//----------------------------------------------------------------------------\\
//                                                                            \\
//        TracerDX's Enhanced Chat - Resource Label Definition File           \\
//                                                                            \\
//               Written by TracerDX (tracerdx@tracerdx.com)                  \\
//                     http://tdxscripts.tracerdx.com                         \\
//                                                                            \\
//----------------------------------------------------------------------------\\


//---[DIRECTORY LABELS]-----------------------------------------------------------
ECMSoundExplorer.AddDirResourceLabel("voice/Training/Mission5/", "Training Mission 5");
ECMSoundExplorer.AddDirResourceLabel("voice/Training/Mission4/", "Training Mission 4");
ECMSoundExplorer.AddDirResourceLabel("voice/Training/Mission3/", "Training Mission 3");
ECMSoundExplorer.AddDirResourceLabel("voice/Training/Mission2/", "Training Mission 2");
ECMSoundExplorer.AddDirResourceLabel("voice/Training/Mission1/", "Training Mission 1");
ECMSoundExplorer.AddDirResourceLabel("voice/Training/Briefings/", "Training Briefings");
ECMSoundExplorer.AddDirResourceLabel("voice/Training/Any/", "Training Misc");
ECMSoundExplorer.AddDirResourceLabel("voice/Male5/", "Male Psyco");
ECMSoundExplorer.AddDirResourceLabel("voice/Male4/", "Male Hardcase");
ECMSoundExplorer.AddDirResourceLabel("voice/Male3/", "Male Rouge");
ECMSoundExplorer.AddDirResourceLabel("voice/Male2/", "Male Iceman");
ECMSoundExplorer.AddDirResourceLabel("voice/Male1/", "Male Hero");
ECMSoundExplorer.AddDirResourceLabel("voice/Fem5/", "Female Amazon");
ECMSoundExplorer.AddDirResourceLabel("voice/Fem4/", "Female Veteran");
ECMSoundExplorer.AddDirResourceLabel("voice/Fem3/", "Female Cadet");
ECMSoundExplorer.AddDirResourceLabel("voice/Fem2/", "Female Profesional");
ECMSoundExplorer.AddDirResourceLabel("voice/Fem1/", "Female Heroine");
ECMSoundExplorer.AddDirResourceLabel("voice/Derm3/", "Mioderm Predator");
ECMSoundExplorer.AddDirResourceLabel("voice/derm2/", "Bioderm Monster");
ECMSoundExplorer.AddDirResourceLabel("voice/derm1/", "Bioderm Warrior");
ECMSoundExplorer.AddDirResourceLabel("voice/Bot1/", "Bot");
ECMSoundExplorer.AddDirResourceLabel("voice/Announcer/", "Announcer");
ECMSoundExplorer.AddDirResourceLabel("voice/custom/", "Voicepack Sounds");
ECMSoundExplorer.AddDirResourceLabel("fx/misc/", "TR2 Misc SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/Bonuses/", "TR2 Bonuses");
ECMSoundExplorer.AddDirResourceLabel("fx/weapons/", "Weapon SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/environment/", "Environmental SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/Bonuses/Nouns/", "TR2 Bonuses (Nouns)");
ECMSoundExplorer.AddDirResourceLabel("gui/", "GUI SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/vehicles/", "Vehical SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/powered/", "Power Up SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/packs/", "Pack SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/explosions/", "Explosion SFX");
ECMSoundExplorer.AddDirResourceLabel("fx/armor/", "Armor SFX");


//---[SOUND FILE LABELS]----------------------------------------------------------
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_09.WAV", "Hoo. You nearly gave me a heart attack Lonewolf.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_08d.WAV", "ONE!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_08c.WAV", "TWO!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_08b.WAV", "THREE!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_08a.WAV", "FOUR!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_08_urgent.WAV", "FIVE, FOUR, THREE, TWO, ONE!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_08.WAV", "Five, Four, Three, Two, One.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_07a.WAV", "C'MON!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_07.WAV", "C'Mon!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_06d.WAV", "TEN SECONDS!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_06c.WAV", "30 Seconds 'till detonation!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_06b.WAV", "One minute 'till detonation");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_06a.WAV", "The chain reaction is building fast!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_06.WAV", "You did it! Now get out! HURRY!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_05b.WAV", "I've set a waypoint to the final objective.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_05a.WAV", "Lonewolf, it's your show now. Goodluck!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_05.WAV", "Good! The tower belongs to us. Re-arm however you need to.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_04.WAV", "You'll find find a command switch ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_03.WAV", "Way to go, that was the easy part...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_02.WAV", "I've waypointed the derm sensors for you...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5_01.WAV", "Capt. Kenzie here Lonewold. There's a ship in your strike crew...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5.tip.stations02.WAV", "Inventory and ammo station will repair your armor when ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5.tip.stations01.WAV", "When you've taken control of a tower, use the invs...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5.tip.satchel01.WAV", "After you've deployed the satchel charge, you can detonate ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5.tip.firepower.WAV", "You don't have enough fire power to complete the mission...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5.failure02.WAV", "Without that tower, assault on the derm base is hopeless...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission5/T5.failure01.WAV", "Those sensors are going to make it tougher for you...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_controlTurret.WAV", "OK, Final Test: Locate one of your base turrets...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_CCend.WAV", "Alright, everything looks good...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_11.WAV", "WOOHOO! The derms are running!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_10.WAV", "You still there Lonewolf? Answer me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_09.WAV", "They're here! Hold on!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_08.WAV", "By the stars! You beat them back again!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_07a.WAV", "Enemy incoming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_07.WAV", "Enemy units sighted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_06.WAV", "You still there warrior? Thank the great wolf!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_05.WAV", "HERE THEY COME!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_04b.WAV", "Use the CC to check the status of wariors and equipment...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_04a.WAV", "I've instructed you CC to display a warning timer...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_04.WAV", "You access to all inventort, but this base lacks a VPad");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03k.WAV", "Now scroll around the mission zone to check for enemy...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03j.WAV", "Issue an order to repair sensor tower Tyco");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03i.WAV", "See the red icon? it means that asset is damaged.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03h.WAV", "Now open your support assets list.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03g.WAV", "Heheh. You only have one objective here...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03f.WAV", "Objectives List.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03e.WAV", "Waypoints List.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03d.WAV", "Support Assets List.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03c.WAV", "Tactical Assets List.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03b.WAV", "Teammate List.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03a.WAV", "Ok. I've cleared you to set waypoints...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_03.WAV", "Juggernaut Class Armor...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_01c.WAV", "After that, you may be on your own...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_01b.WAV", "Repair the waypointed sensor.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_01a.WAV", "Look out! You're under attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4_01.WAV", "Lone wolf, we've lost contact with the enemy force...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.warning02.WAV", "Generator is down! Clock is running!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.warning01.WAV", "They're in the perimeter.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.objects.WAV", "You control any friendly asset via the CC...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.mortar_02.WAV", "The mortar is most accurate in conjuction with...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.mortar.WAV", "Fusion mortars are devestating...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.generator02.WAV", "Don't let derms keep you without power for more than a minute...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.generator01b.WAV", "its vital that you keep the main generator...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.generator01a.WAV", "One generator powers force fields, the other...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.generator01.WAV", "Intact generators are the key to survival...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.depturret.WAV", "Don't place turrets too close to eachother...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.deploy02.WAV", "If you try to deploy too close to another object...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.deploy01.WAV", "make sure you deploy at your feet...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.deploy.WAV", "Hold your pack control when you attempt to deploy...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.defense09.WAV", "Use any barel you like, I prefer missle turrets myself.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.defense08.WAV", "The barrel packs cannot be carried by scout class armor.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.defense07.WAV", "Barrel packs work just like other deployables except...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.defense06.WAV", "You can switch out the barrels on base turrets ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.defense05.WAV", "Deploy a remote inventory station ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.defense03.WAV", "Its a good idea to place motion sensors...