a ride?", "voice/Male2/need.gunship");
		ECMenuBuild.addCmdDesc(1, 6, "Gunship ready! Need a ride?", "voice/Male3/need.gunship");
		ECMenuBuild.addCmdDesc(1, 7, "Gunship ready! Need a ride?", "voice/Male4/need.gunship");
		ECMenuBuild.addCmdDesc(1, 8, "Gunship ready! Need a ride?", "voice/Male5/need.gunship");
		ECMenuBuild.addCmdDesc(1, 9, "Gunship ready! Need a ride?", "voice/Fem1/need.gunship");
		ECMenuBuild.addCmdDesc(1, 10, "Gunship ready! Need a ride?", "voice/Fem2/need.gunship");
		ECMenuBuild.addCmdDesc(1, 11, "Gunship ready! Need a ride?", "voice/Fem3/need.gunship");
		ECMenuBuild.addCmdDesc(1, 12, "Gunship ready! Need a ride?", "voice/Fem4/need.gunship");
		ECMenuBuild.addCmdDesc(1, 13, "Gunship ready! Need a ride?", "voice/Fem5/need.gunship");
		ECMenuBuild.addCmdDesc(4, 0, "Gunship ready! Need a ride?");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "H: Hold vehicle", true);
		ECMenuBuild.addCmdDesc(0, 0, "Hold that vehicle! I'm coming!", "need.hold");
		ECMenuBuild.addCmdDesc(1, 0, "Hold that vehicle! I'm coming!", "voice/Bot1/need.hold");
		ECMenuBuild.addCmdDesc(1, 1, "Hold that vehicle! I'm coming!", "voice/Derm1/need.hold");
		ECMenuBuild.addCmdDesc(1, 2, "Hold that vehicle! I'm coming!", "voice/Derm2/need.hold");
		ECMenuBuild.addCmdDesc(1, 3, "Hold that vehicle! I'm coming!", "voice/Derm3/need.hold");
		ECMenuBuild.addCmdDesc(1, 4, "Hold that vehicle! I'm coming!", "voice/Male1/need.hold");
		ECMenuBuild.addCmdDesc(1, 5, "Hold that vehicle! I'm coming!", "voice/Male2/need.hold");
		ECMenuBuild.addCmdDesc(1, 6, "Hold that vehicle! I'm coming!", "voice/Male3/need.hold");
		ECMenuBuild.addCmdDesc(1, 7, "Hold that vehicle! I'm coming!", "voice/Male4/need.hold");
		ECMenuBuild.addCmdDesc(1, 8, "Hold that vehicle! I'm coming!", "voice/Male5/need.hold");
		ECMenuBuild.addCmdDesc(1, 9, "Hold that vehicle! I'm coming!", "voice/Fem1/need.hold");
		ECMenuBuild.addCmdDesc(1, 10, "Hold that vehicle! I'm coming!", "voice/Fem2/need.hold");
		ECMenuBuild.addCmdDesc(1, 11, "Hold that vehicle! I'm coming!", "voice/Fem3/need.hold");
		ECMenuBuild.addCmdDesc(1, 12, "Hold that vehicle! I'm coming!", "voice/Fem4/need.hold");
		ECMenuBuild.addCmdDesc(1, 13, "Hold that vehicle! I'm coming!", "voice/Fem5/need.hold");
		ECMenuBuild.addCmdDesc(4, 0, "Hold that vehicle! I'm coming!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "P: Pilot", true);
		ECMenuBuild.addCmdDesc(0, 0, "Need pilot for turbograv.", "need.flyer");
		ECMenuBuild.addCmdDesc(1, 0, "Need pilot for turbograv.", "voice/Bot1/need.flyer");
		ECMenuBuild.addCmdDesc(1, 1, "Need pilot for turbograv.", "voice/Derm1/need.flyer");
		ECMenuBuild.addCmdDesc(1, 2, "Need pilot for turbograv.", "voice/Derm2/need.flyer");
		ECMenuBuild.addCmdDesc(1, 3, "Need pilot for turbograv.", "voice/Derm3/need.flyer");
		ECMenuBuild.addCmdDesc(1, 4, "Need pilot for turbograv.", "voice/Male1/need.flyer");
		ECMenuBuild.addCmdDesc(1, 5, "Need pilot for turbograv.", "voice/Male2/need.flyer");
		ECMenuBuild.addCmdDesc(1, 6, "Need pilot for turbograv.", "voice/Male3/need.flyer");
		ECMenuBuild.addCmdDesc(1, 7, "Need pilot for turbograv.", "voice/Male4/need.flyer");
		ECMenuBuild.addCmdDesc(1, 8, "Need pilot for turbograv.", "voice/Male5/need.flyer");
		ECMenuBuild.addCmdDesc(1, 9, "Need pilot for turbograv.", "voice/Fem1/need.flyer");
		ECMenuBuild.addCmdDesc(1, 10, "Need pilot for turbograv.", "voice/Fem2/need.flyer");
		ECMenuBuild.addCmdDesc(1, 11, "Need pilot for turbograv.", "voice/Fem3/need.flyer");
		ECMenuBuild.addCmdDesc(1, 12, "Need pilot for turbograv.", "voice/Fem4/need.flyer");
		ECMenuBuild.addCmdDesc(1, 13, "Need pilot for turbograv.", "voice/Fem5/need.flyer");
		ECMenuBuild.addCmdDesc(4, 0, "Need pilot for turbograv.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "R: Ride", true);
		ECMenuBuild.addCmdDesc(0, 0, "I need a ride!", "need.ride");
		ECMenuBuild.addCmdDesc(1, 0, "I need a ride!", "voice/Bot1/need.ride");
		ECMenuBuild.addCmdDesc(1, 1, "I need a ride!", "voice/Derm1/need.ride");
		ECMenuBuild.addCmdDesc(1, 2, "I need a ride!", "voice/Derm2/need.ride");
		ECMenuBuild.addCmdDesc(1, 3, "I need a ride!", "voice/Derm3/need.ride");
		ECMenuBuild.addCmdDesc(1, 4, "I need a ride!", "voice/Male1/need.ride");
		ECMenuBuild.addCmdDesc(1, 5, "I need a ride!", "voice/Male2/need.ride");
		ECMenuBuild.addCmdDesc(1, 6, "I need a ride!", "voice/Male3/need.ride");
		ECMenuBuild.addCmdDesc(1, 7, "I need a ride!", "voice/Male4/need.ride");
		ECMenuBuild.addCmdDesc(1, 8, "I need a ride!", "voice/Male5/need.ride");
		ECMenuBuild.addCmdDesc(1, 9, "I need a ride!", "voice/Fem1/need.ride");
		ECMenuBuild.addCmdDesc(1, 10, "I need a ride!", "voice/Fem2/need.ride");
		ECMenuBuild.addCmdDesc(1, 11, "I need a ride!", "voice/Fem3/need.ride");
		ECMenuBuild.addCmdDesc(1, 12, "I need a ride!", "voice/Fem4/need.ride");
		ECMenuBuild.addCmdDesc(1, 13, "I need a ride!", "voice/Fem5/need.ride");
		ECMenuBuild.addCmdDesc(4, 0, "I need a ride!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Support", true);
		ECMenuBuild.addCmdDesc(0, 0, "Need vehicle support!", "need.support");
		ECMenuBuild.addCmdDesc(1, 0, "Need vehicle support!", "voice/Bot1/need.support");
		ECMenuBuild.addCmdDesc(1, 1, "Need vehicle support!", "voice/Derm1/need.support");
		ECMenuBuild.addCmdDesc(1, 2, "Need vehicle support!", "voice/Derm2/need.support");
		ECMenuBuild.addCmdDesc(1, 3, "Need vehicle support!", "voice/Derm3/need.support");
		ECMenuBuild.addCmdDesc(1, 4, "Need vehicle support!", "voice/Male1/need.support");
		ECMenuBuild.addCmdDesc(1, 5, "Need vehicle support!", "voice/Male2/need.support");
		ECMenuBuild.addCmdDesc(1, 6, "Need vehicle support!", "voice/Male3/need.support");
		ECMenuBuild.addCmdDesc(1, 7, "Need vehicle support!", "voice/Male4/need.support");
		ECMenuBuild.addCmdDesc(1, 8, "Need vehicle support!", "voice/Male5/need.support");
		ECMenuBuild.addCmdDesc(1, 9, "Need vehicle support!", "voice/Fem1/need.support");
		ECMenuBuild.addCmdDesc(1, 10, "Need vehicle support!", "voice/Fem2/need.support");
		ECMenuBuild.addCmdDesc(1, 11, "Need vehicle support!", "voice/Fem3/need.support");
		ECMenuBuild.addCmdDesc(1, 12, "Need vehicle support!", "voice/Fem4/need.support");
		ECMenuBuild.addCmdDesc(1, 13, "Need vehicle support!", "voice/Fem5/need.support");
		ECMenuBuild.addCmdDesc(4, 0, "Need vehicle support!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Tailgunner", true);
		ECMenuBuild.addCmdDesc(0, 0, "Need a tailgunner.", "need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 0, "Need a tailgunner.", "voice/Bot1/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 1, "Need a tailgunner.", "voice/Derm1/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 2, "Need a tailgunner.", "voice/Derm2/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 3, "Need a tailgunner.", "voice/Derm3/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 4, "Need a tailgunner.", "voice/Male1/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 5, "Need a tailgunner.", "voice/Male2/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 6, "Need a tailgunner.", "voice/Male3/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 7, "Need a tailgunner.", "voice/Male4/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 8, "Need a tailgunner.", "voice/Male5/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 9, "Need a tailgunner.", "voice/Fem1/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 10, "Need a tailgunner.", "voice/Fem2/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 11, "Need a tailgunner.", "voice/Fem3/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 12, "Need a tailgunner.", "voice/Fem4/need.tailgunner");
		ECMenuBuild.addCmdDesc(1, 13, "Need a tailgunner.", "voice/Fem5/need.tailgunner");
		ECMenuBuild.addCmdDesc(4, 0, "Need a tailgunner.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "W: Where to?", true);
		ECMenuBuild.addCmdDesc(0, 0, "Where to?", "need.where");
		ECMenuBuild.addCmdDesc(1, 0, "Where to?", "voice/Bot1/need.where");
		ECMenuBuild.addCmdDesc(1, 1, "Where to?", "voice/Derm1/need.where");
		ECMenuBuild.addCmdDesc(1, 2, "Where to?", "voice/Derm2/need.where");
		ECMenuBuild.addCmdDesc(1, 3, "Where to?", "voice/Derm3/need.where");
		ECMenuBuild.addCmdDesc(1, 4, "Where to?", "voice/Male1/need.where");
		ECMenuBuild.addCmdDesc(1, 5, "Where to?", "voice/Male2/need.where");
		ECMenuBuild.addCmdDesc(1, 6, "Where to?", "voice/Male3/need.where");
		ECMenuBuild.addCmdDesc(1, 7, "Where to?", "voice/Male4/need.where");
		ECMenuBuild.addCmdDesc(1, 8, "Where to?", "voice/Male5/need.where");
		ECMenuBuild.addCmdDesc(1, 9, "Where to?", "voice/Fem1/need.where");
		ECMenuBuild.addCmdDesc(1, 10, "Where to?", "voice/Fem2/need.where");
		ECMenuBuild.addCmdDesc(1, 11, "Where to?", "voice/Fem3/need.where");
		ECMenuBuild.addCmdDesc(1, 12, "Where to?", "voice/Fem4/need.where");
		ECMenuBuild.addCmdDesc(1, 13, "Where to?", "voice/Fem5/need.where");
		ECMenuBuild.addCmdDesc(4, 0, "Where to?");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Need
 
ECMenuBuild.startMenu( "S: Self" );
	ECMenuBuild.startMenu( "A: Attack" );
		ECMenuBuild.addCmdBind( "A: Attack", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will attack.", "slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack.", "voice/Bot1/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 1, "I will attack.", "voice/Derm1/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 2, "I will attack.", "voice/Derm2/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 3, "I will attack.", "voice/Derm3/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 4, "I will attack.", "voice/Male1/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 5, "I will attack.", "voice/Male2/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 6, "I will attack.", "voice/Male3/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 7, "I will attack.", "voice/Male4/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 8, "I will attack.", "voice/Male5/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 9, "I will attack.", "voice/Fem1/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack.", "voice/Fem2/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 11, "I will attack.", "voice/Fem3/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 12, "I will attack.", "voice/Fem4/slf.att.attack");
			ECMenuBuild.addCmdDesc(1, 13, "I will attack.", "voice/Fem5/slf.att.attack");
			ECMenuBuild.addCmdDesc(4, 0, "I will attack.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "B: Base", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will attack the enemy base.", "slf.att.base");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy base.", "voice/Bot1/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy base.", "voice/Derm1/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy base.", "voice/Derm2/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy base.", "voice/Derm3/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy base.", "voice/Male1/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy base.", "voice/Male2/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy base.", "voice/Male3/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy base.", "voice/Male4/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy base.", "voice/Male5/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy base.", "voice/Fem1/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy base.", "voice/Fem2/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy base.", "voice/Fem3/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy base.", "voice/Fem4/slf.att.base");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy base.", "voice/Fem5/slf.att.base");
			ECMenuBuild.addCmdDesc(4, 0, "I will attack the enemy base.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "F: Flag", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will go for the enemy flag.", "slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 0, "I will go for the enemy flag.", "voice/Bot1/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 1, "I'll go for the enemy flag.", "voice/Derm1/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 2, "I'll go for the enemy flag.", "voice/Derm2/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 3, "I'll go for the enemy flag.", "voice/Derm3/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 4, "I'll go for the enemy flag.", "voice/Male1/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 5, "I'll go for the enemy flag.", "voice/Male2/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 6, "I'll go for the enemy flag.", "voice/Male3/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 7, "I'll go for the enemy flag.", "voice/Male4/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 8, "I'll go for the enemy flag.", "voice/Male5/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 9, "I'll go for the enemy flag.", "voice/Fem1/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 10, "I will go for the enemy flag.", "voice/Fem2/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 11, "I'll go for the enemy flag.", "voice/Fem3/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 12, "I'll go for the enemy flag.", "voice/Fem4/slf.att.flag");
			ECMenuBuild.addCmdDesc(1, 13, "I'll go for the enemy flag.", "voice/Fem5/slf.att.flag");
			ECMenuBuild.addCmdDesc(4, 0, "I will go for the enemy flag.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "G: Generator", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will attack the enemy generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy generator.", "voice/Bot1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy generator.", "voice/Derm1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy generator.", "voice/Derm2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy generator.", "voice/Derm3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy generator.", "voice/Male1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy generator.", "voice/Male2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy generator.", "voice/Male3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy generator.", "voice/Male4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy generator.", "voice/Male5/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy generator.", "voice/Fem1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy generator.", "voice/Fem2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy generator.", "voice/Fem3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy generator.", "voice/Fem4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy generator.", "voice/Fem5/slf.att.generator");
