Let's-a Go!
Alright kiddies, let's take a step back in time and kick it 2-D 8-bit style.
I present to you:
World 1-1.
After constructing the main aesthetic, I've come to realize, Mario can jump friggin high. Ridiculously high. We can barely make the tallest pipes from the ground-level with super-jumps on. Also, I have good ideas on how to make the blocks actually turn the empty-brown after jumping into them. Coins, I'll figure out, and as for mushrooms and enemies...we'll see.
But you'll definitely be able to grab onto that end flag and ride that sucker to the base.
Anyways, enough introduction, go check the screenshots if you haven't already.
Also, I might find a way to feature it in a comic.
I present to you:
World 1-1.
After constructing the main aesthetic, I've come to realize, Mario can jump friggin high. Ridiculously high. We can barely make the tallest pipes from the ground-level with super-jumps on. Also, I have good ideas on how to make the blocks actually turn the empty-brown after jumping into them. Coins, I'll figure out, and as for mushrooms and enemies...we'll see.
But you'll definitely be able to grab onto that end flag and ride that sucker to the base.
Anyways, enough introduction, go check the screenshots if you haven't already.
Also, I might find a way to feature it in a comic.
Comments
:clap: :clap: :clap:
Do you plan to add deathfalls for the gaps?
If only Transpads could be triggered by packs/power change, then you could use trans pads of death for the monsters!
would definitely be interested to see where this goes.
that bugged water world which just loops continuosly until either you die or the console rusts? naw man not cool =/