new FlyingVehicle(){dataBlock = "BetsyFlyer";position = "0 0 110";}; new HoverVehicle(){dataBlock = "artillery";position = "0 0 100";team = "2";}; GET PLAYER INFORMATION - This Command is one of the most importent you need this command to be able to use most of these commands Any thing that has the word Client or Client Id you need to find that out with this command The ClientID is what decides who you want the command to effect - Listplayers(); RELIGHT ALL CLIENTS - forces all players connected to the server to relight the mission. reLightAllClients() SHOW FPS - FPS it will be desplayed in the upper left corner of your game window it is very useful the higher your numbers are the better your lag will be show("$fps::real"); FPS OFF show(); SET GRAVITY - When you Jump its like being on the moon you will rise and slowly desend setgravity(Number); - Default gravity is -20 RELOAD SCRIPT - only use this command if the script you are loading contains datablocks otherwise use exec("scripts/ScriptName.cs"); NOTE: This can lag the server reload("scripts/ScriptName.cs"); TURN OFF DEPLOY EFFECTS - The deploy effects are like when you place a pad and you see thouse charges of electricity run through this command turns it off. $Host::NoDeployEffects = 1; REFRESH SERVER Refresh(); ==============ADMIN COMMANDS================== DISABLE VOTES FOR ADMIN - This will turn off admin votes so then nobody can vote for admin - $host::allowadminplayervotes=0; SUPERADMIN LOGIN SAD(Password); SET SUPERADMIN PASSWORD SADSetPassword(Password); ADD TO TRICON ADMIN LIST AddToTriconAdminList(admin, client); ADMIN/SUPER ADMIN ClientID.isadmin=true; ClientID.issuperadmin=true; PLAYER VOTING ClientID.canvote=true; ============================================= ============ KILL COMMANDS============= BLOWUP A PLAYER(Does not kill) ClientID.player.schedule(1,blowup); BLOWUP - This Will Make Them Blow up ClientID.player.blowup(); KILL A PLAYER ClientID.player.schedule(1,scriptkill,$DamageType::Explosion); OR KILL WITH NO DEATH MESSAGE ClientID.player.scriptKill(0); $DAMAGETYPES:: Enter These Where it says $Damagetype::Explosion copy and paste it over that Example: I want him to die by a ELF so i type ClientID.player.schedule(1,scriptkill,$DamageType::Explosion); = ClientID.player.schedule(1,scriptkill,$DamageType::ELF); $DamageType::Default $DamageType::Blaster $DamageType::Plasma $DamageType::Bullet $DamageType::Disc $DamageType::Grenade $DamageType::Laser $DamageType::ELF $DamageType::Mortar $DamageType::Missile $DamageType::ShockLance $DamageType::Mine $DamageType::Explosion $DamageType::Impact $DamageType::Ground $DamageType::Turret $DamageType::PlasmaTurret $DamageType::AATurret $DamageType::ElfTurret $DamageType::MortarTurret $DamageType::MissileTurret $DamageType::IndoorDepTurret $DamageType::OutdoorDepTurret $DamageType::SentryTurret $DamageType::OutOfBounds $DamageType::Lava $DamageType::ShrikeBlaster $DamageType::BellyTurret $DamageType::BomberBombs $DamageType::TankChaingun $DamageType::TankMortar $DamageType::SatchelCharge $DamageType::MPBMissile $DamageType::Lightning $DamageType::VehicleSpawn $DamageType::ForceFieldPowerup $DamageType::Crash $DamageType::Debris $DamageType::Meteor $DamageType::Cursing $DamageType::Idiocy $DamageType::SuperChaingun $DamageType::KillerFog $DamageType::Water $DamageType::NexusCamping $DamageType::Suicide DET PACK SOME ONE %client.player.setinventory("SatchelCharge",1); %client.player.use("SatchelCharge"); %client.player.thrownchargeid.armed=true; %client.player.use("BackPack"); ===================================== ===========CHEATS========== Heres that list that you wanted TESTCHEATS - when this is set to 1 it allows players to do fun client commands. (Remember this allows every one to Use these commands In this section) $testcheats=1; TEASTCHEATS COMMANDS - NOTE: testcheats needs to be set to 1 to use these also anyone can do these commands from their console. commandtoserver('togglegender'); - This Toggles your Gender commandtoserver('togglerace'); - This Toggles Your Race commandtoserver('togglearmor'); - This will change your armor commandtoserver('playcel'); - This will make your guy salute commandtoserver('playdeath'); - This will do the Death Animation giveall(); gives all weapons & 999 ammo. ============================================ ===================BOT COMMANDS============ BOT AI SYSTEM - this disableables them they will not move or do anything. AISystemEnabled(false); ADD ANY NUMBER OF BOTS - they will all appear as dude1 dude2 thats there name if you use this command Addbots(Number); MAKE BOTS NOT AVOID YOU - this will stop the bots from avoiding there Own damn team Pure Armor PureMaleHumanArmor.aiAvoidThis=false; Light Armor LightMaleHumanArmor.aiAvoidThis=false; Medium Armor MediumMaleHumanArmor.aiAvoidThis=false; Heavy Armor HeavyMaleHumanArmor.aiAvoidThis=false; ADD BOT BY NAME - this will add a bot the deafualt team is 0 aiConnectByName(Name,Team); ADD BOTS aiConnectMultiple(NumberOfBots,MinSkill,MaxSkill,Team) ============SKY WRITE COMMANDS=========== These can be fun when it ask for the clientid its needs to know where that person is looking at and where ever that person is looking at thats where the words will appear SKYWRITE This command will write whatever you want into the sky. Note: the text will appear relative to the players crosshair of the ClientID you used. ClientID.skywrite("Text"); ADVANCED SKYRWITE - If you dont understand this one then dont bother using it use the one at the top Command: skywrite(ClientID,"Text",Distance,Scale,Center,Upright,Angle,Mirror); ClientID - clientID of player who's crosshairs mark where the words will appear. Text - words you wish to display. Distance - distance (in meters) away from player you wish to make the words deploy (# in meters.) Scale - scale size of the words, mess around with this one (#) Center - if you want the words to be centered at your crosshair (1/0) Upright - if you want the words to be standing straight up, or angled to your view (1/0) Angle - angle you wish the words to be deployed at (#) Mirror - if you want the words to be mirrored on deploy (1/0) ==============JAIL COMMANDS============= PUT SOMEONE IN JAIL jailplayer(ClientID,release (1 or 0),time); BUILD AROUND THE JAIL $prison::removespamtimer=TimeInMilliseconds; - Default time is 30000. =============MPM============== TURN MPM'S ON $mpm::nukempb=1; TURN MPM'S OFF $mpm::nukempb=0; TARGET ENEMY TARGETS & TARGETING LASERS - allows targeting of enemy beacons and targeting lasers. $mpm::targetenemies=1; CHANGE AMMO LIMIT FOR MPM COMMAND | WHAT IT'S FOR Mpm_Nuke_Load.cost=150; - Drain Bramage's, Attomic(tm) Nuke Cannon Mpm_Nuke2_Load.cost=250; - Arrow IV 150 kt Nuke Mpm_Hole_Load.cost=200; - Black Hole Mpm_VE_Load0.cost=20; - Grav Cycle Missile Mpm_VE_Load1.cost=40; - Tank Missile Mpm_VE_Load2.cost=100; - Mpb Missile Mpm_VE_Load3.cost=25; - Shrike Missile Mpm_VE_Load4.cost=50; - Bomber Missile Mpm_VE_Load5.cost=80; - Havoc Missile Mpm_VE_Load6.cost=800; - Super Grav Cycle Missile Mpm_VE_Load7.cost=800; - Super Havoc Missile Mpm_VE_Load8.cost=700; - Artillery Missile Mpm_AREP_Load.cost=25; - Repair Pulse Mpm_ACLK_Load.cost=30; - Cloak Pulse Mpm_ADIS_Load.cost=25; - Dissasemble Pulse Mpm_AESP_Load.cost=50; - Electo Static Pulse Mpm_AMOR_Load.cost=50; - Morph Pulse Mpm_BBom_Load.cost=75; - Bomber Run Mpm_BMis_Load.cost=50; - Cluster Missile Mpm_BMor_Load.cost=75; - Mortar dump Mpm_TE_Load.cost=10; - MPB Telleporter ==========================MTC COMMANDS=========== Here is The Section For MTC's you know the little bastards that shoot and move SPAWN YOUR OWN HUNTER MTC - Use this to make a mtc hunt a player spawnmtc("",Weapon,Anger,ClientID); SUPER MTC RANGE $MtcSuperRange=1; CHAGE MTC TYPE $mtcweaponsize["Weapon"]="Type"; Weapon - replace with a MTC weapon. Type - light medium heavy MTC NERF WAR mtcnerfwar(); REMOVE ALL MTC'S stopmtc(); MTC WEAPONS tractor swarmdisc ionbeam ionmissile target nerf fusion mortar missile chain plasma grenade laser disc blaster CHANGE MTC LIMIT $Host::MTC::MTCMax=Number; - default is 5. $Host::MTC::MTCMin=Number; - default is 1. ==================CALL NUKE IN COMMANDS=========== These commands should be rarely used they can some time lag the server ESP A PERSON playeremplock(ClientID.player); UNESP PLAYER playerunemplock(ClientID.player); PINK ESP FIELD forcefieldlock(ClientID.player); BLACK HOLE - you if you don't place an open time the open time well default to 60 seconds. dome("X Y Z",OpenTimeInMilliseconds); BLACK HOLE ON SOMEONE dome(ClientID.player.position,OpenTimeInMilliseconds); PLANETARY NUKE TARGET - sets the normal target. bigfatnuketarget("X Y Z"); PLANETARY NUKE - falls from the sky, no count down. BigFatNukeDrop("X Y Z"); DROP IT ON SOMEONE BigFatNukeDrop("ClientID.player.position"); PLANETARY NUKE EXPLOSION- instant explosion at specified postion. nukebolt::onexplode("","","X Y Z"); EXPLODED IT ON SOMEONE nukebolt::onexplode("","",ClientID.player.position); ARROW IV NUKE EXPLOSION ShoulderNuclear::onExplode("","","X Y Z"); EXPLODE IT ON SOMEONE ShoulderNuclear::onExplode("","","ClientID.player.position"); STRIKE A PERSON WITH LIGHTNING lightningstrike(ClientID,DelayInMilliseconds); INSTA METEORS JTLMeteorStorm(ClientID); RANDOM BLACK HOLE'S - Creates a black hole and schedules more to come arora(); RANDOM BLACK HOLE'S 2 - creates a bunch of black holes Chaos() CHANGE METOR FALL RATE $hazard::meteormin=Number; - default is 0. $hazard::meteormax=Number; - default is 1. $hazard::hazardstormdurationmin=TimeInMilliseconds; - default is 20000. $hazard::hazardstormdurationmax=TimeInMilliseconds; - default is 60000. ==============SOLITUDE BOX'S==================================== FORCE FIELD CUBES stopblock(ClientID,SizeInMeters,Type); Force Field Types: 1 - Red 2 - Green 3 - Blue 4 - Cyan 5 - Magenta 6 - Yellow 7 - White 8 - Team Pass Red 9 - Team Pass Green 10 - Team Pass Blue 11 - Team Pass Cyan 12 - Team Pass Magenta 13 - Team Pass Yellow 14 - Team Pass White 15 - All Pass Red 16 - All Pass Green 17 - All Pass Blue 18 - All Pass Cyan 19 - All Pass Magenta 20 - All Pass Yellow 21 - All Pass White REMOVE FORCE FIELD CUBES - removes all stopblocks made. removeblock(); ===============ION COMMANDS=================================== ION CONTUCTOR CHARGE - Amount of energy a contuctor makes. $ion::conductorcharge=Number; - Default is 0 STOPS ALL ION $ion::stopion=1; SET THE DAMAGE FROM ION $ion::damage=Number; - Default is 1 SET THE MAXIMUM AMOUNT OF ION ALLOWED $ion::maxion=Number; - Default is 50 MAX DISTANCE A ION BEAM WILL HIT FROM TARGET $IonStorm::Radius=DistanceInMeters; - Default is 500 HEIGHT FROM WHICH ION BEAMS FIRE $IonStorm::Height=DistanceInMeters; - Default is 100 CHANCE A ION BEAM WILL HIT A PLAYER $IonStorm::PlayerSeek=Number; - Default is 0.25 ZAP SOMEONE WITH A ION BOLT - charge is how much energy/damage the bolt has. zap(ClientID.player,Charge); ION STORM - randomly makes ion storms ionStorm(NumbereOfIonHits); ==================GIVE WEAPON'S COMMAND'S=========== Change Throw Cooldown $HandInvThrowTimeout = 0.8 GIVE ITEMS - why is it better? because you can change weapons and not lose it! ClientID.player.setinventory("ItemName",1); ITEMS SatchelCharge EnergyPack MOUNT WEAPON ClientID.player.mountimage(Weapon,0); ~Special~ NukeImage = Project Uber NuclearImage = Arrow IV Nuclear Launching Platform BomberBombImage = Bomber Bombs ~Turret Barrels~ PlasmaBarrelLarge MortarBarrelLarge ELFBarrelLarge AABarrelLarge MissileBarrelLarge ChaingunBarrelLarge ~MTC Barrels~ PlasmaTurretBarrel FusionTurretBarrel LaserTurretBarrel GrenadeTurretBarrel MortarTurretBarrel DiscTurretBarrel SwarmDiscTurretBarrel ChainTurretBarrel TargetTurretBarrel NerfTurretBarrel MissileTurretBarrel IonMissileTurretBarrel IonBeamTurretBarrel TractorTurretBarrel BlasterTurretBarrel PLANETARY NUKE - a shorter command to give you the plantary nuke launcher. givepce(clientid); ===============SERVER SETTINGS================= PLAYER VOTING ClientID.canvote=true; PLAYER LIMIT $host::maxplayers=Number; TIME LIMIT $Host::TimeLimit=Number; CHANGE FLIGHT CEILING - this it how high you can fly vehicles up. MissionArea.flightCeiling=HightInMeters; - default is 4000. DISABLE VOTES FOR ADMIN $host::allowadminplayervotes=0; ENABLE VOTES FOR ADMIN $host::allowadminplayervotes=1; ==================PLAYER + INVENTORY SETTINGS================== TELEPORT ClientID.player.position="X Y Z"; ENERGY LEVEL ClientID.player.setenergylevel(60); JOIN TEAM servercmdclientjointeam(Client,Team); UNKNOWN setfov(120); PERMENT CLOAK ClientID.player.setcloaked(true); JET ENERGY DRAIN you need to enter the required parts for this command puremalehumanarmor.jetenergydrain=99; CHANGE THERE GENDER ID.Sex=male; FREEZE OBJECT ObjectID.setFrozenState(true); RECHARGE RATE ClientID.player.setrechargerate(0); REMOVE ALL ITEMS - this will remove all items from the player specified. ClientID.player.clearinventory(); -------------------- CHANGE ARMOR ClientID.player.setArmor(Armor); ARMORS: light medium heavy TR2light - Tall TR2medium - Taller TR2heavy - Is Really Tall ----------------------- THROW PACK ClientID.player.throwpack(); THROW A PERSON ClientID.player.applyimpulse("","10000 10000 10000"); PASSIVE JAMED ClientID.player.setPassiveJammed(true); SET OWNER beacon.setOwner(player); beacon.ownername = player.client.namebase; SHIELD CLIENT ClientID.player.setshielded(true); CHANGE INVINCIBLE TIME $InvincibleTime = 6; CHANGE PERSONS NAME triconChangeName(client, NewName); LIST INVENTORY listInv(ClientID); STATION HOLD TIME $Host::StationHoldTime = 0; USE PACK ClientID.player.use("BackPack"); THROW WEAPON - make the specified player throw their weapon. ClientID.player.throwWeapon(); THROW FLAG - make person throw flag serverCmdThrowFlag(client); PERMINT INVINCIBLE - can't be killed by anything, suiciding or going to observer will not kill you either! ClientID.perminvincible=true; DISABLE MOVEMENT - Stops person from moveing they can still jump and turn and shoot clientID.disablemove(false/true) DIFFERENT DISABLE MOVEMENT %client.player.setMoveState(false/true); CLOAK CLIENTID - make you invincible but as soon as you fire a weapon it will be deactivated. ClientID.player.setInvincible(true); FADE AWAY - set to false and you will fade back in also make the fade time 99999999 and use the cloak command for a cool effect. ClientID.player.startfade(Time,0,true); REMOVE PLAYERS WEAPON HUD GameConnection::setWeaponsHudClearAll(client); REMOVE ALLPLAYERS INVENTORY HUD clientCmdSetInventoryHudClearAll(); ===========CONTROL PEOPLE========= CONTROL PEOPLE - when the person who your controling dies your screen will freeze to get back to your body look below YourClientID.setcontrolobject(PlayerToControlClientID.player); commandtoserver('ResetControlObject'); - This will put you back into your body or you can just go into observer and make it really obveiese that you where controling him ===================FUN MODES===================== Really Funny Modes. $NaughtyMode=1; - makes grunting sounds when you touch someone. $AngstMode=1;- makes pain sounds when you touch someone. $JumpyMode=1; - when you touch someone you will be pushed away. $SexChangeMode=1; - when you touch someone your gender will reverse. $PlayerSnapTo=1; - allows you to ride people around. ===========ENABLE & DISABLE COMMANDS============= Some of these commands might not work beacause there Educated guess's, so if the first one is not working then none of them do. DISABLE GRAPPLER puremalehumanarmor.max[tractorgun]=0; DISABLE TRANSPORT GUN puremalehumanarmor.max[TransGun]=0; DISABLE CONSTRUCTION TOOL puremalehumanarmor.max[ConstructionTool]=0; DISABLE NERF WEAPONS - enter these seprately puremalehumanarmor.max[NerfGun]=0; puremalehumanarmor.max[NerfBallLauncher]=0; DISABLE LIGHT SUPPORT BEAM puremalehumanarmor.max[spineDeployable]=0; DISABLE MEDIUM SUPPORT BEAMS puremalehumanarmor.max[mspineDeployable]=0; ========POP UP MESSAGES COMMANDS========== Center Screen And Bottom Screen Messages TALK commandtoserver('messagesent',"test"); ADD COLOR: Type commandtoserver('messagesent',"\c1-5text"); ====================== SCREEN PRINT CENTER & BOTTOM bottomprintall("Text",5); centerprintall("Text",5); CLEAR SCREEN PRINT CENTER & BOTTOM clearcenterprintall(); clearbottomprintall(); OR SCREEN PRINT CENTER & BOTTOM - (Easier) Type this in the global chat screen The numbers represent diffrent colors EXAMPLE hit your globle chat button (Space Bar for me) then enter "%1 hey" and it will appear in CS Enter without the quotes %1 = Black(CS) %2 = Light Green(CS) %3 = Red(CS) %4 = Yellow(CS) %5 = Light Blue(CS) %6 = Black (BS) %7 = Grey(BS) %8 = Pink(BS) %9 = White(BS) ===================== MESSAGE PLAYER messageClient(ClientID,"Message"); MESSAGE ALL messageall('', 'Message'); MAKE MESSAGE LIKE THE ADMIN OPTIONS - good for a laugh. messageall('MsgAdminForce', '\c2Message'); =================SCG MODE COMMANDS============= SCG modes very cool. SECRET SCG MODES $host::nopulsescg=0; SCG PROJECTILES - Enter these seprately Swarm Disc's SuperChaingunImage.projectile=SeekingDisc; SuperChaingunImage.projectileType=SeekerProjectile; Ion Missile SuperChaingunImage.projectile=IonMissile; SuperChaingunImage.projectileType=SeekerProjectile; Bomber's Turrent SuperChaingunImage.projectile=BomberFusionBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Grenade Launcher SuperChaingunImage.projectile=BasicGrenade; SuperChaingunImage.projectileType=GrenadeProjectile; Laser Rifle SuperChaingunImage.projectile=BasicSniperShot; SuperChaingunImage.projectileType=SniperProjectile; PlasmaGun SuperChaingunImage.projectile=PlasmaBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Disc SuperChaingunImage.projectile=DiscProjectile; SuperChaingunImage.projectileType=LinearProjectile; Blaster SuperChaingunImage.projectile=EnergyBolt; SuperChaingunImage.projectileType=EnergyProjectile; Nerf Ball SuperChaingunImage.projectile=NerfBall; SuperChaingunImage.projectileType=GrenadeProjectile; Nerf SuperChaingunImage.projectile=NerfBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Shrike SuperChaingunImage.projectile=ScoutChaingunBullet; SuperChaingunImage.projectileType=TracerProjectile; Outdoor Turrent SuperChaingunImage.projectile=FusionBolt; SuperChaingunImage.projectileType=TracerProjectile; Indoor Turrent SuperChaingunImage.projectile=IndoorTurretBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Anti Air SuperChaingunImage.projectile=AABullet; SuperChaingunImage.projectileType=TracerProjectile; Sentry Turrent SuperChaingunImage.projectile=SentryTurretEnergyBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Mortar SuperChaingunImage.projectile=MortarTurretShot; SuperChaingunImage.projectileType=GrenadeProjectile; Missile SuperChaingunImage.projectile=ShoulderMissile; SuperChaingunImage.projectileType=SeekerProjectile; Bomber's Bomb SuperChaingunImage.projectile=BomberBomb; SuperChaingunImage.projectileType=BombProjectile; PlasmaTurrent SuperChaingunImage.projectile=PlasmaBarrelBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Planetary Nuke - you shouldn't really use this, you could easily freeze your server. SuperChaingunImage.projectile=TargeterShot; SuperChaingunImage.projectileType=LinearFlareProjectile; Arrow IV Nuke - you shouldn't really use this, you could easily freeze your server. SuperChaingunImage.projectile=ShoulderNuclear; SuperChaingunImage.projectileType=SeekerProjectile; Default SuperChaingunImage.projectile=SuperChaingunBullet; SuperChaingunImage.projectileType=TracerProjectile; ==============CONSTRUCTION LIMITS COMMANDS========= These allow you to set the limits on vehicals and deployables. ALLOWS YOU TO HAVE ACCESS TO AS MANY VEHICALS AT ONCE $VehicleDestroyedOverride = 1; CHANGE DEPLOYABLE LIMIT $teamdeployablemax[inventorydeployable]=1000; $teamdeployablemax[turretindoordeployable]=1000; $teamdeployablemax[turretoutdoordeployable]=1000; $teamdeployablemax[pulsesensordeployable]=1000; $teamdeployablemax[motionsensordeployable]=1000; $teamdeployablemax[largeinventorydeployable]=1000; $teamdeployablemax[generatordeployable]=1000; $teamdeployablemax[solarpaneldeployable]=1000; $teamdeployablemax[switchdeployable]=1000; $teamdeployablemax[mediumsensordeployable]=1000; $teamdeployablemax[largesensordeployable]=1000; $teamdeployablemax[walldeployable]=1000; $teamdeployablemax[floordeployable]=1000; $teamdeployablemax[wwalldeployable]=1000; $teamdeployablemax[spinedeployable]=1000; $teamdeployablemax[mspinedeployable]=1000; $teamdeployablemax[jumpaddeployable]=1000; $teamdeployablemax[escapepoddeployable]=1000; $teamdeployablemax[energizerdeployable]=1000; $teamdeployablemax[treedeployable]=1000; $teamdeployablemax[cratedeployable]=1000; $teamdeployablemax[decorationdeployable]=1000; $teamdeployablemax[logoprojectordeployable]=1000; $teamdeployablemax[lightdeployable]=1000; $teamdeployablemax[tripwiredeployable]=1000; $teamdeployablemax[forcefielddeployable]=1000; $teamdeployablemax[gravityfielddeployable]=1000; $teamdeployablemax[telepadpack]=1000; $teamdeployablemax[turretbasepack]=1000; $teamdeployablemax[turretlaserdeployable]=1000; $teamdeployablemax[discturretdeployable]=1000; $teamdeployablemax[turretmissilerackdeployable]=1000; $teamdeployablemin[turretindoordeployable]=1000; $teamdeployablemin[turretoutdoordeployable]=1000; $teamdeployablemin[turretbasepack]=1000; $teamdeployablemin[turretlaserdeployable]=1000; $teamdeployablemin[discturretdeployable]=1000; $teamdeployablemin[turretmissilerackdeployable]=1000; $teamdeployablemax[turretmpm_anti_deployable]=1000; $teamdeployablemax[vehiclepadpack]=1000; $teamdeployablemax[emitterdeppack]=1000; $teamdeployablemax[audiodeppack]=1000; $teamdeployablemax[dispenserdeppack]=1000; $teamdeployablemax[mpm_beaconpack]=1000; $teamdeployablemax[detonationdeppack]=1000; VEHICLES LIMITS $vehiclerespawntime=TimeInMiliseconds; $vehiclemax[scoutvehicle]=Number; $vehiclemax[superscoutvehicle]=Number; $vehiclemax[assaultvehicle]=Number; $vehiclemax[mobilebasevehicle]=Number; $vehiclemax[scoutflyer]=Number; $vehiclemax[bomberflyer]=Number; $vehiclemax[hapcflyer]=Number; $vehiclemax[superhapcflyer]=Number; $vehiclemax[artillery]=Number; Number - use whatever number you want for that amount of vehicles. ===================ADMIN ONLY COMMANDS========== BAN ban(ClientID); KICK kick(ClientID); EVALUATE POWER globalpowercheck(); CHANGE TIME LIMIT $Host::TimeLimit = 20; CHANGE THE NAME OF YOUR SERVER changeServerHostname(name); ==================HOST ONLY COMMANDS=========== TRICON PASSWORD $Tricon::ClientPassword= Text/password ; OPEN MISSION EDITOR ToggleEditor(1); ALLOWS ADMINS TO ACCESS CONSOLE consoleentry::eval(); ADD TO ADMIN LIST $Host::AdminList = "123456"; TURRET OVERRIDE $TurretEnableOverride = 1; ==================EDITOR COMMANDS ============== OPEN MISSION EDITOR ToggleEditor(1); RANDOMLY PLACE TREES randomOrg("Name of the plant in editor ie BEPlant7",Amount,Radius); SCALE OBJECTS objectID.setscale("X Y Z"); ================================================ =========================MISC=================== RELIGHT THE MISSION - when someone loads a building throught the editor it appears all back, use this command to relight the mission and make it look normal. relightmission(); CRASH GAME - This Will Give You a UE not anyone else destroyserver(); KILL YOUR SELF Suicide(); GET PLAYER INFOMATION - use this command to get importent infomation needed for other commands, ClientID's ect... listplayers(); PUTS TEXT INTO THE CONSOLE - like this echo("hey"); echo("TexT"); EXIT THE ENTIRE GAME quit(); EXIT THE SERVER disconnect(); CONNECT TO SERVER - connect to a server using IP address and port # CLIENT connect("IP Address:port #"); JOIN GAME Joingame("ip address:port #) SHOW AUDIO - Shows the audio - I do not know how to turn this off, and it can also get annoying its only good if your editing showaudio(); SHOW FPS show("$fps::real"); FPS OFF show(); ===========SAVEING BUILDINGS and LOADING BUILDINGS========= SAVE BUILDINGS - This command will save every building in the map savebuilding(); LOAD BUILDINGS - you need to know the name of the building loadbuilding("BuildingName.cs"); AUTO-SAVE BUILDINGS - do not use this it will cause problems savebuildingtimer(TimeInSeconds,1,0,1); SAVE ONLY ONE BUILDING savebuilding(clientid,radius,"filename.cs"); Saving Buildings: How to save: Saving the whole map: very easy. just go into your console and type this exact command: savebuilding(); all the contents on the whole map have been saved. look at what it says in the console and write it down, unless you can remember it. should say something like: Saved building as- Saving a certain area: go inside the structure and point your targeting laser at the other wall, remember the number. then stand in the middle of it and open your console. you will want to save a slightly larger area that the number you aquired. this is the command: savebuilding(clientid,radius,"filename.cs"); to get the client id, find whoever made the building. type this in the console to get their id: listplayers(); then find their name and get their id. the radius is the area around you, so you always want to stand in the middle and save higher than the building to make sure you have it all, so therefore if i made a 40x40 building i would make the radius arond 100 to be safe. for filename.cs, just save it as what ever name you like, and dont forget the quotes and .cs . so to add it all together, if i was client 1235 and made a hotel, i would type in something like this: savebuilding(12345,150,"My_Friend's Mech.cs"); ===============QUANTIUM EDITION 2.1========= RPG Functions CHANGE SKY TO DUSK TEXTURE skyDusk(); CHANGE SKY TO DAY TEXTURE skyDaylight(); CHANGE SKY TO NIGHT TEXTURE skyNight(); CHANGE SKY TO SUNNY TEXTURE skysunny(); CHANGE SKY TO MORNING TEXTURE skymorning(); CREATE RAIN SkyRain(); CREATE SNOW skySnowy(); CREATE THUNDER STORM skyThunderStorm(); GHOST PLAYER ghostthisplayer(ClientID); ====================== F-191 $GUID = "yourGUIDhere"; Enable For GUID $FONOMode = "++"; ++ = 1-8 ======LaZeR TaG Commands======= StartLazerTagGame("TeamDm"); StartLazerTagGame("CTF"); StartLazerTagGame("AAD"); TeamDm(Team Death Match) CTF(Capture The Flag) AAD (Attack and Defend) Siege Mode, same thing as siege but when its on, any switch you place will be considered the 'winning' switch until its disabled. $SiegeMode = 1; Siege mode on $SiegeMode = 0; Siege mode off teamRedWins(); If team red wins teamBlueWins(); If team blue wins displayTagTeams(); Will display the LaZeR TaG teams displayBasicRules(); Displays the basic rules of LaZeR TaG ===================PAINT BALL FUNCTIONS======== $PaintBallMode = "1"; Regular paintball gun mode $PaintBallMode = "2"; Same as above $PaintBallMode = "3"; Game mode, when you are shot you will loose your paintball gun, fall on the ground, cant move and be cloaked. undoPaintballAll(); Clears the cloak and disabled movement from mode 3. paintDisable(); Disables paint ball guns paintEnable(); Enables paint ball guns ===================== lightDisable(); Disables light sabers lightEnable(); Enables light sabers tagDisable(); Disables LaZeR TaG tagEnable(); Enables LaZeR TaG =================SCRIPTING COMMANDS======================= These are examples. messageClient(%col.client,'msgClient','\c2Unable to teleport, telepad is damaged and has no power.'); ===============IMPORTENT COMMANDS============== GET PLAYER INFORMATION - This Command is one of the most importent you need this command to be able to use most of these commands Any thing that has the word Client or Client Id you need to find that out with this command The ClientID is what decides who you want the command to effect - Listplayers(); RELIGHT ALL CLIENTS - forces all players connected to the server to relight the mission. reLightAllClients() SHOW FPS - FPS it will be desplayed in the upper left corner of your game window it is very useful the higher your numbers are the better your lag will be show("$fps::real"); FPS OFF show(); SET GRAVITY - When you Jump its like being on the moon you will rise and slowly desend setgravity(Number); - Default gravity is -20 RELOAD SCRIPT - only use this command if the script you are loading contains datablocks otherwise use exec("scripts/ScriptName.cs"); NOTE: This can lag the server reload("scripts/ScriptName.cs"); TURN OFF DEPLOY EFFECTS - The deploy effects are like when you place a pad and you see thouse charges of electricity run through this command turns it off. $Host::NoDeployEffects = 1; REFRESH SERVER Refresh(); ==============ADMIN COMMANDS================== DISABLE VOTES FOR ADMIN - This will turn off admin votes so then nobody can vote for admin - $host::allowadminplayervotes=0; SUPERADMIN LOGIN SAD(Password); SET SUPERADMIN PASSWORD SADSetPassword(Password); ADD TO TRICON ADMIN LIST AddToTriconAdminList(admin, client); ADMIN/SUPER ADMIN ClientID.isadmin=true; ClientID.issuperadmin=true; PLAYER VOTING ClientID.canvote=true; ============================================= ============ KILL COMMANDS============= BLOWUP A PLAYER(Does not kill) ClientID.player.schedule(1,blowup); BLOWUP - This Will Make Them Blow up ClientID.player.blowup(); KILL A PLAYER ClientID.player.schedule(1,scriptkill,$DamageType::Explosion); OR KILL WITH NO DEATH MESSAGE ClientID.player.scriptKill(0); $DAMAGETYPES:: Enter These Where it says $Damagetype::Explosion copy and paste it over that Example: I want him to die by a ELF so i type ClientID.player.schedule(1,scriptkill,$DamageType::Explosion); = ClientID.player.schedule(1,scriptkill,$DamageType::ELF); $DamageType::Default $DamageType::Blaster $DamageType::Plasma $DamageType::Bullet $DamageType::Disc $DamageType::Grenade $DamageType::Laser $DamageType::ELF $DamageType::Mortar $DamageType::Missile $DamageType::ShockLance $DamageType::Mine $DamageType::Explosion $DamageType::Impact $DamageType::Ground $DamageType::Turret $DamageType::PlasmaTurret $DamageType::AATurret $DamageType::ElfTurret $DamageType::MortarTurret $DamageType::MissileTurret $DamageType::IndoorDepTurret $DamageType::OutdoorDepTurret $DamageType::SentryTurret $DamageType::OutOfBounds $DamageType::Lava $DamageType::ShrikeBlaster $DamageType::BellyTurret $DamageType::BomberBombs $DamageType::TankChaingun $DamageType::TankMortar $DamageType::SatchelCharge $DamageType::MPBMissile $DamageType::Lightning $DamageType::VehicleSpawn $DamageType::ForceFieldPowerup $DamageType::Crash $DamageType::Debris $DamageType::Meteor $DamageType::Cursing $DamageType::Idiocy $DamageType::SuperChaingun $DamageType::KillerFog $DamageType::Water $DamageType::NexusCamping $DamageType::Suicide DET PACK SOME ONE %client.player.setinventory("SatchelCharge",1); %client.player.use("SatchelCharge"); %client.player.thrownchargeid.armed=true; %client.player.use("BackPack"); ===================================== ===========CHEATS========== Heres that list that you wanted TESTCHEATS - when this is set to 1 it allows players to do fun client commands. (Remember this allows every one to Use these commands In this section) $testcheats=1; TEASTCHEATS COMMANDS - NOTE: testcheats needs to be set to 1 to use these also anyone can do these commands from their console. commandtoserver('togglegender'); - This Toggles your Gender commandtoserver('togglerace'); - This Toggles Your Race commandtoserver('togglearmor'); - This will change your armor commandtoserver('playcel'); - This will make your guy salute commandtoserver('playdeath'); - This will do the Death Animation giveall(); gives all weapons & 999 ammo. ============================================ ===================BOT COMMANDS============ BOT AI SYSTEM - this disableables them they will not move or do anything. AISystemEnabled(false); ADD ANY NUMBER OF BOTS - they will all appear as dude1 dude2 thats there name if you use this command Addbots(Number); MAKE BOTS NOT AVOID YOU - this will stop the bots from avoiding there Own damn team Pure Armor PureMaleHumanArmor.aiAvoidThis=false; Light Armor LightMaleHumanArmor.aiAvoidThis=false; Medium Armor MediumMaleHumanArmor.aiAvoidThis=false; Heavy Armor HeavyMaleHumanArmor.aiAvoidThis=false; ADD BOT BY NAME - this will add a bot the deafualt team is 0 aiConnectByName(Name,Team); ADD BOTS aiConnectMultiple(NumberOfBots,MinSkill,MaxSkill,Team) ============SKY WRITE COMMANDS=========== These can be fun when it ask for the clientid its needs to know where that person is looking at and where ever that person is looking at thats where the words will appear SKYWRITE This command will write whatever you want into the sky. Note: the text will appear relative to the players crosshair of the ClientID you used. ClientID.skywrite("Text"); ADVANCED SKYRWITE - If you dont understand this one then dont bother using it use the one at the top Command: skywrite(ClientID,"Text",Distance,Scale,Center,Upright,Angle,Mirror); ClientID - clientID of player who's crosshairs mark where the words will appear. Text - words you wish to display. Distance - distance (in meters) away from player you wish to make the words deploy (# in meters.) Scale - scale size of the words, mess around with this one (#) Center - if you want the words to be centered at your crosshair (1/0) Upright - if you want the words to be standing straight up, or angled to your view (1/0) Angle - angle you wish the words to be deployed at (#) Mirror - if you want the words to be mirrored on deploy (1/0) ==============JAIL COMMANDS============= PUT SOMEONE IN JAIL jailplayer(ClientID,release (1 or 0),time); BUILD AROUND THE JAIL $prison::removespamtimer=TimeInMilliseconds; - Default time is 30000. =============MPM============== TURN MPM'S ON $mpm::nukempb=1; TURN MPM'S OFF $mpm::nukempb=0; TARGET ENEMY TARGETS & TARGETING LASERS - allows targeting of enemy beacons and targeting lasers. $mpm::targetenemies=1; CHANGE AMMO LIMIT FOR MPM COMMAND | WHAT IT'S FOR Mpm_Nuke_Load.cost=150; - Drain Bramage's, Attomic(tm) Nuke Cannon Mpm_Nuke2_Load.cost=250; - Arrow IV 150 kt Nuke Mpm_Hole_Load.cost=200; - Black Hole Mpm_VE_Load0.cost=20; - Grav Cycle Missile Mpm_VE_Load1.cost=40; - Tank Missile Mpm_VE_Load2.cost=100; - Mpb Missile Mpm_VE_Load3.cost=25; - Shrike Missile Mpm_VE_Load4.cost=50; - Bomber Missile Mpm_VE_Load5.cost=80; - Havoc Missile Mpm_VE_Load6.cost=800; - Super Grav Cycle Missile Mpm_VE_Load7.cost=800; - Super Havoc Missile Mpm_VE_Load8.cost=700; - Artillery Missile Mpm_AREP_Load.cost=25; - Repair Pulse Mpm_ACLK_Load.cost=30; - Cloak Pulse Mpm_ADIS_Load.cost=25; - Dissasemble Pulse Mpm_AESP_Load.cost=50; - Electo Static Pulse Mpm_AMOR_Load.cost=50; - Morph Pulse Mpm_BBom_Load.cost=75; - Bomber Run Mpm_BMis_Load.cost=50; - Cluster Missile Mpm_BMor_Load.cost=75; - Mortar dump Mpm_TE_Load.cost=10; - MPB Telleporter ==========================MTC COMMANDS=========== Here is The Section For MTC's you know the little bastards that shoot and move SPAWN YOUR OWN HUNTER MTC - Use this to make a mtc hunt a player spawnmtc("",Weapon,Anger,ClientID); SUPER MTC RANGE $MtcSuperRange=1; CHAGE MTC TYPE $mtcweaponsize["Weapon"]="Type"; Weapon - replace with a MTC weapon. Type - light medium heavy MTC NERF WAR mtcnerfwar(); REMOVE ALL MTC'S stopmtc(); MTC WEAPONS tractor swarmdisc ionbeam ionmissile target nerf fusion mortar missile chain plasma grenade laser disc blaster CHANGE MTC LIMIT $Host::MTC::MTCMax=Number; - default is 5. $Host::MTC::MTCMin=Number; - default is 1. ==================CALL NUKE IN COMMANDS=========== These commands should be rarely used they can some time lag the server ESP A PERSON playeremplock(ClientID.player); UNESP PLAYER playerunemplock(ClientID.player); PINK ESP FIELD forcefieldlock(ClientID.player); BLACK HOLE - you if you don't place an open time the open time well default to 60 seconds. dome("X Y Z",OpenTimeInMilliseconds); BLACK HOLE ON SOMEONE dome(ClientID.player.position,OpenTimeInMilliseconds); PLANETARY NUKE TARGET - sets the normal target. bigfatnuketarget("X Y Z"); PLANETARY NUKE - falls from the sky, no count down. BigFatNukeDrop("X Y Z"); DROP IT ON SOMEONE BigFatNukeDrop("ClientID.player.position"); PLANETARY NUKE EXPLOSION- instant explosion at specified postion. nukebolt::onexplode("","","X Y Z"); EXPLODED IT ON SOMEONE nukebolt::onexplode("","",ClientID.player.position); ARROW IV NUKE EXPLOSION ShoulderNuclear::onExplode("","","X Y Z"); EXPLODE IT ON SOMEONE ShoulderNuclear::onExplode("","","ClientID.player.position"); STRIKE A PERSON WITH LIGHTNING lightningstrike(ClientID,DelayInMilliseconds); INSTA METEORS JTLMeteorStorm(ClientID); RANDOM BLACK HOLE'S - Creates a black hole and schedules more to come arora(); RANDOM BLACK HOLE'S 2 - creates a bunch of black holes Chaos() CHANGE METOR FALL RATE $hazard::meteormin=Number; - default is 0. $hazard::meteormax=Number; - default is 1. $hazard::hazardstormdurationmin=TimeInMilliseconds; - default is 20000. $hazard::hazardstormdurationmax=TimeInMilliseconds; - default is 60000. ==============SOLITUDE BOX'S==================================== FORCE FIELD CUBES stopblock(ClientID,SizeInMeters,Type); Force Field Types: 1 - Red 2 - Green 3 - Blue 4 - Cyan 5 - Magenta 6 - Yellow 7 - White 8 - Team Pass Red 9 - Team Pass Green 10 - Team Pass Blue 11 - Team Pass Cyan 12 - Team Pass Magenta 13 - Team Pass Yellow 14 - Team Pass White 15 - All Pass Red 16 - All Pass Green 17 - All Pass Blue 18 - All Pass Cyan 19 - All Pass Magenta 20 - All Pass Yellow 21 - All Pass White REMOVE FORCE FIELD CUBES - removes all stopblocks made. removeblock(); ===============ION COMMANDS=================================== ION CONTUCTOR CHARGE - Amount of energy a contuctor makes. $ion::conductorcharge=Number; - Default is 0 STOPS ALL ION $ion::stopion=1; SET THE DAMAGE FROM ION $ion::damage=Number; - Default is 1 SET THE MAXIMUM AMOUNT OF ION ALLOWED $ion::maxion=Number; - Default is 50 MAX DISTANCE A ION BEAM WILL HIT FROM TARGET $IonStorm::Radius=DistanceInMeters; - Default is 500 HEIGHT FROM WHICH ION BEAMS FIRE $IonStorm::Height=DistanceInMeters; - Default is 100 CHANCE A ION BEAM WILL HIT A PLAYER $IonStorm::PlayerSeek=Number; - Default is 0.25 ZAP SOMEONE WITH A ION BOLT - charge is how much energy/damage the bolt has. zap(ClientID.player,Charge); ION STORM - randomly makes ion storms ionStorm(NumbereOfIonHits); ==================GIVE WEAPON'S COMMAND'S=========== Change Throw Cooldown $HandInvThrowTimeout = 0.8 GIVE ITEMS - why is it better? because you can change weapons and not lose it! ClientID.player.setinventory("ItemName",1); ITEMS SatchelCharge EnergyPack MOUNT WEAPON ClientID.player.mountimage(Weapon,0); ~Special~ NukeImage = Project Uber NuclearImage = Arrow IV Nuclear Launching Platform BomberBombImage = Bomber Bombs ~Turret Barrels~ PlasmaBarrelLarge MortarBarrelLarge ELFBarrelLarge AABarrelLarge MissileBarrelLarge ChaingunBarrelLarge ~MTC Barrels~ PlasmaTurretBarrel FusionTurretBarrel LaserTurretBarrel GrenadeTurretBarrel MortarTurretBarrel DiscTurretBarrel SwarmDiscTurretBarrel ChainTurretBarrel TargetTurretBarrel NerfTurretBarrel MissileTurretBarrel IonMissileTurretBarrel IonBeamTurretBarrel TractorTurretBarrel BlasterTurretBarrel PLANETARY NUKE - a shorter command to give you the plantary nuke launcher. givepce(clientid); ===============SERVER SETTINGS================= PLAYER VOTING ClientID.canvote=true; PLAYER LIMIT $host::maxplayers=Number; TIME LIMIT $Host::TimeLimit=Number; CHANGE FLIGHT CEILING - this it how high you can fly vehicles up. MissionArea.flightCeiling=HightInMeters; - default is 4000. DISABLE VOTES FOR ADMIN $host::allowadminplayervotes=0; ENABLE VOTES FOR ADMIN $host::allowadminplayervotes=1; ==================PLAYER + INVENTORY SETTINGS================== TELEPORT ClientID.player.position="X Y Z"; ENERGY LEVEL ClientID.player.setenergylevel(60); JOIN TEAM servercmdclientjointeam(Client,Team); UNKNOWN setfov(120); PERMENT CLOAK ClientID.player.setcloaked(true); JET ENERGY DRAIN you need to enter the required parts for this command puremalehumanarmor.jetenergydrain=99; CHANGE THERE GENDER ID.Sex=male; FREEZE OBJECT ObjectID.setFrozenState(true); RECHARGE RATE ClientID.player.setrechargerate(0); REMOVE ALL ITEMS - this will remove all items from the player specified. ClientID.player.clearinventory(); -------------------- CHANGE ARMOR ClientID.player.setArmor(Armor); ARMORS: light medium heavy TR2light - Tall TR2medium - Taller TR2heavy - Is Really Tall ----------------------- THROW PACK ClientID.player.throwpack(); THROW A PERSON ClientID.player.applyimpulse("","10000 10000 10000"); PASSIVE JAMED ClientID.player.setPassiveJammed(true); SET OWNER beacon.setOwner(player); beacon.ownername = player.client.namebase; SHIELD CLIENT ClientID.player.setshielded(true); CHANGE INVINCIBLE TIME $InvincibleTime = 6; CHANGE PERSONS NAME