			ECMenuBuild.addCmdDesc(4, 0, "I will attack the enemy generator.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: Sensors", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will attack the enemy sensors.", "slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy sensors.", "voice/Bot1/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy sensors.", "voice/Derm1/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy sensors.", "voice/Derm2/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy sensors.", "voice/Derm3/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy sensors.", "voice/Male1/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy sensors.", "voice/Male2/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy sensors.", "voice/Male3/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy sensors.", "voice/Male4/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy sensors.", "voice/Male5/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy sensors.", "voice/Fem1/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy sensors.", "voice/Fem2/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy sensors.", "voice/Fem3/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy sensors.", "voice/Fem4/slf.att.sensors");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy sensors.", "voice/Fem5/slf.att.sensors");
			ECMenuBuild.addCmdDesc(4, 0, "I will attack the enemy sensors.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "T: Turrets", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will attack the enemy turrets.", "slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy turrets.", "voice/Bot1/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy turrets.", "voice/Derm1/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy turrets.", "voice/Derm2/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy turrets.", "voice/Derm3/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy turrets.", "voice/Male1/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy turrets.", "voice/Male2/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy turrets.", "voice/Male3/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy turrets.", "voice/Male4/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy turrets.", "voice/Male5/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy turrets.", "voice/Fem1/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy turrets.", "voice/Fem2/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy turrets.", "voice/Fem3/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy turrets.", "voice/Fem4/slf.att.turrets");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy turrets.", "voice/Fem5/slf.att.turrets");
			ECMenuBuild.addCmdDesc(4, 0, "I will attack the enemy turrets.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "V: Vehicle bay", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will attack the enemy vehicle station.", "slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy vehicle station.", "voice/Bot1/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy vehicle station.", "voice/Derm1/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy vehicle station.", "voice/Derm2/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy vehicle station.", "voice/Derm3/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy vehicle station.", "voice/Male1/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy vehicle station.", "voice/Male2/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy vehicle station.", "voice/Male3/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy vehicle station.", "voice/Male4/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy vehicle station.", "voice/Male5/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy vehicle station.", "voice/Fem1/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy vehicle station.", "voice/Fem2/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy vehicle station.", "voice/Fem3/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy vehicle station.", "voice/Fem4/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy vehicle station.", "voice/Fem5/slf.att.vehicle");
			ECMenuBuild.addCmdDesc(4, 0, "I will attack the enemy vehicle station.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "1: Main Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll attack the enemy main generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy main generator.", "voice/Bot1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy main generator.", "voice/Derm1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy main generator.", "voice/Derm2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy main generator.", "voice/Derm3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy main generator.", "voice/Male1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy main generator.", "voice/Male2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy main generator.", "voice/Male3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy main generator.", "voice/Male4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy main generator.", "voice/Male5/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy main generator.", "voice/Fem1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy main generator.", "voice/Fem2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy main generator.", "voice/Fem3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy main generator.", "voice/Fem4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy main generator.", "voice/Fem5/slf.att.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "2: F.F. Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll attack the enemy force field generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy force field generator.", "voice/Bot1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy force field generator.", "voice/Derm1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy force field generator.", "voice/Derm2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy force field generator.", "voice/Derm3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy force field generator.", "voice/Male1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy force field generator.", "voice/Male2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy force field generator.", "voice/Male3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy force field generator.", "voice/Male4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy force field generator.", "voice/Male5/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy force field generator.", "voice/Fem1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy force field generator.", "voice/Fem2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy force field generator.", "voice/Fem3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy force field generator.", "voice/Fem4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy force field generator.", "voice/Fem5/slf.att.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "3: Def. Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll attack the enemy defensive grid generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy defensive grid generator.", "voice/Bot1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy defensive grid generator.", "voice/Derm1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy defensive grid generator.", "voice/Derm2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy defensive grid generator.", "voice/Derm3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy defensive grid generator.", "voice/Male1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy defensive grid generator.", "voice/Male2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy defensive grid generator.", "voice/Male3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy defensive grid generator.", "voice/Male4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy defensive grid generator.", "voice/Male5/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy defensive grid generator.", "voice/Fem1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy defensive grid generator.", "voice/Fem2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy defensive grid generator.", "voice/Fem3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy defensive grid generator.", "voice/Fem4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy defensive grid generator.", "voice/Fem5/slf.att.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "4: VPad Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll attack the enemy vehicle station generator.", "slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will attack the enemy vehicle station generator.", "voice/Bot1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll attack the enemy vehicle station generator.", "voice/Derm1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll attack the enemy vehicle station generator.", "voice/Derm2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll attack the enemy vehicle station generator.", "voice/Derm3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll attack the enemy vehicle station generator.", "voice/Male1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll attack the enemy vehicle station generator.", "voice/Male2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll attack the enemy vehicle station generator.", "voice/Male3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll attack the enemy vehicle station generator.", "voice/Male4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll attack the enemy vehicle station generator.", "voice/Male5/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll attack the enemy vehicle station generator.", "voice/Fem1/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will attack the enemy vehicle station generator.", "voice/Fem2/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll attack the enemy vehicle station generator.", "voice/Fem3/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll attack the enemy vehicle station generator.", "voice/Fem4/slf.att.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll attack the enemy vehicle station generator.", "voice/Fem5/slf.att.generator");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Attack
 
	ECMenuBuild.startMenu( "D: Defend" );
		ECMenuBuild.addCmdBind( "B: Base", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will defend our base.", "slf.def.base");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our base.", "voice/Bot1/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our base.", "voice/Derm1/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our base.", "voice/Derm2/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our base.", "voice/Derm3/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our base.", "voice/Male1/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our base.", "voice/Male2/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our base.", "voice/Male3/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our base.", "voice/Male4/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our base.", "voice/Male5/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our base.", "voice/Fem1/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our base.", "voice/Fem2/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our base.", "voice/Fem3/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our base.", "voice/Fem4/slf.def.base");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our base.", "voice/Fem5/slf.def.base");
			ECMenuBuild.addCmdDesc(4, 0, "I will defend our base.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "D: Defend", true);
			ECMenuBuild.addCmdDesc(0, 0, "I am defending.", "slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 0, "I am defending.", "voice/Bot1/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 1, "I'm defending.", "voice/Derm1/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 2, "I'm defending.", "voice/Derm2/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 3, "I'm defending.", "voice/Derm3/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 4, "I'm defending.", "voice/Male1/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 5, "I'm defending.", "voice/Male2/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 6, "I'm defending.", "voice/Male3/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 7, "I'm defending.", "voice/Male4/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 8, "I'm defending.", "voice/Male5/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 9, "I'm defending.", "voice/Fem1/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 10, "I am defending.", "voice/Fem2/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 11, "I'm defending.", "voice/Fem3/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 12, "I'm defending.", "voice/Fem4/slf.def.defend");
			ECMenuBuild.addCmdDesc(1, 13, "I'm defending.", "voice/Fem5/slf.def.defend");
			ECMenuBuild.addCmdDesc(4, 0, "I am defending.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "F: Flag", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will defend our flag.", "slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our flag.", "voice/Bot1/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our flag.", "voice/Derm1/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our flag.", "voice/Derm2/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our flag.", "voice/Derm3/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our flag.", "voice/Male1/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our flag.", "voice/Male2/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our flag.", "voice/Male3/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our flag.", "voice/Male4/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our flag.", "voice/Male5/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our flag.", "voice/Fem1/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our flag.", "voice/Fem2/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our flag.", "voice/Fem3/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our flag.", "voice/Fem4/slf.def.flag");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our flag.", "voice/Fem5/slf.def.flag");
			ECMenuBuild.addCmdDesc(4, 0, "I will defend our flag.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "G: Generator", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will defend our generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our generator.", "voice/Bot1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our generator.", "voice/Derm1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our generator.", "voice/Derm2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our generator.", "voice/Derm3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our generator.", "voice/Male1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our generator.", "voice/Male2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our generator.", "voice/Male3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our generator.", "voice/Male4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our generator.", "voice/Male5/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our generator.", "voice/Fem1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our generator.", "voice/Fem2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our generator.", "voice/Fem3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our generator.", "voice/Fem4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our generator.", "voice/Fem5/slf.def.generator");
