Dark Dragon DX's RPG
I have put off the development for a while. But I asked Blnukem if he knows anywhere to get any custom player models, he said he knows someone that can model. He/she goes by the name of 'Velo'. Velo is going to make a custom Drake model for me (With armor & without). However, he says he can't texture nor animate it. So I don't think I can do much with it unless I can find someone to texture it and animate it.
Version: 1.2.0.1 (Major.Minor.Release.Build)
Links:
Mod DataBase Page: http://www.moddb.com/mods/tribes-2-birth-of-legend-rpg
Alternate Downloads: http://www.filefront.com/user/darkdragondx/
Old Links:
Site: http://www.birthoflegend.webs.com
IRC: [URL=irc://irc.everywherechat.com:6667/]irc://irc.everywherechat.com:6667/[/URL]
IRC Powered By EveryWhere Chat
Cleaned up -- data is now obsolete.
I am currently unable to work on the mod due to a house fire an
Version: 1.2.0.1 (Major.Minor.Release.Build)
Links:
Mod DataBase Page: http://www.moddb.com/mods/tribes-2-birth-of-legend-rpg
Alternate Downloads: http://www.filefront.com/user/darkdragondx/
Old Links:
Site: http://www.birthoflegend.webs.com
IRC: [URL=irc://irc.everywherechat.com:6667/]irc://irc.everywherechat.com:6667/[/URL]
IRC Powered By EveryWhere Chat
Cleaned up -- data is now obsolete.
I am currently unable to work on the mod due to a house fire an
This discussion has been closed.
Comments
Shouldn't be too hard.
http://www.tribaloutpost.com/tribes2/scripts/details/157
It does support a ton of teams (such as seen on deathmatch/duel type mods), but the default spawn selection code may not be the best to handle the setup without some tweaking.
If they are in their proper groups and the graph is built correctly, they should be able to select it fine as it is, but it's a pretty straightforward process if you want to have a look.
456789
I kinda like that... MAD MAX STYLE!
Also, with those ToDos, i've been working on a mmorpg type thinger, (minus the massively) thats a cross between eve and wow. I can help with any of that.
A whole world CAN be done. I just simply need to remove the messaging when you leave the mission area and "show mission area" needs to be off.
It's just like classic with RPG attachments. But I am open for ideas.
Edit:
More than that actually.
What...the....hell?
couldnt it just activate a command? so when you select it it summons whatever or who ever you choose to summon by macro sort of thing?
In RPGGame.cs and that's it.
I updated my To-Do list TXT.
The "D" in Drakes is only in between -'s because it showed as .
Sure. :cool:
And I did a new test map. The spawn spheres work perfectly, however, the AI graph does not.
I'm trying to use T2's default AI because they follow orders fairly well, and I'm not too sure how to make my own AI that does the same.
Aside from that, I have decided to write my own AI for the bots..
id like to learn how to code, and i think my dad would also be interested if i showed it to him
=]
http://absolous.no-ip.com/files/T2ScriptFunctionList.txt
And you can't really make your own games from it, unless you own and compiled the TGE engine.
The echo's are only there for development purposes.
/me looks around for Blnukem to do these.
Shit... WHERE IS HE?!?!
That bastard...
Lol... I just noticed this...
GO LIZARD GO LIZARD GO!!