Boom went the master server.
First my girlfriend, then I fall into a mildly severe drug addiction, then nukem takes the fun out of ACCM with his backdoors, and now the master server went down.
Ah well, I think now is the time to announce this (although it doesn't matters that much anymore).
I'm switching to krypton, Nukem killed ACCM.
PS : Nukem, no hard feelings, but you've really got to admit it.. you suck at being a responsible dev.
Ah well, I think now is the time to announce this (although it doesn't matters that much anymore).
I'm switching to krypton, Nukem killed ACCM.
PS : Nukem, no hard feelings, but you've really got to admit it.. you suck at being a responsible dev.
Comments
Lol. Your server is really the only server I abused the dev commands in.
I'm sticking because of the hats.
PS : Nukem, you know I wub ya anyway, my angry words are just for the cameras.
We're like pakistan and israel, everyone thinks they're on war, but they're actually pretty friendly to each other...
... I think.
I love how I post a calm response, and you being the drug addict and asshole you are, become so hostile. And why the fuck would I want attention? The one thing I hate most is attention. You're the one wanting attention constantly posting that I have dev commands. As that's a big surprise, most mod developers have them.
I learned english out of mean posts like the one from above (except they where pointed at me), it's pretty much the only way I know how to use my vocabulary....
damn that response was lame >.>
my 200th post
Well I apologize for this not being Jerry Springer.
Edit:Offline of course
What?
Yeah numb, what?
Are you sure you didn't use one of nukem's "[" commands (or accidentally started a sentence with [ ) ?, that has got people banned out of my server a couple of times, since nukem made it so instead of getting a warning or something you get banned :P.
Here are some examples for your learning pleasure:
http://www.teamwarfare.com/forums/showthread.asp?forumid=4&threadid=391975
http://www.teamwarfare.com/forums/showthread.asp?forumid=53&threadid=362613
http://v2rebellion.com/forum/viewtopic.php?t=1147 (counts as ours)
Personally, I don't care. T2 could go without drama.
And I was talking about my post before that, obviously you didn't read it.
Kinda like Shane and Phantom.
We've had our good and bad moments as any community does. Since the mod is traditionally what might be called "IRC with building", the drama we get is usually of a personal nature, but the mod also attracts people who are technically adept to some degree. So while there have often been arguments about who did what and all that, there have been just as many over who has the better mod, or who stole this piece of script.
Many players from the "Quantium" variation used to vehemently despise anyone who ran a mod other than theirs, and would come in servers only to complain that it wasn't quantium; or when players like Jetboom would take one mod and claim it to be theirs the whole community would get in a riot.
Once somebody even went through the trouble to hack the forums (this is when they were still on tribes3.org) and spam about 30 pages of insults. I was only a moderator at the time, so the most I could do was try to remove the threads as they came. At one point, he was able to give admin to one of his accounts before it could be banned, and turned around and banned me and a few other users.
Still, we never even came close to that of some communities, and I remember a lot more good times and celebrations. Over the years we've had everything from new years to halloween parties, built monuments halfway to jupiter, and raced MPBs on any map you can think of.
Considering the mod only really spread by word of mouth and people stumbling into servers, I'd say it's stood together pretty well.
I disagree!
What really killed T2, good question... well cheats, then unsubstanciated cheat accusations, bad admins, and finally skilled competitive players team stacking in pub servers driving away noobs! T2, well almost any game needs noobs to survive, when you take away the fun aspects of on-line play, the noobs leave. Experienced admins will warn those players to knock off the BS and cut out the team stacking but it was too late.
What most immature comp players always fail to realise is; not all players want to play comp or want to be on a ladder. Some just want to play with people they like. Some just want to bomb and are content to be part of a bomber crew as a pilot or tailgunner on a vehicle only server all the time. Some just want to guard the gens and dance with friends until the base rapers arrive. Some don't and never did want any part of competitive play.
So when comp players join their server and team stack to relive past glory, and join their forum going on and on and on about how they need to evolve and conform to what a comp team demands, well guess what happens... fun peeps and noobs leave! When that happens all you are left with is Vets and any noobs coming into a "VET-Heavy community" get owned into overkill and hence the game dies when the vets get bored and leave or don't have time to play due to death/health/family/ or financial constraints.