			ECMenuBuild.addCmdDesc(4, 0, "I will defend our generator.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "N: Nexus", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will defend the nexus.", "slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend the nexus.", "voice/Bot1/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend the nexus.", "voice/Derm1/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend the nexus.", "voice/Derm2/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend the nexus.", "voice/Derm3/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend the nexus.", "voice/Male1/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend the nexus.", "voice/Male2/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend the nexus.", "voice/Male3/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend the nexus.", "voice/Male4/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend the nexus.", "voice/Male5/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend the nexus.", "voice/Fem1/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend the nexus.", "voice/Fem2/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend the nexus.", "voice/Fem3/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend the nexus.", "voice/Fem4/slf.def.nexus");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend the nexus.", "voice/Fem5/slf.def.nexus");
			ECMenuBuild.addCmdDesc(4, 0, "I will defend the nexus.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: Sensors", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will defend our sensors.", "slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our sensors.", "voice/Bot1/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our sensors.", "voice/Derm1/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our sensors.", "voice/Derm2/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our sensors.", "voice/Derm3/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our sensors.", "voice/Male1/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our sensors.", "voice/Male2/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our sensors.", "voice/Male3/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our sensors.", "voice/Male4/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our sensors.", "voice/Male5/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our sensors.", "voice/Fem1/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our sensors.", "voice/Fem2/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our sensors.", "voice/Fem3/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our sensors.", "voice/Fem4/slf.def.sensors");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our sensors.", "voice/Fem5/slf.def.sensors");
			ECMenuBuild.addCmdDesc(4, 0, "I will defend our sensors.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "T: Turrets", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will defend our turrets.", "slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our turrets.", "voice/Bot1/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our turrets.", "voice/Derm1/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our turrets.", "voice/Derm2/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our turrets.", "voice/Derm3/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our turrets.", "voice/Male1/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our turrets.", "voice/Male2/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our turrets.", "voice/Male3/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our turrets.", "voice/Male4/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our turrets.", "voice/Male5/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our turrets.", "voice/Fem1/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our turrets.", "voice/Fem2/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our turrets.", "voice/Fem3/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our turrets.", "voice/Fem4/slf.def.turrets");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our turrets.", "voice/Fem5/slf.def.turrets");
			ECMenuBuild.addCmdDesc(4, 0, "I will defend our turrets.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "V: Vehicle bay", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will defend out vehicle bay.", "slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our vehicle bay.", "voice/Bot1/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our vehicle bay.", "voice/Derm1/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our vehicle bay.", "voice/Derm2/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our vehicle bay.", "voice/Derm3/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our vehicle bay.", "voice/Male1/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our vehicle bay.", "voice/Male2/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our vehicle bay.", "voice/Male3/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our vehicle bay.", "voice/Male4/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our vehicle bay.", "voice/Male5/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our vehicle bay.", "voice/Fem1/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our vehicle bay.", "voice/Fem2/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our vehicle bay.", "voice/Fem3/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our vehicle bay.", "voice/Fem4/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our vehicle bay.", "voice/Fem5/slf.def.vehicle");
			ECMenuBuild.addCmdDesc(4, 0, "I will defend our vehicle bay.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "1: Main Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll defend our main generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our main generator.", "voice/Bot1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our main generator.", "voice/Derm1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our main generator.", "voice/Derm2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our main generator.", "voice/Derm3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our main generator.", "voice/Male1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our main generator.", "voice/Male2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our main generator.", "voice/Male3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our main generator.", "voice/Male4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our main generator.", "voice/Male5/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our main generator.", "voice/Fem1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our main generator.", "voice/Fem2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our main generator.", "voice/Fem3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our main generator.", "voice/Fem4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our main generator.", "voice/Fem5/slf.def.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "2: F.F. Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll defend our force field generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our force field generator.", "voice/Bot1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our force field generator.", "voice/Derm1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our force field generator.", "voice/Derm2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our force field generator.", "voice/Derm3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our force field generator.", "voice/Male1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our force field generator.", "voice/Male2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our force field generator.", "voice/Male3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our force field generator.", "voice/Male4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our force field generator.", "voice/Male5/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our force field generator.", "voice/Fem1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our force field generator.", "voice/Fem2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our force field generator.", "voice/Fem3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our force field generator.", "voice/Fem4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our force field generator.", "voice/Fem5/slf.def.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "3: Def. Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll defend our defensive grid generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our defensive grid generator.", "voice/Bot1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our defensive grid generator.", "voice/Derm1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our defensive grid generator.", "voice/Derm2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our defensive grid generator.", "voice/Derm3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our defensive grid generator.", "voice/Male1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our defensive grid generator.", "voice/Male2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our defensive grid generator.", "voice/Male3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our defensive grid generator.", "voice/Male4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our defensive grid generator.", "voice/Male5/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our defensive grid generator.", "voice/Fem1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our defensive grid generator.", "voice/Fem2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our defensive grid generator.", "voice/Fem3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our defensive grid generator.", "voice/Fem4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our defensive grid generator.", "voice/Fem5/slf.def.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "4: VPad Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll defend our vehicle station generator.", "slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will defend our vehicle station generator.", "voice/Bot1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll defend our vehicle station generator.", "voice/Derm1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll defend our vehicle station generator.", "voice/Derm2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll defend our vehicle station generator.", "voice/Derm3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll defend our vehicle station generator.", "voice/Male1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll defend our vehicle station generator.", "voice/Male2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll defend our vehicle station generator.", "voice/Male3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll defend our vehicle station generator.", "voice/Male4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll defend our vehicle station generator.", "voice/Male5/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll defend our vehicle station generator.", "voice/Fem1/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will defend our vehicle station generator.", "voice/Fem2/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll defend our vehicle station generator.", "voice/Fem3/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll defend our vehicle station generator.", "voice/Fem4/slf.def.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll defend our vehicle station generator.", "voice/Fem5/slf.def.generator");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Defend
 
	ECMenuBuild.startMenu( "R: Repair" );
		ECMenuBuild.addCmdBind( "B: Base", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will repair our base.", "slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our base.", "voice/Bot1/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our base.", "voice/Derm1/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our base.", "voice/Derm2/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our base.", "voice/Derm3/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our base.", "voice/Male1/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our base.", "voice/Male2/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our base.", "voice/Male3/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our base.", "voice/Male4/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our base.", "voice/Male5/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our base.", "voice/Fem1/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our base.", "voice/Fem2/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our base.", "voice/Fem3/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our base.", "voice/Fem4/slf.rep.base");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our base.", "voice/Fem5/slf.rep.base");
			ECMenuBuild.addCmdDesc(4, 0, "I will repair our base.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "E: Equipment", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will repair our equipment.", "slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our equipment.", "voice/Bot1/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our equipment.", "voice/Derm1/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our equipment.", "voice/Derm2/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our equipment.", "voice/Derm3/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our equipment.", "voice/Male1/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our equipment.", "voice/Male2/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our equipment.", "voice/Male3/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our equipment.", "voice/Male4/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our equipment.", "voice/Male5/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our equipment.", "voice/Fem1/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our equipment.", "voice/Fem2/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our equipment.", "voice/Fem3/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our equipment.", "voice/Fem4/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our equipment.", "voice/Fem5/slf.rep.equipment");