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.defense02.WAV", "Don't neglect your sensor network...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.camera04.WAV", "You can select camera views from any armor or turret...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.camera03.WAV", "its part of your sensor net now...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.camera02.WAV", "Now go back to the CC and access the camera.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.tip.camera01.WAV", "Flip back to your HUD view...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.repgen.WAV", "Repair the generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.genup02a.WAV", "Main generator is repaired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.genup02.WAV", "Main generator is repaired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.genup.WAV", "Generator is back online!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.gendown02a.WAV", "Main generator down!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.gendown02.WAV", "Main generator, down.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.forcefields02.WAV", "You've lost force fields.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.forcefields01.WAV", "You've lost force fields.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.fieldsUP_02.WAV", "Force fields are up again.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.fieldsUP_01.WAV", "Force fields are up again");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.ff_gendown02.WAV", "Force field generator is down.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.ff_gendown01.WAV", "Force field generator is down.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission4/T4.defense01.WAV", "The more firepower on your side, the better. Deploy...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_13.WAV", "Welcome back! Thought we'd lost on that one Wolf.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_12a.WAV", "The turrets are still active, so stay alert.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_12.WAV", "Remember, the shrike is your only way out...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_11.WAV", "I've set an extraction waypoint...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_10.WAV", "I've set a waypoint on your shrike...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_09a.WAV", "If you knock out the generator powering the AA turrets...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_09.WAV", "We have the data! Now get outta there!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_08b.WAV", "Remember, we only need control for a few seconds to get the transmission.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_08a.WAV", "There's the switch.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_08.WAV", "You should be pretty close to the objective.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_07b.WAV", "You'll have to destroy the FF generator first.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_07a.WAV", "Watch it. There's a force field protecting the switch");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_07.WAV", "Avoid detection. You're not outfitted ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_06.WAV", "You're close enough. Leave the scout here...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_05.WAV", "Don't fly straight for too long...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_04.WAV", "OK. Time to get serious, head for the waypoint.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_03.WAV", "ly around and strafe some derms...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_02.WAV", "Remember to stay low and avoid ridge lines.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3_01.WAV", "Rested up warrior? Its time to fly the last stretch.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.warning03.WAV", "Easy does it. There may be anti-vehicle turrets in the area.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.warning02.WAV", "Missle lock!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.warning01.WAV", "The got lock! Evade! Evade!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.underwater02.WAV", "Weapons work differently underwater. Some don't work at all...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.underwater01.WAV", "You can pilot your turbograv under water.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.shocklance.WAV", "The shocklance is more efective if you hit the target from behind.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.piloting04.WAV", "Fly low to the ground to stay under the enemy sensornet...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.piloting03.WAV", "Use your after burners to out run it! ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.piloting02.WAV", "Arial manuvers can be disorienting. Use the compass...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.piloting01.WAV", "use the same controls you use for armor...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.freelook.WAV", "Don;t forget to look around. Stay aware of your surroundings.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.equipment02.WAV", "Drop the cloaking, grab the repair pack...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.equipment01.WAV", "All warrior gear is set to self destruct...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.cloaking03.WAV", "Remember to watch out for motion sensors...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.cloaking02.WAV", "Clocking draws a lot of energy, so use it carefully.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.tip.cloaking01.WAV", "The cloaking pack shields you from radar at all times...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission3/T3.cloaking.WAV", "You've been equiped with a cloaking pack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_13.WAV", "Great work warrior! The support crew is on the way...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_12.WAV", "There are more on the way, take them out.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_11.WAV", "Deny them. You should be able to fight them off...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_10a.WAV", "A force of reavers is approaching from the south...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_10.WAV", "LoneWolf, you've secured the tower...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_09b.WAV", "Watch out for that indoor sentry turret...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_09a.WAV", "This tower is equpied with indoor turret defenses ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_09.WAV", "Clean out the tower quickly");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_08.WAV", "Hold it! I'm reading enemy turrets up ahead.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_07.WAV", "Follow the waypoint east to your next objective...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_05c.WAV", "We've detected tougher defenses at the next objective.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_05b.WAV", "Ok the sensors on top of the tower have ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_05a.WAV", "There's the switch.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_05.WAV", "Touching the command switch...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_04a.WAV", "There's a command switch in the tower...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_04.WAV", "Your armor contains a targetted digital virus...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_03.WAV", "You're closing in on the tower");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_02.WAV", "Go clean out the first tower. Watch out for defenses...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_01b.WAV", "Keep an eye on your sensor warning bar...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_01a.WAV", "Hold it, I'm reading a derm sensor nearby...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2_01.WAV", "Follow the waypoint to the first tower.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.turret02.WAV", "Your best bet is for one of you to spot the turret with ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.turret01.WAV", "You can avoid turrets, but its better to destroy them!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.tlaser.WAV", "The targeting laser helps your team mates...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.shieldpack.WAV", "The shield pack produces a powerful protective field around you...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.scanned.WAV", "If your sensor warning bar blinks red, an enemy sensor has ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.repair03.WAV", "If nothing else is right in front of you, activation your repair...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.repair02.WAV", "Get closer if you want to repair something.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.repair01.WAV", "The repair pack lets you repair damaged armor and equipment");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.plasma.WAV", "The plasma weapon is a good sweeper weapon...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.missile03.WAV", "The sound means someone has missle lock on you...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.missile02.WAV", "Hear that sound? It means your missle locked on...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.missile.WAV", "You get missle lock if you keep the ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.inventory03.WAV", "Bring up the inventory screen to make your selections...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.inventory01.WAV", "Use the inventory station to...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.inventory.WAV", "This inventory pad with let your re-arm...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.gens01.WAV", "If the generator is offline...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.evading.WAV", "If you're targeted by a guided missile...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.elf.WAV", "Use the electron flux projector...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.dropit.WAV", "You have to drop your current pack before...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.defense07.WAV", "Sucker the derms inside, and let your turret...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.defense06.WAV", "Stick close to the base. Use the turret...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.defense05a.WAV", "Repair the indoor turret.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.defense05.WAV", "An indoor can be your best friend.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.defense03.WAV", "use mines to supplement your defense...