Do you think that construction might be more fun combat oriented?

Do you think that construction might be more fun combat oriented?

i was wandering because i thought it might be very fun, provided it was votable and objective packs were added/debugged/reintrduced, a con-ctf or con-seige would seem very cool but once i figure out how to make a poll i reckon we should vote on it as a suggestion type thing...
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  • See Also: Krypton Construction, Combat Construction Mod, and variants.

    Most players don't seem as interested in the flag/base capturing as they are in either Team or Individual death matches...
  • Do you think that construction might be more fun combat oriented?

    i was wandering because i thought it might be very fun, provided it was votable and objective packs were added/debugged/reintrduced, a con-ctf or con-seige would seem very cool but once i figure out how to make a poll i reckon we should vote on it as a suggestion type thing...

    There is a mod called "Combat Construction Mod" and an addon named "Advanced Combat Construction Mod."

    Look into it. :)
  • There is a mod called "Combat Construction Mod" and an addon named "Advanced Combat Construction Mod."

    Look into it. :)

    there are those, but quite a few mods are more focused on pvz not pvp, which does happen to have its own appeal too, thats what im trying to get at to be honest...
  • there are those, but quite a few mods are more focused on pvz not pvp, which does happen to have its own appeal too, thats what im trying to get at to be honest...
    Neither of those mods focus more on PvZ than PvP. More people play PvZ just because a zombie is easier to take on than another person.
  • Neither of those mods focus more on PvZ than PvP. More people play PvZ just because a zombie is easier to take on than another person.

    I was gonna say that you damn Eolk... :(
  • you do have to admit that it does get boring though, and to be honest, i prefer challenges over near next to ai'less zombies, but thats just me, i only really wanted to find out what others thought, because as it stands, pvp has no objective and round times essentially are ungodly long XD
  • Neither of those mods focus more on PvZ than PvP. More people play PvZ just because a zombie is easier to take on than another person.


    I've seen it happen waaaaay too much. :(
  • lets face it, it is neigh on impossible to organise pvp properly because of how evilly powerful weaponry is... mostly because zombies are so resiliant, however player armours are not, it shouldnt be possible or right for a powered armour unit (as an example) to be killed by 2 - 3 close up shotgun blasts, but it is, most zombies resist about 2 close shotgun blasts before dying, wtf? how is that balanced? now, im not just hitting accm for that, im hittting out at mods such as ccm and twm for it too, it makes near next to no sense, thats all
  • lets face it, it is neigh on impossible to organise pvp properly because of how evilly powerful weaponry is... mostly because zombies are so resiliant, however player armours are not, it shouldnt be possible or right for a powered armour unit (as an example) to be killed by 2 - 3 close up shotgun blasts, but it is, most zombies resist about 2 close shotgun blasts before dying, wtf? how is that balanced? now, im not just hitting accm for that, im hittting out at mods such as ccm and twm for it too, it makes near next to no sense, thats all

    So you're suggesting we make armors way stronger so that two guys can take on an army of zombies.

    WOW, THAT WOULD BE REALLY FUN.
  • no just that weapons be weakened a fair bit and zombies well a bit more debuffed, or you could add a SLIGHT bit of resistance to the armours, the trouble is... its probably not going to be easy to balance both thats the thing and deflun, when have NOT had onslughts of zombies, the swarms alone make that a bit more fair id say
  • no just that weapons be weakened a fair bit and zombies well a bit more debuffed, or you could add a SLIGHT bit of resistance to the armours, the trouble is... its probably not going to be easy to balance both thats the thing and deflun, when have NOT had onslughts of zombies, the swarms alone make that a bit more fair id say

    in my experience, balancing the zombie/players difficulty is a responsability of the admin, not the mod developer.
  • its the mere fact that pvz tends to be done much more than pvp that grabbed my attention weapons are too strong and armours are too weak, only one of those aspects need to be fixed when pvp come into play, then its sorted thats the way i see it at least
  • Myself, I always prefer and find more enjoyable a peaceful server when I want to build, and over the years this sentiment has generally been shared by most people who've played on servers like BC and TX.
    While combat can be good fun, a lot of players do come in to have a break from all that, talk among friends, and throw together a shack or something. Enabling combat options on the official servers in the past has shown to be a sure-fire way to see the server empty out as soon as they're done shooting, and to scare off anyone who wants to build in the meantime.

