The Pending Question
Hey everyone
Im writing to as about the release of the Mettallic Pack
JackTL has said many thing about releasing it but not when?
Also ive been reading about(Correct me if im wrong)an extent of a script that increases the Piece limit if so i would liek a little more info about it.
Thnk for reading. :wave:

JackTL has said many thing about releasing it but not when?
Also ive been reading about(Correct me if im wrong)an extent of a script that increases the Piece limit if so i would liek a little more info about it.
Thnk for reading. :wave:
Comments
You can look at it at http://www.the-construct.net/forums/showthread.php?t=436.
I have no idea what you're talking about. You sure it was JackTL, because he's long gone, and I think had nothing to do with Metallic (except for making construction). Metallic is being developed by Krash, currently.
I did say I would try to have an early release for Metallic ready last month, but it had to be pushed back a bit.
And about JackTL I didnt know that cause my freind keeps talking about him and the Metallic pack but now i know so thank you
It's mainly to do with preventing duplicate objects, technically. The method chosen was the most basic form possible that deals with the out-of-expected-order transmit/receive of ghost information -- I wanted to get an alpha of the script that actually worked out.
And actually... said modified server executable does exist. Linker released the relevant patches as part of his gift, and I have a built binary on one of my computers. The only thing missing from this binary is the LAN connection patch, which would take a whole minute to apply with the autopatcher I generated earlier.
I could spend a few minutes on Friday adding the reserved ghost space to the SI server script. It's a trivial task, so I'm a touch surprised that nobody has made this modification themselves.
I've calculated that the spatial partitioning system that I have started to program into the client will be a few hundred thousand times faster at detecting duplicates. The lagspike should be imperceptible in the common use scenarios. It just has to be... programmed in.
I have a few minutes now, so I'll be adding the relevant functionality and updating the SI thread.