			ECMenuBuild.addCmdDesc(4, 0, "I will repair our equipment.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "G: Generator", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will repair our generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our generator.", "voice/Bot1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our generator.", "voice/Derm1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our generator.", "voice/Derm2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our generator.", "voice/Derm3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our generator.", "voice/Male1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our generator.", "voice/Male2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our generator.", "voice/Male3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our generator.", "voice/Male4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our generator.", "voice/Male5/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our generator.", "voice/Fem1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our generator.", "voice/Fem2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our generator.", "voice/Fem3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our generator.", "voice/Fem4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our generator.", "voice/Fem5/slf.rep.generator");
			ECMenuBuild.addCmdDesc(4, 0, "I will repair our generator.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "R: Repair", true);
			ECMenuBuild.addCmdDesc(0, 0, "I am on repairs.", "slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 0, "I am on repairs.", "voice/Bot1/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 1, "I'm on repairs.", "voice/Derm1/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 2, "I'm on repairs.", "voice/Derm2/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 3, "I'm on repairs.", "voice/Derm3/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 4, "I'm on repairs.", "voice/Male1/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 5, "I'm on repairs.", "voice/Male2/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 6, "I'm on repairs.", "voice/Male3/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 7, "I'm on repairs.", "voice/Male4/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 8, "I'm on repairs.", "voice/Male5/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 9, "I'm on repairs.", "voice/Fem1/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 10, "I am on repairs.", "voice/Fem2/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 11, "I'm on repairs.", "voice/Fem3/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 12, "I'm on repairs.", "voice/Fem4/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(1, 13, "I'm on repairs.", "voice/Fem5/slf.rep.repairing");
			ECMenuBuild.addCmdDesc(4, 0, "I am on repairs.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: Sensors", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will repair our sensors.", "slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our sensors.", "voice/Bot1/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our sensors.", "voice/Derm1/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our sensors.", "voice/Derm2/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our sensors.", "voice/Derm3/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our sensors.", "voice/Male1/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our sensors.", "voice/Male2/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our sensors.", "voice/Male3/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our sensors.", "voice/Male4/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our sensors.", "voice/Male5/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our sensors.", "voice/Fem1/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our sensors.", "voice/Fem2/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our sensors.", "voice/Fem3/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our sensors.", "voice/Fem4/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our sensors.", "voice/Fem5/slf.rep.sensors");
			ECMenuBuild.addCmdDesc(4, 0, "I will repair our sensors.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "T: Turrets", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will repair our turrets.", "slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our turrets.", "voice/Bot1/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our turrets.", "voice/Derm1/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our turrets.", "voice/Derm2/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our turrets.", "voice/Derm3/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our turrets.", "voice/Male1/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our turrets.", "voice/Male2/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our turrets.", "voice/Male3/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our turrets.", "voice/Male4/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our turrets.", "voice/Male5/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our turrets.", "voice/Fem1/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our turrets.", "voice/Fem2/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our turrets.", "voice/Fem3/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our turrets.", "voice/Fem4/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our turrets.", "voice/Fem5/slf.rep.turrets");
			ECMenuBuild.addCmdDesc(4, 0, "I will repair our turrets.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "V: Vehicle bay", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will repair our vehicle station.", "slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our vehicle station.", "voice/Bot1/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our vehicle station.", "voice/Derm1/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our vehicle station.", "voice/Derm2/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our vehicle station.", "voice/Derm3/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our vehicle station.", "voice/Male1/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our vehicle station.", "voice/Male2/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our vehicle station.", "voice/Male3/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our vehicle station.", "voice/Male4/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our vehicle station.", "voice/Male5/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our vehicle station.", "voice/Fem1/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our vehicle station.", "voice/Fem2/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our vehicle station.", "voice/Fem3/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our vehicle station.", "voice/Fem4/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our vehicle station.", "voice/Fem5/slf.rep.vehicle");
			ECMenuBuild.addCmdDesc(4, 0, "I will repair our vehicle station.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "1: Main Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll repair our main generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our main generator.", "voice/Bot1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our main generator.", "voice/Derm1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our main generator.", "voice/Derm2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our main generator.", "voice/Derm3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our main generator.", "voice/Male1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our main generator.", "voice/Male2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our main generator.", "voice/Male3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our main generator.", "voice/Male4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our main generator.", "voice/Male5/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our main generator.", "voice/Fem1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our main generator.", "voice/Fem2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our main generator.", "voice/Fem3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our main generator.", "voice/Fem4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our main generator.", "voice/Fem5/slf.rep.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "2: F.F. Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll repair our force field generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our force field generator.", "voice/Bot1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our force field generator.", "voice/Derm1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our force field generator.", "voice/Derm2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our force field generator.", "voice/Derm3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our force field generator.", "voice/Male1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our force field generator.", "voice/Male2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our force field generator.", "voice/Male3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our force field generator.", "voice/Male4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our force field generator.", "voice/Male5/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our force field generator.", "voice/Fem1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our force field generator.", "voice/Fem2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our force field generator.", "voice/Fem3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our force field generator.", "voice/Fem4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our force field generator.", "voice/Fem5/slf.rep.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "3: Def. Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll repair our defensive grid generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our defensive grid generator.", "voice/Bot1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our defensive grid generator.", "voice/Derm1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our defensive grid generator.", "voice/Derm2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our defensive grid generator.", "voice/Derm3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our defensive grid generator.", "voice/Male1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our defensive grid generator.", "voice/Male2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our defensive grid generator.", "voice/Male3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our defensive grid generator.", "voice/Male4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our defensive grid generator.", "voice/Male5/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our defensive grid generator.", "voice/Fem1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our defensive grid generator.", "voice/Fem2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our defensive grid generator.", "voice/Fem3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our defensive grid generator.", "voice/Fem4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our defensive grid generator.", "voice/Fem5/slf.rep.generator");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "4: VPad Gen", true);
			ECMenuBuild.addCmdDesc(0, 1, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 2, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 3, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 4, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 5, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 6, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 7, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 8, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 9, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 10, "I will repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 11, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 12, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(0, 13, "I'll repair our vehicle station generator.", "slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 0, "I will repair our vehicle station generator.", "voice/Bot1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 1, "I'll repair our vehicle station generator.", "voice/Derm1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 2, "I'll repair our vehicle station generator.", "voice/Derm2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 3, "I'll repair our vehicle station generator.", "voice/Derm3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 4, "I'll repair our vehicle station generator.", "voice/Male1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 5, "I'll repair our vehicle station generator.", "voice/Male2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 6, "I'll repair our vehicle station generator.", "voice/Male3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 7, "I'll repair our vehicle station generator.", "voice/Male4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 8, "I'll repair our vehicle station generator.", "voice/Male5/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 9, "I'll repair our vehicle station generator.", "voice/Fem1/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 10, "I will repair our vehicle station generator.", "voice/Fem2/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 11, "I'll repair our vehicle station generator.", "voice/Fem3/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 12, "I'll repair our vehicle station generator.", "voice/Fem4/slf.rep.generator");
			ECMenuBuild.addCmdDesc(1, 13, "I'll repair our vehicle station generator.", "voice/Fem5/slf.rep.generator");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Repair
 
	ECMenuBuild.startMenu( "T: Task" );
		ECMenuBuild.addCmdBind( "C: Cover", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will cover you.", "slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 0, "I will cover you.", "voice/Bot1/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 1, "I'll cover you.", "voice/Derm1/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 2, "I'll cover you.", "voice/Derm2/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 3, "I'll cover you.", "voice/Derm3/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 4, "I'll cover you.", "voice/Male1/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 5, "I'll cover you.", "voice/Male2/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 6, "I'll cover you.", "voice/Male3/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 7, "I'll cover you.", "voice/Male4/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 8, "I'll cover you.", "voice/Male5/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 9, "I'll cover you.", "voice/Fem1/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 10, "I will cover you.", "voice/Fem2/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 11, "I'll cover you.", "voice/Fem3/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 12, "I'll cover you.", "voice/Fem4/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(1, 13, "I'll cover you.", "voice/Fem5/slf.tsk.cover");
			ECMenuBuild.addCmdDesc(2, 14, "CoverLOS", "");