T2 needs noobs in the worst way, T2 needs servers that are noob friendly and possibly for noobs only as well as VET only! Sounds crazy but understand the time it takes due to the T2 learning curve, to understand not just the game but little tweaks like setting up your key board... all the things most of us don't even think about anymore. T2 is an extremely "VET-Heavy" community, with one... only one very active CTF server. Whether you like the mods or admins in that server is negible, for T2 to not only survive but to flourish it will take a fundemental change in how veteran players conduct themselves in pubs!
The thing you aren't understanding is that noobs like the ones you are describing are not a real part of the community. They contribute nothing to the game's life, only to its death. Their presence in a server does not contribute to the game in any way. Competition is the only thing that matters. The definition of a game being dead is: it no longer supports competition. People who never had a desire to play competitively were never a real part of the core Tribes 2 community to begin with. They contributed absolutely nothing. Likewise, us coming into Rebels and chasing them away is of no consequence what-so-ever. The game has been as dead as a doornail since the downfall of Classic. The fall of Classic was caused by V2, as it gave noobs a safe-haven to retreat to that would baby and take care of them when times got too hard... and keep them from ever improving. The Rebels "zoo" took this problem to an even further level. When you really look at it this way (the correct way), you could more or less say that Darkstrand, Projectile, Nevares, and I are the only four players left in this community. The rest of you are just animals (with the exception of coders working to fix it - they actually contribute something) (there are more of us as well, but I bet you get the point).
The drama comment was actually misunderstood. Drama isn't on the causal side of the community death; it's an effect. People are naturally dramatic, so if there are people, there will be drama. Animals, on the other hand...
What is it with you and the animal channel, you mentioned lions, antelopes and chewing on corpses in another thread before... necro is not socially acceptable behavior, unless you hang out with the un-dead, in with case that explains your obsession with classic vs all mods!
The discussion is what killed T2, not about you and your support group. Competition is not the "alpha and omega of gaming", if it was then WOW wouldn't be as popular as it is. Comp can be fun, but it's not for everyone, sometimes comp takes the fun out of the game for some people. The heated convos on vent/TS, finger pointing about who screwed up, it is not for everyone.
What killed T2... not the mod changes, not even the cheat accusations and bad admins... your mindset of it's all about competition did the game in. If classic was sooooooo great, why did the servers go offline??? Big hint for ya... maybe you and your buddies killed your own mod?!!!
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There are lots of different types of animals, so it's pretty much the easiest kind of metaphor to make when you are talking about groups of people - as well as the most understandable. Want to hear the full metaphor about how Rebels is a zoo?
This isn't just about Classic. Classic was the final evolution of gameplay. First the T2 community was all base. Then base++ rose and both of those were at odds. Then Classic rose and they both died. Then Classic died, and nothing replaced it. New people could not play the game because there were no keys - which is actually the #1 reason the game went the way it did. With no one new adding any new talent to the pool, the game gets old, competition gets repetitive, and people leave. That's why Classic died. V2 made it happen a lot faster by attracting all of the less skilled players and keeping them from ever improving.
Your WoW comment makes it obvious that you are not an MMO person. Maybe you and I think MMOs are boring, but when I talk about competition to WoW players, they tell me all sorts of reasons why they think the game has intense elements of competition.
This is an incredibly simple concept. When any amount of people play a game, they start to form groups, or teams. When these teams meet other teams, they will eventually want to play against each other - sometimes just for fun, other times out of ego. When enough of these teams get together, someone gets the idea of making a formal ranking system for them, be it a ladder or league. Competition is born. If competition dies, that means there are no more real teams, and that means there are no more real players.
No one is arguing that there aren't people people who just want to mess around and not compete. Of course those people exists. However, they aren't a part of the community.
Your response is exactly what I expected. You're either going to deny the simple fact that competition is the life of a game, but just make snide remarks rather than any actual arguments against it (I don't blame you, it's hard to argue against a plain fact), or you'll ignore it (which means you accept it but aren't willing to admit it) and try to make unrelated comments to avoid the issue. You did a little of both.
I've played Tribes 2 since it came out, so watch your tongue on who you say are the last players. CCM and ACCM brings back competition into Construction, which is why people enjoy it so much. I enjoy competition and I enjoy the laid-back mood of construction, which is why I have taken the liberty in making sure CCM doesn't die. Some construction mods support combat/competition, but none on the level CCM and ACCM do. If it were up to me, I would be playing Classic all day long. But there are few Classic servers that are regularly filled and all I have to choose is Construction and Rebels, and I will choose Construction every time - for one simple reason. Rebels sucks.
But, all that aside... You are right on most of your points as to why T2 died, but don't making accusations on who are and aren't the last competitive players of T2.