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.defense02.WAV", "Your first priority should be to ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.tip.defense01.WAV", "Inventory is limited. You're going to have to rely on...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.repairpack.WAV", "That's a reapir pack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.inventory01.WAV", "There should be an inventory station here. Find it and re-arm.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission2/T2.cya01.WAV", "Unfortunately, you'll just have to do the best you can....");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_30.WAV", "Home free warrior. Glad to have you back.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_29a.WAV", "Avoid the bioderms and get out of there! You're out-gunned!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_29.WAV", "The controls are similar to what you're ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_28.WAV", "That last derm left a gravcycle near your position...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_27b.WAV", "They'll cut you off unless...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_27a.WAV", "There's a lot of derms closing in. Too many...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_27.WAV", "Lone Wolf. I've set a new waypoint for you. Get moving...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_26.WAV", "The sensor net shows some derm scouts in your area...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_25a.WAV", "Draw them inside the tower or hit them in the open. Your call.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_25.WAV", "Listen up. There's a reaver approching your position from ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_24a.WAV", "I recomend you ditch your blaster.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_24.WAV", "There's the sniper rifle...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_23b.WAV", "There may be some other stuff. When you're done...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_23a.WAV", "There's a sniper rifle in the tower. Jet around until you find it.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_23.WAV", "Investigate the tower.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_22a.WAV", "It leads to a Blood Eagle tower...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_22.WAV", "i'm setting you a new waypoint east of your current location.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_21.WAV", "That little scrap will draw a lot of unwanted attention...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_18.WAV", "Listen up. Derm reavers headed your way...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_17.WAV", "Looks like you're carrying the standard load out...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_16.WAV", "Spin Fusor.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_15.WAV", "Chain Gun.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_14.WAV", "Blaster.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_13.WAV", "Lets check your weapons loadout.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_12b.WAV", "Listen up. Our scouts have sighted hoard maul reavers...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_12a.WAV", "Much better.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_11.WAV", "You still have your onboard health kit...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_10b.WAV", "When you find them, run over them until...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_10a.WAV", "You're armor's unlocked...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_10.WAV", "You need to get patched up.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_09.WAV", "Sensor warning bar.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_08.WAV", "Your combat belt. It holds...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_06.WAV", "Energy indicator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_05.WAV", "Health indicator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_04.WAV", "Compass.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_03c.WAV", "The objectives window lists your short-term mission objectives.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_03b.WAV", "This is your message window. Monitor it carefully...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_03a.WAV", "I'm locking up your armor until the test is complete...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_03.WAV", "... but your vital signs look good. Check your HUD...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_02a.WAV", "Your armors in bad shape.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_02.WAV", "I've linked to your command circuit");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_01c.WAV", "Lets get you outta there");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_01b.WAV", "When you dropped off our radar, we knew youd been shot down.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_01a.WAV", "This is Lt. Kenzie. Thought we lost you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1_01.WAV", "Base command calling Lone Wolf. You out there newblood?");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.tactics02.WAV", "Towers and bases offer good defensive positions...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.tactics.WAV", "Towers and bases offer good defensive positions...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.spinfusor.WAV", "The Spin Fusor fires an explosive charge...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.sniper04.WAV", "Aim for the head when you can, the sniper rifle...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.sniper03.WAV", "use your armor's optical magnification feature...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.sniper02.WAV", "The sniper rifle is a great long range weapon but...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.skiing03.WAV", "It takes a lot of practice to ski well, so be patient.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.skiing02a.WAV", "Skilled skiiers have an eye for terrain and good timing.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.skiing02.WAV", "Skiing uses micro-bursts from the jets to build momentum.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.skiing01.WAV", "Armored warriors can hit high speeds by skiing down hill.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.pack02.WAV", "Most packs are manually actived, but the energy pack ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.pack01.WAV", "That's an energy pack. It recharges your energy supply faster...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.jets03.WAV", "You catch more air with your jets if your jump just before...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.jets02.WAV", "In combat, your jets are your life...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.jets01.WAV", "If you jump just before you jet, you get better altitude.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.energy.WAV", "Keep an eye on that. Energy management is crucial...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.chaingun.WAV", "The chaingun is a great short range weapon...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.blaster01.WAV", "The blaster doesn't pack a lot of punch, but...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/T1.tip.IFF.WAV", "Your armor's friend or foe identification system is simple...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/ANY.warning06.WAV", "Look out for enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/ANY.practice1.WAV", "Take a minute to shake out your armor. Practice skiing.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/ANY.practice.WAV", "Take a minute to shake out your armor. Practice jetting.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Mission1/ANY.move.WAV", "Move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T6.brief06.WAV", "Good luck Capt. We're counting on you...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T6.brief05.WAV", "You'll be in complete command of this operation...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T6.brief04.WAV", "Take out their vats, and their ability to replace...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T6.brief03.WAV", "Here's the situation: An elite group of hoard reavers...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T6.brief02.WAV", "That's why we've asked you to spear-head...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T6.brief01.WAV", "Ah. The famous Lone-Wolf...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T5.brief06.WAV", "Capt. Kenzie will guide you through the CC.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T5.brief05.WAV", "We'll equip you with a pack mounted satchel charge...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T5.brief04.WAV", "One of the towers in the base...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T5.brief03.WAV", "This base must be destroyed and soon...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T5.brief02.WAV", "The hoard took Shi-Draconis Alpha from ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T5.brief01.WAV", "Lt. Thank you for volunteering on such short notice...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T4.brief06.WAV", "Watch the high altitude if you pop your suit....");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T4.brief05.WAV", "We're sending you in with juggernaught armor...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T4.brief04.WAV", "You job is to take a team in and hold the base..");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T4.brief03.WAV", "There's a large derm force moving through...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T4.brief02.WAV", "Ever since we've landed on Bloodjewel...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T4.brief01.WAV", "Welcome seargant...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T3.brief06.WAV", "Once you've triggered the data-burst, get out!...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T3.brief05.WAV", "You'll go in a stealth configuration...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T3.brief04.WAV", "You assignment is to infiltrate the base ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T3.brief03.WAV", "Alright, here's what you need to know..");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T3.brief02.WAV", "After 6 1/2 years, we're back on Ymir...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T3.brief01.WAV", "Capt. Kenzie syas good things about you Lone Wolf...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T2.brief06.WAV", "Ok, that is all. Dismissed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T2.brief05.WAV", "You'll be paired with another warrior.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T2.brief04.WAV", "The load out will be assault armor and missile launchers...