			ECMenuBuild.addCmdDesc(4, 0, "ANIMATIONS------------------");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "D: Setup defenses", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will setup defenses.", "slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 0, "I will set up defenses.", "voice/Bot1/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 1, "I'll set up defenses.", "voice/Derm1/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 2, "I'll set up defenses.", "voice/Derm2/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 3, "I'll set up defenses.", "voice/Derm3/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 4, "I'll set up defenses.", "voice/Male1/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 5, "I'll set up defenses.", "voice/Male2/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 6, "I'll set up defenses.", "voice/Male3/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 7, "I'll set up defenses.", "voice/Male4/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 8, "I'll set up defenses.", "voice/Male5/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 9, "I'll set up defenses.", "voice/Fem1/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 10, "I will set up defenses.", "voice/Fem2/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 11, "I'll set up defenses.", "voice/Fem3/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 12, "I'll set up defenses.", "voice/Fem4/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(1, 13, "I'll set up defenses.", "voice/Fem5/slf.tsk.defense");
			ECMenuBuild.addCmdDesc(4, 0, "I will set up defenses.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "O: On it", true);
			ECMenuBuild.addCmdDesc(0, 0, "I am on it.", "slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 0, "I am on it.", "voice/Bot1/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 1, "I'm on it.", "voice/Derm1/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 2, "I'm on it.", "voice/Derm2/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 3, "I'm on it.", "voice/Derm3/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 4, "I'm on it.", "voice/Male1/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 5, "I'm on it.", "voice/Male2/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 6, "I'm on it.", "voice/Male3/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 7, "I'm on it.", "voice/Male4/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 8, "I'm on it.", "voice/Male5/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 9, "I'm on it.", "voice/Fem1/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 10, "I am on it.", "voice/Fem2/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 11, "I'm on it.", "voice/Fem3/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 12, "I'm on it.", "voice/Fem4/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(1, 13, "I'm on it.", "voice/Fem5/slf.tsk.generic");
			ECMenuBuild.addCmdDesc(4, 0, "I am on it.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "R: Deploy remotes", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will deploy remote equipment.", "slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 0, "I will deploy remote equipment.", "voice/Bot1/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 1, "I'll deploy remote equipment.", "voice/Derm1/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 2, "I'll deploy remote equipment.", "voice/Derm2/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 3, "I'll deploy remote equipment.", "voice/Derm3/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 4, "I'll deploy remote equipment.", "voice/Male1/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 5, "I'll deploy remote equipment.", "voice/Male2/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 6, "I'll deploy remote equipment.", "voice/Male3/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 7, "I'll deploy remote equipment.", "voice/Male4/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 8, "I'll deploy remote equipment.", "voice/Male5/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 9, "I'll deploy remote equipment.", "voice/Fem1/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 10, "I will deploy remote equipment.", "voice/Fem2/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 11, "I'll deploy remote equipment.", "voice/Fem3/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 12, "I'll deploy remote equipment.", "voice/Fem4/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(1, 13, "I'll deploy remote equipment.", "voice/Fem5/slf.tsk.remotes");
			ECMenuBuild.addCmdDesc(4, 0, "I will deploy remote equipment.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "S: Deploy sensors", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will deploy sensors.", "slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 0, "I will deploy sensors.", "voice/Bot1/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 1, "I'll deploy sensors.", "voice/Derm1/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 2, "I'll deploy sensors.", "voice/Derm2/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 3, "I'll deploy sensors.", "voice/Derm3/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 4, "I'll deploy sensors.", "voice/Male1/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 5, "I'll deploy sensors.", "voice/Male2/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 6, "I'll deploy sensors.", "voice/Male3/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 7, "I'll deploy sensors.", "voice/Male4/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 8, "I'll deploy sensors.", "voice/Male5/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 9, "I'll deploy sensors.", "voice/Fem1/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 10, "I will deploy sensors.", "voice/Fem2/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 11, "I'll deploy sensors.", "voice/Fem3/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 12, "I'll deploy sensors.", "voice/Fem4/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(1, 13, "I'll deploy sensors.", "voice/Fem5/slf.tsk.sensors");
			ECMenuBuild.addCmdDesc(4, 0, "I will deploy sensors.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "T: Deploy turrets", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will deploy turrets.", "slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 0, "I will deploy turrets.", "voice/Bot1/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 1, "I'll deploy turrets.", "voice/Derm1/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 2, "I'll deploy turrets.", "voice/Derm2/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 3, "I'll deploy turrets.", "voice/Derm3/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 4, "I'll deploy turrets.", "voice/Male1/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 5, "I'll deploy turrets.", "voice/Male2/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 6, "I'll deploy turrets.", "voice/Male3/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 7, "I'll deploy turrets.", "voice/Male4/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 8, "I'll deploy turrets.", "voice/Male5/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 9, "I'll deploy turrets.", "voice/Fem1/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 10, "I will deploy turrets.", "voice/Fem2/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 11, "I'll deploy turrets.", "voice/Fem3/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 12, "I'll deploy turrets.", "voice/Fem4/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(1, 13, "I'll deploy turrets.", "voice/Fem5/slf.tsk.turrets");
			ECMenuBuild.addCmdDesc(4, 0, "I will deploy turrets.");
		ECMenuBuild.endCmdBind();
		ECMenuBuild.addCmdBind( "V: Vehicle", true);
			ECMenuBuild.addCmdDesc(0, 0, "I will get a vehicle ready.", "slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 0, "I will get a vehicle ready.", "voice/Bot1/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 1, "I'll get a vehicle ready.", "voice/Derm1/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 2, "I'll get a vehicle ready.", "voice/Derm2/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 3, "I'll get a vehicle ready.", "voice/Derm3/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 4, "I'll get a vehicle ready.", "voice/Male1/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 5, "I'll get a vehicle ready.", "voice/Male2/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 6, "I'll get a vehicle ready.", "voice/Male3/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 7, "I'll get a vehicle ready.", "voice/Male4/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 8, "I'll get a vehicle ready.", "voice/Male5/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 9, "I'll get a vehicle ready.", "voice/Fem1/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 10, "I will get a vehicle ready.", "voice/Fem2/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 11, "I'll get a vehicle ready.", "voice/Fem3/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 12, "I'll get a vehicle ready.", "voice/Fem4/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(1, 13, "I'll get a vehicle ready.", "voice/Fem5/slf.tsk.vehicle");
			ECMenuBuild.addCmdDesc(4, 0, "I will get a vehicle ready.");
		ECMenuBuild.endCmdBind();
	ECMenuBuild.endMenu(); // Task
 
ECMenuBuild.endMenu(); // Self
 
ECMenuBuild.startMenu( "T: Target" );
	ECMenuBuild.addCmdBind( "A: Acquired", true);
		ECMenuBuild.addCmdDesc(0, 0, "Target aquired.", "tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 0, "Target acquired.", "voice/Bot1/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 1, "Target acquired.", "voice/Derm1/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 2, "Target acquired.", "voice/Derm2/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 3, "Target acquired.", "voice/Derm3/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 4, "Target acquired.", "voice/Male1/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 5, "Target acquired.", "voice/Male2/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 6, "Target acquired.", "voice/Male3/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 7, "Target acquired.", "voice/Male4/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 8, "Target acquired.", "voice/Male5/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 9, "Target acquired.", "voice/Fem1/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 10, "Target acquired.", "voice/Fem2/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 11, "Target acquired.", "voice/Fem3/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 12, "Target acquired.", "voice/Fem4/tgt.acquired");
		ECMenuBuild.addCmdDesc(1, 13, "Target acquired.", "voice/Fem5/tgt.acquired");
		ECMenuBuild.addCmdDesc(4, 0, "Target acquired.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "B: Base", true);
		ECMenuBuild.addCmdDesc(0, 0, "Target the enemy base! I'm in position.", "tgt.base");
		ECMenuBuild.addCmdDesc(1, 0, "Target the enemy base! I'm in position.", "voice/Bot1/tgt.base");
		ECMenuBuild.addCmdDesc(1, 1, "Target the enemy base! I'm in position.", "voice/Derm1/tgt.base");
		ECMenuBuild.addCmdDesc(1, 2, "Target the enemy base! I'm in position.", "voice/Derm2/tgt.base");
		ECMenuBuild.addCmdDesc(1, 3, "Target the enemy base! I'm in position.", "voice/Derm3/tgt.base");
		ECMenuBuild.addCmdDesc(1, 4, "Target the enemy base! I'm in position.", "voice/Male1/tgt.base");
		ECMenuBuild.addCmdDesc(1, 5, "Target the enemy base! I'm in position.", "voice/Male2/tgt.base");
		ECMenuBuild.addCmdDesc(1, 6, "Target the enemy base! I'm in position.", "voice/Male3/tgt.base");
		ECMenuBuild.addCmdDesc(1, 7, "Target the enemy base! I'm in position.", "voice/Male4/tgt.base");
		ECMenuBuild.addCmdDesc(1, 8, "Target the enemy base! I'm in position.", "voice/Male5/tgt.base");
		ECMenuBuild.addCmdDesc(1, 9, "Target the enemy base! I'm in position.", "voice/Fem1/tgt.base");
		ECMenuBuild.addCmdDesc(1, 10, "Target the enemy base! I'm in position.", "voice/Fem2/tgt.base");
		ECMenuBuild.addCmdDesc(1, 11, "Target the enemy base! I'm in position.", "voice/Fem3/tgt.base");
		ECMenuBuild.addCmdDesc(1, 12, "Target the enemy base! I'm in position.", "voice/Fem4/tgt.base");
		ECMenuBuild.addCmdDesc(1, 13, "Target the enemy base! I'm in position.", "voice/Fem5/tgt.base");
		ECMenuBuild.addCmdDesc(4, 0, "Target the enemy base! I'm in position.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "D: Destroyed", true);
		ECMenuBuild.addCmdDesc(0, 0, "Target destroyed!", "tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 0, "Target destroyed!", "voice/Bot1/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 1, "Target destroyed!", "voice/Derm1/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 2, "Target destroyed!", "voice/Derm2/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 3, "Target destroyed!", "voice/Derm3/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 4, "Target destroyed!", "voice/Male1/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 5, "Target destroyed!", "voice/Male2/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 6, "Target destroyed!", "voice/Male3/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 7, "Target destroyed!", "voice/Male4/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 8, "Target destroyed!", "voice/Male5/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 9, "Target destroyed!", "voice/Fem1/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 10, "Target destroyed!", "voice/Fem2/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 11, "Target destroyed!", "voice/Fem3/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 12, "Target destroyed!", "voice/Fem4/tgt.destroyed");
		ECMenuBuild.addCmdDesc(1, 13, "Target destroyed!", "voice/Fem5/tgt.destroyed");
		ECMenuBuild.addCmdDesc(4, 0, "Target destroyed!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "F: Flag", true);
		ECMenuBuild.addCmdDesc(0, 0, "Target their flag! I'm in position.", "tgt.flag");
		ECMenuBuild.addCmdDesc(1, 0, "Target their flag! I'm in position.", "voice/Bot1/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 1, "Target their flag! I'm in position.", "voice/Derm1/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 2, "Target their flag! I'm in position.", "voice/Derm2/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 3, "Target their flag! I'm in position.", "voice/Derm3/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 4, "Target their flag! I'm in position.", "voice/Male1/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 5, "Target their flag! I'm in position.", "voice/Male2/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 6, "Target their flag! I'm in position.", "voice/Male3/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 7, "Target their flag! I'm in position.", "voice/Male4/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 8, "Target their flag! I'm in position.", "voice/Male5/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 9, "Target their flag! I'm in position.", "voice/Fem1/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 10, "Target their flag! I'm in position.", "voice/Fem2/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 11, "Target their flag! I'm in position.", "voice/Fem3/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 12, "Target their flag! I'm in position.", "voice/Fem4/tgt.flag");
