hi

Hello, I dont know how active this forum is but its nice there is still a construction community going. I was wondering if anyone can help explain to me how to host a server, I have construction Quantium mod and all the files, I just need to know how to do it lol. If anyone wants to play, just pm me and we can build some stuff together.

Comments

  • Yeah... the few pieces of the construction community left are pretty scattered. Even before tribes3.org went down the forums were getting a bit slow.
    There was that one time some guy relentlessly went spamming the construction section and I had to keep banning his accounts and removing hundreds of posts though. :p


    First thing to do once you've installed the mod is to remove dso files.
    If your variation didn't come with a remover, there's one you can download at:
    http://xfer1.the-construct.net/tribes2/etc/DSO%20Remover.bat


    After that you can either use the host tab through the online client or use the dedicated server shortcut usually provided in the construction folder.
  • Cool thanks, do you use the same name in here as you do in game? I know the account edit page is down, but I read somewhere they are tryna fix it. I'll try and set a server up now, will I use the construction net server name if thats ok?

    edit: soz for the noob question, but when I make a server and connect to it with great success :D ... when I place an object, say a support beam, a big massive strip with lines on it appears and zooms all the way to the horizon, why is this? lol :mad:
  • edit: soz for the noob question, but when I make a server and connect to it with great success :D ... when I place an object, say a support beam, a big massive strip with lines on it appears and zooms all the way to the horizon, why is this? lol :mad:

    This happens when either the dfunctions or loadscreen.cs.dso file in your scripts/do_not_delete directory have been deleted or moved.

    You can put these back in:
    http://www.the-construct.net/Dfunctions.cs
    http://www.the-construct.net/loadscreen.cs.dso




    I use "Krash123" ingame, usually in the official the-construct server.
  • Yeah that worked a treat, thanks for the quick responce too. One thing though, how do I make myself SA and edit the config to my liking, so that its all done and dusted right when I start the server up? Im getting there though.
  • You can open up serverprefs.cs to edit (in your construction/prefs folder), and put your guid on the SA list in
    $Host::SuperAdminList = "1111";
    Each guid on the list is seperated by \t, so if you want to add a couple people you can do
    $Host::SuperAdminList = "1111\t23445";
  • Ok thanks, but what is a guid? If you used steam and you know what im talking about, is that like your STEAM id? Where can I find this guid?
  • Yes, it's quite the same. A global user id. You can do a listplayers(); in the console of your server while you're on it and it should show up.

    If you were "{^U-C^}w00dbl0k" in August of 2004 the guid I have in my logs is 739759. :)
  • wow! how did you know that??! lol
  • Been keeping logs of the guids of people joining my server since around the end of 2002... lost most of the ones from before I had to reinstall in July 2004 though.
  • One, probably last thing, since I cannot find that bit on the file I have figured that the admin password is there for a reason. So I just type this in, ingame right? I know my password so ingame what is the Quantium command to log into admin? Thanks
  • Open up the console with your tilde key and put in:
    sad("password");


    When the prefs aren't in the file, you can add them in yourself, because all that is added the first time is whatever is in the game's serverDefaults.cs.
  • works! im all set now I think, thanks for your help.
  • Seems that Krash rocks! :D :cool:
  • Krash does rock, but I bet he throws rocks.
  • Krash does rock, but I bet he throws rocks.

    Must... resist... urge... to... throw rocks... at... thread... necromancer!
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