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T2.brief03.WAV", "Your mission is to sweep through...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T2.brief02.WAV", "The hoards have been fortifing...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T2.brief01.WAV", "Welcome warrior. Glad to see you survived...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T1.brief06.WAV", "That's it. Dismissed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T1.brief05.WAV", "This region of Charybdis has a lush climate...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T1.brief04.WAV", "Lt. Kenzie will coordinate your movements...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T1.brief03.WAV", "You shouldn't hit any combat in this mission...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T1.brief02.WAV", "You first mission shuld be easy ...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Briefings/T1.brief01.WAV", "Alright nooblood. I'm Strike Colonel Arkanruth...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.waypoint03.WAV", "Head for the waypoint.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.waypoint02.WAV", "Here's your next waypoint.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.waypoint01.WAV", "Transmiting new waypoint coordinates now.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.warning07.WAV", "Enemy reenforcements are enroute!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.warning06.WAV", "Lookout for enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.warning05.WAV", "Scans indicate the approach of a bioderm assault force.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.warning04.WAV", "Here they come!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.warning03.WAV", "keep your eyes open warrior.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.warning02.WAV", "Our scouts report heavy derm activity in this region...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.warning01.WAV", "The derms are cunning, watch out for an ambush.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.tip_now02.WAV", "Here's a tip.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.tip_now01.WAV", "Here's a tip.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.tip.skiing.WAV", "Terrain permitting, practice skiing when you can....");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.tip.scavenge02.WAV", "Don't forget to scavenge from enemy bodies.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.tip.scavenge01.WAV", "Check enemy bodies for ammo and healthkits.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.timer02.WAV", "Watch your timer.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.timer01.WAV", "Watch your mission time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.prompt07.WAV", "C'mon! On the bounce!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.prompt06.WAV", "You wanna be an easy target? Move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.prompt05.WAV", "Move out!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.prompt04.WAV", "All set? Its time to move.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.prompt03.WAV", "What are you waiting for warrior? An invitation?");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.prompt02.WAV", "Is there a problem?");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.prompt01.WAV", "Hurry up warior! There's a war on!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.offcourse.WAV", "You're going the wrong way!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.obj_complete_02.WAV", "Objective complete.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.obj_complete_01.WAV", "Objective complete.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.kudo04.WAV", "Well fought!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.kudo03.WAV", "Allright! Nice work!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.kudo02.WAV", "Good luck!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.kudo01.WAV", "Good job!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.jingo03.WAV", "No mercy!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.jingo02.WAV", "Time to force feed some payback!");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.jingo01.WAV", "Cook some derms for me, will ya?");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.incoming_msg.WAV", "Incoming transmission.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.hunting.WAV", "Good hunting.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.healthkit.WAV", "Now would be a good time to use your healthkit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.good.WAV", "Good.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.check02.WAV", "Check.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.check01.WAV", "Check.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.careful.WAV", "Be careful.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.blowoff03.WAV", "Fine by me. Go get em.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.blowoff02.WAV", "Fine. Do it your way...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.blowoff01.WAV", "Lone Wolf, you keep ignoring me, I'll cut off communications.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.alright.WAV", "Alright.");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.abortwarn.WAV", "You ok? I'll have to abort this mission if..");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.abortsoon.WAV", "This aborts in 5 seconds if you don't head for the waypoint...");
ECMSoundExplorer.AddWavResourceLabel("voice/Training/Any/ANY.abort.WAV", "Mission aborted. Return to base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.yes.wav", "Yea.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.wait.wav", "Wait up!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.quiet.WAV", "WILL YOU BE QUIET!?!?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.no.wav", "Huh-uh!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.move.wav", "Move! Move! Move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.dunno.wav", "No Clue!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.base.wav", "Is our base safe?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/vqk.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.when.wav", "Eat my plasma!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.wait.wav", "Wait a sec!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.shooting.WAV", "Awesome shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.sarcasm.wav", "Whoa! Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.rock.WAV", "You rock!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.quiet.WAV", "Quiet.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.obnoxious.wav", "Hah! Hahahahahahahaha!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.nice.wav", "Yea! Nice!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.dunno.wav", "I don't know!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.brag.wav", "I got your number! I got ALL your numbers!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.aww.wav", "Awww, you dead!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.awesome.wav", "I love it!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.yes.wav", "Yep.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.wait.wav", "Hold it!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.quiet.WAV", "PIPE DOWN!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.no.wav", "No way.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.move.wav", "Go! Go! Go!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.dunno.wav", "Beats me.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/vqk.anytime.wav", "Yea, yea.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.when.wav", "Huh! Slow learner!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.wait.wav", "Wait a sec!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.shooting.WAV", "Good shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.sarcasm.wav", "Don't die on me now!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.rock.WAV", "Make a soldier outta you yet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.quiet.WAV", "Quiet.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.obnoxious.wav", "I own you! Newblood!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.nice.wav", "Not bad!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.dunno.wav", "I dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.brag.wav", "Damn, I'm good!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.aww.wav", "Awww, bad day?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.yes.wav", "Sure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.wait.wav", "Wait up!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.quiet.WAV", "QUIET! Ok?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.no.wav", "Nah.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.move.wav", "C'mon! Let's go!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.dunno.wav", "Got me!?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/vqk.anytime.wav", "Whatever.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.woohoo.wav", "Woohohohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.when.wav", "You're just another body to me, baby!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.wait.wav", "Wait a sec!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.shooting.WAV", "Great shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.shazbot.wav", "Shazbought!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.sarcasm.wav", "Oops! Did I kill you?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.rock.WAV", "Very cool!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.quiet.WAV", "Quiet.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.obnoxious.wav", "Boom, baby, boom!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.nice.wav", "Nice!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.brag.wav", "This is a cakewalk!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.aww.wav", "Awww, another embarrasing death!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.thanks.wav", "Thank you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.sorry.wav", "My appologies.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.quiet.WAV", "SILENCE!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.move.wav", "Move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.dunno.wav", "I dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/vqk.anytime.wav", "You're welcome.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.woohoo.wav", "Yeeesss!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.when.wav", "Why don't you just give up?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.thanks.wav", "Thank you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.shooting.WAV", "Good shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.sarcasm.wav", "Oohh! THAT was brilliant!