		ECMenuBuild.addCmdDesc(1, 13, "Target their flag! I'm in position.", "voice/Fem5/tgt.flag");
		ECMenuBuild.addCmdDesc(4, 0, "Target their flag! I'm in position.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "M: Fire on my target", true);
		ECMenuBuild.addCmdDesc(0, 0, "Fire on my target!", "tgt.my");
		ECMenuBuild.addCmdDesc(1, 0, "Fire on my target!", "voice/Bot1/tgt.my");
		ECMenuBuild.addCmdDesc(1, 1, "Fire on my target!", "voice/Derm1/tgt.my");
		ECMenuBuild.addCmdDesc(1, 2, "Fire on my target!", "voice/Derm2/tgt.my");
		ECMenuBuild.addCmdDesc(1, 3, "Fire on my target!", "voice/Derm3/tgt.my");
		ECMenuBuild.addCmdDesc(1, 4, "Fire on my target!", "voice/Male1/tgt.my");
		ECMenuBuild.addCmdDesc(1, 5, "Fire on my target!", "voice/Male2/tgt.my");
		ECMenuBuild.addCmdDesc(1, 6, "Fire on my target!", "voice/Male3/tgt.my");
		ECMenuBuild.addCmdDesc(1, 7, "Fire on my target!", "voice/Male4/tgt.my");
		ECMenuBuild.addCmdDesc(1, 8, "Fire on my target!", "voice/Male5/tgt.my");
		ECMenuBuild.addCmdDesc(1, 9, "Fire on my target!", "voice/Fem1/tgt.my");
		ECMenuBuild.addCmdDesc(1, 10, "Fire on my target!", "voice/Fem2/tgt.my");
		ECMenuBuild.addCmdDesc(1, 11, "Fire on my target!", "voice/Fem3/tgt.my");
		ECMenuBuild.addCmdDesc(1, 12, "Fire on my target!", "voice/Fem4/tgt.my");
		ECMenuBuild.addCmdDesc(1, 13, "Fire on my target!", "voice/Fem5/tgt.my");
		ECMenuBuild.addCmdDesc(4, 0, "Fire on my target!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "N: Need", true);
		ECMenuBuild.addCmdDesc(0, 0, "Need a target painted!", "tgt.need");
		ECMenuBuild.addCmdDesc(1, 0, "Need a target painted!", "voice/Bot1/tgt.need");
		ECMenuBuild.addCmdDesc(1, 1, "Need a target painted!", "voice/Derm1/tgt.need");
		ECMenuBuild.addCmdDesc(1, 2, "Need a target painted!", "voice/Derm2/tgt.need");
		ECMenuBuild.addCmdDesc(1, 3, "Need a target painted!", "voice/Derm3/tgt.need");
		ECMenuBuild.addCmdDesc(1, 4, "Need a target painted!", "voice/Male1/tgt.need");
		ECMenuBuild.addCmdDesc(1, 5, "Need a target painted!", "voice/Male2/tgt.need");
		ECMenuBuild.addCmdDesc(1, 6, "Need a target painted!", "voice/Male3/tgt.need");
		ECMenuBuild.addCmdDesc(1, 7, "Need a target painted!", "voice/Male4/tgt.need");
		ECMenuBuild.addCmdDesc(1, 8, "Need a target painted!", "voice/Male5/tgt.need");
		ECMenuBuild.addCmdDesc(1, 9, "Need a target painted!", "voice/Fem1/tgt.need");
		ECMenuBuild.addCmdDesc(1, 10, "Need a target painted!", "voice/Fem2/tgt.need");
		ECMenuBuild.addCmdDesc(1, 11, "Need a target painted!", "voice/Fem3/tgt.need");
		ECMenuBuild.addCmdDesc(1, 12, "Need a target painted!", "voice/Fem4/tgt.need");
		ECMenuBuild.addCmdDesc(1, 13, "Need a target painted!", "voice/Fem5/tgt.need");
		ECMenuBuild.addCmdDesc(4, 0, "Need a target painted!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Sensors", true);
		ECMenuBuild.addCmdDesc(0, 0, "Target their sensors! I'm in position.", "tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 0, "Target their sensors! I'm in position.", "voice/Bot1/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 1, "Target their sensors! I'm in position.", "voice/Derm1/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 2, "Target their sensors! I'm in position.", "voice/Derm2/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 3, "Target their sensors! I'm in position.", "voice/Derm3/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 4, "Target their sensors! I'm in position.", "voice/Male1/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 5, "Target their sensors! I'm in position.", "voice/Male2/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 6, "Target their sensors! I'm in position.", "voice/Male3/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 7, "Target their sensors! I'm in position.", "voice/Male4/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 8, "Target their sensors! I'm in position.", "voice/Male5/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 9, "Target their sensors! I'm in position.", "voice/Fem1/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 10, "Target their sensors! I'm in position.", "voice/Fem2/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 11, "Target their sensors! I'm in position.", "voice/Fem3/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 12, "Target their sensors! I'm in position.", "voice/Fem4/tgt.sensors");
		ECMenuBuild.addCmdDesc(1, 13, "Target their sensors! I'm in position.", "voice/Fem5/tgt.sensors");
		ECMenuBuild.addCmdDesc(4, 0, "Target their sensors! I'm in position.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Turret", true);
		ECMenuBuild.addCmdDesc(0, 0, "Target their turret! I'm in position.", "tgt.turret");
		ECMenuBuild.addCmdDesc(1, 0, "Target their turret! I'm in position.", "voice/Bot1/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 1, "Target their turret! I'm in position.", "voice/Derm1/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 2, "Target their turret! I'm in position.", "voice/Derm2/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 3, "Target their turret! I'm in position.", "voice/Derm3/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 4, "Target their turret! I'm in position.", "voice/Male1/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 5, "Target their turret! I'm in position.", "voice/Male2/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 6, "Target their turret! I'm in position.", "voice/Male3/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 7, "Target their turret! I'm in position.", "voice/Male4/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 8, "Target their turret! I'm in position.", "voice/Male5/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 9, "Target their turret! I'm in position.", "voice/Fem1/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 10, "Target their turret! I'm in position.", "voice/Fem2/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 11, "Target their turret! I'm in position.", "voice/Fem3/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 12, "Target their turret! I'm in position.", "voice/Fem4/tgt.turret");
		ECMenuBuild.addCmdDesc(1, 13, "Target their turret! I'm in position.", "voice/Fem5/tgt.turret");
		ECMenuBuild.addCmdDesc(4, 0, "Target their turret! I'm in position.");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "W: Wait", true);
		ECMenuBuild.addCmdDesc(0, 0, "Wait! I'll be in range soon.", "tgt.wait");
		ECMenuBuild.addCmdDesc(1, 0, "Wait! I'll be in range soon.", "voice/Bot1/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 1, "Wait! I'll be in range soon.", "voice/Derm1/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 2, "Wait! I'll be in range soon.", "voice/Derm2/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 3, "Wait! I'll be in range soon.", "voice/Derm3/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 4, "Wait! I'll be in range soon.", "voice/Male1/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 5, "Wait! I'll be in range soon.", "voice/Male2/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 6, "Wait! I'll be in range soon.", "voice/Male3/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 7, "Wait! I'll be in range soon.", "voice/Male4/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 8, "Wait! I'll be in range soon.", "voice/Male5/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 9, "Wait! I'll be in range soon.", "voice/Fem1/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 10, "Wait! I'll be in range soon.", "voice/Fem2/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 11, "Wait! I'll be in range soon.", "voice/Fem3/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 12, "Wait! I'll be in range soon.", "voice/Fem4/tgt.wait");
		ECMenuBuild.addCmdDesc(1, 13, "Wait! I'll be in range soon.", "voice/Fem5/tgt.wait");
		ECMenuBuild.addCmdDesc(4, 0, "Wait! I'll be in range soon.");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Target
 
ECMenuBuild.startMenu( "W: Warning" );
	ECMenuBuild.addCmdBind( "B: Bomber", true);
		ECMenuBuild.addCmdDesc(0, 0, "Incoming bomber!", "wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 0, "Incoming bomber!", "voice/Bot1/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 1, "Incoming bomber!", "voice/Derm1/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 2, "Incoming bomber!", "voice/Derm2/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 3, "Incoming bomber!", "voice/Derm3/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 4, "Incoming bomber!", "voice/Male1/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 5, "Incoming bomber!", "voice/Male2/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 6, "Incoming bomber!", "voice/Male3/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 7, "Incoming bomber!", "voice/Male4/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 8, "Incoming bomber!", "voice/Male5/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 9, "Incoming bomber!", "voice/Fem1/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 10, "Incoming bomber!", "voice/Fem2/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 11, "Incoming bomber!", "voice/Fem3/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 12, "Incoming bomber!", "voice/Fem4/wrn.bomber");
		ECMenuBuild.addCmdDesc(1, 13, "Incoming bomber!", "voice/Fem5/wrn.bomber");
		ECMenuBuild.addCmdDesc(4, 0, "Incoming bomber!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "E: Enemies", true);
		ECMenuBuild.addCmdDesc(0, 0, "Incoming hostiles!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 0, "Incoming hostiles!", "voice/Bot1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 1, "Incoming hostiles!", "voice/Derm1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 2, "Incoming hostiles!", "voice/Derm2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 3, "Incoming hostiles!", "voice/Derm3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 4, "Incoming hostiles!", "voice/Male1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 5, "Incoming hostiles!", "voice/Male2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 6, "Incoming hostiles!", "voice/Male3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 7, "Incoming hostiles!", "voice/Male4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 8, "Incoming hostiles!", "voice/Male5/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 9, "Incoming hostiles!", "voice/Fem1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 10, "Incoming hostiles!", "voice/Fem2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 11, "Incoming hostiles!", "voice/Fem3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 12, "Incoming hostiles!", "voice/Fem4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 13, "Incoming hostiles!", "voice/Fem5/wrn.enemy");
		ECMenuBuild.addCmdDesc(4, 0, "Incoming hostiles!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "V: Vehicles", true);
		ECMenuBuild.addCmdDesc(0, 0, "Incoming vehicles!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 0, "Incoming vehicles!", "voice/Bot1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 1, "Incoming vehicles!", "voice/Derm1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 2, "Incoming vehicles!", "voice/Derm2/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 3, "Incoming vehicles!", "voice/Derm3/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 4, "Incoming vehicles!", "voice/Male1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 5, "Incoming vehicles!", "voice/Male2/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 6, "Incoming vehicles!", "voice/Male3/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 7, "Incoming vehicles!", "voice/Male4/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 8, "Incoming vehicles!", "voice/Male5/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 9, "Incoming vehicles!", "voice/Fem1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 10, "Incoming vehicles!", "voice/Fem2/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 11, "Incoming vehicles!", "voice/Fem3/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 12, "Incoming vehicles!", "voice/Fem4/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 13, "Incoming vehicles!", "voice/Fem5/wrn.vehicles");
		ECMenuBuild.addCmdDesc(4, 0, "Incoming vehicles!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "W: Watch your shooting", true);
		ECMenuBuild.addCmdDesc(0, 0, "Watch where you're shooting!", "wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 0, "Watch where you're shooting!", "voice/Bot1/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 1, "Watch where you're shooting!", "voice/Derm1/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 2, "Watch where you're shooting!", "voice/Derm2/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 3, "Watch where you're shooting!", "voice/Derm3/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 4, "Watch where you're shooting!", "voice/Male1/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 5, "Watch where you're shooting!", "voice/Male2/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 6, "Watch where you're shooting!", "voice/Male3/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 7, "Watch where you're shooting!", "voice/Male4/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 8, "Watch where you're shooting!", "voice/Male5/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 9, "Watch where you're shooting!", "voice/Fem1/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 10, "Watch where you're shooting!", "voice/Fem2/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 11, "Watch where you're shooting!", "voice/Fem3/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 12, "Watch where you're shooting!", "voice/Fem4/wrn.watchit");
		ECMenuBuild.addCmdDesc(1, 13, "Watch where you're shooting!", "voice/Fem5/wrn.watchit");
		ECMenuBuild.addCmdDesc(4, 0, "Watch where you're shooting!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "C: Cloaker", true);
