Scripting: how i reload script file while in game
So how i do reload script file while in game?
there was console cmd for that but i forgot it
there was console cmd for that but i forgot it

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Edit: Apparently, it doesn't like me typing in certain characters. Freaking thing.
For construction use reload(), for other use compile() and exec().
God, that was annoying.
So i just type compile(weapons\blah.cs) ?
compile only prepares the file to be loaded (checks syntax, compiles to bytecode, etc...)
And if you altered datablocks you need to use reload to perpetuate the changes to the clients.
And yes...that is effectively how you use the functions.
It has always worked for me... You're just mentally challenged... It's ok Eolk, we still love you.
The engine's implementation of the network protocol doesn't explicitly support sending static data more than once. It doesn't mean that it doesn't work at all, but it is a hack and it does break things.