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.rock.WAV", "You rock!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.quiet.WAV", "Silence!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.obnoxious.wav", "Stupid is as stupid dies!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.nice.wav", "Nice move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.hi.wav", "Hello!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.dunno.wav", "I do not know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.bye.wav", "Good bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.brag.wav", "There's no competition here!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.aww.wav", "Not your day, is it?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.awesome.wav", "Impressive!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.wait.wav", "Wait, please.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.quiet.WAV", "QUIET! Please.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.move.wav", "Move, please!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/vqk.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.when.wav", "When you gonna learn?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.shooting.WAV", "Great shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.sarcasm.wav", "Ho-oh! THAT was graceful!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.rock.WAV", "You rock!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.obnoxious.wav", "Haha! That's the best you can do?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.nice.wav", "Nice move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.brag.wav", "I am the greatest!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.aww.wav", "Aww, that's too bad!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.yes.wav", "Yea!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.wait.wav", "Wait a sec!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.quiet.WAV", "SHADDUP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.no.wav", "No!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.move.wav", "Getta move on!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.dunno.wav", "Dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/vqk.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.when.wav", "Hey? Where's your head?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.shooting.WAV", "Great shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.sarcasm.wav", "How's it feel to burn?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.rock.WAV", "Yea! You rock!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.obnoxious.wav", "Smoked your butt!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.nice.wav", "Woo! Nice!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.dunno.wav", "I dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.brag.wav", "I'm the whirlwind baby!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.aww.wav", "Awwwwwww, sorry 'bout that!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.awesome.wav", "Yea baby yea!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.yes.wav", "Uuhh-huh");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.wait.wav", "Hold it! Ok?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.quiet.WAV", "QUIET huh!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.no.wav", "Uh-uhh.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.move.wav", "C'mon, move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.dunno.wav", "Dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/vqk.anytime.wav", "Yea, sure, fine.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.when.wav", "You walked into that one, dogmeat.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.shooting.WAV", "Good shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.sarcasm.wav", "Don't get cocky!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.rock.WAV", "You're not half bad!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.obnoxious.wav", "She shoots, she SCORES!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.nice.wav", "Nice move kid!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.brag.wav", "Damn, I'm good.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.aww.wav", "Awwwwwww, you got a problem?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.wait.wav", "Wait up!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.thanks.wav", "Thank you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.quiet.WAV", "Quiet huh?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.no.wav", "Nah.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.move.wav", "Move it!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.dunno.wav", "I dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/vqk.anytime.wav", "Sure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.when.wav", "When ya gonna try?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.thanks.wav", "Thanks!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.shooting.WAV", "Good shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.sarcasm.wav", "Oooh, that's gotta sting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.rock.WAV", "Pretty impressive!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.obnoxious.wav", "Ha haa!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.nice.wav", "Oh! I like that!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.dunno.wav", "I dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.brag.wav", "Hail to the queen, baby!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.aww.wav", "Awwwww, did that hurt?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.yes.wav", "Certainly.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.thanks.wav", "Thank you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.quiet.WAV", "QUIET!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.no.wav", "Of course not.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.move.wav", "Move it!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.dunno.wav", "Not my problem.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/vqk.anytime.wav", "You're welcome.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.when.wav", "Uhg! Newbloods...");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.thanks.wav", "Thank you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.shooting.WAV", "Good shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.sarcasm.wav", "Now THAT was truely impressive!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.rock.WAV", "You're tolerably good.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.obnoxious.wav", "Gimme a break!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.nice.wav", "Nice work!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.hi.wav", "Hello!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.goodgame.wav", "Good match!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.dunno.wav", "I do not know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.bye.wav", "Good Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.brag.wav", "This is all too easy!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.aww.wav", "Aww, that's really too bad!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/gbl.awesome.wav", "I'm impressed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.wait.wav", "Wait, please.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.quiet.WAV", "Quiet Please.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.move.wav", "Move, please!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/vqk.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.when.wav", "When you gonna learn?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.shooting.WAV", "Great shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.sarcasm.wav", "THAT was graceful!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.rock.WAV", "You rock!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.obnoxious.wav", "That's the best you can do?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.nice.wav", "Nice move!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.brag.wav", "I am the greatest!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.aww.wav", "Aww, that's too bad!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/cmd.completed.wav", "Command completed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/cmd.acknowledge.wav", "Command Acknowledged");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.quiet.WAV", "BE SILENT!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.move.wav", "Mooooooo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.dunno.wav", "Don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/vqk.anytime.wav", "It is nothing.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.woohoo.wav", "Woohoo!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.when.wav", "When will you offer some resistance?");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.shooting.WAV", "Great shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.sarcasm.wav", "Watch where I'm shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.rock.WAV", "You are worthy!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.obnoxious.wav", "Run faster next time, dogmeat!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.nice.wav", "Yes, well done!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.hi.wav", "Hey!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.brag.wav", "The glory is MINE!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.aww.wav", "Ooohhh, that looks painful!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.yes.wav", "Uh-Huh.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.quiet.WAV", "SHUT UP!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.move.wav", "Move, please!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.dunno.wav", "Dunno.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/vqk.anytime.wav", "Anytime");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.tsk.vehicle.WAV", "I'll get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.tsk.turrets.wav", "I'll deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.tsk.sensors.wav", "I'll deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.tsk.remotes.wav", "I'll deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.tsk.generic.WAV", "I vomit.