    We did have an official server server (X2) running ACCM for a short time during the summer which was fairly popular, but that was mostly used for huge zombie assaults. Construction itself has always technically supported combat (base), simply by disabling purebuild and switching to a map with objectives. The objective packs from metallic were functional, if buggy... I never really put any time into fixing up those kinds of things in the version I run, but I might just do something about that later on.
  • We did some large PvP battles, too. We must've gotten, like, eight people on each team or some were around that number.
  • lets face it, it is neigh on impossible to organise pvp properly because of how evilly powerful weaponry is... mostly because zombies are so resiliant, however player armours are not, it shouldnt be possible or right for a powered armour unit (as an example) to be killed by 2 - 3 close up shotgun blasts, but it is, most zombies resist about 2 close shotgun blasts before dying, wtf? how is that balanced? now, im not just hitting accm for that, im hittting out at mods such as ccm and twm for it too, it makes near next to no sense, thats all


    Wtf is the fun in winning against zombies? You sir are a ccm nub, i don't except you to understand. But there is nothing more fun then trying to reclaim a tainted base after you've failed to stop the cancer from spreading. Failure is the fun in zombies. >:)
  • no there isnt, thats sort of why i shun the idea of weakening zombies and suggested that armours have a VERY SMALL hp boost something like 2 or 2% increase would be enough even, or there was weakening weaponry which would make pvp a bit moe playable and less punishing for those who are new, but i see what you mean (to clear things up ive never ever played ccm... accm is the closeest i got to ccm to be honest =/ )
  • Wtf is the fun in winning against zombies? You sir are a ccm nub, i don't except you to understand. But there is nothing more fun then trying to reclaim a tainted base after you've failed to stop the cancer from spreading. Failure is the fun in zombies. >:)


    Yeah, I think the fun part of Zombies is that you know they will end up overwhelming you.

    Otherwise it's just shooting ducks.
  • no there isnt, thats sort of why i shun the idea of weakening zombies and suggested that armours have a VERY SMALL hp boost something like 2 or 2% increase would be enough even, or there was weakening weaponry which would make pvp a bit moe playable and less punishing for those who are new, but i see what you mean (to clear things up ive never ever played ccm... accm is the closeest i got to ccm to be honest =/ )

    What the fuck are you talking about?... Anyways... I blame Eolk for whatever you said.
  • fuck... typo hp increase should be 1 or 2% increased and that would probably balance the pvp side without making the pvz side too easy... to sum it up at least...
  • fuck... typo hp increase should be 1 or 2% increased and that would probably balance the pvp side without making the pvz side too easy... to sum it up at least...

    I think everything is pretty decent as far as PvP goes. Weapons can nuke a guy fairly easily, it's not ridiculous unloading of clips into people to make them dead in some games. (A)(TWM)CCM is acceptabley realistic. (Unacceptabley realistic is.... too real)

    The zombies are just fine too. They can take a few hits, then fall down. (They are the living dead after all) Although... i've always seen the zombies as more of an alien monster type life form...
    They could use a small speed boost maybe. but just norms...
  • There already is a Con-Siege. It's called GTW (Great Tribal War). I was one of the original testers for it, but I didn't play it after that. I think it was updated a lot, and I was brought in a few years ago to help out with the website, but I think it's pretty much all gone now.

    Still, it was a cool mod.
  • CCM itself is fine. Players at the recieving end of a close range shotgun should die within 1-2 shots, as its meant for that use.

    Normal zombies are boring, and need to be charging speed all the time. Ravagers need to be easier to hit with a projectile weapon. Demons are fine, Rapiers are annoying, but fine. Lords, well are easy...if you can get inside something.

    Vehicles need a level of customization in weapons, where you can say, switch a load out in a chopper to be a support ship (Repair/drop ammo/Target paint), Standard missile load out, Heavy missile load out (Artillery rocket or something like the JDAM).

    Tanks could have an artillery shell (standard), Nuclear round etc.

    And vehicles load outs can only be changed at the vehicle repair pad, rename to Vehicle Maintenance pad.

    Some Ideas to throw out there.
  • Didn't Master chof make a like combat field than gave us weapons?
  • Chof? WTF

    Chief*
    Yes, I did once, I also made an arena for us all to kill eachother on and play CTF in.
    We played in that for a bit, then it got old fast.
  • Chof? WTF

    ...LOL!
  • My daughter and I have made our own bases on opposite sides of the map and then disabled building. Then we would try to take each other out. Might be fun with a grip of people...
  • CCM. The idea behind it is a fun and engaging battlefield that unlike most games dosent take a whole magazine to kill someone. (even though against some people you can waste more than 1 mag trying to kill one another)

    PvP and PvZ are not meant to be balanced between one another.
    They are 2 different game types, and are not meant to be taken as other wise.

    PvP is supposed to be fast and furious like real combat is, but still fun so its not overly realistic and stupid.

    PvZ is supposed to be not too hard but challenging, so its not a crop shoot, even though when i run into the middle of a zombie swarm i always die but I still own.
  • even though when i run into the middle of a zombie swarm i always die but I still own.

    Walking back to base is never fun.
  • Walking back to base is never fun.

    unless you are a zombie hunter like me, who is niether afraid of dying nor cares, and should it come to it ill stachel myself rather than be dishonoured by becoming the prey... rawr... :D
  • The construct should be more like the Krypton Construct where you can add enemies instead of waiting for slobbish admins like bigpapabear to change teams at a rate of 1 player an hour.
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