TWM Updates
Well, I guess I can come back to tribes now. I have made some changes to TWM and added some new features to it.
First off, Zombie RPG Mode. I have been getting requests from a lot of people for this, so here you go.
Some of the features of Zombie RPG include a full working Day -> Night Changer, "Lethal Dusk", A Deadly time that occurs at nightfall, A Working Kill Rapiers in the light script and kill rapiers at morning, Rapiers Ambush you if you go into the dark.
Features to come to this include Random Zombie Spawning, Zombie AI Updates, so they use weapons, Improvements to my Guardia Defense Platform, New Commander options.
Second off, I improved the [F2] Menu. I added a "Server Center", where you can do some interesting things. Quiz Modes for the Server Center have been added. I will be adding a feature so if you pass a weapon quiz, you can bypass some of the rank requirements on weapons.
And possibly, more zombie types to come.
-6/9/08
I have Updated the [F2] Menu to contain specific sections in the weapons Information tab. Players who select that option will then choose a category from it relating to weapons, vehicles, and armor.
DX has provided information needed to get the zombies to have name tags and show on the CC. As well as applying skins to them.
A timer script has been added, players can use /timecheck to see how much longer until Day/Night comes in ZRPG.
DX has provided me a /time command to display the current time and date.
First off, Zombie RPG Mode. I have been getting requests from a lot of people for this, so here you go.
Some of the features of Zombie RPG include a full working Day -> Night Changer, "Lethal Dusk", A Deadly time that occurs at nightfall, A Working Kill Rapiers in the light script and kill rapiers at morning, Rapiers Ambush you if you go into the dark.
Features to come to this include Random Zombie Spawning, Zombie AI Updates, so they use weapons, Improvements to my Guardia Defense Platform, New Commander options.
Second off, I improved the [F2] Menu. I added a "Server Center", where you can do some interesting things. Quiz Modes for the Server Center have been added. I will be adding a feature so if you pass a weapon quiz, you can bypass some of the rank requirements on weapons.
And possibly, more zombie types to come.
-6/9/08
I have Updated the [F2] Menu to contain specific sections in the weapons Information tab. Players who select that option will then choose a category from it relating to weapons, vehicles, and armor.
DX has provided information needed to get the zombies to have name tags and show on the CC. As well as applying skins to them.
A timer script has been added, players can use /timecheck to see how much longer until Day/Night comes in ZRPG.
DX has provided me a /time command to display the current time and date.
This discussion has been closed.
Comments
you could probably edit the CC and make it cool.
--> move here
--> Attack here
etc.
That is sort of interesting. If you have played Gears Of War. I am looking for a game play sort of like that. Missions and all.
perhaps 20% of the time, the vehicle that you're in will not completely blow up, and you get put inside the wreck, using spacebar to escape as usual
this can open up for rescue missions
Non-instant Death is possible
From what I know, the wreck idea is client-side.
timed by the rising red line going up your screen.
Edit:
I will be adding Update information for the new things I have added to TWM in my first post.
That red damage flash is built into the engine, meaning you can't alter it to "rise up the screen"
So, each stage can get worse as the redness deepens
see me at: http://simplestuff.brinkster.net
It actually is... lemme go check how its spelled.... -Novus Ordo Seclorum-