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.tsk.defense.wav", "I'll set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.tsk.cover.WAV", "I'll cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.rep.vehicle.wav", "I'll repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.rep.turrets.wav", "I'll repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.rep.sensors.wav", "I'll repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.rep.repairing.wav", "I'm on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.rep.generator.wav", "I'll repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.rep.equipment.wav", "I'll repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.rep.base.wav", "I'll repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.vehicle.wav", "I'll defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.turrets.wav", "I'll defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.sensors.wav", "I'll defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.nexus.wav", "I'll defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.generator.wav", "I'll defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.flag.wav", "I'll defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.defend.wav", "I'm defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.def.base.wav", "I'll defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.att.vehicle.wav", "I'll attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.att.turrets.wav", "I'll attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.att.sensors.wav", "I'll attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.att.generator.wav", "I'll attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.att.flag.wav", "I'll go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.woohoo.wav", "Blahahaaa");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.when.wav", "Don't lose your head, yeh, heh heh.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.shooting.WAV", "Good shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.sarcasm.wav", "I hold still for you. Try again!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.rock.WAV", "Eerrhh! You won a straw!!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.obnoxious.wav", "Humans taste like fish! Especially chicas!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.nice.wav", "Nice move!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.goodgame.wav", "Good game!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.brag.wav", "I am mighty!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.aww.wav", "Awwwww, you wear a wig!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/gbl.awesome.wav", "Awesome!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.yes.wav", "Of course!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.thanks.wav", "I thank you");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.quiet.WAV", "SHUT UP!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.move.wav", "Move, now!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.help.wav", "HELP!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.dunno.wav", "I do not know!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.base.wav", "Is our base secure?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/vqk.anytime.wav", "No problem.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.turret.wav", "Target their turret! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.sensors.wav", "Target their sensors! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.flag.wav", "Target their flag! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.base.wav", "Target the enemy base! I'm in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.tsk.vehicle.WAV", "I will get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.tsk.turrets.wav", "I will deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.tsk.sensors.wav", "I will deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.tsk.remotes.wav", "I will deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.tsk.generic.WAV", "I am on it.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.tsk.defense.wav", "I will set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.tsk.cover.WAV", "I will cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.rep.vehicle.wav", "I will repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.rep.turrets.wav", "I will repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.rep.sensors.wav", "I will repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.rep.repairing.wav", "I am on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.rep.generator.wav", "I will repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.rep.equipment.wav", "I will repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.rep.base.wav", "I will repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.vehicle.wav", "I will defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.turrets.wav", "I will defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.sensors.wav", "I will defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.nexus.wav", "I will defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.generator.wav", "I will defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.flag.wav", "I will defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.defend.wav", "I am defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.def.base.wav", "I will defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.att.vehicle.wav", "I will attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.att.turrets.wav", "I will attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.att.sensors.wav", "I will attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.att.generator.wav", "I will attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.att.flag.wav", "I will go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.att.base.wav", "I'll attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/rep.generator.wav", "Repair our main generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.hold.wav", "Hold that vehicle! I'm coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.gunship.WAV", "Gunship ready! Need a ride?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.yes.wav", "Yes.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.woohoo.wav", "Blaaaahaahaahahahahaaa");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.when.wav", "Try again, when you are worthy!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.wait.wav", "Wait a sec.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.thanks.wav", "Thanks.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.shooting.WAV", "Great shot!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.shazbot.wav", "Errrrrrrrrr...Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.sarcasm.wav", "That is NOT how you do it!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.rock.WAV", "You fight like a real warrior!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.quiet.WAV", "Quiet!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.obnoxious.wav", "Humans taste like chicken!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.nice.wav", "Good move!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.hi.wav", "Hi!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.goodgame.wav", "Well fought!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.dunno.wav", "I don't know.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.bye.wav", "Bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.brag.wav", "Bow down before your master!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.aww.wav", "Awwwww, dead again!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.awesome.wav", "Yes! Glorious!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/flg.retrieve.wav", "Retrieve our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/cmd.bot.WAV", "What's your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/bas.enemy.wav", "The enemy's in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/wrn.watchit.wav", "Watch where you're shooting!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/wrn.vehicles.wav", "Incoming vehicles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/wrn.enemy.wav", "Incoming hostiles!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/wrn.bomber.wav", "Incoming bomber!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.yes.wav", "Yes (Team)");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.wait.wav", "Wait please. (Team)");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.thanks.wav", "Thank you. (Team)");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.quiet.WAV", "Quiet please!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.no.wav", "No!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.move.wav", "Move please.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.dunno.wav", "I do not know. (Team)");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.ceasefire.wav", "Cease fire!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.wait.wav", "Wait! I'll be in range soon.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.turret.wav", "Target their turret! I am in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.sensors.wav", "Target their sensors! I am in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.need.wav", "Need a target painted!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.my.WAV", "Fire on my target!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.flag.wav", "Target their flag! I am in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.destroyed.wav", "Target destroyed!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.base.wav", "Target the enemy base! I am in position.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/tgt.acquired.wav", "Target acquired.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.tsk.vehicle.WAV", "I will get a vehicle ready.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.tsk.turrets.wav", "I will deploy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.tsk.sensors.wav", "I will deploy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.tsk.remotes.wav", "I will deploy remote equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.tsk.generic.WAV", "I am on it.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.tsk.defense.wav", "I will set up defenses.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.tsk.cover.WAV", "I will cover you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.rep.vehicle.wav", "I will repair our vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.rep.turrets.wav", "I will repair our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.rep.sensors.wav", "I will repair our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.rep.repairing.wav", "I am on repairs.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.rep.generator.wav", "I will repair our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.rep.equipment.wav", "I will repair our equipment.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.rep.base.wav", "I will repair our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.nexus.wav", "I will defend the nexus.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.defend.wav", "I am defending.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/rep.vehicle.wav", "Repair our vehicle station!