		ECMenuBuild.addCmdDesc(0, 1, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 2, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 3, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 4, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 5, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 6, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 7, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 8, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 9, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 10, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 11, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 12, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 13, "WARNING! Cloaker nearby!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 0, "WARNING! Cloaker nearby!", "voice/Bot1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 1, "WARNING! Cloaker nearby!", "voice/Derm1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 2, "WARNING! Cloaker nearby!", "voice/Derm2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 3, "WARNING! Cloaker nearby!", "voice/Derm3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 4, "WARNING! Cloaker nearby!", "voice/Male1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 5, "WARNING! Cloaker nearby!", "voice/Male2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 6, "WARNING! Cloaker nearby!", "voice/Male3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 7, "WARNING! Cloaker nearby!", "voice/Male4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 8, "WARNING! Cloaker nearby!", "voice/Male5/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 9, "WARNING! Cloaker nearby!", "voice/Fem1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 10, "WARNING! Cloaker nearby!", "voice/Fem2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 11, "WARNING! Cloaker nearby!", "voice/Fem3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 12, "WARNING! Cloaker nearby!", "voice/Fem4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 13, "WARNING! Cloaker nearby!", "voice/Fem5/wrn.enemy");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "H: Havok", true);
		ECMenuBuild.addCmdDesc(0, 1, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 2, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 3, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 4, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 5, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 6, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 7, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 8, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 9, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 10, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 11, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 12, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(0, 13, "WARNING! Loaded Havok Inbound!", "wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 0, "WARNING! Loaded Havok Inbound!", "voice/Bot1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 1, "WARNING! Loaded Havok Inbound!", "voice/Derm1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 2, "WARNING! Loaded Havok Inbound!", "voice/Derm2/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 3, "WARNING! Loaded Havok Inbound!", "voice/Derm3/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 4, "WARNING! Loaded Havok Inbound!", "voice/Male1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 5, "WARNING! Loaded Havok Inbound!", "voice/Male2/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 6, "WARNING! Loaded Havok Inbound!", "voice/Male3/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 7, "WARNING! Loaded Havok Inbound!", "voice/Male4/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 8, "WARNING! Loaded Havok Inbound!", "voice/Male5/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 9, "WARNING! Loaded Havok Inbound!", "voice/Fem1/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 10, "WARNING! Loaded Havok Inbound!", "voice/Fem2/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 11, "WARNING! Loaded Havok Inbound!", "voice/Fem3/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 12, "WARNING! Loaded Havok Inbound!", "voice/Fem4/wrn.vehicles");
		ECMenuBuild.addCmdDesc(1, 13, "WARNING! Loaded Havok Inbound!", "voice/Fem5/wrn.vehicles");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "F: Flag Runner", true);
		ECMenuBuild.addCmdDesc(0, 1, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 2, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 3, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 4, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 5, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 6, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 7, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 8, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 9, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 10, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 11, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 12, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 13, "WARNING! Incoming Flag Runner!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 0, "WARNING! Incoming Flag Runner!", "voice/Bot1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 1, "WARNING! Incoming Flag Runner!", "voice/Derm1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 2, "WARNING! Incoming Flag Runner!", "voice/Derm2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 3, "WARNING! Incoming Flag Runner!", "voice/Derm3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 4, "WARNING! Incoming Flag Runner!", "voice/Male1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 5, "WARNING! Incoming Flag Runner!", "voice/Male2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 6, "WARNING! Incoming Flag Runner!", "voice/Male3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 7, "WARNING! Incoming Flag Runner!", "voice/Male4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 8, "WARNING! Incoming Flag Runner!", "voice/Male5/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 9, "WARNING! Incoming Flag Runner!", "voice/Fem1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 10, "WARNING! Incoming Flag Runner!", "voice/Fem2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 11, "WARNING! Incoming Flag Runner!", "voice/Fem3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 12, "WARNING! Incoming Flag Runner!", "voice/Fem4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 13, "WARNING! Incoming Flag Runner!", "voice/Fem5/wrn.enemy");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Satchel", true);
		ECMenuBuild.addCmdDesc(0, 1, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 2, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 3, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 4, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 5, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 6, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 7, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 8, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 9, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 10, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 11, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 12, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(0, 13, "WARNING! Satchel Charge Has Been Deployed!", "wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 0, "WARNING! Satchel Charge Has Been Deployed!", "voice/Bot1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 1, "WARNING! Satchel Charge Has Been Deployed!", "voice/Derm1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 2, "WARNING! Satchel Charge Has Been Deployed!", "voice/Derm2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 3, "WARNING! Satchel Charge Has Been Deployed!", "voice/Derm3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 4, "WARNING! Satchel Charge Has Been Deployed!", "voice/Male1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 5, "WARNING! Satchel Charge Has Been Deployed!", "voice/Male2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 6, "WARNING! Satchel Charge Has Been Deployed!", "voice/Male3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 7, "WARNING! Satchel Charge Has Been Deployed!", "voice/Male4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 8, "WARNING! Satchel Charge Has Been Deployed!", "voice/Male5/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 9, "WARNING! Satchel Charge Has Been Deployed!", "voice/Fem1/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 10, "WARNING! Satchel Charge Has Been Deployed!", "voice/Fem2/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 11, "WARNING! Satchel Charge Has Been Deployed!", "voice/Fem3/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 12, "WARNING! Satchel Charge Has Been Deployed!", "voice/Fem4/wrn.enemy");
		ECMenuBuild.addCmdDesc(1, 13, "WARNING! Satchel Charge Has Been Deployed!", "voice/Fem5/wrn.enemy");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Warning
 
ECMenuBuild.startMenu( "V: Very Quick" );
	ECMenuBuild.addCmdBind( "Y: Yes", true);
		ECMenuBuild.addCmdDesc(0, 0, "Yes.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 1, "Of course!", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 2, "Uh-Huh.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 3, "Yes.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 4, "Yes.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 5, "Yes.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 6, "Sure.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 7, "Yep.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 8, "Yeah!", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 9, "Yes.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 10, "Certainly.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 11, "Yes.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 12, "Uhh-Huh.", "vqk.yes");
		ECMenuBuild.addCmdDesc(0, 13, "Yeah!", "vqk.yes");
		ECMenuBuild.addCmdDesc(1, 0, "Yea!", "voice/Bot1/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 1, "Of course!", "voice/Derm1/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 2, "Uh-Huh.", "voice/Derm2/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 3, "Yes.", "voice/Derm3/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 4, "Yes.", "voice/Male1/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 5, "Yes.", "voice/Male2/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 6, "Sure.", "voice/Male3/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 7, "Yep.", "voice/Male4/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 8, "Yea.", "voice/Male5/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 9, "Yes.", "voice/Fem1/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 10, "Certainly.", "voice/Fem2/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 11, "Yes.", "voice/Fem3/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 12, "Uuhh-huh", "voice/Fem4/vqk.yes");
		ECMenuBuild.addCmdDesc(1, 13, "Yea!", "voice/Fem5/vqk.yes");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "N: No", true);
		ECMenuBuild.addCmdDesc(0, 0, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 1, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 2, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 3, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 4, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 5, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 6, "Nah.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 7, "No way!", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 8, "Uh-uh!", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 9, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 10, "Of course not.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 11, "Nah.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 12, "Uh-Uuh.", "vqk.no");
		ECMenuBuild.addCmdDesc(0, 13, "No.", "vqk.no");
		ECMenuBuild.addCmdDesc(1, 0, "No!", "voice/Bot1/vqk.no");
		ECMenuBuild.addCmdDesc(1, 1, "No.", "voice/Derm1/vqk.no");
		ECMenuBuild.addCmdDesc(1, 2, "No.", "voice/Derm2/vqk.no");
		ECMenuBuild.addCmdDesc(1, 3, "No.", "voice/Derm3/vqk.no");
		ECMenuBuild.addCmdDesc(1, 4, "No.", "voice/Male1/vqk.no");
		ECMenuBuild.addCmdDesc(1, 5, "No.", "voice/Male2/vqk.no");
		ECMenuBuild.addCmdDesc(1, 6, "Nah.", "voice/Male3/vqk.no");
		ECMenuBuild.addCmdDesc(1, 7, "No way.", "voice/Male4/vqk.no");
		ECMenuBuild.addCmdDesc(1, 8, "Huh-uh!", "voice/Male5/vqk.no");
		ECMenuBuild.addCmdDesc(1, 9, "No.", "voice/Fem1/vqk.no");
		ECMenuBuild.addCmdDesc(1, 10, "Of course not.", "voice/Fem2/vqk.no");
		ECMenuBuild.addCmdDesc(1, 11, "Nah.", "voice/Fem3/vqk.no");
		ECMenuBuild.addCmdDesc(1, 12, "Uh-uhh.", "voice/Fem4/vqk.no");
		ECMenuBuild.addCmdDesc(1, 13, "No!", "voice/Fem5/vqk.no");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "A: Anytime", true);
		ECMenuBuild.addCmdDesc(0, 0, "You are welcome.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 1, "No problem.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 2, "Anytime.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 3, "It is nothing.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 4, "Anytime.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 5, "Your welcome.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 6, "Whatever.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 7, "Yea yea.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 8, "Anytime.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 9, "Anytime.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 10, "You're welcome.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 11, "Sure.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 12, "Yea. Sure. Fine.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(0, 13, "Anytime.", "vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 0, "You are welcome.", "voice/Bot1/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 1, "No problem.", "voice/Derm1/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 2, "Anytime.", "voice/Derm2/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 3, "It is nothing.", "voice/Derm3/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 4, "Any time.", "voice/Male1/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 5, "You're welcome.", "voice/Male2/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 6, "Whatever.", "voice/Male3/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 7, "Yea, yea.", "voice/Male4/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 8, "Any time.", "voice/Male5/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 9, "Any time.", "voice/Fem1/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 10, "You're welcome.", "voice/Fem2/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 11, "Sure.", "voice/Fem3/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 12, "Yea, sure, fine.", "voice/Fem4/vqk.anytime");
		ECMenuBuild.addCmdDesc(1, 13, "Any time.", "voice/Fem5/vqk.anytime");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "B: Base secure?", true);
		ECMenuBuild.addCmdDesc(0, 1, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 2, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 3, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 4, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 5, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 6, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 7, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 8, "Is our base safe?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 9, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 10, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 11, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 12, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(0, 13, "Is our base secure?", "vqk.base");
