Piece Limit...

2

Comments

  • I guess you get more accomplished when you actually try. (My Digger Pack! I left it for a while, it came back to me!)
  • Linker's the crazy machine code wizard. There is much more skill involved in that than there is in coming up with a remote notification system.

    i only changed 4 bytes ^^
  • After hours spent tracing code in a debugger and comparing to Torque's source code. The number of bytes changed doesn't really affect the magnitude of the complexity.
  • Something were not getting filled in on?
  • No, just Linker and Elect arguing over who did all the work.
  • No, just Linker and Elect arguing over who did all the work.


    :p
  • Wasnt it linker?
  • Linker will do what Linker does. Thyth will do what Thyth does.
  • What do they do?
  • They script and code.
  • Over the past few days we've been discussing some of the massive projects we'll be building once this is implemented. Should be neat, we'll get lots of pictures when we do go about it.
  • Has linker released it yet?
  • A modified exe, yes (first page). We're waiting on Thyth to finish up and release his syncing script. Shouldn't be long now...
  • Probably by Saturday evening.
  • .exe? So its a totally different program? Wouldnt a .vl2 be better?
  • A vl2 is an archive, and would be used to store files for the exe to use. What is being done cannot be changed in script, as it is hardcoded into the game, so requires the modified executable to work.
  • So how would we use it? Run the .exe and then run T2?
  • No, just run the exe - it is T2.
  • yes, i hate the stupid run blah and then run t2 crap
    so i just modify t2 ^^
  • So...what would happen to our mods that we hav downloaded?
  • Nothing... except for the extended VIS limit...
  • Ok! Where we store? /constuction/? /gamedata/? /base/?
  • Why don't you wait until a comprehensive system is available for you to use?
  • Was having a bit of a talk with Antman last night, and he tells me that there is another 4 byte variable that must be changed (2^b and b), and if done right, it negates the need of the additional script.
    I'm not exactly equipped to test it out for myself, but maybe it'll help.
  • Changing said variable would also completely break backwards compatibility with the original T2 server/clients. Also, changing the variable in the compiled code might be more complicated than changing it in one location.
  • Hmm... yes, that would be a problem. Unacceptable. I don't think he was considering the little guy at all. :)
  • To clarify: the script I'm writing is strictly optional. The visible limit to clients not running the script will be only slightly lower than before (slack space for the creation of projectiles, vehicles, players will be left by the servers) -- say 900 pieces. People running the script and reprogrammed T2 binary will be able to see over the normal limit.
  • Whoa... wouldn't the vis limit also be referred to as the Datablock Limit? Does this increase that, or is this just a fix that would allow a person to deploy more visible pieces?
  • No, it would not be referred to as the datablock limit.
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