Torque game engine help!
im trying to make a game in the torque game engine, and i have a few questions:
how do i change projectile speed?
how do i make/edit .dts files? do i have to buy a program?
dose anyone know where i can get any good Code or art resources?
thanks
how do i change projectile speed?
how do i make/edit .dts files? do i have to buy a program?
dose anyone know where i can get any good Code or art resources?
thanks
Comments
It likely has a "maxVelocity" (or something similar) attribute to mangle.
I believe blender has a DTS exporter, or there is Constructor, GG's own product.
If those fail, there are likely exporters for 3DS Max, Milkshape, and others.
GarageGames has plenty of resources available on their website (under the Community dropdown).
I'd like to help.
its on the mission editor but when i try to place it nothing shows up
halp
The datablock limit isn't determined by a variable in the engine, Phantom. I don't think it's easy to increase the datablock limit at all..
From I conversation I remember having with elec or linker a long time ago, it is as simple as changing a var.
It is?
I'm not sure what's wrong with your interior though.
Read the GarageGames.com engine documentation.
It has a list of all the GameObjects and Classes and how to do just about anything.
Also, go to the forums, theres tons of tutorials and a large active community that is more than willing to help you.
THREAD REVIVAL TIME!
I kind of gave up on making my game, but a couple of weeks ago i decided to start again 'cos I've teamed up with this guy from school that knows a good amount about scripting and shares an intrest in making a game.
(but you probably don't care about that)
point is, i need some more help.
i thought it would be cool to have a construction pack type device in my game.
i alredy added a "use pack" button in my game (tested it, it works) i was just wondering if anyone could help me add it into my game; i'm not expecting a full step-bystep explination, but mabey a recourse? something.
Thanks.
http://tdn.garagegames.com/wiki/TDN_Home&needLogin=1
Need to use your account though.
If you don't understand, immediately tell them you don't, don't just go, "Ok, add the variable to the conjugate on line 12 and 56? Easy enough" and have no idea what you've said.
how do i export my TGE game?
If you mean, that you have a crapload of sourcecode files you don't want people to see, and you have added to them, you have to compile them into an exe, and then overwrite the old exe (back it up first).
i found that if you put the game folder, common folder, Torque demo.exe and main.cs in the same folder it works. sort of.
i get an error message OpenAl failed to initialize and i get no sound :'(
Do you have the engine sourcecode? Or just the TGE demo?
the game runs but sound doesn't play.
i need to have 2 files called main?
what is a DLL (sorry for being a noob)
if you ran that DLL it would run Demo.exe with OpenAl as a parameter which would be read by main.cs.
It's linked to a Exe on exectution. In this case, you're missing the OpenAl DLL that the exe calls to port sound.
Try to find it in your files (should be in the same folder as your exe), or look for the OpenAL.dll on the web.