TWM 2 Features Thread

This Thread Will Carry The Features of TWM 2, as well as allow your suggestions for TWM 2 in.

So, Lets start with this poll

The Top 2 Weapons Will Return to TWM 2.

If there is a tie, I will take 3.

Comments

  • New Weapons:

    Some Weapons Won't Be On This List

    RIFLES

    -S3 Combat Rifle
    --10 Shots / Clip, 6 Clips
    --Rank Req: None

    -G41 Automatic Rifle
    --20 Shots / Clip, 7 Clips
    --Rank Req: Rank 7

    -M1 Sniper Rifle
    --5 Shots / Clip, 5 Clips
    --Rank Req: Rank 20

    -R700 Sniper Rifle
    --4 Shots / Clip, 6 Clips
    --Rank Req: Rank 37 *UPPED TO FROM 27*

    -RSA Laser Rifle
    --10 Shots / Clip, 5 Clips
    --Rank Req: Rank 43


    Sub Machine Guns

    -MP26 SMG
    --30 Shots / Clip, 6 Clips
    --Rank Req: None

    -Pg700
    --45 Shots / Clip, 7 Clips
    --Rank Req: Rank 17

    -Mini-Chaingun
    --100 Shots / Clip, 4 Clips
    --Rank Req: Rank 40

    Machine Guns

    -RP432
    --75 Shots / Clip, 5 Clips
    --Rank Req: None

    -MG42
    --200 Shots / Clip
    --Rank Req: Rank 45

    Shotguns

    -M1700
    --1 Shot Reload
    --Rank Req: None

    -Wp400
    --5 Shots / Clip, 6 Clips
    --Rank Req: Rank 34

    -BA2300 Dual
    --Double Shot, 1 Shot Reload
    --Rank Req: Rank 51

    Explosives

    -LX53 Missile Launcher
    -- No Clips

    -RPG-7
    - 1 Shot Reload, 5 Shots

    Pistols

    -Colt Pistol
    --10 Shots / Clip, Unlimited

    -X-82 Shocklance
    --Energy

    -EX-73 Pulse Phaser
    --Energy
    --Rank Req: Rank 39


    -Maulten Mini-Shotgun
    -- 4 Shots / Clip, Unlimited
    --Rank Req: Rank 54

    New Grenades:
    -Static Grenade
    --Sticks to Armor Systems

    -EMP Grenade
    --Disables Powered Objects

    New Mines:
    -C4 (Max 3)
    -- Press Mine To Throw
    -- 10 second detonation

    TWM 2 Armors

    -Tech (Tools & Packs)
    -- The Tech Armor in TWM 1 Was Introduced in 2.7, Well, now it returns to TWM 2. This armor will be your fix it up and base building armor when purebuild is off.

    -Scout (1 Weapon)
    -- Scouts are the starting combat armor for all players, they can carry basic weaponry and some of the more advanced selection from the higher ranks.

    -Commando (2 Weapons)
    -- Commandos are stronger than scouts and can carry weapons that are more explosive and powerful in nature.

    -Support (3 Weapons)
    -- Support armors are heavy armors built to carry explosive weapons, they may be slow, but when they are in range, they are extremely dangerous

    -Spec-Ops (2 Weapons)
    -- Spec Ops are for players who like to take a tactical approach to combat, they carry weapons from most of the classes, and are quick and agile.

    -Siege (1 Turret Attachment, 1 Weapon)
    -- Siege armor is a new armor to TWM, Extremely Slow, But Extremely Destructive, they can select a turret mount for their armor and can choose from an extremely devastating weapon.

    Like in TWM 1, there are additional armors that are unlocked by rank, unlike TWM 1, these armors will come pre-armed with special abilities directly related to the armor. Also note, Nalcidic Armor does not return to TWM 2.
  • -Reserved For New Packs
  • New Vehicles:
    - Raven Interceptor
    -- Armed With Dual Flak Cannons
    -- Speed: A Little Slower than the F39
    -- Health: A Little More than the F39
    -- Abilities: None

    - AC-130 Gunship
    -- Seats: 3
    --- 1: Pilot
    --- 2: Chaingun Turret
    --- 3: 120MM Cannon Mount
    -- Speed: Slow
    -- Health: More Than the Bomber
    -- Abilities: Pilot: Grenade To Pop Flares
  • Suggestion -
    FAV,
    Grav cycle with 3 seats, the driver as usual, another passenger just behind the driver, and a 360* mounted gun on the back that another person can mount, gunner sits in sitting position facing away from the other two peoples.
  • TWM2 Game Types:

    -Construction [IMPLEMENTED]
    All players on one or more teams, build bases, fight zombies, FFA against each other, and much more, this is your sandbox game mode.

    -Combat Construction
    Two teams build bases for a set period of time (15 - 30 minutes), then battle each other with their bases, each kill scores one point, base rules are set by the server admin, if these rules are broken, the team breaking the rule will have their base deleted, the first team to kill a certain number of enemies in the combat period, wins

    -Horde [2]
    Return to TWM's most popular game mode, horde, only this time... the horde has gotten smarter, instead of coming all at once, they will come randomly at set spawn points, the waves are larger, much stronger, and more difficult. The First 5 minutes, are to be spent wisely, fortify your position, before the Horde Begins

    -Sabotage (From CoD4) [IMPLEMENTED]
    Two teams fight over a bomb in the center area of a map, with this bomb, they must destroy an enemy objective. Bomb arm time, 7-8 Seconds, 25 Second Fuse, 10 Second Disarm, first team to destroy enemy objective wins.

    -Domination (From CoD4) [IMPLEMENTED]
    Three flags are placed on the map and two teams fight over control of that area, while an area is controlled, the team gains score, the more areas controlled, the more score gained, the first team to reach a certain score, wins.
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