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/rep.turrets.wav", "Repair our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/rep.sensors.wav", "Repair our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/rep.me.wav", "Repair me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/rep.generator.wav", "Repair our generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/rep.base.wav", "Repair our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.where.wav", "Where to?");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.tailgunner.wav", "Need a tailgunner.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.support.wav", "Need vehicle support!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.ride.WAV", "I need a ride!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.hold.wav", "Hold that vehicle! I am coming!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.gunship.WAV", "Gunship ready!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.flyer.WAV", "Need pilot for turbograv.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.escort.wav", "Vehicle needs escort.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.driver.wav", "Need driver for ground vehicle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.cover.WAV", "Need covering fire.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/need.bombardier.wav", "Need a bombardier.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.wait.wav", "Wait.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.shooting.WAV", "Excellent shot.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.shazbot.wav", "Shazbot!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.sarcasm.wav", "Humans are so perfect.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.rock.WAV", "You are skilled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.quiet.WAV", "Quiet please!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.oops.wav", "Oops.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.obnoxious.wav", "Inefficient meat-bag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.nice.wav", "Nice move.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.goodgame.wav", "Good game.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.brag.wav", "I am superior.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.anytime.wav", "Any time.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/flg.take.wav", "Take the flag from me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/flg.secure.wav", "Our flag is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/flg.huntertake.wav", "Take my flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/flg.huntergive.wav", "Give your flags to me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/flg.give.wav", "Give me the flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/flg.flag.WAV", "I have the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/ene.vehicle.wav", "Enemy vehicle station destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/ene.turrets.wav", "Enemy turrets destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/ene.sensors.wav", "Enemy sensors destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/ene.remotes.wav", "Enemy remote equipment destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/ene.generator.wav", "Enemy generator destroyed.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/ene.disarray.wav", "The enemy is disrupted. Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/ene.base.wav", "Enemy base is disabled.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.vehicle.wav", "Defend our vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.turrets.wav", "Defend our turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.sensors.wav", "Defend our sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.reinforce.wav", "Reinforce our defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.objective.wav", "Defend the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.nexus.wav", "Defend the nexus!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.me.wav", "Cover me!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.generator.wav", "Protect the generator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.flag.wav", "Defend our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.entrances.wav", "Defend the entrances!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.carrier.wav", "Cover our flag carrier!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/def.base.wav", "Defend our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/cmd.decline.wav", "Command declined.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/cmd.completed.wav", "Command Completed");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/cmd.bot.WAV", "What is your assignment?");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/bas.taken.wav", "Our base is taken.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/bas.secure.wav", "Our base is secure.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/bas.retake.wav", "Retake our base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/bas.enemy.wav", "The enemy is in our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/bas.clear.wav", "Our base is clear.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/avo.grunt.wav", "uuuuhhh");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.wait.wav", "Wait for signal before attacking");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.vehicle.wav", "Destroy the enemy vehicle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.turrets.wav", "Destroy enemy turrets!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.sensors.wav", "Destroy enemy sensors!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.reinforcements.wav", "Reinforce the offense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.objective.wav", "Attack the objective!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.generator.wav", "Destroy the enemy genrator!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.flag.wav", "Get the enemy flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.distract.wav", "Disrupt the enemy defense!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.chase.wav", "Recover our flag!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.base.wav", "Attack the enemy base!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/att.attack.wav", "Attack!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/switching_sides.WAV", "Switching sides.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/flag_minedMale.WAV", "Our flag is mined (Male)");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/flag_minedFem.WAV", "Our flag is mined (Female)");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.yardsale.WAV", "Yard sale!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.votepass.WAV", "Vote Passes.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.voteinit.WAV", "Vote initiated.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.votefail.WAV", "Vote fails.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.t2win.WAV", "Victory! Team 2");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.t2score.WAV", "Team 2, scores!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.t1win.WAV", "Victory! Team 1");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.t1score.WAV", "Team 1, scores!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.swwin.WAV", "Victory! Star Wolf.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.swscore.WAV", "Star Wolf, scores!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.stowins.WAV", "Victory! Storm.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.stoscores.WAV", "Team Storm, scores.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.stodenied.WAV", "Team Storm Denied!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.siege.WAV", "Swtich has been taken!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.pxwin.WAV", "Victory! Pheonix.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.pxscore.WAV", "Pheonix, scores!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.prepare.WAV", "Prepare yourselves.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.oobv.WAV", "50 Meters from mission flight cieling.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.oobh.WAV", "50 meters from mission boundary.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.oob.WAV", "You are out of bounds");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.match_begins.WAV", "Match begins now.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.infwins.WAV", "Victory! Inferno.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.infscores.WAV", "Team Inferno, scores.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.infdenied.WAV", "Team Inferno, denied.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.ib.WAV", "You are back in bounds!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.holdflags.WAV", "Hold on to your flags!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.hoard.WAV", "Hoard mode!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.greed.WAV", "Greed mode!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.gamepoint_imminent.WAV", "Gamepoint imminent!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.gameover.WAV", "Game over.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.dswin.WAV", "Victory! Diamond Sword.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.dsscore.WAV", "Diamond Sword, scores.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.closegame_04.WAV", "This is a real battle!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.closegame_03.WAV", "Looks like a fight to the finish.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.closegame_01.WAV", "Looks like a close one.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.bewin.WAV", "Victory! Blood Eagle.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.bescore.WAV", "Blood Eagle, scores!");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.bdwin.WAV", "Victory! Bioderms.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.bdscore.WAV", "Bioderms, score.");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.60.WAV", "60 Seconds");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.30.WAV", "30 Seconds");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.15sec.WAV", "15 Seconds");
