There are a couple functions you'll need to copy over from the old metallic beta release for the old keys to work in a similar fashion:
function serverCmdMetallic (controlDefaults.cs)
function ccsetsize (Other/chatcommands.cs)
And if you don't want to change the function calls in serverCmdMetallic to whatever the existing functions in the mod are:
function ccmove (Other/chatcommands.cs) (move down - admin bind) and function ccbf (Other/chatcommands.cs)
Once upon a time, someone told me of a save transfer system...
I didn't know if it was true or not, but I'm interested because of certain people...."SuperDoe"... Would like to transfer files from BC or TX to my server...
I don't know if it exists or if it is very complicated, but I am interested
If you add a armor to a construction mod using adv. mod.com tutorial, and the armor shows in the inventory screen but you can't choose any guns and the armor won't be the right one, would that have something to do with purebuild?
Comments
function serverCmdMetallic (controlDefaults.cs)
function ccsetsize (Other/chatcommands.cs)
And if you don't want to change the function calls in serverCmdMetallic to whatever the existing functions in the mod are:
function ccmove (Other/chatcommands.cs) (move down - admin bind) and function ccbf (Other/chatcommands.cs)
Krash = Pwnzor!
Once upon a time, someone told me of a save transfer system...
I didn't know if it was true or not, but I'm interested because of certain people...."SuperDoe"... Would like to transfer files from BC or TX to my server...
I don't know if it exists or if it is very complicated, but I am interested
If you add a armor to a construction mod using adv. mod.com tutorial, and the armor shows in the inventory screen but you can't choose any guns and the armor won't be the right one, would that have something to do with purebuild?