		ECMenuBuild.addCmdDesc(1, 1, "Is our base secure?", "voice/Derm1/vqk.base");
		ECMenuBuild.addCmdDesc(1, 2, "Is our base secure?", "voice/Derm2/vqk.base");
		ECMenuBuild.addCmdDesc(1, 3, "Is our base secure?", "voice/Derm3/vqk.base");
		ECMenuBuild.addCmdDesc(1, 4, "Is our base secure?", "voice/Male1/vqk.base");
		ECMenuBuild.addCmdDesc(1, 5, "Is our base secure?", "voice/Male2/vqk.base");
		ECMenuBuild.addCmdDesc(1, 6, "Is our base secure?", "voice/Male3/vqk.base");
		ECMenuBuild.addCmdDesc(1, 7, "Is our base secure?", "voice/Male4/vqk.base");
		ECMenuBuild.addCmdDesc(1, 8, "Is our base safe?", "voice/Male5/vqk.base");
		ECMenuBuild.addCmdDesc(1, 9, "Is our base secure?", "voice/Fem1/vqk.base");
		ECMenuBuild.addCmdDesc(1, 10, "Is our base secure?", "voice/Fem2/vqk.base");
		ECMenuBuild.addCmdDesc(1, 11, "Is our base secure?", "voice/Fem3/vqk.base");
		ECMenuBuild.addCmdDesc(1, 12, "Is our base secure?", "voice/Fem4/vqk.base");
		ECMenuBuild.addCmdDesc(1, 13, "Is our base secure?", "voice/Fem5/vqk.base");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "C: Cease fire", true);
		ECMenuBuild.addCmdDesc(0, 0, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 1, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 2, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 3, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 4, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 5, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 6, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 7, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 8, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 9, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 10, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 11, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 12, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 13, "Cease fire!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 0, "Cease fire!", "voice/Bot1/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 1, "Cease fire!", "voice/Derm1/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 2, "Cease fire!", "voice/Derm2/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 3, "Cease fire!", "voice/Derm3/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 4, "Cease fire!", "voice/Male1/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 5, "Cease fire!", "voice/Male2/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 6, "Cease fire!", "voice/Male3/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 7, "Cease fire!", "voice/Male4/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 8, "Cease fire!", "voice/Male5/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 9, "Cease fire!", "voice/Fem1/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 10, "Cease fire!", "voice/Fem2/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 11, "Cease fire!", "voice/Fem3/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 12, "Cease fire!", "voice/Fem4/vqk.ceasefire");
		ECMenuBuild.addCmdDesc(1, 13, "Cease fire!", "voice/Fem5/vqk.ceasefire");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "D: Don't know", true);
		ECMenuBuild.addCmdDesc(0, 0, "I do not know.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 1, "I do not know.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 2, "Dunno.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 3, "Don't know.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 4, "I don't know.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 5, "I Dunno.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 6, "Got me.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 7, "Beats me.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 8, "No clue.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 9, "I don't know.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 10, "Not my problem.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 11, "I don't know.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 12, "Dunno.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(0, 13, "Dunno.", "vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 0, "I do not know.", "voice/Bot1/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 1, "I do not know!", "voice/Derm1/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 2, "Dunno.", "voice/Derm2/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 3, "Don't know.", "voice/Derm3/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 4, "I don't know.", "voice/Male1/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 5, "I dunno.", "voice/Male2/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 6, "Got me!?", "voice/Male3/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 7, "Beats me.", "voice/Male4/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 8, "No Clue!", "voice/Male5/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 9, "I don't know.", "voice/Fem1/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 10, "Not my problem.", "voice/Fem2/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 11, "I dunno.", "voice/Fem3/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 12, "Dunno.", "voice/Fem4/vqk.dunno");
		ECMenuBuild.addCmdDesc(1, 13, "Dunno.", "voice/Fem5/vqk.dunno");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "H: HELP!", true);
		ECMenuBuild.addCmdDesc(0, 3, "HELP!", "vqk.help");
		ECMenuBuild.addCmdDesc(0, 4, "HELP!", "vqk.help");
		ECMenuBuild.addCmdDesc(0, 6, "HELP!", "vqk.help");
		ECMenuBuild.addCmdDesc(1, 1, "HELP!", "voice/Derm1/vqk.help");
		ECMenuBuild.addCmdDesc(1, 2, "HELP!", "voice/Derm2/vqk.help");
		ECMenuBuild.addCmdDesc(1, 3, "HELP!", "voice/Derm3/vqk.help");
		ECMenuBuild.addCmdDesc(1, 4, "HELP!", "voice/Male1/vqk.help");
		ECMenuBuild.addCmdDesc(1, 5, "HELP!", "voice/Male2/vqk.help");
		ECMenuBuild.addCmdDesc(1, 6, "HELP!", "voice/Male3/vqk.help");
		ECMenuBuild.addCmdDesc(1, 7, "HELP!", "voice/Male4/vqk.help");
		ECMenuBuild.addCmdDesc(1, 8, "HELP!", "voice/Male5/vqk.help");
		ECMenuBuild.addCmdDesc(1, 9, "HELP!", "voice/Fem1/vqk.help");
		ECMenuBuild.addCmdDesc(1, 10, "HELP!", "voice/Fem2/vqk.help");
		ECMenuBuild.addCmdDesc(1, 11, "HELP!", "voice/Fem3/vqk.help");
		ECMenuBuild.addCmdDesc(1, 12, "HELP!", "voice/Fem4/vqk.help");
		ECMenuBuild.addCmdDesc(1, 13, "HELP!", "voice/Fem5/vqk.help");
		ECMenuBuild.addCmdDesc(2, 14, "issuetask", "4	");
		ECMenuBuild.addCmdDesc(4, 0, "HELP!");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "M: Move", true);
		ECMenuBuild.addCmdDesc(0, 0, "Move, please!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 1, "Move, now!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 2, "Move, please!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 3, "Move!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 4, "Move, please!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 5, "Move!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 6, "C'mon! Lets go!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 7, "Go! Go! Go!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 8, "Move! Move! Move!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 9, "Move, please!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 10, "Move it!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 11, "Move it!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 12, "C'mon! Move!", "vqk.move");
		ECMenuBuild.addCmdDesc(0, 13, "Get a move on!", "vqk.move");
		ECMenuBuild.addCmdDesc(1, 0, "Move please.", "voice/Bot1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 1, "Move, now!", "voice/Derm1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 2, "Move, please!", "voice/Derm2/vqk.move");
		ECMenuBuild.addCmdDesc(1, 3, "Move!", "voice/Derm3/vqk.move");
		ECMenuBuild.addCmdDesc(1, 4, "Move, please!", "voice/Male1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 5, "Move!", "voice/Male2/vqk.move");
		ECMenuBuild.addCmdDesc(1, 6, "C'mon! Lets go!", "voice/Male3/vqk.move");
		ECMenuBuild.addCmdDesc(1, 7, "Go! Go! Go!", "voice/Male4/vqk.move");
		ECMenuBuild.addCmdDesc(1, 8, "Move! Move! Move!", "voice/Male5/vqk.move");
		ECMenuBuild.addCmdDesc(1, 9, "Move, please!", "voice/Fem1/vqk.move");
		ECMenuBuild.addCmdDesc(1, 10, "Move it!", "voice/Fem2/vqk.move");
		ECMenuBuild.addCmdDesc(1, 11, "Move it!", "voice/Fem3/vqk.move");
		ECMenuBuild.addCmdDesc(1, 12, "C'mon! Move!", "voice/Fem4/vqk.move");
		ECMenuBuild.addCmdDesc(1, 13, "Getta move on!", "voice/Fem5/vqk.move");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "S: Sorry", true);
		ECMenuBuild.addCmdDesc(0, 0, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 1, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 2, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 3, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 4, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 5, "My appologies.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 6, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 7, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 8, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 9, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 10, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 11, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 12, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(0, 13, "Sorry.", "vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 0, "Sorry.", "voice/Bot1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 1, "Sorry.", "voice/Derm1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 2, "Sorry.", "voice/Derm2/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 3, "Sorry.", "voice/Derm3/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 4, "Sorry.", "voice/Male1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 5, "My appologies.", "voice/Male2/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 6, "Sorry.", "voice/Male3/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 7, "Sorry.", "voice/Male4/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 8, "Sorry.", "voice/Male5/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 9, "Sorry.", "voice/Fem1/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 10, "Sorry.", "voice/Fem2/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 11, "Sorry.", "voice/Fem3/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 12, "Sorry.", "voice/Fem4/vqk.sorry");
		ECMenuBuild.addCmdDesc(1, 13, "Sorry.", "voice/Fem5/vqk.sorry");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "T: Thanks", true);
		ECMenuBuild.addCmdDesc(0, 0, "Thank you.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 1, "I thank you.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 2, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 3, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 4, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 5, "Thank you.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 6, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 7, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 8, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 9, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 10, "Thank you.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 11, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 12, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(0, 13, "Thanks.", "vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 0, "Thank you.", "voice/Bot1/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 1, "I thank you", "voice/Derm1/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 2, "Thanks.", "voice/Derm2/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 3, "Thanks.", "voice/Derm3/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 4, "Thanks.", "voice/Male1/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 5, "Thank you.", "voice/Male2/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 6, "Thanks.", "voice/Male3/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 7, "Thanks.", "voice/Male4/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 8, "Thanks.", "voice/Male5/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 9, "Thanks.", "voice/Fem1/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 10, "Thank you.", "voice/Fem2/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 11, "Thank you.", "voice/Fem3/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 12, "Thanks.", "voice/Fem4/vqk.thanks");
		ECMenuBuild.addCmdDesc(1, 13, "Thanks.", "voice/Fem5/vqk.thanks");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "W: Wait", true);
		ECMenuBuild.addCmdDesc(0, 0, "Wait, please.", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 1, "Wait!", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 2, "Wait.", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 3, "Wait!", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 4, "Wait, please.", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 5, "Wait.", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 6, "Wait Up!", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 7, "Hold it!", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 8, "Wait Up!", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 9, "Wait, please.", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 10, "Wait!", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 11, "Wait up!", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 12, "Hold it! Ok?", "vqk.wait");
		ECMenuBuild.addCmdDesc(0, 13, "Wait a sec!", "vqk.wait");
		ECMenuBuild.addCmdDesc(1, 0, "Wait please.", "voice/Bot1/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 1, "Wait.", "voice/Derm1/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 2, "Wait.", "voice/Derm2/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 3, "Wait.", "voice/Derm3/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 4, "Wait, please.", "voice/Male1/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 5, "Wait.", "voice/Male2/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 6, "Wait up!", "voice/Male3/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 7, "Hold it!", "voice/Male4/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 8, "Wait up!", "voice/Male5/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 9, "Wait, please.", "voice/Fem1/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 10, "Wait.", "voice/Fem2/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 11, "Wait up!", "voice/Fem3/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 12, "Hold it! Ok?", "voice/Fem4/vqk.wait");
		ECMenuBuild.addCmdDesc(1, 13, "Wait a sec!", "voice/Fem5/vqk.wait");
	ECMenuBuild.endCmdBind();
	ECMenuBuild.addCmdBind( "F: Go for Flag", true);
		ECMenuBuild.addCmdDesc(0, 2, "Cease fire! I'm going for the flag!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 4, "Cease fire! I'm going for the flag!", "vqk.ceasefire");
		ECMenuBuild.addCmdDesc(0, 5, "Cease fire! I'm going for the flag!", "vqk.ceasefire");
	ECMenuBuild.endCmdBind();
ECMenuBuild.endMenu(); // Very Quick
 