ECMSoundExplorer.AddWavResourceLabel("voice/Announcer/ANN.10sec.WAV", "10 Seconds");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.att.turrets.wav", "I will attack the enemy turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.att.sensors.wav", "I will attack the enemy sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.att.vehicle.wav", "I will attack the enemy vehicle station.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.att.generator.wav", "I will attack the enemy generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.att.flag.wav", "I will go for the enemy flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.att.base.wav", "I will attack the enemy base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.att.attack.wav", "I will attack.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.turrets.wav", "I will defend our turrets.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.sensors.wav", "I will defend our sensors.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.vehicle.wav", "I will defend our vehicle bay.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.generator.wav", "I will defend our generator.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.flag.wav", "I will defend our flag.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/slf.def.base.wav", "I will defend our base.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.when.wav", "When will you be a challenge?");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.aww.wav", "Too bad.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.dunno.wav", "I do not know.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/cmd.acknowledge.wav", "Command Acknowledged");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.awesome.wav", "Impressive.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.anytime.wav", "You are welcome.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/vqk.sorry.wav", "Sorry.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.thanks.wav", "Thank you.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.no.wav", "No.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.yes.wav", "Yes");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.bye.wav", "Good bye.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/gbl.hi.wav", "Hello.");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/avo.pain.wav", "Eeeerrruuuuhhh!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/avo.deathcry_02.wav", "Owwwrwrwrwmmmmzz!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Bot1/avo.deathcry_01.wav", "Aaaaaooooowwwwrrrraaahhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/avo.deathcry_02.wav", "Errraaallhlhghghghh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Derm3/avo.deathcry_01.wav", "Saddam = pwnt");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/avo.deathcry_02.wav", "Richard Simmons pwns joo!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm2/avo.deathcry_01.wav", "k0R|/| h0L3D!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/avo.deathcry_02.wav", "Errrrrraaaalllhlhlhlh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/derm1/avo.deathcry_01.wav", "Owrwrwrwrwrwrw!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/avo.deathcry_02.wav", "Aaaarhhhhhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem5/avo.deathcry_01.wav", "Ahhwwllaahhhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/avo.deathcry_02.wav", "AAoooohohhhhhhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem4/avo.deathcry_01.wav", "Ahhhhhhhhhh!!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/avo.deathcry_02.wav", "Aaaahhhhhhhhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem3/avo.deathcry_01.wav", "Aaaaahhhhhhhhh!!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/avo.deathcry_02.wav", "Ooohhhaaaaahhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem2/avo.deathcry_01.wav", "Eeerrrrruuuuhhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/avo.deathcry_02.wav", "Ahhhhhhhhhhhh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Fem1/avo.deathcry_01.wav", "Ahhhhhhhhhhrrrrrrr!!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/avo.deathcry_02.wav", "Errraaaahhhlllggg!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male5/avo.deathcry_01.wav", "Ahhhhrrrrrlllll!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/avo.deathcry_02.wav", "Ahhhhhhrrrllll!!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male4/avo.deathcry_01.wav", "Aaaaaaaaaahhhhhlll!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male3/avo.deathcry_01.wav", "Aaaaahhhhhlllll!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/avo.deathcry_02.wav", "Aaaarrrrgghlhlll!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male2/avo.deathcry_01.wav", "Aaaarhrhrhrhrhrhrh!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/avo.deathcry_02.wav", "Ahhhhhhhhhhhhh!!!!");
ECMSoundExplorer.AddWavResourceLabel("voice/Male1/avo.deathcry_01.wav", "Ahhhhhhhhhh!!!!");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/seagull1.wav", "Seagull");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/yeti_howl2.wav", "Yeti Howl 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/yeti_howl1.wav", "Yeti Howl 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/wind_sandstorm.wav", "Wind (Sand Storm)");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/wetwind.wav", "Wet Wind");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/snowstorm2.wav", "Snow Storm 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/snowstorm1.wav", "Snow Storm 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/snowfall4.wav", "Snow Fall 4");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/snowfall3.wav", "Snow Fall 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/snowfall2.wav", "Snow Fall 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/snowfall1.wav", "Snow Fall 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/sandstorm2.wav", "Sand Storm 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/sandstorm.wav", "Sand Storm 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/sandpatter2.wav", "Sand Patter 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/sandpatter1.wav", "Sand Patter 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rumblingthunder.wav", "Rumbling Thunder.");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rockslide2.wav", "Rock Slide 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rockslide1.wav", "Rock Slide 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/river3.wav", "River 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/river2.wav", "River 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/river1.wav", "River 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rain_medium_3.wav", "Medium Rain 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rain_medium_2.wav", "Medium Rain 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rain_medium_1.wav", "Medium Rain 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rain_light_2.wav", "Light Rain 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rain_light_1.wav", "Light Rain 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rain_hard_2.wav", "Hard Rain 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/rain_hard_1.wav", "Hard Rain 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/oceanwaves.wav", "Ocean Waves");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/moaningwind1.wav", "Moaning Wind");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/leavesrustling.wav", "Leaves Rustling");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavamellow1.wav", "Mellow Lava");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavahostile.wav", "Hostile Lava");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavahiss.wav", "Lava Hiss");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavabloop7.wav", "Lava Bloop 7");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavabloop6.wav", "Lava Bloop 6");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavabloop5.wav", "Lava Bloop 5");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavabloop4.wav", "Lava Bloop 4");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavabloop3.wav", "Lava Bloop 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavabloop2.wav", "Lava Bloop 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lavabloop1.wav", "Lava Bloop 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lakewaves2.wav", "Lake Waves 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/lakewaves.wav", "Lake Waves 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/icefall3.wav", "Ice Fall 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/icefall2.wav", "Ice Fall 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/icefall1.wav", "Ice Fall 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/icecrack2.wav", "Ice Crack 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/icecrack1.wav", "Ice Crack 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/howlingwind3.wav", "Howling Wind 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/howlingwind2.wav", "Howling Wind 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/howlingwind1.wav", "Howling Wind 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/growl5.wav", "Growl 5");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/growl4.wav", "Growl 4");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/growl3.wav", "Growl 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/growl2.wav", "Growl 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/growl1.wav", "Growl 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/gravel3.wav", "Gravel 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/gravel2.wav", "Gravel 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/gravel1.wav", "Gravel 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/frog2.wav", "Frog 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/frog1.wav", "Frog 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/fog.wav", "Fog");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/fly_swarm.wav", "Fly Swarm");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/drywind2.wav", "Dry Wind 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/drywind.wav", "Dry Wind 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/desertowl.wav", "Desert Howl");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/ctmelody4.WAV", "Thunder 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/ctmelody3.WAV", "Thunder 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/ctmelody2.WAV", "Thunder 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/ctmelody1.WAV", "Thunder 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/crickets_drygrass.wav", "Crickets in Dry Grass");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/crickets.wav", "Crickets");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/coldwind1.wav", "Cold Wind 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/bubbles2.wav", "Bubbles 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/bubbles1.wav", "Bubbles 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/bird_echo5.wav", "Bird Echo 5");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/bird_echo4.wav", "Bird Echo 4");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/bird_echo3.wav", "Bird Echo 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/bird_echo2.wav", "Bird Echo 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/bird_echo1.wav", "Bird Echo 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/base_pulse_2.wav", "Base Pulse 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/base_pulse_1.wav", "Base Pulse 1");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/base_3.wav", "Base 3");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/base_2.wav", "Base 2");
ECMSoundExplorer.AddWavResourceLabel("fx/environment/base_1.wav", "Base 1");