triconChangeName(client, NewName); LIST INVENTORY listInv(ClientID); STATION HOLD TIME $Host::StationHoldTime = 0; USE PACK ClientID.player.use("BackPack"); THROW WEAPON - make the specified player throw their weapon. ClientID.player.throwWeapon(); THROW FLAG - make person throw flag serverCmdThrowFlag(client); PERMINT INVINCIBLE - can't be killed by anything, suiciding or going to observer will not kill you either! ClientID.perminvincible=true; DISABLE MOVEMENT - Stops person from moveing they can still jump and turn and shoot clientID.disablemove(false/true) DIFFERENT DISABLE MOVEMENT %client.player.setMoveState(false/true); CLOAK CLIENTID - make you invincible but as soon as you fire a weapon it will be deactivated. ClientID.player.setInvincible(true); FADE AWAY - set to false and you will fade back in also make the fade time 99999999 and use the cloak command for a cool effect. ClientID.player.startfade(Time,0,true); REMOVE PLAYERS WEAPON HUD GameConnection::setWeaponsHudClearAll(client); REMOVE ALLPLAYERS INVENTORY HUD clientCmdSetInventoryHudClearAll(); ===========CONTROL PEOPLE========= CONTROL PEOPLE - when the person who your controling dies your screen will freeze to get back to your body look below YourClientID.setcontrolobject(PlayerToControlClientID.player); commandtoserver('ResetControlObject'); - This will put you back into your body or you can just go into observer and make it really obveiese that you where controling him ===================FUN MODES===================== Really Funny Modes. $NaughtyMode=1; - makes grunting sounds when you touch someone. $AngstMode=1;- makes pain sounds when you touch someone. $JumpyMode=1; - when you touch someone you will be pushed away. $SexChangeMode=1; - when you touch someone your gender will reverse. $PlayerSnapTo=1; - allows you to ride people around. ===========ENABLE & DISABLE COMMANDS============= Some of these commands might not work beacause there Educated guess's, so if the first one is not working then none of them do. DISABLE GRAPPLER puremalehumanarmor.max[tractorgun]=0; DISABLE TRANSPORT GUN puremalehumanarmor.max[TransGun]=0; DISABLE CONSTRUCTION TOOL puremalehumanarmor.max[ConstructionTool]=0; DISABLE NERF WEAPONS - enter these seprately puremalehumanarmor.max[NerfGun]=0; puremalehumanarmor.max[NerfBallLauncher]=0; DISABLE LIGHT SUPPORT BEAM puremalehumanarmor.max[spineDeployable]=0; DISABLE MEDIUM SUPPORT BEAMS puremalehumanarmor.max[mspineDeployable]=0; ========POP UP MESSAGES COMMANDS========== Center Screen And Bottom Screen Messages TALK commandtoserver('messagesent',"test"); ADD COLOR: Type commandtoserver('messagesent',"\c1-5text"); ====================== SCREEN PRINT CENTER & BOTTOM bottomprintall("Text",5); centerprintall("Text",5); CLEAR SCREEN PRINT CENTER & BOTTOM clearcenterprintall(); clearbottomprintall(); OR SCREEN PRINT CENTER & BOTTOM - (Easier) Type this in the global chat screen The numbers represent diffrent colors EXAMPLE hit your globle chat button (Space Bar for me) then enter "%1 hey" and it will appear in CS Enter without the quotes %1 = Black(CS) %2 = Light Green(CS) %3 = Red(CS) %4 = Yellow(CS) %5 = Light Blue(CS) %6 = Black (BS) %7 = Grey(BS) %8 = Pink(BS) %9 = White(BS) ===================== MESSAGE PLAYER messageClient(ClientID,"Message"); MESSAGE ALL messageall('', 'Message'); MAKE MESSAGE LIKE THE ADMIN OPTIONS - good for a laugh. messageall('MsgAdminForce', '\c2Message'); =================SCG MODE COMMANDS============= SCG modes very cool. SECRET SCG MODES $host::nopulsescg=0; SCG PROJECTILES - Enter these seprately Swarm Disc's SuperChaingunImage.projectile=SeekingDisc; SuperChaingunImage.projectileType=SeekerProjectile; Ion Missile SuperChaingunImage.projectile=IonMissile; SuperChaingunImage.projectileType=SeekerProjectile; Bomber's Turrent SuperChaingunImage.projectile=BomberFusionBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Grenade Launcher SuperChaingunImage.projectile=BasicGrenade; SuperChaingunImage.projectileType=GrenadeProjectile; Laser Rifle SuperChaingunImage.projectile=BasicSniperShot; SuperChaingunImage.projectileType=SniperProjectile; PlasmaGun SuperChaingunImage.projectile=PlasmaBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Disc SuperChaingunImage.projectile=DiscProjectile; SuperChaingunImage.projectileType=LinearProjectile; Blaster SuperChaingunImage.projectile=EnergyBolt; SuperChaingunImage.projectileType=EnergyProjectile; Nerf Ball SuperChaingunImage.projectile=NerfBall; SuperChaingunImage.projectileType=GrenadeProjectile; Nerf SuperChaingunImage.projectile=NerfBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Shrike SuperChaingunImage.projectile=ScoutChaingunBullet; SuperChaingunImage.projectileType=TracerProjectile; Outdoor Turrent SuperChaingunImage.projectile=FusionBolt; SuperChaingunImage.projectileType=TracerProjectile; Indoor Turrent SuperChaingunImage.projectile=IndoorTurretBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Anti Air SuperChaingunImage.projectile=AABullet; SuperChaingunImage.projectileType=TracerProjectile; Sentry Turrent SuperChaingunImage.projectile=SentryTurretEnergyBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Mortar SuperChaingunImage.projectile=MortarTurretShot; SuperChaingunImage.projectileType=GrenadeProjectile; Missile SuperChaingunImage.projectile=ShoulderMissile; SuperChaingunImage.projectileType=SeekerProjectile; Bomber's Bomb SuperChaingunImage.projectile=BomberBomb; SuperChaingunImage.projectileType=BombProjectile; PlasmaTurrent SuperChaingunImage.projectile=PlasmaBarrelBolt; SuperChaingunImage.projectileType=LinearFlareProjectile; Planetary Nuke - you shouldn't really use this, you could easily freeze your server. SuperChaingunImage.projectile=TargeterShot; SuperChaingunImage.projectileType=LinearFlareProjectile; Arrow IV Nuke - you shouldn't really use this, you could easily freeze your server. SuperChaingunImage.projectile=ShoulderNuclear; SuperChaingunImage.projectileType=SeekerProjectile; Default SuperChaingunImage.projectile=SuperChaingunBullet; SuperChaingunImage.projectileType=TracerProjectile; ==============CONSTRUCTION LIMITS COMMANDS========= These allow you to set the limits on vehicals and deployables. ALLOWS YOU TO HAVE ACCESS TO AS MANY VEHICALS AT ONCE $VehicleDestroyedOverride = 1; CHANGE DEPLOYABLE LIMIT $teamdeployablemax[inventorydeployable]=1000; $teamdeployablemax[turretindoordeployable]=1000; $teamdeployablemax[turretoutdoordeployable]=1000; $teamdeployablemax[pulsesensordeployable]=1000; $teamdeployablemax[motionsensordeployable]=1000; $teamdeployablemax[largeinventorydeployable]=1000; $teamdeployablemax[generatordeployable]=1000; $teamdeployablemax[solarpaneldeployable]=1000; $teamdeployablemax[switchdeployable]=1000; $teamdeployablemax[mediumsensordeployable]=1000; $teamdeployablemax[largesensordeployable]=1000; $teamdeployablemax[walldeployable]=1000; $teamdeployablemax[floordeployable]=1000; $teamdeployablemax[wwalldeployable]=1000; $teamdeployablemax[spinedeployable]=1000; $teamdeployablemax[mspinedeployable]=1000; $teamdeployablemax[jumpaddeployable]=1000; $teamdeployablemax[escapepoddeployable]=1000; $teamdeployablemax[energizerdeployable]=1000; $teamdeployablemax[treedeployable]=1000; $teamdeployablemax[cratedeployable]=1000; $teamdeployablemax[decorationdeployable]=1000; $teamdeployablemax[logoprojectordeployable]=1000; $teamdeployablemax[lightdeployable]=1000; $teamdeployablemax[tripwiredeployable]=1000; $teamdeployablemax[forcefielddeployable]=1000; $teamdeployablemax[gravityfielddeployable]=1000; $teamdeployablemax[telepadpack]=1000; $teamdeployablemax[turretbasepack]=1000; $teamdeployablemax[turretlaserdeployable]=1000; $teamdeployablemax[discturretdeployable]=1000; $teamdeployablemax[turretmissilerackdeployable]=1000; $teamdeployablemin[turretindoordeployable]=1000; $teamdeployablemin[turretoutdoordeployable]=1000; $teamdeployablemin[turretbasepack]=1000; $teamdeployablemin[turretlaserdeployable]=1000; $teamdeployablemin[discturretdeployable]=1000; $teamdeployablemin[turretmissilerackdeployable]=1000; $teamdeployablemax[turretmpm_anti_deployable]=1000; $teamdeployablemax[vehiclepadpack]=1000; $teamdeployablemax[emitterdeppack]=1000; $teamdeployablemax[audiodeppack]=1000; $teamdeployablemax[dispenserdeppack]=1000; $teamdeployablemax[mpm_beaconpack]=1000; $teamdeployablemax[detonationdeppack]=1000; VEHICLES LIMITS $vehiclerespawntime=TimeInMiliseconds; $vehiclemax[scoutvehicle]=Number; $vehiclemax[superscoutvehicle]=Number; $vehiclemax[assaultvehicle]=Number; $vehiclemax[mobilebasevehicle]=Number; $vehiclemax[scoutflyer]=Number; $vehiclemax[bomberflyer]=Number; $vehiclemax[hapcflyer]=Number; $vehiclemax[superhapcflyer]=Number; $vehiclemax[artillery]=Number; Number - use whatever number you want for that amount of vehicles. ===================ADMIN ONLY COMMANDS========== BAN ban(ClientID); KICK kick(ClientID); EVALUATE POWER globalpowercheck(); CHANGE TIME LIMIT $Host::TimeLimit = 20; CHANGE THE NAME OF YOUR SERVER changeServerHostname(name); ==================HOST ONLY COMMANDS=========== TRICON PASSWORD $Tricon::ClientPassword= Text/password ; OPEN MISSION EDITOR ToggleEditor(1); ALLOWS ADMINS TO ACCESS CONSOLE consoleentry::eval(); ADD TO ADMIN LIST $Host::AdminList = "123456"; TURRET OVERRIDE $TurretEnableOverride = 1; ==================EDITOR COMMANDS ============== OPEN MISSION EDITOR ToggleEditor(1); RANDOMLY PLACE TREES randomOrg("Name of the plant in editor ie BEPlant7",Amount,Radius); SCALE OBJECTS objectID.setscale("X Y Z"); ================================================ =========================MISC=================== RELIGHT THE MISSION - when someone loads a building throught the editor it appears all back, use this command to relight the mission and make it look normal. relightmission(); CRASH GAME - This Will Give You a UE not anyone else destroyserver(); KILL YOUR SELF Suicide(); GET PLAYER INFOMATION - use this command to get importent infomation needed for other commands, ClientID's ect... listplayers(); PUTS TEXT INTO THE CONSOLE - like this echo("hey"); echo("TexT"); EXIT THE ENTIRE GAME quit(); EXIT THE SERVER disconnect(); CONNECT TO SERVER - connect to a server using IP address and port # CLIENT connect("IP Address:port #"); JOIN GAME Joingame("ip address:port #) SHOW AUDIO - Shows the audio - I do not know how to turn this off, and it can also get annoying its only good if your editing showaudio(); SHOW FPS show("$fps::real"); FPS OFF show(); ===========SAVEING BUILDINGS and LOADING BUILDINGS========= SAVE BUILDINGS - This command will save every building in the map savebuilding(); LOAD BUILDINGS - you need to know the name of the building loadbuilding("BuildingName.cs"); AUTO-SAVE BUILDINGS - do not use this it will cause problems savebuildingtimer(TimeInSeconds,1,0,1); SAVE ONLY ONE BUILDING savebuilding(clientid,radius,"filename.cs"); Saving Buildings: How to save: Saving the whole map: very easy. just go into your console and type this exact command: savebuilding(); all the contents on the whole map have been saved. look at what it says in the console and write it down, unless you can remember it. should say something like: Saved building as- Saving a certain area: go inside the structure and point your targeting laser at the other wall, remember the number. then stand in the middle of it and open your console. you will want to save a slightly larger area that the number you aquired. this is the command: savebuilding(clientid,radius,"filename.cs"); to get the client id, find whoever made the building. type this in the console to get their id: listplayers(); then find their name and get their id. the radius is the area around you, so you always want to stand in the middle and save higher than the building to make sure you have it all, so therefore if i made a 40x40 building i would make the radius arond 100 to be safe. for filename.cs, just save it as what ever name you like, and dont forget the quotes and .cs . so to add it all together, if i was client 1235 and made a hotel, i would type in something like this: savebuilding(12345,150,"My_Friend's Mech.cs"); ===============QUANTIUM EDITION 2.1========= RPG Functions CHANGE SKY TO DUSK TEXTURE skyDusk(); CHANGE SKY TO DAY TEXTURE skyDaylight(); CHANGE SKY TO NIGHT TEXTURE skyNight(); CHANGE SKY TO SUNNY TEXTURE skysunny(); CHANGE SKY TO MORNING TEXTURE skymorning(); CREATE RAIN SkyRain(); CREATE SNOW skySnowy(); CREATE THUNDER STORM skyThunderStorm(); GHOST PLAYER ghostthisplayer(ClientID); ====================== F-191 $GUID = "yourGUIDhere"; Enable For GUID $FONOMode = "++"; ++ = 1-8 ======LaZeR TaG Commands======= StartLazerTagGame("TeamDm"); StartLazerTagGame("CTF"); StartLazerTagGame("AAD"); TeamDm(Team Death Match) CTF(Capture The Flag) AAD (Attack and Defend) Siege Mode, same thing as siege but when its on, any switch you place will be considered the 'winning' switch until its disabled. $SiegeMode = 1; Siege mode on $SiegeMode = 0; Siege mode off teamRedWins(); If team red wins teamBlueWins(); If team blue wins displayTagTeams(); Will display the LaZeR TaG teams displayBasicRules(); Displays the basic rules of LaZeR TaG ===================PAINT BALL FUNCTIONS======== $PaintBallMode = "1"; Regular paintball gun mode $PaintBallMode = "2"; Same as above $PaintBallMode = "3"; Game mode, when you are shot you will loose your paintball gun, fall on the ground, cant move and be cloaked. undoPaintballAll(); Clears the cloak and disabled movement from mode 3. paintDisable(); Disables paint ball guns paintEnable(); Enables paint ball guns ===================== lightDisable(); Disables light sabers lightEnable(); Enables light sabers tagDisable(); Disables LaZeR TaG tagEnable(); Enables LaZeR TaG =================SCRIPTING COMMANDS======================= These are examples. messageClient(%col.client,'msgClient','\c2Unable to teleport, telepad is damaged and has no power.'); Function File (line number) =========================================================== AABarrelPack::onPickup(%this, %obj, %shape, %amount) aabarrelPack.cs (59) AABarrelPackImage::onActivate(%data, %obj, %slot) aabarrelPack.cs (49) AABarrelPackImage::onDeactivate(%data, %obj, %slot) aabarrelPack.cs (54) abs(%val) console_end.cs (511) AcceptChannelOptions() ChatGui.cs (516) acceptChatOptions() ChatGui.cs (590) ActionMap::blockBind( %this, %otherMap, %command ) controlDefaults.cs (28) ActionMap::copyBind( %this, %otherMap, %command ) controlDefaults.cs (7) activateCamera(%position, %rotation, %sourceObj, %team) weapTurretCode.cs (529) activateChatMenu( %filename ) chatMenuHud.cs (18) activateChatMenuHud( %make ) chatMenuHud.cs (80) activateDeploySensorGrn(%pl) deployables.cs (795) activateDeploySensorRed(%pl) deployables.cs (786) activateskillSpecificTrainingSettings() Training4.cs (87) addAIObjective(%team, %objective) aiObjectiveBuilder.cs (409) addBots(%count) aiDebug.cs (718) addChat(%keyDesc, %command) chatMenuHud.cs (64) addCreditsLine(%text, %lastLine) creditsGui.cs (80) addEnemies() SinglePlayerGame.cs (140) addGameType( %type ) ChooseFilterDlg.cs (251) addGreenVoiceLine(%client, %line) voiceChat.cs (52) addLine(%tag, %lineNum, %a0, %a1, %a2, %a3) hud.cs (1408) addMessageCallback(%msgType, %func) message.cs (5) addMessageHudLine(%text) client.cs (64) addMissionType(%type) ChooseFilterDlg.cs (270) addNewObjective(%type) AIEButtonBarDlg.gui (405) addNoVote(%msgType, %msgString) hud.cs (1720) addPlayersTeam(%num) SinglePlayerGame.cs (207) addQuickPackFavorite( %pack, %item ) inventoryHud.cs (781) addRedVoiceLine(%client, %line) voiceChat.cs (93) AddressDlg::AddBuddylist(%this) webemail.cs (678) AddressDlg::AddCC(%this) webemail.cs (713) AddressDlg::AddTo(%this) webemail.cs (733) AddressDlg::Cancel(%this) webemail.cs (753) AddressDlg::GoList(%this) webemail.cs (775) AddressDlg::GoSearch(%this) webemail.cs (759) AddressDlg::OK(%this) webemail.cs (799) AddressDlg::onClick(%this, %sender) webemail.cs (811) AddressDlg::onDatabaseQueryResult(%this,%status,%resultString,%key) webemail.cs (594) AddressDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webemail.cs (661) AddressDlg::onDblClick(%this,%caller) webemail.cs (871) AddressDlg::onWake(%this) webemail.cs (889) addToAdminList( %client ) server.cs (1451) addToDeployGroup(%object) deployables.cs (464) addToQueueEnd(%name) SinglePlayerGame.cs (645) addToQueueNext(%name) SinglePlayerGame.cs (654) addToServerGuidList( %guid ) server.cs (1768) addToSuperAdminList( %client ) server.cs (1456) addTraining3Waypoints() Training3.cs (352) addWebLink( %name, %address ) webnews.cs (395) addYesVote(%msgType, %msgString) hud.cs (1708) AdminAddPlayerToGame(%client) LobbyGui.cs (332) AdvancedHostDlg::accept( %this ) GameGui.cs (1044) AdvancedHostDlg::onWake( %this ) GameGui.cs (1026) adviseHealthKit() Training1.cs (464) adviseHealthKit() Training2.cs (572) affectAllCommandPulldown(%open) Training4.cs (839) AH_RespawnText::update( %this ) GameGui.cs (1079) AH_VotePassText::update( %this ) GameGui.cs (1067) AH_VoteTimeText::update( %this ) GameGui.cs (1073) AH_WarmupText::update( %this ) GameGui.cs (1085) AIAcknowledgeObjective(%client, %objective) aiObjectives.cs (269) aiAddHumanObjective(%client, %objective, %targetClient, %fromCmdMap) aiHumanTasks.cs (1) AIAddTableObjective(%objective, %weight, %level, %bump, %position) aiObjectives.cs (69) AIAimingTurretBarrel::onFire(%this,%obj,%slot) weapTurretCode.cs (326) aiAlreadyControlled(%aiClient) aiHumanTasks.cs (246) AIAttackLocation::assume(%task, %client) aiObjectives.cs (657) AIAttackLocation::initFromObjective(%task, %objective, %client) aiObjectives.cs (640) AIAttackLocation::monitor(%task, %client) aiObjectives.cs (722) AIAttackLocation::retire(%task, %client) aiObjectives.cs (691) AIAttackLocation::weight(%task, %client) aiObjectives.cs (695) AIAttackObject::assume(%task, %client) aiObjectives.cs (1468) AIAttackObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (1454) AIAttackObject::monitor(%task, %client) aiObjectives.cs (1513) AIAttackObject::retire(%task, %client) aiObjectives.cs (1498) AIAttackObject::weight(%task, %client) aiObjectives.cs (1503) AIAttackPlayer::assume(%task, %client) aiObjectives.cs (893) AIAttackPlayer::initFromObjective(%task, %objective, %client) aiObjectives.cs (883) AIAttackPlayer::monitor(%task, %client) aiObjectives.cs (937) AIAttackPlayer::retire(%task, %client) aiObjectives.cs (921) AIAttackPlayer::weight(%task, %client) aiObjectives.cs (928) aiAttemptHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (226) aiB() aiBountyGame.cs (316) aiBotAlreadyConnected(%name) aiBotProfiles.cs (48) AIBountyEngageTask::assume(%task, %client) aiBountyGame.cs (36) AIBountyEngageTask::monitor(%task, %client) aiBountyGame.cs (150) AIBountyEngageTask::retire(%task, %client) aiBountyGame.cs (42) AIBountyEngageTask::weight(%task, %client) aiBountyGame.cs (47) AIBountyPatrolTask::assume(%task, %client) aiBountyGame.cs (163) AIBountyPatrolTask::init(%task, %client) aiBountyGame.cs (159) AIBountyPatrolTask::monitor(%task, %client) aiBountyGame.cs (182) AIBountyPatrolTask::retire(%task, %client) aiBountyGame.cs (173) AIBountyPatrolTask::weight(%task, %client) aiBountyGame.cs (177) aiBreakHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (282) AIBuildObjectives() aiObjectiveBuilder.cs (424) aibump() aiDebug.cs (814) aibump2() aiDebug.cs (829) AIBuyInventory(%client, %requiredEquipment, %equipmentSets, %buyInvTime) aiInventory.cs (31) AICanPickupWeapon(%client, %weapon) aiInventory.cs (430) AIChooseEngageWeapon(%client, %targetClient, %distToTarg, %canUseEnergyStr, %environmentStr) aiInventory.cs (730) AIChooseObjective(%client, %useThisObjectiveQ) aiObjectives.cs (78) AIChooseObjectWeapon(%client, %targetObject, %distToTarg, %mode, %canUseEnergyStr, %environmentStr) aiInventory.cs (593) AIClearObjective(%objective) aiObjectives.cs (350) AIClientIsAlive(%client, %duration) ai.cs (582) aicnh() aiCnH.cs (2) aiCome(%from, %to) aiDebug.cs (63) aiConnectByIndex(%index, %team) aiBotProfiles.cs (0) aiConnectByName(%name, %team) aiBotProfiles.cs (15) AIConnection::endMission(%client) ai.cs (430) AIConnection::onAIConnect(%client, %name, %team, %skill, %offense, %voice, %voicePitch) ai.cs (455) AIConnection::onAIDrop(%client) ai.cs (410) AIConnection::startMission(%client) ai.cs (437) aiConnectMultiple(%numToConnect, %minSkill, %maxSkill, %team) aiBotProfiles.cs (61) AICorpseAdded(%corpse) ai.cs (399) AICouldUseItem(%client, %item) aiInventory.cs (321) AICountObjectives(%team) aiObjectives.cs (54) AICreateObjectives() aiObjectiveBuilder.cs (419) aics() aiDebug.cs (3) aiDebug(%client) aiDebug.cs (250) aiDebugClearLines(%client) aiDebug.cs (291) aiDebugLine(%client, %startPt, %endPt, %color) aiDebug.cs (283) aiDebugQ(%team, %showTasks) aiDebug.cs (388) aiDebugText(%client, %line, %text) aiDebug.cs (275) AIDefendLocation::assume(%task, %client) aiObjectives.cs (391) AIDefendLocation::initFromObjective(%task, %objective, %client) aiObjectives.cs (368) AIDefendLocation::monitor(%task, %client) aiObjectives.cs (492) AIDefendLocation::retire(%task, %client) aiObjectives.cs (424) AIDefendLocation::weight(%task, %client) aiObjectives.cs (430) AIDeployEquipment::assume(%task, %client) aiObjectives.cs (2493) AIDeployEquipment::initFromObjective(%task, %objective, %client) aiObjectives.cs (2472) AIDeployEquipment::monitor(%task, %client) aiObjectives.cs (2539) AIDeployEquipment::retire(%task, %client) aiObjectives.cs (2509) AIDeployEquipment::weight(%task, %client) aiObjectives.cs (2513) AIDeployMine(%object) ai.cs (389) AIDeployObject(%client, %object) ai.cs (375) AIDetectMineTask::assume(%task, %client) aiDefaultTasks.cs (925) AIDetectMineTask::init(%task, %client) aiDefaultTasks.cs (921) AIDetectMineTask::monitor(%task, %client) aiDefaultTasks.cs (1006) AIDetectMineTask::retire(%task, %client) aiDefaultTasks.cs (931) AIDetectMineTask::weight(%task, %client) aiDefaultTasks.cs (938) AIDisembarkVehicle(%client) ai.cs (827) AIEButtonBarDlg::createLOSXref() AIEButtonBarDlg.gui (320) AIEButtonBarDlg::getPrefs(%this) AIEButtonBarDlg.gui (249) AIEButtonBarDlg::init(%this) AIEButtonBarDlg.gui (261) AIEButtonBarDlg::onSleep(%this) AIEButtonBarDlg.gui (288) AIEButtonBarDlg::onWake(%this) AIEButtonBarDlg.gui (294) AIEbuttonBarDlg::setPrefs(%this) AIEButtonBarDlg.gui (255) aiEchoObjective(%objective, %lineNum, %group) aiDebug.cs (340) AIEditorObjectivesTree1CheckBox::setTreeGui(%this, %team) AIEditorToolBar.gui (65) AIEditorObjectivesTree2CheckBox::setTreeGui(%this, %team) AIEditorToolBar.gui (78) AIEditorToolBar::init(%this) AIEditorToolBar.gui (61) AIEFrameSetDlg::addTool(%this, %tool) AIEFrameSetDlg.gui (139) AIEFrameSetDlg::getPrefs(%this) AIEFrameSetDlg.gui (65) AIEFrameSetDlg::init(%this) AIEFrameSetDlg.gui (90) AIEFrameSetDlg::onSleep(%this) AIEFrameSetDlg.gui (83) AIEFrameSetDlg::onWake(%this) AIEFrameSetDlg.gui (73) AIEFrameSetDlg::removeTool(%this, %tool) AIEFrameSetDlg.gui (156) AIEFrameSetDlg::resetFrames(%this) AIEFrameSetDlg.gui (111) AIEFrameSetDlg::setPrefs(%this) AIEFrameSetDlg.gui (69) AIEFrameSetDlg::update(%this) AIEFrameSetDlg.gui (96) AIEndMessageThread(%threadId) aiChat.cs (48) AIEngageOutofAmmo(%client) aiInventory.cs (390) AIEngageTask::assume(%task, %client) aiDefaultTasks.cs (76) AIEngageTask::assume(%task, %client) Training2.cs (130) AIEngageTask::assume(%task, %client) Training3.cs (104) AIEngageTask::assume(%task, %client) Training4.cs (132) AIEngageTask::assume(%task, %client) Training5.cs (255) AIEngageTask::init(%task, %client) aiDefaultTasks.cs (72) AIEngageTask::monitor(%task, %client) aiDefaultTasks.cs (201) AIEngageTask::retire(%task, %client) aiDefaultTasks.cs (85) AIEngageTask::weight(%task, %client) aiDefaultTasks.cs (89) AIEngageTurretTask::assume(%task, %client) aiDefaultTasks.cs (808) AIEngageTurretTask::init(%task, %client) aiDefaultTasks.cs (804) AIEngageTurretTask::monitor(%task, %client) aiDefaultTasks.cs (892) AIEngageTurretTask::retire(%task, %client) aiDefaultTasks.cs (814) AIEngageTurretTask::weight(%task, %client) aiDefaultTasks.cs (820) AIEngageWeaponRating(%client) aiInventory.cs (484) AIEngageWhoWillWin(%client1, %client2) aiDefaultTasks.cs (35) AIEscortPlayer::assume(%task, %client) aiObjectives.cs (1209) AIEscortPlayer::initFromObjective(%task, %objective, %client) aiObjectives.cs (1198) AIEscortPlayer::monitor(%task, %client) aiObjectives.cs (1315) AIEscortPlayer::retire(%task, %client) aiObjectives.cs (1250) AIEscortPlayer::weight(%task, %client) aiObjectives.cs (1260) AIEStatusBarDlg::init(%this) AIEStatusbarDlg.gui (71) AIEStatusBarDlg::update(%this) AIEStatusbarDlg.gui (76) AIFindAIClientInView(%srcClient, %team, %radius) ai.cs (690) AIFindClosestEnemy(%srcClient, %radius, %losTimeout) ai.cs (599) AIFindClosestEnemyPilot(%client, %radius, %losTimeout) ai.cs (652) AIFindClosestEnemyToLoc(%srcClient, %srcLocation, %radius, %losTimeout, %ignoreLOS, %distFromClient) ai.cs (609) AIFindClosestFlag(%client, %radius) aiHunters.cs (363) AIFindClosestInventories(%client) aiInventory.cs (1113) AIFindClosestInventory(%client, %armorChange) aiInventory.cs (1058) AIFindCommanderAI(%omitClient) aiChat.cs (3) AIFindSafeItem(%client, %needType) aiInventory.cs (539) AIFindSameArmorEquipSet(%equipmentSets, %client) aiInventory.cs (266) AIflagObjectiveInit(%flag) aiObjectiveBuilder.cs (251) AIflipflopObjectiveInit(%object) aiObjectiveBuilder.cs (56) AIForceObjective(%client, %newObjective, %useWeight) aiObjectives.cs (277) aiga(%client) aiDebug.cs (30) AIgeneratorObjectiveInit(%object) aiObjectiveBuilder.cs (2) aiGetTaskDesc(%client) aiDebug.cs (299) aiGo(%count) aiDebug.cs (707) aiGoTest(%count, %team) aiDebug.cs (728) AIGrenadeThrown(%object) ai.cs (370) aih() aiHunters.cs (431) aiHlist() aiHunters.cs (436) aiHumanHasControl(%humanClient, %aiClient) aiHumanTasks.cs (237) AIHuntersTask::assume(%task, %client) aiHunters.cs (49) AIHuntersTask::init(%task, %client) aiHunters.cs (43) AIHuntersTask::monitor(%task, %client) aiHunters.cs (332) AIHuntersTask::retire(%task, %client) aiHunters.cs (58) AIHuntersTask::weight(%task, %client) aiHunters.cs (67) AIInit() ai.cs (83) AIInitObjectives(%team, %game) ai.cs (155) AIinventoryObjectiveInit(%object) aiObjectiveBuilder.cs (96) AILazeObject::assume(%task, %client) aiObjectives.cs (1926) AILazeObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (1914) AILazeObject::monitor(%task, %client) aiObjectives.cs (1960) AILazeObject::retire(%task, %client) aiObjectives.cs (1945) AILazeObject::weight(%task, %client) aiObjectives.cs (1950) AIMessageThread(%msg, %clSpeaker, %clListener, %force, %index, %threadId) aiChat.cs (240) AIMessageThreadTemplate(%type, %msg, %clSpeaker, %clListener) aiChat.cs (54) AIMissionEnd() ai.cs (254) AIMortarObject::assume(%task, %client) aiObjectives.cs (2117) AIMortarObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (2103) AIMortarObject::monitor(%task, %client) aiObjectives.cs (2176) AIMortarObject::retire(%task, %client) aiObjectives.cs (2153) AIMortarObject::weight(%task, %client) aiObjectives.cs (2166) AIMustUseRegularInvStation(%equipmentList, %client) aiInventory.cs (283) AINeedEquipment(%equipmentList, %client) aiInventory.cs (3) AIOAttackLocation::assignClient(%this, %client) aiObjectives.cs (3057) AIOAttackLocation::unassignClient(%this, %client) aiObjectives.cs (3063) AIOAttackLocation::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3019) AIOAttackObject::assignClient(%this, %client) aiObjectives.cs (3348) AIOAttackObject::unassignClient(%this, %client) aiObjectives.cs (3354) AIOAttackObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3300) AIOAttackPlayer::assignClient(%this, %client) aiObjectives.cs (3216) AIOAttackPlayer::unassignClient(%this, %client) aiObjectives.cs (3222) AIOAttackPlayer::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3169) AIObjective::assignObjective(%this) serverTasks.cs (325) AIObjective::findTurretBase(%this) SiegeGame.cs (159) AIObjective::objectRestore(%object) defaultGame.cs (1814) AIObjectiveExists(%newObjective, %team) aiObjectiveBuilder.cs (614) AIObjectiveFindClients(%objective) aiObjectives.cs (4) AIObjectiveGetClosestClient(%location, %team) aiObjectives.cs (25) AIObjectivesLock(%lock) AIEButtonBarDlg.gui (382) AIODefault::QuickWeight(%objective, %client, %level, %minWeight) aiObjectives.cs (2936) AIODefault::weight(%objective, %client, %level, %inventoryStr) aiObjectives.cs (2776) AIODefendLocation::assignClient(%this, %client) aiObjectives.cs (3005) AIODefendLocation::unassignClient(%this, %client) aiObjectives.cs (3011) AIODefendLocation::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (2962) AIODeployEquipment::assignClient(%this, %client) aiObjectives.cs (3776) AIODeployEquipment::unassignClient(%this, %client) aiObjectives.cs (3783) AIODeployEquipment::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3611) AIOEscortPlayer::assignClient(%this, %client) aiObjectives.cs (3286) AIOEscortPlayer::unassignClient(%this, %client) aiObjectives.cs (3292) AIOEscortPlayer::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3230) AIOLazeObject::assignClient(%this, %client) aiObjectives.cs (3512) AIOLazeObject::unassignClient(%this, %client) aiObjectives.cs (3518) AIOLazeObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3424) AIOMortarObject::assignClient(%this, %client) aiObjectives.cs (3574) AIOMortarObject::unassignClient(%this, %client) aiObjectives.cs (3595) AIOMortarObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3526) AIORepairObject::assignClient(%this, %client) aiObjectives.cs (3410) AIORepairObject::unassignClient(%this, %client) aiObjectives.cs (3416) AIORepairObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3362) aioTest() aiDebug.cs (476) AIOTouchObject::assignClient(%this, %client) aiObjectives.cs (3112) AIOTouchObject::unassignClient(%this, %client) aiObjectives.cs (3153) AIOTouchObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3071) AIPatrolTask::assume(%task, %client) aiDefaultTasks.cs (641) AIPatrolTask::init(%task, %client) aiDefaultTasks.cs (637) AIPatrolTask::monitor(%task, %client) aiDefaultTasks.cs (660) AIPatrolTask::retire(%task, %client) aiDefaultTasks.cs (651) AIPatrolTask::weight(%task, %client) aiDefaultTasks.cs (655) AIPickupItemTask::assume(%task, %client) aiDefaultTasks.cs (251) AIPickupItemTask::init(%task, %client) aiDefaultTasks.cs (247) AIPickupItemTask::monitor(%task, %client) aiDefaultTasks.cs (383) AIPickupItemTask::retire(%task, %client) aiDefaultTasks.cs (259) AIPickupItemTask::weight(%task, %client) aiDefaultTasks.cs (263) AIPilotVehicle(%client) ai.cs (902) AIPlay3DSound(%client, %sound) aiChat.cs (361) AIPlayAnimSound(%client, %location, %sound, %minCel, %maxCel, %index) aiChat.cs (370) AIProcessBuyInventory(%client) aiInventory.cs (126) AIProcessEngagement(%client, %target, %type, %projectile) aiInventory.cs (911) AIProcessMessageTable(%threadId) aiChat.cs (24) AIProcessVehicle(%client) ai.cs (837) air() aiRabbit.cs (224) AIRabbitTask::assume(%task, %client) aiRabbit.cs (39) AIRabbitTask::init(%task, %client) aiRabbit.cs (33) AIRabbitTask::monitor(%task, %client) aiRabbit.cs (105) AIRabbitTask::retire(%task, %client) aiRabbit.cs (46) AIRabbitTask::weight(%task, %client) aiRabbit.cs (52) AIReassessHumanObjective(%objective) aiHumanTasks.cs (209) AIReassessObjective(%client) ai.cs (529) aiReleaseHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (255) AIRepairObject::assume(%task, %client) aiObjectives.cs (1635) AIRepairObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (1615) AIRepairObject::monitor(%task, %client) aiObjectives.cs (1680) AIRepairObject::retire(%task, %client) aiObjectives.cs (1664) AIRepairObject::weight(%task, %client) aiObjectives.cs (1670) AIRespondToEvent(%client, %eventTag, %targetClient) aiChat.cs (402) AISaveMissionObjectives() AIEButtonBarDlg.gui (361) AIsensorObjectiveInit(%object) aiObjectiveBuilder.cs (32) aiSetHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (264) AITauntCorpseTask::assume(%task, %client) aiDefaultTasks.cs (550) AITauntCorpseTask::init(%task, %client) aiDefaultTasks.cs (546) AITauntCorpseTask::monitor(%task, %client) aiDefaultTasks.cs (600) AITauntCorpseTask::retire(%task, %client) aiDefaultTasks.cs (556) AITauntCorpseTask::weight(%task, %client) aiDefaultTasks.cs (560) aiTest() aiDebug.cs (747) aiTestDeploys(%client, %objective) aiDebug.cs (840) AITestPilot::assume(%task, %client) aiDebug.cs (976) AITestPilot::monitor(%task, %client) aiDebug.cs (997) AITestPilot::weight(%task, %client) aiDebug.cs (992) AIThrowObject(%object) ai.cs (365) AITouchObject::assume(%task, %client) aiObjectives.cs (1012) AITouchObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (989) AITouchObject::monitor(%task, %client) aiObjectives.cs (1063) AITouchObject::retire(%task, %client) aiObjectives.cs (1041) AITouchObject::weight(%task, %client) aiObjectives.cs (1045) AITraining1Pilot::assume(%task, %client) Training1.cs (1040) AITraining1Pilot::monitor(%task, %client) Training1.cs (1056) AITraining1Pilot::weight(%task, %client) Training1.cs (1051) AIturretObjectiveInit(%object) aiObjectiveBuilder.cs (67) AIUnassignClient(%client) aiObjectives.cs (319) AIUseInventoryTask::assume(%task, %client) aiDefaultTasks.cs (402) AIUseInventoryTask::init(%task, %client) aiDefaultTasks.cs (398) AIUseInventoryTask::monitor(%task, %client) aiDefaultTasks.cs (501) AIUseInventoryTask::retire(%task, %client) aiDefaultTasks.cs (411) AIUseInventoryTask::weight(%task, %client) aiDefaultTasks.cs (417) AIVehicleMounted(%vehicle) ai.cs (394) AIworking(%working) AIEditorGui.gui (16) allocClientTarget(%client, %nameTag, %skinTag, %voiceTag, %typeTag, %sensorGroup, %datablock, %voicePitch) targetManager.cs (61) altTrigger(%val) controlDefaults.cs (873) Ammo::onCollision(%data, %obj, %col) weapTurretCode.cs (1) Ammo::onInventory(%this,%obj,%amount) weapons.cs (130) AmmoPack::onInventory(%this,%player,%value) ammopack.cs (192) AmmoPack::onPickup(%this,%pack,%player,%amount) ammopack.cs (68) AmmoPack::onThrow(%this,%pack,%player) ammopack.cs (179) ARBMultitexture::onAction() IHVTest.gui (236) AreaEditor::init(%this) EditorToolMissionAreaGui.gui (183) AreaEditor::onUpdate(%this, %area) EditorToolMissionAreaGui.gui (187) AreaEditor::onWorldOffset(%this, %offset) EditorToolMissionAreaGui.gui (192) armDeployedMine(%mine) weapTurretCode.cs (771) Armor::AIonMount(%this, %obj, %vehicle, %node) ai.cs (738) Armor::AIonMount(%this, %obj, %vehicle, %node) Training1.cs (1032) Armor::AIonUnMount(%this, %obj, %vehicle, %node) ai.cs (801) Armor::AIonUnMount(%this, %obj, %vehicle, %node) Training1.cs (1036) Armor::animationDone(%data, %obj) player.cs (2957) Armor::applyConcussion( %this, %dist, %radius, %sourceObject, %targetObject ) player.cs (2573) Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec) player.cs (2434) Armor::doDismount(%this, %obj, %forced) player.cs (2348) Armor::onAdd(%data,%obj) player.cs (1946) Armor::onCollision(%this,%obj,%col) player.cs (2082) Armor::onDamage(%data, %obj) player.cs (3015) Armor::onDisabled(%this,%obj,%state) player.cs (1977) Armor::onEnterLiquid(%data, %obj, %coverage, %type) player.cs (2833) Armor::onEnterMissionArea(%data, %obj) player.cs (2952) Armor::onForceUncloak(%this, %obj, %reason) cloakingpack.cs (135) Armor::onImpact(%data, %playerObject, %collidedObject, %vec, %vecLen) player.cs (2567) Armor::onLeaveLiquid(%data, %obj, %type) player.cs (2859) Armor::onLeaveMissionArea(%data, %obj) player.cs (2947) Armor::onMount(%this,%obj,%vehicle,%node) player.cs (1991) Armor::onNewDataBlock(%this,%obj) player.cs (1973) Armor::onRemove(%this, %obj) player.cs (1959) Armor::onTrigger(%data, %player, %triggerNum, %val) player.cs (2888) Armor::onUnmount( %this, %obj, %vehicle, %node ) player.cs (2056) Armor::shouldApplyImpulse(%data, %obj) player.cs (1984) armSatchelCharge(%satchel) satchelCharge.cs (343) armSatchelCharge(%satchel) Training5.cs (557) AssaultPlasmaTurret::damageObject(%this, %damageObj, %projectile, %amount, %damageType) weapTurretCode.cs (414) AssaultPlasmaTurret::onDamage() weapTurretCode.cs (410) AssaultPlasmaTurret::onTrigger(%data, %obj, %trigger, %state) weapTurretCode.cs (421) AssaultPlasmaTurret::playerDismount(%data, %obj) weapTurretCode.cs (450) AssaultVehicle::deleteAllMounted(%data, %obj) vehicle.cs (408) AssaultVehicle::onAdd(%this, %obj) vehicle.cs (364) AssaultVehicle::onDamage(%this, %obj) vehicle.cs (75) AssaultVehicle::playerMounted(%data, %obj, %player, %node) vehicle.cs (580) AssignName(%object) aiObjectiveBuilder.cs (477) AudioEmitter::onEditorRender(%this, %editor, %selected, %expanded) editorRender.cs (27) audioIsEnvironmentProvider(%provider) clientAudio.cs (36) audioIsHardwareProvider(%provider) clientAudio.cs (28) audioMetrics() console_end.cs (377) audioUpdateProvider(%provider) clientAudio.cs (44) autoToggleHelpHud(%state) Training1.cs (540) BackToTopics() webforums.cs (124) ban( %client, %admin ) server.cs (261) Beacon::onUse(%data, %obj) item.cs (613) beginDemoRecord() recordings.cs (47) beginTraining1Intro() Training1.cs (877) bindAction(%fromMap, %command, %bindCmd, %bind1, %bind2 ) commanderMap.cs (19) bindJoystickAxis( %axisIndex, %cmdIndex ) OptionsDlg.cs (2211) blowoff() Training4.cs (918) BomberBombImage::onMount(%this, %obj, %slot) weapTurretCode.cs (374) BomberBombImage::onTriggerDown(%this, %obj, %slot) weapTurretCode.cs (359) BomberBombImage::onTriggerUp(%this, %obj, %slot) weapTurretCode.cs (364) BomberBombImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (330) BomberBombImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (378) BomberBombPairImage::onMount(%this, %obj, %slot) weapTurretCode.cs (369) BomberBombPairImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (334) BomberBombPairImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (382) BomberFlyer::deleteAllMounted(%data, %obj) vehicle.cs (427) BomberFlyer::onAdd(%this, %obj) vehicle.cs (323) BomberFlyer::onDamage(%this, %obj) vehicle.cs (81) BomberFlyer::playerMounted(%data, %obj, %player, %node) vehicle.cs (498) BomberTargetingImage::deconstruct(%data, %obj, %slot) vehicle_bomber.cs (762) BomberTargetingImage::onFire(%data,%obj,%slot) vehicle_bomber.cs (745) BomberTurret::damageObject(%this, %damageObj, %projectile, %amount, %damageType) weapTurretCode.cs (232) BomberTurret::onDamage() weapTurretCode.cs (228) BomberTurret::onTrigger(%data, %obj, %trigger, %state) weapTurretCode.cs (245) BomberTurret::playerDismount(%data, %obj) weapTurretCode.cs (300) BomberTurretBarrel::onMount(%this, %obj, %slot) weapTurretCode.cs (353) BomberTurretBarrel::onTriggerDown(%this, %obj, %slot) weapTurretCode.cs (338) BomberTurretBarrel::onTriggerUp(%this, %obj, %slot) weapTurretCode.cs (343) BomberTurretBarrelPair::onMount(%this, %obj, %slot) weapTurretCode.cs (348) bottomPrint( %client, %message, %time, %lines ) CenterPrint.cs (49) bottomPrintAll( %message, %time, %lines ) CenterPrint.cs (24) BottomPrintText::onResize(%this, %width, %height) CenterPrint.cs (153) BountyGame::aiBountyAssignTarget(%game, %client, %target) aiBountyGame.cs (26) BountyGame::AIHasJoined(%game, %client) BountyGame.cs (429) BountyGame::AIInit(%game) aiBountyGame.cs (21) BountyGame::AlertPlayer(%game, %count, %player) BountyGame.cs (787) BountyGame::allowsProtectedStatics(%game) BountyGame.cs (57) BountyGame::announceCheater(%game, %client) BountyGame.cs (716) BountyGame::announceEminentWin(%game, %cl, %objRem) BountyGame.cs (706) BountyGame::applyConcussion(%game, %player) BountyGame.cs (892) BountyGame::assignClientTeam(%game, %client) BountyGame.cs (99) BountyGame::awardScoreBystanderKill(%game, %clVictim, %clKiller) BountyGame.cs (634) BountyGame::awardScoreCompletionBonus(%game, %cl) BountyGame.cs (695) BountyGame::awardScoreKillStreak(%game, %cl) BountyGame.cs (685) BountyGame::awardScorePredatorKill(%game, %clVictim, %clKiller) BountyGame.cs (673) BountyGame::awardScoreSuicide(%game, %clVictim, %damageType) BountyGame.cs (565) BountyGame::awardScoreTargetKill(%game,%clVictim, %clKiller, %victimSuicided) BountyGame.cs (589) BountyGame::buildListValidTargets(%game, %cl) BountyGame.cs (347) BountyGame::claimSpawn(%game, %obj, %newTeam, %oldTeam) BountyGame.cs (85) BountyGame::clientJoinTeam( %game, %client, %team, %respawn ) BountyGame.cs (91) BountyGame::clientMissionDropReady(%game, %client) BountyGame.cs (414) BountyGame::enterMissionArea(%game, %playerData, %player) BountyGame.cs (771) BountyGame::equip(%game, %player) BountyGame.cs (174) BountyGame::forceRespawn(%game, %client) BountyGame.cs (435) BountyGame::gameOver(%game) BountyGame.cs (397) BountyGame::hideTargetWaypoint(%game, %client) BountyGame.cs (273) BountyGame::hudUpdateObjRem(%game, %client, %availTargets) BountyGame.cs (765) BountyGame::initGameVars(%game) BountyGame.cs (28) BountyGame::leaveMissionArea(%game, %playerData, %player) BountyGame.cs (779) BountyGame::MissionAreaDamage(%game, %player) BountyGame.cs (795) BountyGame::nextObjective(%game, %client) BountyGame.cs (300) BountyGame::onAIRespawn(%game, %client) aiBountyGame.cs (2) BountyGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) BountyGame.cs (508) BountyGame::onClientEnterObserverMode(%game, %clientId) BountyGame.cs (489) BountyGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) BountyGame.cs (447) BountyGame::onClientLeaveGame(%game, %clientId) BountyGame.cs (463) BountyGame::pickTeamSpawn(%game, %team) BountyGame.cs (80) BountyGame::playerSpawned(%game, %player, %armor) BountyGame.cs (137) BountyGame::recalcScore(%game, %cl) BountyGame.cs (725) BountyGame::resetScore(%game, %cl) BountyGame.cs (738) BountyGame::selectNewTarget(%game, %cl, %numValidTargets) BountyGame.cs (373) BountyGame::setUpTeams(%game) BountyGame.cs (62) BountyGame::showTargetWaypoint(%game, %client) BountyGame.cs (227) BountyGame::startMatch(%game) BountyGame.cs (43) BountyGame::testCheating(%game, %client) BountyGame.cs (543) BountyGame::testPredatorKill(%game, %clVictim, %clKiller) BountyGame.cs (559) BountyGame::testSuicide(%game, %victimID, %killerID, %damageType) BountyGame.cs (548) BountyGame::testTargetKill(%game, %clVictim, %clKiller) BountyGame.cs (553) BountyGame::timeLimitReached(%game) BountyGame.cs (391) BountyGame::updateColorMask(%game, %client) BountyGame.cs (195) BountyGame::updateHitLists(%game) BountyGame.cs (381) BountyGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) BountyGame.cs (524) BountyGame::updateScoreHud(%game, %client, %tag) BountyGame.cs (814) bountyObjRem(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (757) bountyTargetDropped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (750) bountyTargetIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (738) BrowserSearchDlg::onWake( %this ) webbrowser.cs (777) BrowserSearchDone() webbrowser.cs (13) BrowserSearchMatchList::onSelect( %this, %id, %text ) webbrowser.cs (783) BrowserSearchPane::onDatabaseQueryResult(%this, %status, %resultStatus, %key) webbrowser.cs (788) BrowserSearchPane::onDatabaseRow(%this, %row, %isLastRow, %key) webbrowser.cs (834) BrowserStartSearch() webbrowser.cs (40) buildAIObjective(%client, %command) serverTasks.cs (551) buildCDKey() console_start.cs (636) buildFullMapString( %index ) OptionsDlg.cs (1684) buildLoadInfo( %mission, %missionType ) loadingGui.cs (63) buildMissionList() GameGui.cs (655) buildMissionTypePopup( %popup ) GameGui.cs (623) BuildNavigationGraph(%type) navGraph.cs (34) buildPassengerString(%vehicle) vehicle.cs (667) buildTraining2Team2ObjectiveQs() Training2.cs (828) buyDeployableFavorites(%client) inventoryHud.cs (592) buyFavorites(%client) inventoryHud.cs (490) CacheForumTopic() webforums.cs (130) calcVotes(%typeName, %arg1, %arg2, %arg3, %arg4) admin.cs (142) calcZoomFOV() hud.cs (1563) CameraGrenadeThrown::checkCameraDeploy(%this, %gren) weapTurretCode.cs (507) CameraGrenadeThrown::onStickyCollision(%data, %obj) weapTurretCode.cs (489) CameraGrenadeThrown::onThrow(%this, %camGren) Training4.cs (369) CameraGrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (482) cameraSpiel() Training4.cs (357) cameraSpielEnd() Training4.cs (466) CancelChannelOptions() ChatGui.cs (500) cancelChatMenu() chatMenuHud.cs (93) CancelChatOptions() ChatGui.cs (616) CancelCountdown() server.cs (1686) cancelCredits() creditsGui.cs (5) CancelEndCountdown() server.cs (1722) cannedChatMessageAll( %sender, %msgString, %name, %string, %keys ) message.cs (323) cannedChatMessageClient( %client, %sender, %msgString, %name, %string, %keys ) message.cs (271) cannedChatMessageTeam( %sender, %team, %msgString, %name, %string, %keys ) message.cs (290) CDAudio::getTrackCount(%this) redbook.cs (60) CDAudio::play(%this) redbook.cs (16) CDAudio::playFinished(%this) redbook.cs (8) CDAudio::playTrack(%this, %track) redbook.cs (44) CDAudio::stop(%this) redbook.cs (55) centerPrint( %client, %message, %time, %lines ) CenterPrint.cs (40) centerPrintAll( %message, %time, %lines ) CenterPrint.cs (10) CenterPrintText::onResize(%this, %width, %height) CenterPrint.cs (158) CF_FilterList::onSelect( %this, %id, %text ) ChooseFilterDlg.cs (162) changePlayersTeam(%client, %team) LobbyGui.cs (338) ChannelBanList::onAdd(%this) ChatGui.cs (400) ChannelBannedList_refresh() ChatGui.cs (278) ChannelRemoveBan() ChatGui.cs (296) ChatAway_Timeout() ChatGui.cs (234) ChatGui::onAdd(%this) ChatGui.cs (78) ChatGui::onClose(%key) ChatGui.cs (414) ChatGui::onSleep(%this) ChatGui.cs (423) ChatGui::onWake(%this) ChatGui.cs (105) ChatGui::setKey(%this,%ignore) ChatGui.cs (118) ChatGuiMessageVector::urlClickCallback(%this,%type,%url,%content) ChatGui.cs (190) ChatMemberPopup::onSelect(%this,%id,%text) ChatGui.cs (374) chatMenuGuiTree::onRightMouseDown( %this, %item, %pos ) EditChatMenuGui.cs (154) ChatMenuItemActionPopup::addEntry( %this, %text, %id ) EditChatMenuGui.cs (221) ChatMenuItemActionPopup::awaken( %this, %item, %pos ) EditChatMenuGui.cs (187) ChatMenuItemActionPopup::onCancel( %this ) EditChatMenuGui.cs (276) ChatMenuItemActionPopup::onSelect( %this, %id, %text ) EditChatMenuGui.cs (236) ChatMenuItemActionPopup::reset( %this ) EditChatMenuGui.cs (228) chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 ) message.cs (304) chatMessageClient( %client, %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 ) message.cs (264) chatMessageTeam( %sender, %team, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 ) message.cs (277) ChatPrivate() ChatGui.cs (364) ChatRoomMemberList::onAdd(%this) ChatGui.cs (241) ChatRoomMemberList::onRightMouseDown(%this,%column,%row,%mousePos) ChatGui.cs (303) ChatRoomMemberList_refresh(%c) ChatGui.cs (267) ChatSendText() ChatGui.cs (216) ChatTabView::closeCurrentPane(%this) ChatGui.cs (160) ChatTabView::onAdd(%this) ChatGui.cs (123) ChatTabView::onSelect(%this,%obj,%name) ChatGui.cs (130) ChatTabView::openNewPane(%this) ChatGui.cs (154) CheckAllDuplicates(%player) webemail.cs (520) CheckEmail(%calledFromSched) webemail.cs (359) CheckEmailNames() webemail.cs (202) checkForAllDead() Training2.cs (731) checkForSequenceSkillCompletion(%victim) Training1.cs (474) checkForSequenceSkillCompletion(%victim) Training2.cs (581) checkForTraining1Intro() Training1.cs (1020) checkForWin() Training4.cs (455) checkIntroDone() console_start.cs (805) checkInventory( %client, %text ) inventoryHud.cs (908) checkMissionStart() server.cs (1593) checkNamesAndAliases() LaunchLanGui.cs (367) checkObjectives() Training2.cs (610) checkPackValidity(%pack, %equipment, %item) inventoryHud.cs (858) checkSiblings( %item ) EditChatMenuGui.cs (411) checkSpawnPos(%MPB, %radius) station.cs (1217) checkTeamLines(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (596) checkTourneyMatchStart() server.cs (1518) checkTurretMount(%data, %obj, %slot) turret.cs (276) ChooseFilterDlg::deleteFilter( %this ) ChooseFilterDlg.cs (126) ChooseFilterDlg::editFilter( %this ) ChooseFilterDlg.cs (54) ChooseFilterDlg::go( %this ) ChooseFilterDlg.cs (155) ChooseFilterDlg::newFilter( %this ) ChooseFilterDlg.cs (33) ChooseFilterDlg::onSleep( %this ) ChooseFilterDlg.cs (24) ChooseFilterDlg::onWake( %this ) ChooseFilterDlg.cs (7) ChooseFilterDlg::saveFilter( %this ) ChooseFilterDlg.cs (102) cinematicEvent(%num) Training1.cs (1092) CleanUpAndGo() console_start.cs (707) cleanupAudio() console_start.cs (27) cleanUpFlyer() Training1.cs (1213) cleanUpHuds() hud.cs (1737) clearBottomPrint( %client ) CenterPrint.cs (64) clearBottomPrintAll() CenterPrint.cs (82) clearCenterPrint( %client ) CenterPrint.cs (59) clearCenterPrintAll() CenterPrint.cs (71) clearGameTypes() ChooseFilterDlg.cs (242) clearHud(%msgType, %msgString, %tag, %a0) hud.cs (1251) clearLoadInfo() loadingGui.cs (47) clearMapping( %actionMap, %cmd ) OptionsDlg.cs (1826) clearMissionTypes() ChooseFilterDlg.cs (257) clearObjHudMSG(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (13) clearQueue() SinglePlayerGame.cs (675) clearVehicleCount(%team) vehicle.cs (958) clearVoteHud(%msgType, %msgString) hud.cs (1730) clearVotes() admin.cs (177) clientAcceptCurrentTask() clientTasks.cs (95) clientAcceptTask(%task) clientTasks.cs (27) clientCmdAcceptedTask(%description) clientTasks.cs (89) clientCmdBottomPrint( %message, %time, %lines ) CenterPrint.cs (122) clientCmdCameraAttachResponse(%attached) commanderMap.cs (766) clientCmdCannedChatMessage( %sender, %msgString, %name, %string, %keys, %voiceTag, %pitch ) message.cs (212) clientCmdCenterPrint( %message, %time, %lines ) CenterPrint.cs (95) clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) message.cs (169) clientCmdCheckPassengers(%pString) client.cs (1484) clientCmdClearBottomPrint() CenterPrint.cs (173) clientCmdClearCenterPrint() CenterPrint.cs (165) clientCmdClearPassengers() client.cs (1507) clientCmdControlObjectReset() commanderMap.cs (963) clientCmdControlObjectResponse(%ack, %info) commanderMap.cs (944) ClientCmdDisplayHuds() hud.cs (988) clientCmdEndBomberSight() client.cs (356) clientCMDgetManagerID(%client) console_end.cs (505) clientCmdGetTempSpeed() client.cs (422) clientCmdInitLoadClientFavorites() client.cs (428) clientCmdMissionEnd(%seq) client.cs (1695) clientCmdMissionStartPhase1(%seq, %missionName, %musicTrack) client.cs (1634) clientCmdMissionStartPhase2(%seq) client.cs (1649) clientCmdMissionStartPhase3(%seq, %missionName) client.cs (1658) clientCmdPickTeam() client.cs (1629) clientCmdPickTeamMenu( %teamA, %teamB ) client.cs (40) clientCmdPlayCDTrack(%track) redbook.cs (82) clientCmdPlayerStartTalking(%client, %success) voiceChat.cs (5) clientCmdPlayerStoppedTalking(%client, %success) voiceChat.cs (36) clientCmdPlayMusic(%trackname) clientAudio.cs (151) clientCmdPotentialTask(%from, %description) clientTasks.cs (69) clientCmdPotentialTeamTask(%description) clientTasks.cs (64) clientCmdProcessPickTeam( %option ) client.cs (50) clientCmdProtectingStaticObjects(%val) client.cs (1479) clientCmdResetCommandMap() commanderMap.cs (155) clientCmdResetHud() hud.cs (121) clientCmdResetTaskList() clientTasks.cs (5) clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) message.cs (21) clientCmdSetAmmoHudCount(%amount) hud.cs (402) clientCmdSetBackpackHudItem(%num, %addItem) hud.cs (460) clientCmdSetBeaconNames(%target, %marker, %vehicle) client.cs (361) clientCmdSetDefaultVehicleKeys(%inVehicle) controlDefaults.cs (1074) clientCmdSetFirstPerson(%value) server.cs (961) ClientCmdSetHudMode(%mode, %type, %node) hud.cs (892) ClientCmdSetHudMode(%mode, %type, %node) Training1.cs (997) ClientCmdSetHudMode(%mode, %type, %node) Training2.cs (122) ClientCmdSetHudMode(%mode, %type, %node) Training3.cs (122) ClientCmdSetHudMode(%mode, %type, %node) Training4.cs (64) ClientCmdSetHudMode(%mode, %type, %node) Training5.cs (67) clientCmdSetInventoryHudAmount(%slot, %amount) hud.cs (580) clientCmdSetInventoryHudBackGroundBmp(%name) hud.cs (592) clientCmdSetInventoryHudBitmap(%slot, %name, %bitmap) hud.cs (540) clientCmdSetInventoryHudClearAll() hud.cs (604) clientCmdSetInventoryHudItem(%slot, %amount, %addItem) hud.cs (560) clientCmdSetPassengerVehicleKeys() controlDefaults.cs (1068) clientCmdSetPilotVehicleKeys() controlDefaults.cs (1049) clientCmdSetPlayContent() client.cs (32) clientCmdSetPowerAudioProfiles(%up, %down) client.cs (1703) clientCmdSetRepairReticle() hud.cs (335) clientCmdSetStationKeys(%inStation) controlDefaults.cs (1282) clientCmdSetVoiceInfo(%channels, %decodingMask, %encodingLevel) client.cs (1769) clientCmdSetVWeaponsHudActive(%num, %vType) hud.cs (163) clientCmdSetVWeaponsHudClearAll() hud.cs (187) clientCmdSetWeaponryVehicleKeys() controlDefaults.cs (1030) clientCmdSetWeaponsHudActive(%slot) hud.cs (294) clientCmdSetWeaponsHudAmmo(%slot, %ammoAmount) hud.cs (271) clientCmdSetWeaponsHudBackGroundBmp(%name) hud.cs (348) clientCmdSetWeaponsHudBitmap(%slot, %name, %bitmap) hud.cs (200) clientCmdSetWeaponsHudClearAll() hud.cs (383) clientCmdSetWeaponsHudHighLightBmp(%name) hud.cs (360) clientCmdSetWeaponsHudInfiniteAmmoBmp(%name) hud.cs (372) clientCmdSetWeaponsHudItem(%slot, %ammoAmount, %addItem) hud.cs (246) clientCmdShowPassenger(%slot, %full) client.cs (1500) clientCmdShowVehicleGauges(%vehType, %node) client.cs (478) clientCmdStartBomberSight() client.cs (366) clientCmdStartEffect( %effect ) client.cs (1618) clientCmdStationVehicleHideHud() clientVehicleHud.cs (126) clientCmdStationVehicleShowHud() clientVehicleHud.cs (113) clientCmdStopCD() redbook.cs (101) clientCmdStopEffect( %effect ) client.cs (1624) clientCmdStopMusic() clientAudio.cs (157) clientCmdSyncHudClock(%time) hud.cs (138) clientCmdTaskAccepted(%from, %description) clientTasks.cs (79) clientCmdTaskCompleted(%from, %description) clientTasks.cs (84) clientCmdTaskDeclined(%from, %description) clientTasks.cs (74) clientCmdTaskInfo(%client, %aiObjtive, %team, %description) clientTasks.cs (18) clientCmdToggleDashHud(%val) client.cs (433) clientCmdTogglePlayHuds(%val) hud.cs (1100) clientCmdToggleSpeed(%client, %toggle) client.cs (393) clientCmdUpdatePackText(%num) hud.cs (484) clientCmdVehicleDismount() server.cs (979) clientCmdVehicleMount() server.cs (970) clientCmdVehicleMount() Training1.cs (233) clientCmdVehicleMount() Training3.cs (213) ClientCmdVoteSubmitted(%type) client.cs (345) clientDeclineCurrentTask() clientTasks.cs (102) clientDeclineTask(%task) clientTasks.cs (38) clientDeploySensorGrn() client.cs (1552) clientDeploySensorOff() client.cs (1558) clientDeploySensorRed() client.cs (1546) ClientHasAffinity(%objective, %client) aiObjectives.cs (2761) ClientHasRequiredEquipment(%objective, %client) aiObjectives.cs (2771) clientPackIconOff() client.cs (1563) clientReadyMSG(%msgType, %msgString, %gameType, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (5) ClientReceivedDataBlock(%index, %total) client.cs (1776) clientResetTargets(%client, %tasksOnly) targetManager.cs (18) ClientTarget::onAdd(%this, %type) targetManager.cs (82) ClientTarget::onDie(%this, %type) targetManager.cs (105) clientTaskCompleted() clientTasks.cs (47) CloakingPack::onPickup(%this, %obj, %shape, %amount) cloakingpack.cs (125) CloakingPackImage::onActivate(%data, %obj, %slot) cloakingpack.cs (78) CloakingPackImage::onDeactivate(%data, %obj, %slot) cloakingpack.cs (109) CloakingPackImage::onMount(%data, %obj, %node) cloakingpack.cs (64) CloakingPackImage::onUnmount(%data, %obj, %node) cloakingpack.cs (70) cloakingUnitAdded() Training4.cs (531) closeHud(%msgType, %msgString, %tag) hud.cs (1237) CloseMessagePopup() commonDialogs.cs (104) CloseVoteHud(%msgType, %msgString) hud.cs (1698) CMContextPopup::addEntry(%this, %key, %text, %command) commanderMap.cs (389) CMContextPopup::display(%this) commanderMap.cs (367) CMContextPopup::onCancel( %this ) commanderMap.cs (410) CMContextPopup::onKeySelect(%this, %index) commanderMap.cs (399) CMContextPopup::onSelect(%this, %index, %value) commanderMap.cs (404) CMContextPopup::reset(%this) commanderMap.cs (334) CMDCameraButton::onAction(%this) commanderMap.cs (924) CMDCenterButton::onAction(%this) commanderMap.cs (912) CMDDeployedMiscButton::onAction(%this) commanderMap.cs (836) CMDDeployedTacticalButton::onAction(%this) commanderMap.cs (824) CMDMiscButton::onAction(%this) commanderMap.cs (830) CMDMoveSelectButton::onAction(%this) commanderMap.cs (896) CMDObjectivesButton::onAction(%this) commanderMap.cs (848) CMDPlayersButton::onAction(%this) commanderMap.cs (812) CMDShowSensorsButton::onAction(%this) commanderMap.cs (855) CMDTacticalButton::onAction(%this) commanderMap.cs (818) CMDTextButton::onAction(%this) commanderMap.cs (918) CMDWaypointsButton::onAction(%this) commanderMap.cs (842) CMDZoomButton::onAction(%this) commanderMap.cs (904) cnhAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (770) CnHGame::AIInit(%game) aiCnH.cs (7) CnHGame::AIplayerCaptureFlipFlop(%game, %player, %flipFlop) aiCnH.cs (69) CnHGame::applyConcussion(%game, %player) CnHGame.cs (465) CnHGame::assignClientTeam(%game, %client, %respawn) CnHGame.cs (177) CnHGame::awardScorePlayerFFCap(%game, %cl, %this) CnHGame.cs (330) CnHGame::awardScorePlayerFFDefend(%game, %cl, %this) CnHGame.cs (322) CnHGame::awardScoreTeamFFCap(%game, %team, %this) CnHGame.cs (339) CnHGame::awardScoreTeamFFHold(%game, %team, %this) CnHGame.cs (356) CnHGame::checkScoreLimit(%game, %team) CnHGame.cs (77) CnHGame::clientMissionDropReady(%game, %client) CnHGame.cs (158) CnHGame::countFlips(%game) CnHGame.cs (209) CnHGame::countFlipsHeld(%game, %team) CnHGame.cs (190) CnHGame::equip(%game, %player) CnHGame.cs (214) CnHGame::gameOver(%game) CnHGame.cs (107) CnHGame::genOnRepaired(%game, %obj, %objName) CnHGame.cs (383) CnHGame::getNumFlipFlops() CnHGame.cs (184) CnHGame::getScoreLimit(%game) CnHGame.cs (84) CnHGame::initGameVars(%game) CnHGame.cs (36) CnHGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (41) CnHGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (63) CnHGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (58) CnHGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (52) CnHGame::onAIRespawn(%game, %client) aiCnH.cs (26) CnHGame::recalcScore(%game, %cl) CnHGame.cs (254) CnHGame::resetScore(%game, %client) CnHGame.cs (445) CnHGame::scoreLimitReached(%game) CnHGame.cs (93) CnHGame::sensorOnRepaired(%game, %obj, %objName) CnHGame.cs (402) CnHGame::setUpTeams(%game) CnHGame.cs (57) CnHGame::startMatch(%game) CnHGame.cs (69) CnHGame::startTimerPlayerFFCap(%game, %cl, %this) CnHGame.cs (429) CnHGame::startTimerTeamFFCap(%game, %team, %this, %time) CnHGame.cs (438) CnHGame::stationOnRepaired(%game, %obj, %objName) CnHGame.cs (393) CnHGame::stopScoreTimers(%game) CnHGame.cs (142) CnHGame::testPlayerFFDefend(%game, %victimID, %killerID) CnHGame.cs (306) CnHGame::testValidRepair(%game, %obj) CnHGame.cs (378) CnHGame::timeLimitReached(%game) CnHGame.cs (100) CnHGame::turretOnRepaired(%game, %obj, %objName) CnHGame.cs (411) CnHGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) CnHGame.cs (278) CnHGame::vStationOnRepaired(%game, %obj, %objName) CnHGame.cs (420) cnhTeamCap(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (797) CommanderMapGui::close(%this) commanderMap.cs (227) CommanderMapGui::onAdd(%this) commanderMap.cs (254) CommanderMapGui::onSleep(%this) commanderMap.cs (195) CommanderMapGui::onWake(%this) commanderMap.cs (160) CommanderMapGui::onWake(%this) Training4.cs (289) CommanderMapGui::open(%this) commanderMap.cs (218) CommanderMapGui::openCameraControl(%this, %open) commanderMap.cs (308) CommanderMapGui::reset(%this) commanderMap.cs (287) CommanderMapGui::toggle(%this) commanderMap.cs (246) CommanderTree::controlObject(%this, %targetId) commanderMap.cs (462) CommanderTree::onAdd(%this) commanderMap.cs (418) CommanderTree::onCategoryOpen(%this, %category, %open) commanderMap.cs (441) CommanderTree::onCategoryOpen(%this, %category, %open) Training4.cs (299) CommanderTree::processCommand(%this, %command, %target, %typeTag) commanderMap.cs (675) CommanderTV::watchTarget(%this, %targetId) commanderMap.cs (752) CommanderTV_ButtonPress(%val) commanderMap.cs (778) CommanderTVScreen::onMouseEnter(%this, %mod, %pos, %count) commanderMap.cs (798) CommanderTVScreen::onMouseLeave(%this, %mod, %pos, %count) commanderMap.cs (803) compTest() CompTestGui.gui (184) ConcussionGrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (620) ConsoleEntry::eval() ConsoleDlg.gui (49) convertPassedEnemies() Training2.cs (678) Countdown(%timeMS) server.cs (1619) countTurretsAllowed(%type) deployables.cs (1190) countTurretsAllowed(%type) Training1.cs (76) countTurretsAllowed(%type) Training2.cs (101) countTurretsAllowed(%type) Training3.cs (112) countTurretsAllowed(%type) Training4.cs (109) countTurretsAllowed(%type) Training5.cs (115) CreateAccount() console_start.cs (594) CreateAccountCDKey1::process( %this ) console_start.cs (646) CreateAccountCDKey2::process( %this ) console_start.cs (654) CreateAccountCDKey3::process( %this ) console_start.cs (662) CreateAccountCDKey4::process( %this ) console_start.cs (670) CreateAccountCDKey5::process( %this ) console_start.cs (678) CreateAccountDlg::onCancel() console_start.cs (764) CreateAccountDlg::onSleep( %this ) console_start.cs (621) CreateAccountDlg::onSubmit() console_start.cs (770) CreateAccountDlg::onWake( %this ) console_start.cs (612) createAIDebugDlg() aiDebug.cs (181) createCommanderKeyMap() commanderMap.cs (44) createDefaultAttack(%object, %weight1, %weight2) aiObjectiveBuilder.cs (199) createDefaultDefend(%object, %weight1, %weight2) aiObjectiveBuilder.cs (225) createDefaultMortar(%object, %weight1, %weight2) aiObjectiveBuilder.cs (147) createDefaultRepair(%object, %weight1, %weight2) aiObjectiveBuilder.cs (173) createDefaultTouch(%object, %weight1, %weight2) aiObjectiveBuilder.cs (120) createDroppedFlag(%data, %value, %player, %game) HuntersGame.cs (1212) createInterior(%name) EditorToolCreatorGui.gui (195) createInvBanCount() inventoryHud.cs (978) CreateMission() NewMissionGui.gui (170) CreateServer(%mission, %missionType) server.cs (15) createTarget(%obj, %nameTag, %skinTag, %voiceTag, %typeTag, %sensorGroup, %voicePitch) targetManager.cs (2) createTeleporter(%data, %obj) station.cs (1248) createText(%who) spdialog.cs (0) createTrainingSpecificBanList() Training2.cs (455) CreateTribe() webbrowser.cs (93) CreateTribeDlg::Cancel(%this) webbrowser.cs (682) CreateTribeDlg::CreateTribe(%this) webbrowser.cs (677) CreateTribeDlg::onDatabaseQueryResult(%this,%status,%resultString,%key) webbrowser.cs (693) CreateTribeDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webbrowser.cs (725) CreateTribeDlg::onWake( %this ) webbrowser.cs (671) CreateTribeProcess() webbrowser.cs (107) createVehicle(%client, %station, %blockName, %team , %pos, %rot, %angle) serverVehicleHud.cs (118) CreateVoiceServerTask(%client, %cmdCode) serverTasks.cs (693) CreateWarriorDlg::connectionTerminated( %this, %key ) LaunchLanGui.cs (336) CreateWarriorDlg::onAdd( %this ) LaunchLanGui.cs (289) CreateWarriorDlg::onLine( %this, %line, %key ) LaunchLanGui.cs (304) CreateWarriorDlg::onWake( %this ) LaunchLanGui.cs (295) CreateWarriorNameEdit::checkValidPlayerName( %this ) LaunchLanGui.cs (343) Creator::create(%this, %sel) EditorToolCreatorGui.gui (227) Creator::init(%this) EditorToolCreatorGui.gui (27) Creator::onAction(%this) EditorToolCreatorGui.gui (207) CreditsGui::onWake(%this) creditsGui.cs (28) creditsNextPic() creditsGui.cs (114) ctfAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (813) ctfFlagCapped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (845) ctfFlagDropped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (837) ctfFlagReturned(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (853) ctfFlagTaken(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (827) CTFGame::AIflagCap(%game, %player, %flag) aiCTF.cs (51) CTFGame::AIflagReset(%game, %flag) aiCTF.cs (62) CTFGame::AIInit(%game) aiCTF.cs (17) CTFGame::AIplayerCaptureFlipFlop(%game, %player, %flipFlop) aiCTF.cs (39) CTFGame::AIplayerDroppedFlag(%game, %player, %flag) aiCTF.cs (58) CTFGame::AIplayerTouchEnemyFlag(%game, %player, %flag) aiCTF.cs (43) CTFGame::AIplayerTouchOwnFlag(%game, %player, %flag) aiCTF.cs (47) CTFGame::applyConcussion(%game, %player) CTFGame.cs (917) CTFGame::assignClientTeam(%game, %client, %respawn) CTFGame.cs (546) CTFGame::awardScoreCarrierKill(%game, %killerID) CTFGame.cs (740) CTFGame::awardScoreEscortAssist(%game, %killerID) CTFGame.cs (762) CTFGame::awardScoreFlagCap(%game, %cl, %flag) CTFGame.cs (669) CTFGame::awardScoreFlagDefend(%game, %killerID) CTFGame.cs (751) CTFGame::awardScoreFlagReturn(%game, %cl) CTFGame.cs (696) CTFGame::awardScoreGenDefend(%game, %killerID) CTFGame.cs (729) CTFGame::awardScoreGenDestroy(%game,%cl) CTFGame.cs (707) CTFGame::awardScoreGenRepair(%game, %cl) CTFGame.cs (718) CTFGame::beginStalemate(%game) CTFGame.cs (383) CTFGame::boundaryLoseFlag(%game, %player) CTFGame.cs (870) CTFGame::checkScoreLimit(%game, %team) CTFGame.cs (686) CTFGame::clientMissionDropReady(%game, %client) CTFGame.cs (504) CTFGame::dropFlag(%game, %player) CTFGame.cs (906) CTFGame::endStalemate(%game) CTFGame.cs (389) CTFGame::enterMissionArea(%game, %playerData, %player) CTFGame.cs (843) CTFGame::flagCap(%game, %player) CTFGame.cs (273) CTFGame::flagReset(%game, %flag) CTFGame.cs (396) CTFGame::flagReturn(%game, %flag, %player) CTFGame.cs (311) CTFGame::flagReturnFade(%game, %flag) CTFGame.cs (305) CTFGame::gameOver(%game) CTFGame.cs (459) CTFGame::genOnRepaired(%game, %obj, %objName) CTFGame.cs (796) CTFGame::hideStalemateTargets(%game) CTFGame.cs (363) CTFGame::initGameVars(%game) CTFGame.cs (78) CTFGame::leaveMissionArea(%game, %playerData, %player) CTFGame.cs (857) CTFGame::missionLoadDone(%game) CTFGame.cs (134) CTFGame::notifyMineDeployed(%game, %mine) CTFGame.cs (444) CTFGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (66) CTFGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (88) CTFGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (83) CTFGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (77) CTFGame::onAIRespawn(%game, %client) aiCTF.cs (3) CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc) CTFGame.cs (488) CTFGame::playerDroppedFlag(%game, %player) CTFGame.cs (244) CTFGame::playerGotFlagTarget(%game, %player) CTFGame.cs (226) CTFGame::playerLostFlagTarget(%game, %player) CTFGame.cs (235) CTFGame::playerTouchEnemyFlag(%game, %player, %flag) CTFGame.cs (177) CTFGame::playerTouchFlag(%game, %player, %flag) CTFGame.cs (146) CTFGame::playerTouchOwnFlag(%game, %player, %flag) CTFGame.cs (163) CTFGame::recalcScore(%game, %cl) CTFGame.cs (553) CTFGame::resetScore(%game, %client) CTFGame.cs (773) CTFGame::scoreLimitReached(%game) CTFGame.cs (437) CTFGame::sensorOnRepaired(%game, %obj, %objName) CTFGame.cs (816) CTFGame::showStalemateTargets(%game) CTFGame.cs (342) CTFGame::stationOnRepaired(%game, %obj, %objName) CTFGame.cs (807) CTFGame::testCarrierKill(%game, %victimID, %killerID) CTFGame.cs (648) CTFGame::testEscortAssist(%game, %victimID, %killerID) CTFGame.cs (654) CTFGame::testFlagDefend(%game, %victimID, %killerID) CTFGame.cs (618) CTFGame::testGenDefend(%game, %victimID, %killerID) CTFGame.cs (633) CTFGame::testGenDestroyed(%game, %obj) CTFGame.cs (659) CTFGame::testValidRepair(%game, %obj) CTFGame.cs (664) CTFGame::timeLimitReached(%game) CTFGame.cs (430) CTFGame::turretOnRepaired(%game, %obj, %objName) CTFGame.cs (825) CTFGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) CTFGame.cs (582) CTFGame::vStationOnRepaired(%game, %obj, %objName) CTFGame.cs (834) CursorOff() client.cs (176) CursorOn() client.cs (183) CVArray::onAction() IHVTest.gui (231) cycleDebugRenderMode() controlDefaults.cs (1304) CycleMissions() server.cs (154) cycleMouseMode() commanderMap.cs (883) cycleNextVehicleWeaponOnly( %val ) controlDefaults.cs (1255) cycleNextWeaponOnly( %val ) controlDefaults.cs (214) cycleVehicleWeapon( %val ) controlDefaults.cs (1247) cycleWeaponAxis( %val ) controlDefaults.cs (206) damagePlayersInBlast(%minDist) Training5.cs (472) DatabaseQuery(%ordinal, %args, %proxyObject, %key) webstuff.cs (201) DatabaseQueryArray(%ordinal, %maxRows, %args, %proxyObject, %key) webstuff.cs (206) DatabaseQueryCancel(%id) webstuff.cs (211) DatabaseQueryi(%astr, %args, %proxyObject, %key) webstuff.cs (164) dataProgress() AIEButtonBarDlg.gui (300) DateStrCompare(%date1,%date2) webforums.cs (69) DB_ChatDlg::onWake( %this ) DebriefGui.cs (62) DB_ChatEntry::onEscape( %this ) DebriefGui.cs (68) DB_ChatEntry::sendChat( %this ) DebriefGui.cs (74) DbgBreakConditionSet() debuggerGui.cs (286) DbgClearWatches() debuggerGui.cs (506) DbgConnect() debuggerGui.cs (269) DbgConsoleEntryReturn() debuggerGui.cs (443) DbgConsolePrint(%status) debuggerGui.cs (460) dbgContinue() debuggerGui.cs (526) DbgDeleteSelectedBreak() debuggerGui.cs (394) DbgDeleteSelectedWatch() debuggerGui.cs (487) DbgFileBreakPoints(%file, %points) debuggerGui.cs (336) DbgFileViewFind() debuggerGui.cs (327) DbgOpenFile(%file, %line, %selectLine) debuggerGui.cs (310) DbgRefreshWatches() debuggerGui.cs (494) DbgRemoveBreakPoint(%file, %line) debuggerGui.cs (353) DbgSetBreakPoint(%file, %line, %clear, %passct, %expr) debuggerGui.cs (342) DbgSetCursorWatch(%expr) debuggerGui.cs (248) DbgSetWatch(%expr) debuggerGui.cs (481) DbgStackAddFrame(%file, %line, %funcName) debuggerGui.cs (465) DbgStackClear() debuggerGui.cs (476) DbgStackGetFrame() debuggerGui.cs (471) dbgStepIn() debuggerGui.cs (511) dbgStepOut() debuggerGui.cs (516) dbgStepOver() debuggerGui.cs (521) DbgWatchDialogAdd() debuggerGui.cs (216) DbgWatchDialogEdit() debuggerGui.cs (229) deactivateDeploySensor(%pl) deployables.cs (804) deadArmor::onAdd(%data, %obj) staticShape.cs (156) DeadZoneText::update( %this ) OptionsDlg.cs (2199) debriefContinue() DebriefGui.cs (90) debriefDisconnect() DebriefGui.cs (84) DebriefGui::onSleep( %this ) DebriefGui.cs (39) DebriefGui::onWake( %this ) DebriefGui.cs (7) DebriefResultText::onResize( %this, %width, %height ) DebriefGui.cs (46) Debugger() console_end.cs (182) DebuggerBreakPoints::addBreak(%this, %file, %line, %clear, %passct, %expr) debuggerGui.cs (363) DebuggerBreakPoints::clearBreaks(%this) debuggerGui.cs (407) DebuggerBreakPoints::onAction(%this) debuggerGui.cs (419) DebuggerBreakPoints::removeBreak(%this, %file, %line) debuggerGui.cs (380) DebuggerCallStack::onAction(%this) debuggerGui.cs (257) DebuggerConsoleView::print(%this, %line) debuggerGui.cs (9) DebuggerFilePopup::onSelect(%this, %id, %text) debuggerGui.cs (206) DebuggerFileView::onRemoveBreakPoint(%this, %line) debuggerGui.cs (431) DebuggerFileView::onSetBreakPoint(%this, %line) debuggerGui.cs (437) DebugMetrics() console_end.cs (397) dedCheckLoginDone() console_start.cs (337) DefaultGame::activatePackages(%game) defaultGame.cs (5) DefaultGame::AIChangeTeam(%game, %client, %newTeam) defaultGame.cs (1250) DefaultGame::AIChooseGameObjective(%game, %client) defaultGame.cs (3122) DefaultGame::allowsProtectedStatics(%game) defaultGame.cs (2199) DefaultGame::assignClientTeam(%game, %client, %respawn ) defaultGame.cs (1161) DefaultGame::awardScoreDeath(%game, %victimID) defaultGame.cs (2136) DefaultGame::awardScoreKill(%game, %killerID) defaultGame.cs (2147) DefaultGame::awardScoreSuicide(%game, %victimID) defaultGame.cs (2153) DefaultGame::awardScoreTeamkill(%game, %victimID, %killerID) defaultGame.cs (2161) DefaultGame::awardScoreTurretKill(%game, %victimID, %implement) defaultGame.cs (2101) DefaultGame::awardScoreTurretTeamKill(%game, %victimID, %killerID) defaultGame.cs (2169) DefaultGame::checkObjectives(%game) defaultGame.cs (1820) DefaultGame::checkTimeLimit(%game, %forced) defaultGame.cs (1828) DefaultGame::claimFlipflopResources(%game, %flipflop, %team) defaultGame.cs (153) DefaultGame::claimSpawn(%game, %obj, %newTeam, %oldTeam) defaultGame.cs (1714) DefaultGame::cleanWord(%game, %this) defaultGame.cs (2206) DefaultGame::clearDeployableMaxes(%game) defaultGame.cs (714) DefaultGame::clearTeamRankArray(%game, %team) defaultGame.cs (1886) DefaultGame::clearWaitRespawn(%game, %client) defaultGame.cs (785) DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs) defaultGame.cs (1277) DefaultGame::clientJoinTeam( %game, %client, %team, %respawn ) defaultGame.cs (1225) DefaultGame::clientMissionDropReady(%game, %client) defaultGame.cs (1426) DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn) defaultGame.cs (413) DefaultGame::deactivatePackages(%game) defaultGame.cs (13) DefaultGame::displayDeathMessages(%game, %clVictim, %clKiller, %damageType, %implement) defaultGame.cs (1031) DefaultGame::enterMissionArea(%game, %playerData, %player) defaultGame.cs (2264) DefaultGame::equip(%game, %player) defaultGame.cs (384) DefaultGame::findProjector(%game, %flipflop) defaultGame.cs (1557) DefaultGame::flagStandCollision(%game, %dataBlock, %obj, %colObj) defaultGame.cs (1546) DefaultGame::forceObserver( %game, %client, %reason ) defaultGame.cs (941) DefaultGame::formatTime(%game, %tStr, %includeHundredths) defaultGame.cs (3084) DefaultGame::friendlyFireMessage(%game, %damaged, %damager) defaultGame.cs (779) DefaultGame::gameOver( %game ) defaultGame.cs (555) DefaultGame::getServerStatusString(%game) defaultGame.cs (3128) DefaultGame::HandInvOnUse(%game, %data, %obj) defaultGame.cs (2237) DefaultGame::initGameVars(%game) defaultGame.cs (139) DefaultGame::leaveMissionArea(%game, %playerData, %player) defaultGame.cs (2258) DefaultGame::missionLoadDone(%game) defaultGame.cs (1346) DefaultGame::notifyMineDeployed(%game, %mine) defaultGame.cs (1551) DefaultGame::objectRepaired(%game, %obj, %objName) defaultGame.cs (2178) DefaultGame::ObserverOnTrigger(%game, %data, %obj, %trigger, %state) defaultGame.cs (2247) DefaultGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) defaultGame.cs (2274) DefaultGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %sourceObject) defaultGame.cs (2278) DefaultGame::onAIKilled(%game, %clVictim, %clKiller, %damageType, %implement) defaultGame.cs (2282) DefaultGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) defaultGame.cs (2294) DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) defaultGame.cs (731) DefaultGame::onClientEnterObserverMode( %game, %client ) defaultGame.cs (1528) DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation) defaultGame.cs (791) DefaultGame::onClientLeaveGame(%game, %client) defaultGame.cs (1411) DefaultGame::onEnterTrigger(%game, %triggerName, %data, %obj, %colobj) defaultGame.cs (1589) DefaultGame::onLeaveTrigger(%game, %triggerName, %data, %obj, %colobj) defaultGame.cs (1604) DefaultGame::onTickTrigger(%game, %triggerName, %data, %obj) defaultGame.cs (1618) DefaultGame::OptionsDlgSleep( %game ) defaultGame.cs (3150) DefaultGame::pickObserverSpawn(%game, %client, %next) defaultGame.cs (318) DefaultGame::pickPlayerSpawn(%game, %client, %respawn) defaultGame.cs (405) DefaultGame::pickTeamSpawn(%game, %team) defaultGame.cs (247) DefaultGame::playerDroppedFlag(%game, %player, %flag) defaultGame.cs (1540) DefaultGame::playerSpawned(%game, %player) defaultGame.cs (358) DefaultGame::playerTouchFlag(%game, %player, %flag) defaultGame.cs (1534) DefaultGame::populateTeamRankArray(%game, %client) defaultGame.cs (1894) DefaultGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5) defaultGame.cs (2872) DefaultGame::recalcScore(%game, %cl) defaultGame.cs (2051) DefaultGame::recalcTeamRanks(%game, %client) defaultGame.cs (1962) DefaultGame::removeFromTeamRankArray(%game, %client) defaultGame.cs (1929) DefaultGame::selectSpawnFacing(%game, %src, %target, %zone) defaultGame.cs (230) DefaultGame::selectSpawnSphere(%game, %team) defaultGame.cs (163) DefaultGame::selectSpawnZone(%game, %sphere) defaultGame.cs (219) DefaultGame::sendClientTeamList(%game, %client) defaultGame.cs (1488) DefaultGame::sendDebriefing( %game, %client ) defaultGame.cs (584) DefaultGame::sendGamePlayerPopupMenu( %game, %client, %targetClient, %key ) defaultGame.cs (2302) DefaultGame::sendGameTeamList( %game, %client, %key ) defaultGame.cs (2493) DefaultGame::sendGameVoteMenu( %game, %client, %key ) defaultGame.cs (2402) DefaultGame::sendTimeLimitList( %game, %client, %key ) defaultGame.cs (2507) DefaultGame::setupClientHuds(%game, %client) defaultGame.cs (1502) DefaultGame::setUpTeams(%game) defaultGame.cs (1624) DefaultGame::ShapeThrowWeapon(%game, %this) defaultGame.cs (2253) DefaultGame::spawnPlayer( %game, %client, %respawn ) defaultGame.cs (350) DefaultGame::startMatch(%game) defaultGame.cs (482) DefaultGame::stationOnEnterTrigger(%game, %data, %obj, %colObj) defaultGame.cs (2227) DefaultGame::testDrop( %game, %client ) defaultGame.cs (1520) DefaultGame::testKill(%game, %victimID, %killerID) defaultGame.cs (2056) DefaultGame::testOOBDeath(%game, %damageType) defaultGame.cs (2096) DefaultGame::testSuicide(%game, %victimID, %killerID, %damageType) defaultGame.cs (2061) DefaultGame::testTeamKill(%game, %victimID, %killerID) defaultGame.cs (2066) DefaultGame::testTurretKill(%game, %implement) defaultGame.cs (2071) DefaultGame::updateScoreHud(%game, %client, %tag) defaultGame.cs (2891) DefaultGame::voteAdminPlayer(%game, %admin, %client) defaultGame.cs (2844) DefaultGame::voteBanPlayer(%game, %admin, %client) defaultGame.cs (2818) DefaultGame::voteChangeMission(%game, %admin, %missionDisplayName, %typeDisplayName, %missionId, %missionTypeId) defaultGame.cs (2521) DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit ) defaultGame.cs (2723) DefaultGame::voteFFAMode( %game, %admin, %client ) defaultGame.cs (2695) DefaultGame::voteKickPlayer(%game, %admin, %client) defaultGame.cs (2792) DefaultGame::voteMatchStart( %game, %admin) defaultGame.cs (2652) DefaultGame::voteResetServer( %game, %admin, %client ) defaultGame.cs (2765) DefaultGame::voteTeamDamage(%game, %admin) defaultGame.cs (2560) DefaultGame::voteTournamentMode( %game, %admin, %missionDisplayName, %typeDisplayName, %missionId, %missionTypeId ) defaultGame.cs (2612) DefaultGame::WeaponOnInventory(%game, %this, %obj, %amount) defaultGame.cs (2242) DefaultGame::WeaponOnUse(%game, %data, %obj) defaultGame.cs (2232) defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) message.cs (32) defaultTeamTrigger::onEnterTrigger(%this, %trigger, %triggeringObject) trigger.cs (41) defaultTeamTrigger::onLeaveTrigger(%this, %trigger, %triggeringObject) trigger.cs (53) defaultTeamTrigger::onTickTrigger(%this, %trigger) trigger.cs (65) demoPlaybackComplete() recordings.cs (67) Deployables::displayErrorMsg(%item, %plyr, %slot, %error) deployables.cs (813) Deployables::searchView(%obj, %searchRange, %mask) deployables.cs (475) DeployedBeacon::onDestroyed(%data, %obj, %prevState) item.cs (603) DeployedMotionSensor::onDestroyed(%this, %obj, %prevState) deployables.cs (1140) DeployedPulseSensor::onDestroyed(%this, %obj, %prevState) deployables.cs (1156) DeployedStationInventory::getSound(%data, %forward) station.cs (936) DeployedStationInventory::onDestroyed(%data, %obj, %prevState) station.cs (918) DeployedStationInventory::onEndSequence(%data, %obj, %thread) deployables.cs (1115) DeployedStationInventory::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (896) DeployedStationInventory::stationFinished(%data, %obj) station.cs (892) DeployedStationInventory::stationReady(%data, %obj) station.cs (882) DeployedTurret::onAdd(%data, %obj) deployables.cs (1166) DeployedTurret::onDestroyed(%this, %obj, %prevState) deployables.cs (1173) deployMineCheck(%mineObj) weapTurretCode.cs (721) DestroyServer() server.cs (162) DestroyWave(%wave) SinglePlayerGame.cs (298) DetailMenu::onSelect(%this, %row) DetailSetDlg.gui (791) DetailSetDgl::onCleanup(%close) DetailSetDlg.gui (835) DetailSetDialog() DetailSetDlg.gui (773) detonateBase() Training5.cs (434) detonateFlashGrenade(%hg) weapTurretCode.cs (652) detonateGrenade(%obj) weapTurretCode.cs (632) detonateSatchelCharge(%player) satchelCharge.cs (354) detonationSequence() Training5.cs (407) Disconnect() server.cs (194) DisconnectedCleanup() server.cs (202) dismountPlayers() server.cs (545) DispatchLaunchMode() console_end.cs (534) displayMode(%bool) DetailSetDlg.gui (814) displayObserverHud(%client, %targetClient, %potentialClient) hud.cs (1750) displayTargetManagerInfo() targetManager.cs (122) DMGame::AIHasJoined(%game, %client) DMGame.cs (169) DMGame::AIInit(%game) aiDeathMatch.cs (0) DMGame::allowsProtectedStatics(%game) DMGame.cs (80) DMGame::applyConcussion(%game, %player) DMGame.cs (385) DMGame::assignClientTeam(%game, %client) DMGame.cs (115) DMGame::checkScoreLimit(%game, %client) DMGame.cs (175) DMGame::clientJoinTeam( %game, %client, %team, %respawn ) DMGame.cs (107) DMGame::clientMissionDropReady(%game, %client) DMGame.cs (156) DMGame::createPlayer(%game, %client, %spawnLoc, %respawn) DMGame.cs (180) DMGame::DMAlertPlayer(%game, %count, %player) DMGame.cs (295) DMGame::enterMissionArea(%game, %playerData, %player) DMGame.cs (279) DMGame::equip(%game, %player) DMGame.cs (85) DMGame::gameOver(%game) DMGame.cs (264) DMGame::initGameVars(%game) DMGame.cs (71) DMGame::leaveMissionArea(%game, %playerData, %player) DMGame.cs (287) DMGame::MissionAreaDamage(%game, %player) DMGame.cs (305) DMGame::onAIRespawn(%game, %client) aiDeathMatch.cs (6) DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) DMGame.cs (195) DMGame::pickPlayerSpawn(%game, %client, %respawn) DMGame.cs (101) DMGame::recalcScore(%game, %client) DMGame.cs (233) DMGame::resetScore(%game, %client) DMGame.cs (186) DMGame::scoreLimitReached(%game) DMGame.cs (257) DMGame::setUpTeams(%game) DMGame.cs (22) DMGame::timeLimitReached(%game) DMGame.cs (250) DMGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) DMGame.cs (201) DMGame::updateScoreHud(%game, %client, %tag) DMGame.cs (317) dmKill(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (873) dmPlayerDies(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (865) dndAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1006) DnDGame::allObjectivesDestroyed(%game) DnDGame.cs (175) DnDGame::checkObjectives(%game) DnDGame.cs (151) DnDGame::clientMissionDropReady(%game, %client) DnDGame.cs (240) DnDGame::computeScore(%game, %client) DnDGame.cs (223) DnDGame::computeTeamScore(%game, %team) DnDGame.cs (230) DnDGame::gameOver(%game) DnDGame.cs (194) DnDGame::missionLoadDone(%game) DnDGame.cs (99) DnDGame::resetScore(%game, %client) DnDGame.cs (262) DnDGame::scoreObjective(%game, %object, %client) DnDGame.cs (129) DnDGame::setUpTeams(%game) DnDGame.cs (108) DnDGame::startMatch(%game) DnDGame.cs (121) DnDGame::timeLimitReached(%game) DnDGame.cs (182) DnDGame::updateObjectives(%game) DnDGame.cs (235) dndTeamObjLeft(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1048) doDeleteWarrior() GameGui.cs (1168) doEditChatCommand( %key, %text, %command ) EditChatMenuGui.cs (317) doEditChatMenu( %key, %text ) EditChatMenuGui.cs (301) DoEmailDelete(%qnx, %mid, %owner, %key, %row) webemail.cs (118) dogKillerSpeaks(%line) Training2.cs (189) doLoadChatMenu( %filename ) EditChatMenuGui.cs (143) doNewChatCommand( %key, %text, %command ) EditChatMenuGui.cs (351) doNewChatMenu( %key, %text ) EditChatMenuGui.cs (333) doSaveChatMenu( %filename ) EditChatMenuGui.cs (83) doScreenShot(%val) console_end.cs (491) doTablebuildOffline() graphBuild.cs (32) doText(%name, %extraTime, %priority) SinglePlayerGame.cs (585) DriverInfoDlg::onWake( %this ) OptionsDlg.cs (1163) dropAmmoPack(%packObj, %player) ammopack.cs (218) dropCameraAtPlayer(%val) controlDefaults.cs (812) dropPlayerAtCamera(%val) controlDefaults.cs (806) dropPlayerAtCamera(%val) controlDefaults.cs (818) DropTypeMenu::onSelect(%this, %id, %text) WorldEditorButtonbarDlg.gui (295) dumpFile(%fileName) console_end.cs (480) dumpGameString() server.cs (1416) dumpLoadInfo() loadingGui.cs (197) echoQueue() SinglePlayerGame.cs (665) EditAccountDlg::onDontUpdate(%this) console_start.cs (482) EditAccountDlg::onUpdate(%this) console_start.cs (466) EditChannelOptions() ChatGui.cs (432) editChatCommand( %key, %text, %command, %callback ) EditChatMenuGui.cs (291) EditChatCommandDlg::onWake( %this ) EditChatMenuGui.cs (376) EditChatCommandList::onSelect( %this, %index, %value ) EditChatMenuGui.cs (403) editChatMenu( %key, %text, %callback ) EditChatMenuGui.cs (282) EditChatMenuDlg::onWake( %this ) EditChatMenuGui.cs (371) EditChatMenuGui::onSleep( %this ) EditChatMenuGui.cs (13) EditChatMenuGui::onWake( %this ) EditChatMenuGui.cs (7) EditChatOptions() ChatGui.cs (570) EditDescriptionApply() webbrowser.cs (182) Editor::close(%this) EditorGui.gui (200) Editor::getPrefs(%this) EditorGui.gui (68) Editor::init(%this) EditorGui.gui (82) Editor::onSleep(%this) EditorGui.gui (277) Editor::onWake(%this) EditorGui.gui (267) Editor::open(%this) EditorGui.gui (179) Editor::popDialogs(%this) EditorGui.gui (169) Editor::pushDialog(%this, %name) EditorGui.gui (162) Editor::setEditor(%this, %editor) EditorGui.gui (219) Editor::setPrefs(%this) EditorGui.gui (75) EditorSaveMissionDlg::doSave(%this) EditorSaveMissionDlg.gui (250) EditorSaveMissionDlg::onWake(%this) EditorSaveMissionDlg.gui (230) EditorSaveMissionDlg::updateTextFields(%this) EditorSaveMissionDlg.gui (222) EditorTree::init(%this) EditorToolTreeViewGui.gui (35) EditorTree::onContextMenu(%this, %mousePos, %obj) EditorToolTreeViewGui.gui (88) EditorTree::onInspect(%this, %obj) EditorToolTreeViewGui.gui (65) EditorTree::onSelect(%this, %obj) EditorToolTreeViewGui.gui (71) EditorTree::onUnselect(%this, %obj) EditorToolTreeViewGui.gui (80) editSelectedChatMenuItem() EditChatMenuGui.cs (162) ELFBarrelPack::onPickup(%this, %obj, %shape, %amount) ELFbarrelPack.cs (57) ELFBarrelPackImage::onActivate(%data, %obj, %slot) ELFbarrelPack.cs (47) ELFBarrelPackImage::onDeactivate(%data, %obj, %slot) ELFbarrelPack.cs (52) ElfGunImage::onFire(%data, %obj, %slot) projectiles.cs (258) ELFProjectile::checkELFStatus(%this, %data, %target, %targeter) projectiles.cs (415) ELFProjectileData::targetDestroyedCancel(%data, %projectile, %target, %targeter) projectiles.cs (405) ELFProjectileData::unzapTarget(%data, %projectile, %target, %targeter) projectiles.cs (391) ELFProjectileData::zapTarget(%data, %projectile, %target, %targeter) projectiles.cs (384) EM_Browser::onAdd( %this ) webemail.cs (1239) EM_Browser::onColumnResize( %this, %column, %newSize ) webemail.cs (1280) EM_Browser::onSelect( %this, %id ) webemail.cs (1249) EM_Browser::onSetSortKey( %this, %sortKey, %isIncreasing ) webemail.cs (1274) EMailBlockDlg::onDatabaseQueryResult(%this,%status,%ResultString,%key) webemail.cs (475) EMailBlockDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webemail.cs (505) EmailBlockRemove() webemail.cs (409) EmailBlockSender() webemail.cs (388) EmailComposeDlg::Cancel(%this) webemail.cs (454) EMailComposeDlg::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webemail.cs (428) EmailComposeDlg::SendMail(%this) webemail.cs (459) EmailEditBlocks() webemail.cs (379) EmailGetBody(%text) webemail.cs (160) EmailGetTextDisplay(%text) webemail.cs (287) EmailGui::ButtonClick(%this,%ord) webemail.cs (958) EmailGui::dumpCache( %this ) webemail.cs (1215) EmailGui::getCache(%this) webemail.cs (1115) EMailGui::getEmail(%this,%fromSchedule) webemail.cs (1230) EmailGui::loadCache( %this ) webemail.cs (1170) EMailGui::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webemail.cs (974) EMailGui::onDatabaseRow(%this, %row,%isLastRow,%key) webemail.cs (1052) EmailGui::onSleep( %this ) webemail.cs (1222) EmailGui::onWake(%this) webemail.cs (914) EmailGui::outputVector(%this) webemail.cs (1162) EmailGui::setKey( %this, %key ) webemail.cs (1235) EmailMessageAddRow(%text, %tag) webemail.cs (152) EmailMessageDelete() webemail.cs (93) EmailMessageForward() webemail.cs (66) EmailMessageNew() webemail.cs (40) EmailMessageReply() webemail.cs (52) EmailMessageReplyAll() webemail.cs (79) EmailNewMessageArrived(%message, %seq) webemail.cs (341) EmailSend() webemail.cs (142) endChatMenu() chatMenuHud.cs (59) EndCountdown(%timeMS) server.cs (1659) enemyNameIsUsed(%name) SinglePlayerGame.cs (271) enemyWaveMemberKilled(%client) SinglePlayerGame.cs (346) EnergyPack::onCollision(%data,%obj,%col) Training1.cs (298) EnergyPack::onPickup(%this, %obj, %shape, %amount) energypack.cs (47) EnergyPackImage::onMount(%data, %obj, %node) energypack.cs (35) EnergyPackImage::onUnmount(%data, %obj, %node) energypack.cs (41) escapeFromGame() controlDefaults.cs (43) ETContextPopup::onSelect(%this, %index, %value) EditorToolTreeViewGui.gui (100) EULADlg::accepted( %this ) console_start.cs (409) EULADlg::onWake( %this ) console_start.cs (370) ExecuteSearch(%id) webbrowser.cs (76) explodeMine(%mo, %noDamage) weapTurretCode.cs (825) ExportHeightfield::onAction() TerraformerHeightfieldGui.gui (2807) ExteriorCheckBox::updateCheckBox() AIEButtonBarDlg.gui (341) ExteriorFlagStand::onAdd(%this, %obj) staticShape.cs (188) ExteriorFlagStand::onCollision(%this, %obj, %colObj) staticShape.cs (204) ExteriorFlagStand::onFlagReturn(%this, %obj) staticShape.cs (199) ExteriorFlagStand::onFlagTaken(%this, %obj) staticShape.cs (194) fillChatMenuTree() EditChatMenuGui.cs (19) fillFileList(%filespec, %ctrl) CommonLoadDlg.gui (114) fillLoadSaveList( %ctrl, %fileSpec, %validate, %isSave ) commonDialogs.cs (144) fillLobbyMissionMenu( %type, %typeName ) LobbyGui.cs (383) fillLobbyMissionTypeMenu() LobbyGui.cs (373) fillLobbyTeamMenu() LobbyGui.cs (353) fillLobbyTimeLimitMenu() LobbyGui.cs (394) fillLobbyVoteMenu() LobbyGui.cs (344) fillPlayerPopupMenu() LobbyGui.cs (363) FilterEditDlg::checkRegionMasks( %this, %lastIndex ) ChooseFilterDlg.cs (278) FilterEditDlg::setMaxPing( %this ) ChooseFilterDlg.cs (231) FilterEditDlg::setMaxPlayers( %this ) ChooseFilterDlg.cs (202) FilterEditDlg::setMinPlayers( %this ) ChooseFilterDlg.cs (179) FilterEditUsePingTgl::onAction( %this ) ChooseFilterDlg.cs (225) findAIEmptySeat(%vehicle, %player) vehicle.cs (972) findBotWithInv(%item) aiDebug.cs (70) findClientInView(%client, %maxDist) serverTasks.cs (593) findClientWithMostFlags(%srcClient, %losTimeout) aiHunters.cs (385) findEmptySeat(%vehicle, %player) vehicle.cs (994) findFirstHeavyNode(%data) vehicle.cs (1042) findNextCycleMission() server.cs (118) findNextObserveClient(%client) camera.cs (339) findObjbyDescription(%desc, %team) Training4.cs (936) findPrevObserveClient(%client) camera.cs (391) findRemapCmdIndex( %command ) OptionsDlg.cs (1804) findTargetInView(%client, %maxDist) serverTasks.cs (646) findTrainingControlButtons( %name ) SinglePlayerGame.cs (878) findTurretDeployPoint(%client, %location, %attempt) aiObjectives.cs (2522) findVictimSet(%victim) Training1.cs (489) findVictimSet(%victim) Training2.cs (596) finishedMusicStream(%stopped) clientAudio.cs (142) finishMission() Training3.cs (496) fireNextGun(%obj) weapTurretCode.cs (179) firstPersonQuickPan() SinglePlayerGame.cs (894) Flag::AIMissionInit(%data, %object) ai.cs (349) Flag::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (536) Flag::objectiveInit(%data, %flag) CTFGame.cs (20) Flag::objectiveInit(%data, %flag) RabbitGame.cs (13) Flag::onAdd(%this, %obj) item.cs (330) Flag::onCollision(%data,%obj,%col) item.cs (345) Flag::onThrow(%data,%obj,%src) item.cs (325) Flag::shouldApplyImpulse(%data, %obj) projectiles.cs (563) FlareGrenade::onUse(%this, %obj) weapTurretCode.cs (560) flashButton(%buttonName) Training4.cs (819) flashCompass() Training1.cs (746) flashEnergy() Training1.cs (693) FlashGrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (641) flashHealth() Training1.cs (706) flashInventory() Training1.cs (761) flashMessage() Training1.cs (800) flashObjective() Training1.cs (813) flashPack() Training1.cs (774) flashSensor() Training1.cs (787) flashWeapon(%slot) Training1.cs (719) flashWeaponsHud() Training1.cs (733) FlipFlop::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (546) Flipflop::objectiveInit(%data, %flipflop) CnHGame.cs (24) FlipFlop::objectiveInit(%data, %flipflop) defaultGame.cs (22) FlipFlop::objectiveInit(%data, %flipflop) DnDGame.cs (53) FlipFlop::objectiveInit(%data, %flipflop) SiegeGame.cs (33) FlipFlop::objectiveInit(%data, %flipflop) Training2.cs (106) FlipFlop::objectiveInit(%data, %flipflop) Training3.cs (118) FlipFlop::objectiveInit(%data, %flipflop) Training5.cs (125) FlipFlop::objectiveInit(%data, %flipflop) Training5.cs (371) FlipFlop::onCollision(%data,%obj,%col) staticShape.cs (233) FlipFlop::playerTouch(%data, %flipFlop, %player ) Training3.cs (267) FlipFlop::playerTouch(%data, %flipflop, %player) CnHGame.cs (15) FlipFlop::playerTouch(%data, %flipflop, %player) defaultGame.cs (66) FlipFlop::playerTouch(%data, %flipflop, %player) DnDGame.cs (68) FlipFlop::playerTouch(%data, %flipflop, %player) SiegeGame.cs (50) FlipFlop::playerTouch(%data, %flipFlop, %player) Training2.cs (379) FlipFlop::playerTouch(%data, %flipFlop, %player) Training5.cs (376) FlipFlop::playerTouch(%data,%obj,%col) staticShape.cs (239) flipFlopFlipped() Training3.cs (507) FloorPlan::gameBaseListConstruct(%this) navGraph.cs (76) FloorPlan::staticShapeListConstruct(%this) navGraph.cs (70) FlyingVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType) vehicle.cs (124) FlyingVehicleData::create(%data, %team, %oldObj) vehicle.cs (1188) FlyingVehicleData::switchSidesSetPos(%data, %oldObj) vehicle.cs (1218) fnAcceptTask( %val ) controlDefaults.cs (967) fnDeclineTask( %val ) controlDefaults.cs (973) fnResetTaskList( %val ) controlDefaults.cs (985) fnTaskCompleted( %val ) controlDefaults.cs (979) FogCoord::onAction() IHVTest.gui (226) forcedCinematicPlayerDismount() Training1.cs (1139) ForceFieldBare::damage() gameBase.cs (26) ForceFieldBare::objectRestore(%this) SiegeGame.cs (655) ForceFieldBare::onTrigger(%this, %triggerId, %on) forceField.cs (133) ForceFieldBareData::gainPower(%data, %obj) forceField.cs (153) ForceFieldBareData::losePower(%data, %obj) forceField.cs (176) ForceFieldBareData::onAdd(%data, %obj) forceField.cs (199) forceFinish() SinglePlayerGame.cs (841) forceToObserver( %client ) LobbyGui.cs (327) forceTourneyMatchStart() server.cs (1472) ForumsAcceptPost() webforums.cs (155) ForumsEditPost() webforums.cs (179) ForumsGetTextDisplay(%text, %offSet) webforums.cs (191) ForumsGoTopics(%direction) webforums.cs (201) ForumsGui::onAdd( %this ) webforums.cs (520) ForumsGui::onClose( %this, %key ) webforums.cs (567) ForumsGui::onDatabaseQueryResult(%this,%status,%resultString,%key) webforums.cs (571) ForumsGui::onDatabaseRow(%this,%row,%isLastRow,%key) webforums.cs (698) ForumsGui::onSleep(%this) webforums.cs (556) ForumsGui::onWake(%this) webforums.cs (525) ForumsGui::setKey( %this, %key ) webforums.cs (563) ForumsList::connectionTerminated( %this, %key ) webforums.cs (795) ForumsList::onSelect(%this) webforums.cs (785) ForumsList::selectForum( %this, %forum ) webforums.cs (802) ForumsMessageAddRow(%text) webforums.cs (231) ForumsMessageList::connectionTerminated(%this, %key) webforums.cs (1097) ForumsMessageList::loadCache( %this, %forumTID) webforums.cs (1102) ForumsMessageList::onAdd( %this ) webforums.cs (1082) ForumsMessageList::onColumnResize( %this, %column, %newSize ) webforums.cs (1231) ForumsMessagelist::onDatabaseQueryResult(%this,%status,%resultString,%key) webforums.cs (1298) ForumsMessageList::onSelect(%this, %id, %text) webforums.cs (1236) ForumsNewTopic() webforums.cs (307) ForumsNext() webforums.cs (327) ForumsOpenThread(%tid) webforums.cs (334) ForumsPost() webforums.cs (339) ForumsPrevious() webforums.cs (412) ForumsRefreshTopics() webforums.cs (223) ForumsRejectPost() webforums.cs (419) ForumsReply() webforums.cs (430) ForumsTopicsList::AddTopic(%this, %id, %topicname, %date, %mid, %slevel, %vline) webforums.cs (862) ForumsTopicsList::ClearList() webforums.cs (879) ForumsTopicsList::onAdd( %this ) webforums.cs (819) ForumsTopicsList::onColumnResize( %this, %column, %newSize ) webforums.cs (1023) ForumsTopicsList::onRightMouseDown( %this, %column, %row, %mousePos ) webforums.cs (885) ForumsTopicsList::onSelect(%this) webforums.cs (1028) ForumsTopicsList::onSetSortKey( %this, %sortKey, %isIncreasing ) webforums.cs (1017) ForumsTopicsList::selectTopic( %this, %topic ) webforums.cs (1035) ForumsTopicsList::updateReadStatus( %this ) webforums.cs (1053) fpEnd() navGraph.cs (149) fpStart(%useSpecial) navGraph.cs (142) frameCounter() console_end.cs (303) freeClientTarget(%client) targetManager.cs (75) ga(%pack) aiDebug.cs (9) GameBase::AIMissionInit(%this) ai.cs (339) GameBase::AIobjectiveInit(%this) aiObjectiveBuilder.cs (470) GameBase::clearPower(%this) power.cs (39) GameBase::clearSelfPowered(%this) power.cs (169) GameBase::decPowerCount(%this) power.cs (151) GameBase::findGameBaseItems(%this, %floorPlan) navGraph.cs (88) GameBase::findStaticShapes(%this, %floorPlan) navGraph.cs (99) GameBase::findTurretBase(%this) SiegeGame.cs (169) GameBase::findTurretThreats(%this) navGraph.cs (131) GameBase::getGameName(%this) gameBase.cs (77) GameBase::incPowerCount(%this) power.cs (146) GameBase::isPowered(%this) power.cs (176) GameBase::objectiveInit(%this) gameBase.cs (70) GameBase::powerCheck(%this, %powerCount) power.cs (138) GameBase::powerInit(%this, %powerCount) power.cs (82) GameBase::setSelfPowered(%this) power.cs (156) GameBase::swapTeams(%this) defaultGame.cs (1742) GameBase::swapVehiclePads(%this) defaultGame.cs (1772) GameBaseData::gainPower(%data, %obj) power.cs (121) GameBaseData::losePower(%data, %obj) power.cs (125) GameBaseData::onAdd(%data, %obj) gameBase.cs (1) GameBaseData::onRemove(%data, %obj) gameBase.cs (9) GameBaseData::shouldApplyImpulse(%data, %obj) gameBase.cs (30) GameConnection::clearBackpackIcon(%client) hud.cs (388) GameConnection::dataBlocksDone( %client, %missionSequence ) server.cs (776) GameConnection::endMission(%this) server.cs (743) GameConnection::initialControlSet(%this) client.cs (1889) GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, %voicePitch ) server.cs (301) GameConnection::onDrop(%client, %reason) server.cs (520) GameConnection::onHomeWarning( %con, %state ) client.cs (1870) GameConnection::onLockWarning( %con, %state ) client.cs (1850) GameConnection::onTargetLocked( %con, %state ) client.cs (1812) GameConnection::onTrackingTarget( %con, %state ) client.cs (1831) GameConnection::sensorJammed(%this, %jam) hud.cs (88) GameConnection::sensorPing(%this, %ping) hud.cs (82) GameConnection::setAmmoHudCount(%client, %amount) hud.cs (396) GameConnection::setBackpackHudItem(%client, %name, %addItem) hud.cs (453) GameConnection::setInventoryHudAmount(%client, %name, %amount) hud.cs (569) GameConnection::setInventoryHudBackGroundBmp(%client, %name) hud.cs (586) GameConnection::setInventoryHudBitmap(%client, %slot, %name, %bitmap) hud.cs (534) GameConnection::setInventoryHudClearAll(%client) hud.cs (598) GameConnection::setInventoryHudItem(%client, %name, %amount, %addItem) hud.cs (546) GameConnection::setLagIcon(%conn, %state) client.cs (1784) GameConnection::setVWeaponsHudActive(%client, %slot) hud.cs (156) GameConnection::setVWeaponsHudClearAll(%client) hud.cs (182) GameConnection::setWeaponsHudActive(%client, %name, %clearActive) hud.cs (277) GameConnection::setWeaponsHudAmmo(%client, %name, %ammoAmount) hud.cs (259) GameConnection::setWeaponsHudBackGroundBmp(%client, %name) hud.cs (342) GameConnection::setWeaponsHudBitmap(%client, %slot, %name, %bitmap) hud.cs (194) GameConnection::setWeaponsHudClearAll(%client) hud.cs (377) GameConnection::setWeaponsHudHighLightBmp(%client, %name) hud.cs (354) GameConnection::setWeaponsHudInfiniteAmmoBmp(%client, %name) hud.cs (366) GameConnection::setWeaponsHudItem(%client, %name, %ammoAmount, %addItem) hud.cs (207) GameConnection::spamMessageTimeout(%this) message.cs (229) GameConnection::spamReset(%this) message.cs (235) GameConnection::startMission(%this) server.cs (755) GameConnection::syncHudClock(%client, %time) hud.cs (133) GameConnection::updateSensorPackText(%client, %num) hud.cs (479) GameConnection::updateTempSpeed(%client) client.cs (416) GameGui::onClose( %this, %key ) GameGui.cs (65) GameGui::onSleep( %this ) GameGui.cs (44) GameGui::onWake( %this ) GameGui.cs (16) GameGui::setKey( %this, %key ) GameGui.cs (59) gameTrigger::onEnterTrigger(%data, %obj, %colObj) trigger.cs (97) gameTrigger::onLeaveTrigger(%data, %obj, %colObj) trigger.cs (109) gameTrigger::onTickTrigger(%data, %obj) trigger.cs (120) Generator::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (505) Generator::isPowering(%data, %obj) power.cs (95) Generator::onDestroyed(%data, %destroyedObj) Training5.cs (350) Generator::onDestroyed(%data, %destroyedObj, %prevState) Training2.cs (424) Generator::onDestroyed(%data, %obj) CTFGame.cs (14) Generator::onDisabled(%data, %obj, %prevState) staticShape.cs (659) Generator::onDisabled(%data, %obj, %prevState) Training4.cs (187) Generator::onEnabled(%data, %obj, %prevState) staticShape.cs (665) Generator::onEnabled(%data, %obj, %prevState) Training4.cs (207) GeneratorLarge::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) Training5.cs (192) GeneratorLarge::onDestroyed(%dataBlock, %destroyedObj, %prevState) Training3.cs (318) getAdmin() server.cs (1796) getArmorDatablock(%client, %size) inventoryHud.cs (927) getCenterPos(%tag) hud.cs (1544) getControlObjectType(%obj) serverCommanderMap.cs (3) getDamagePercent(%maxDmg, %dmgLvl) player.cs (2718) GetEMailBtnClick() webemail.cs (348) GetForumsList() webforums.cs (476) getLinkName(%line, %offset) webstuff.cs (1) getLinkNameList(%line) webemail.cs (191) getLinkNameOnly(%line) webemail.cs (181) getLoadFilename(%filespec, %callback) CommonLoadDlg.gui (126) getMapDisplayName( %device, %action ) OptionsDlg.cs (1624) getMissionTypeDisplayNames() GameGui.cs (631) getMouseAdjustAmount(%val) controlDefaults.cs (127) getNameList(%line) webemail.cs (170) getNextMission( %misName, %misType ) GameGui.cs (752) getPlayerPrefs( %player ) message.cs (65) getPlayersOnTeam(%team) SinglePlayerGame.cs (814) getPrefSetting(%pref, %default) EditorGui.gui (57) GetProfileHdr(%type, %line) webbrowser.cs (202) GetQuotedText() webforums.cs (444) getRandomTrack() clientAudio.cs (110) getSaveFilename(%filespec, %callback, %currentFile) CommonSaveDlg.gui (136) getServerStatusString() server.cs (1410) getTeammateGlobals() Training1.cs (43) getTeammateGlobals() Training2.cs (195) getTeammateGlobals() Training3.cs (74) getTeammateGlobals() Training4.cs (42) getTeammateGlobals() Training5.cs (120) getTerrainAngle(%point) staticShape.cs (407) getTextName(%line, %offset) webstuff.cs (19) GetTopicPosts() webforums.cs (494) GetTopicsList() webforums.cs (482) getTrainingPacifistMap() Training1.cs (1249) getTribeLinkName(%text, %offset) webbrowser.cs (281) getTribeMember(%tribeName) webbrowser.cs (81) getTribeName(%text, %offset) webbrowser.cs (288) getUniqueEnemyName() SinglePlayerGame.cs (242) getValidVoicePitch(%voice, %voicePitch) server.cs (280) getVector(%string, %num) item.cs (534) getZoomCenter(%power) hud.cs (1588) getZoomExtent(%power) hud.cs (1602) ghostAlwaysObjectReceived() client.cs (1721) ghostAlwaysStarted(%ghostCount) client.cs (1708) giveAll() client.cs (27) giveall() Training1.cs (94) giveall() Training2.cs (110) giveall() Training3.cs (92) giveall() Training4.cs (114) giveall() Training5.cs (129) giveEscortTask(%bot, %player) Training2.cs (171) GM_HostPane::onActivate( %this ) GameGui.cs (565) GM_HostPane::onDeactivate( %this ) GameGui.cs (618) GM_JoinPane::onActivate( %this ) GameGui.cs (102) GM_JoinPane::onDeactivate( %this ) GameGui.cs (128) GM_TabView::onAdd( %this ) GameGui.cs (71) GM_TabView::onSelect( %this, %id, %text ) GameGui.cs (77) GM_WarriorPane::createNewAlias( %this ) GameGui.cs (1153) GM_WarriorPane::deleteWarrior( %this ) GameGui.cs (1162) GM_WarriorPane::gotoPlayerPage( %this ) GameGui.cs (1192) GM_WarriorPane::onActivate( %this ) GameGui.cs (1093) GM_WarriorPane::onDeactivate( %this ) GameGui.cs (1148) GMH_BotsEnabledTgl::onAction( %this ) GameGui.cs (905) GMH_BotsEnabledTgl::onAction( %this ) GameGui.cs (952) GMH_MissionList::onSelect( %this, %id, %text ) GameGui.cs (822) GMH_MissionType::onSelect( %this, %id, %text ) GameGui.cs (799) GMJ_Browser::addFavorite( %this, %name, %address ) GameGui.cs (353) GMJ_Browser::onAdd( %this ) GameGui.cs (179) GMJ_Browser::onColumnRepositioned( %this, %oldColumn, %newColumn ) GameGui.cs (344) GMJ_Browser::onColumnResize( %this, %column, %newSize, %key ) GameGui.cs (338) GMJ_Browser::onDatabaseQueryResult( %this, %status, %resultString, %key ) GameGui.cs (277) GMJ_Browser::onDatabaseRow( %this, %row, %isLastRow, %key ) GameGui.cs (292) GMJ_Browser::onSelect( %this, %address ) GameGui.cs (311) GMJ_Browser::onSetSortKey( %this, %sortKey, %isIncreasing ) GameGui.cs (331) GMJ_Browser::refreshSelectedServer( %this ) GameGui.cs (323) GMJ_Browser::removeFavorite( %this, %address ) GameGui.cs (361) GMJ_Browser::runQuery( %this ) GameGui.cs (208) GMVControl::urlClickCallback(%this, %url) GuiTestGui.gui (491) GMW_PlayerModel::update( %this ) GameGui.cs (1199) GMW_RaceGenderPopup::fillList( %this ) GameGui.cs (1292) GMW_RaceGenderPopup::onSelect( %this, %id, %text ) GameGui.cs (1301) GMW_SkinPopup::fillList( %this, %raceGender ) GameGui.cs (1351) GMW_SkinPopup::onSelect( %this, %id, %text ) GameGui.cs (1394) GMW_VoicePitchSlider::setPitch(%this) GameGui.cs (1478) GMW_VoicePopup::fillList( %this, %raceGender ) GameGui.cs (1441) GMW_VoicePopup::onSelect( %this, %id, %text ) GameGui.cs (1462) GMW_VoicePopup::test( %this ) GameGui.cs (1482) GMW_WarriorPopup::onAdd( %this ) GameGui.cs (1237) GMW_WarriorPopup::onSelect( %this, %id, %text ) GameGui.cs (1243) GrenadeThrown::onCollision(%data, %obj, %col) weapTurretCode.cs (33) GrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (608) GuiButtonCtrl::hudSetValue(%obj, %text) hud.cs (1356) GuiCanvas::popGameDialog(%this, %dialog) gameCanvas.cs (41) GuiCanvas::pushGameDialog(%this, %dialog) gameCanvas.cs (34) GuiCanvas::setGameMode(%this, %on) gameCanvas.cs (18) GuiCommanderMap::buildPopupCommands(%this, %taskType, %sensorGroup) commanderMap.cs (658) GuiCommanderMap::getCommandType(%this, %typeTag) commanderMap.cs (629) GuiCommanderMap::issueCommand(%this, %target, %typeTag, %nameTag, %sensorGroup, %mousePos) commanderMap.cs (605) GuiCommanderMap::onAdd(%this) commanderMap.cs (470) GuiCommanderMap::onSelect(%this, %targetId, %nameTag, %typeTag, %select) commanderMap.cs (477) GuiCommanderMap::openAllCategories(%this) commanderMap.cs (494) GuiCommanderMap::openCategory(%this, %ctrl, %name, %open) commanderMap.cs (488) GuiControl::updateAltitude(%this) client.cs (1440) GuiControl::updateSpeed(%this) client.cs (1447) GuiEdit(%val) GuiEditorGui.gui (340) GuiEditor::onSelect(%this, %ctrl) GuiEditorGui.gui (427) GuiEditorClassPopup::onSelect(%this, %id) GuiEditorGui.gui (407) GuiEditorContentList::onSelect(%this, %id) GuiEditorGui.gui (402) GuiEditorCreate() GuiEditorGui.gui (323) GuiEditorInspectApply() GuiEditorGui.gui (422) GuiEditorOpen(%content) GuiEditorGui.gui (365) GuiEditorSaveGui() GuiEditorGui.gui (332) GuiEditorStartCreate() GuiEditorGui.gui (315) GuiEditorTreeView::onSelect(%this, %obj) GuiEditorGui.gui (415) GuiInspector::addDynamicField(%this, %obj) InspectDlg.gui (220) GuiMLTextCtrl::hudSetValue(%obj, %text) hud.cs (1368) GuiMLTextCtrl::onURL(%this, %url) webbrowser.cs (957) GuiPopUpMenuCtrl::hudSetValue(%obj, %text, %textOverFlow) hud.cs (1374) GuiTextCtrl::hudSetValue(%obj, %text) hud.cs (1362) HandInventory::onCollision(%data, %obj, %col) weapTurretCode.cs (38) HandInventory::onInventory(%this,%obj,%amount) weapons.cs (173) HandInventory::onUse(%data, %obj) weapons.cs (181) HandInventoryImage::onMount(%this,%obj,%slot) weapons.cs (231) handleAdminAdminPlayerMessage( %msgType, %msgString, %client ) LobbyGui.cs (420) handleAdminForceMessage() LobbyGui.cs (414) handleAdminPlayerMessage( %msgType, %msgString, %client ) LobbyGui.cs (429) HandleBountyStreakMessage(%msgType, %msgString, %client, %streak, %award) client.cs (1572) handleCanListenMessage( %msgType, %msgString, %canListen, %who ) voiceChat.cs (328) handleClearDebriefMessage( %msgType, %msgString ) DebriefGui.cs (112) handleClientDrop( %msgType, %msgString, %clientName, %clientId ) message.cs (121) handleClientJoin(%msgType, %msgString, %clientName, %clientId, %targetId, %isAI, %isAdmin, %isSuperAdmin, %isSmurf, %guid) message.cs (82) handleClientJoinTeam( %msgType, %msgString, %clientName, %teamName, %clientId, %teamId ) message.cs (134) handleClientNameChanged( %msgType, %msgString, %oldName, %newName, %clientId ) message.cs (144) HandleDatabaseProxyResponse(%prefix, %params) webstuff.cs (84) handleDebriefLineMessage( %msgType, %msgString, %string ) DebriefGui.cs (130) handleDebriefResultMessage( %msgType, %msgString, %string ) DebriefGui.cs (119) handleDropInfoMessage( %msgType, %msgString, %map, %gameType, %serverName ) client.cs (1598) HandleEnterMissionAreaAlarmMessage(%msgType, %msgString) client.cs (1589) HandleForceObserver( %msgType, %msgString ) client.cs (1529) handleGameOverMessage( %msgType, %msgString ) DebriefGui.cs (103) handleIveBeenBanned(%msgType, %msgString) client.cs (1534) handleIveBeenKicked(%msgType, %msgString) client.cs (1540) HandleLeaveMissionAreaAlarmMessage(%msgType, %msgString) client.cs (1582) handleListenStateMessage( %msgType, %msgString, %isListening, %who ) voiceChat.cs (340) handleLoadInfoDoneMessage( %msgType, %msgString ) loadingGui.cs (338) handleLoadInfoMessage( %msgType, %msgString, %bitmapName, %mapName, %missionType ) loadingGui.cs (270) handleLoadObjectiveLineMessage( %msgType, %msgString, %line, %bulletStyle ) loadingGui.cs (307) handleLoadQuoteLineMessage( %msgType, %msgString, %line ) loadingGui.cs (292) handleLoadRulesLineMessage( %msgType, %msgString, %line, %bulletStyle ) loadingGui.cs (324) handlePlayerPopupMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %popupEntryId ) LobbyGui.cs (464) handlePlayerScore( %msgType, %msgString, %clientId, %score, %ping, %packetLoss ) scoreList.cs (114) handleSuperAdminPlayerMessage( %msgType, %msgString, %client ) LobbyGui.cs (438) handleTeamListMessage( %msgType, %msgString, %teamCount, %teamList ) client.cs (1605) handleTeamScore( %msgType, %msgString, %team, %teamScore ) scoreList.cs (97) handleVoiceEnableMessage( %msgType, %msgString, %enabled, %who ) voiceChat.cs (316) handleVoteFailedMessage( %msgType, %msgString, %voteName, %voteText ) LobbyGui.cs (482) handleVoteItemMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %sort ) LobbyGui.cs (450) handleVotePassedMessage( %msgType, %msgString, %voteName, %voteText ) LobbyGui.cs (473) HAPCFlyer::getDismountOverride(%data, %obj, %mounted) vehicle_havoc.cs (167) HAPCFlyer::hasDismountOverrides(%data, %obj) vehicle_havoc.cs (162) HAPCFlyer::onAdd(%this, %obj) vehicle.cs (354) HAPCFlyer::playerMounted(%data, %obj, %player, %node) vehicle.cs (547) hasLargePack(%player) player.cs (2308) HeavyFemaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (121) HeavyMaleBiodermArmor::stationSetInv(%data, %player) stationSetInv.cs (193) HeavyMaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (48) Heightfield::add(%entry) TerraformerHeightfieldGui.gui (2457) Heightfield::apply(%id) TerraformerHeightfieldGui.gui (2626) Heightfield::center() TerraformerHeightfieldGui.gui (2786) Heightfield::doLoadHeightfield(%name) TerraformerHeightfieldGui.gui (2703) Heightfield::doSaveBitmap(%name) TerraformerHeightfieldGui.gui (2653) Heightfield::doSaveHeightfield(%name) TerraformerHeightfieldGui.gui (2670) Heightfield::doSetBitmap(%name) TerraformerHeightfieldGui.gui (2742) Heightfield::eval(%id) TerraformerHeightfieldGui.gui (2380) Heightfield::hideTab() TerraformerHeightfieldGui.gui (2754) Heightfield::load(%name) TerraformerHeightfieldGui.gui (2693) Heightfield::onDelete(%id) TerraformerHeightfieldGui.gui (2492) Heightfield::preview(%id) TerraformerHeightfieldGui.gui (2595) Heightfield::refresh(%last) TerraformerHeightfieldGui.gui (2609) Heightfield::resetTabs() TerraformerHeightfieldGui.gui (2247) Heightfield::restoreTab(%id) TerraformerHeightfieldGui.gui (2545) Heightfield::save(%name) TerraformerHeightfieldGui.gui (2659) Heightfield::saveBitmap(%name) TerraformerHeightfieldGui.gui (2645) Heightfield::saveTab() TerraformerHeightfieldGui.gui (2564) Heightfield::setBitmap() TerraformerHeightfieldGui.gui (2736) Heightfield::showTab(%id) TerraformerHeightfieldGui.gui (2775) Heightfield_operation::onSelect(%this, %id, %text) TerraformerHeightfieldGui.gui (2532) Heightfield_options::onSelect(%this, %_id, %text) TerraformerHeightfieldGui.gui (2304) hideAllHuds() hud.cs (1614) hideHud(%tag) hud.cs (1193) HideHudHACK(%visible) server.cs (930) hideImmSplashDlg() console_start.cs (798) hideZoomHud() hud.cs (1557) HoverVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType) vehicle.cs (148) HoverVehicleData::create(%block, %team, %oldObj) vehicle.cs (1126) HoverVehicleData::switchSides(%data, %oldObj) vehicle.cs (1259) HTTPRequest(%script, %update, %destObject, %key) webstuff.cs (35) HTTPSecureRequest(%script, %update, %destObject, %key) webstuff.cs (47) HTTPTest(%script, %query, %notifyObject, %notifyKey) webtest.cs (8) HTTPTest_onLine(%line) webtest.cs (1) HTTPTest_query_GetForumList(%query) webtest.cs (46) HTTPTest_query_GetForumTopics(%query) webtest.cs (109) HTTPTest_query_GetForumUpdates(%query) webtest.cs (146) HTTPTest_query_gettribeinformation(%query) webtest.cs (227) HTTPTest_query_playerinfo(%query) webtest.cs (205) HTTPTest_update_CreatePublicForum(%query) webtest.cs (21) HTTPTest_update_DeletePublicForum(%query) webtest.cs (31) HTTPTest_update_editforumentry(%query) webtest.cs (174) HTTPTest_update_postforumentry(%query) webtest.cs (68) hudFirstPersonToggled() hud.cs (1760) hudFlipFlopsHeld(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (787) humanTeammatesExist(%client) serverTasks.cs (312) huntAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (885) HuntersEndFlagTimeOut(%flag) HuntersGame.cs (500) HuntersFlag::onCollision(%data,%obj,%col) item.cs (422) HuntersFlag::onRemove(%data, %obj) item.cs (412) HuntersFlag::onThrow(%data,%obj,%src) item.cs (417) HuntersGame::AIHasJoined(%game, %client) HuntersGame.cs (997) HuntersGame::AIInit(%game) aiHunters.cs (34) HuntersGame::allowsProtectedStatics(%game) HuntersGame.cs (130) HuntersGame::applyConcussion(%game, %player) HuntersGame.cs (1710) HuntersGame::assignClientTeam(%game, %client) HuntersGame.cs (304) Huntersgame::awardScoreKill(%game, %client) HuntersGame.cs (414) Huntersgame::awardScoreSuicide(%game, %client) HuntersGame.cs (430) HuntersGame::CampingDamage(%game, %client, %firstWarning) HuntersGame.cs (1468) HuntersGame::checkScoreLimit(%game, %client) HuntersGame.cs (677) HuntersGame::checkTimeLimit(%game) HuntersGame.cs (640) HuntersGame::clientJoinTeam( %game, %client, %team, %respawn ) HuntersGame.cs (293) HuntersGame::clientMissionDropReady(%game, %client) HuntersGame.cs (979) HuntersGame::createPlayer(%game, %client, %spawnLoc, %respawn) HuntersGame.cs (350) HuntersGame::dropFlag(%game, %player) HuntersGame.cs (1396) HuntersGame::enterMissionArea(%game, %playerData, %player) HuntersGame.cs (1415) HuntersGame::equip(%game, %player) HuntersGame.cs (465) HuntersGame::flashNexus(%game) HuntersGame.cs (707) HuntersGame::gameOver(%game) HuntersGame.cs (661) HuntersGame::hoardModeActive(%game, %wouldBeActive) HuntersGame.cs (746) HuntersGame::initGameVars(%game) HuntersGame.cs (78) HuntersGame::leaveMissionArea(%game, %playerData, %player) HuntersGame.cs (1425) HuntersGame::missionLoadDone(%game) HuntersGame.cs (135) HuntersGame::NexusSparkEmitter(%game, %client, %cap, %numToScore) HuntersGame.cs (719) HuntersGame::notifyHoardEnd(%game, %seconds) HuntersGame.cs (275) HuntersGame::notifyHoardStart(%game, %seconds) HuntersGame.cs (257) HuntersGame::onAIRespawn(%game, %client) aiHunters.cs (12) HuntersGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) HuntersGame.cs (379) HuntersGame::onEnterTrigger(%game, %triggerName, %data, %obj, %colobj) HuntersGame.cs (1455) HuntersGame::onLeaveTrigger(%game, %triggerName, %data, %obj, %colobj) HuntersGame.cs (1462) HuntersGame::outOfBoundsThrowFlags(%game, %client) HuntersGame.cs (1439) HuntersGame::pickPlayerSpawn(%game, %client, %respawn) HuntersGame.cs (359) HuntersGame::playerDroppedFlag(%game, %player) HuntersGame.cs (487) HuntersGame::playerSpawned(%game, %player, %armor) HuntersGame.cs (364) HuntersGame::playerTouchFlag(%game, %player, %flag) HuntersGame.cs (571) HuntersGame::recalcScore(%game, %cl) HuntersGame.cs (1013) HuntersGame::resetScore(%game, %client) HuntersGame.cs (1003) HuntersGame::scoreLimitReached(%game) HuntersGame.cs (656) HuntersGame::sendDebriefing( %game, %client ) HuntersGame.cs (1655) HuntersGame::sendFlagCountMessage(%game, %client) HuntersGame.cs (556) HuntersGame::sendGameVoteMenu( %game, %client, %key ) HuntersGame.cs (1038) HuntersGame::setNexusDisabled(%game) HuntersGame.cs (685) HuntersGame::setNexusEnabled(%game) HuntersGame.cs (696) HuntersGame::setupHoardCountdown(%game) HuntersGame.cs (179) HuntersGame::setUpTeams(%game) HuntersGame.cs (67) HuntersGame::startMatch(%game) HuntersGame.cs (170) HuntersGame::throwFlags(%game, %player) HuntersGame.cs (1279) HuntersGame::timeLimitReached(%game) HuntersGame.cs (649) HuntersGame::updateFlagHoarder(%game) HuntersGame.cs (510) HuntersGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) HuntersGame.cs (403) HuntersGame::updateScoreHud(%game, %client, %tag) HuntersGame.cs (1494) HuntersGame::voteChangeTimeLimit( %game, %admin, %newLimit ) HuntersGame.cs (1200) HuntersGame::voteGreedMode( %game, %admin, %player ) HuntersGame.cs (1074) HuntersGame::voteHoardMode( %game, %admin, %player ) HuntersGame.cs (1136) HuntersStartFlagTimeOut(%flag) HuntersGame.cs (493) HuntersYardSaleTimeOut(%waypoint) HuntersGame.cs (505) huntGreedStatus(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (897) huntHoardStatus(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (906) huntYouHaveFlags(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (923) hurryPlayerUp() Training1.cs (224) IHVStartSelectedDemo() IHVTest.gui (211) IHVTest::onWake(%gui) IHVTest.gui (198) initAudio() clientAudio.cs (68) initVote(%msgType, %msgString) hud.cs (1646) Inspect(%obj) InspectDlg.gui (193) InspectAddFieldDlg::doAction(%this) InspectDlg.gui (229) InspectApply() InspectDlg.gui (203) Inspector::init() EditorToolInspectorGui.gui (56) InspectTreeView::onSelect(%this, %obj) InspectDlg.gui (208) installChatItem( %command, %text, %audioFile, %animCel, %teamOnly, %defaultkeys, %play3D ) cannedChatItems.cs (13) installChatItemCallback( %command, %callback ) cannedChatItems.cs (46) installNavThreats() navGraph.cs (114) InteriorAlarmMode::onAction() InteriorDebug.gui (128) InteriorCheckBox::updateCheckBox() AIEButtonBarDlg.gui (346) interiorDebug(%val) InteriorPreviewGui.gui (57) interiorDebugDialog::onSleep( %this ) InteriorDebug.gui (155) interiorDebugDialog::onWake( %this ) InteriorDebug.gui (148) InteriorDontRestrict::onAction() InteriorDebug.gui (143) InteriorFlagStand::onCollision(%this, %obj, %colObj) staticShape.cs (209) InteriorFocusDebugModes::onAction() InteriorDebug.gui (138) InteriorInstance::damage() gameBase.cs (18) InteriorInstance::findTurretBase(%this) SiegeGame.cs (154) InteriorInstance::objectRestore(%this) SiegeGame.cs (640) InteriorInstance::powerCheck(%this, %powerCount) power.cs (129) InteriorInstance::swapTeams(%this) defaultGame.cs (1754) InteriorInstance::swapVehiclePads(%this) defaultGame.cs (1778) interiorMetrics() console_end.cs (337) InteriorPreviewGui::onSleep(%this) InteriorPreviewGui.gui (87) InteriorPreviewGui::onWake(%this) InteriorPreviewGui.gui (63) InteriorRenderMode::onSelect(%object, %idNum) InteriorDebug.gui (109) INV_ListMenu::onSelect( %obj, %id, %text, %force ) hud.cs (1426) INV_Menu::onSelect( %obj, %index, %text ) hud.cs (1417) invAmmoPackPass(%client) inventoryHud.cs (701) InventoryDeployable::onPickup(%this, %obj, %shape, %amount) deployables.cs (1108) InventoryScreen::addLine( %this, %tag, %lineNum, %type, %count ) inventoryHud.cs (228) InventoryScreen::loadHud( %this, %tag ) inventoryHud.cs (128) InventoryScreen::onDone( %this ) inventoryHud.cs (967) InventoryScreen::onSleep() inventoryHud.cs (957) InventoryScreen::onTabSelect( %this, %favId ) inventoryHud.cs (973) InventoryScreen::onWake(%this) inventoryHud.cs (937) InventoryScreen::setupHud( %this, %tag ) inventoryHud.cs (136) InventoryScreen::updateHud( %this, %client, %tag ) inventoryHud.cs (271) IRCClient::away(%params) ChatGui.cs (2652) IRCClient::ban(%p,%add) ChatGui.cs (2749) IRCClient::censor(%str) ChatGui.cs (2087) IRCClient::channelName(%channel) ChatGui.cs (1074) IRCClient::connect() ChatGui.cs (1109) IRCClient::connect2(%address,%port) ChatGui.cs (1148) IRCClient::connected() ChatGui.cs (770) IRCClient::connecting() ChatGui.cs (758) IRCClient::correctNick(%p) ChatGui.cs (964) IRCClient::disconnect() ChatGui.cs (1254) IRCClient::dispatch(%prefix,%command,%params) ChatGui.cs (1337) IRCClient::displayChannel(%channel) ChatGui.cs (1065) IRCClient::displayNick(%person) ChatGui.cs (939) IRCClient::doEscapes(%string) ChatGui.cs (869) IRCClient::findChannel(%name,%create) ChatGui.cs (992) IRCClient::findPerson(%nick) ChatGui.cs (795) IRCClient::findPerson2(%prefix,%create) ChatGui.cs (806) IRCClient::ignore(%p,%tf) ChatGui.cs (2758) IRCClient::init() ChatGui.cs (636) IRCClient::invite(%p,%c) ChatGui.cs (2784) IRCClient::join(%params) ChatGui.cs (2535) IRCClient::kick(%p,%msg) ChatGui.cs (2743) IRCClient::name(%name) ChatGui.cs (2582) IRCClient::newMessage(%channel,%message) ChatGui.cs (785) IRCClient::nick(%nick) ChatGui.cs (2569) IRCClient::nickHighLight(%message) ChatGui.cs (2588) IRCClient::notify(%event) ChatGui.cs (669) IRCClient::onAction(%prefix,%params) ChatGui.cs (2222) IRCClient::onAway(%prefix,%params) ChatGui.cs (2195) IRCClient::onAwayReply(%prefix,%params) ChatGui.cs (2234) IRCClient::onBadChannelKey(%prefix,%params) ChatGui.cs (2373) IRCClient::onBadNick(%prefix,%params) ChatGui.cs (2180) IRCClient::onBanList(%prefix,%params) ChatGui.cs (2141) IRCClient::onBanListEnd(%prefix,%params) ChatGui.cs (2169) IRCClient::onChallenge(%prefix,%params) ChatGui.cs (2405) IRCClient::onChalRespReply(%prefix,%params) ChatGui.cs (2418) IRCClient::onChannelBanned(%prefix,%params) ChatGui.cs (2345) IRCClient::onChannelFull(%prefix,%params) ChatGui.cs (2291) IRCClient::onChannelInviteOnly(%prefix,%params) ChatGui.cs (2302) IRCClient::onEndOfWho(%prefix,%params) ChatGui.cs (1752) IRCClient::onError(%prefix,%params) ChatGui.cs (1610) IRCClient::onInvalidNick(%prefix,%params) ChatGui.cs (2365) IRCClient::onInvite(%prefix,%params) ChatGui.cs (2313) IRCClient::onInviteReply(%prefix,%params) ChatGui.cs (2334) IRCClient::onJoin(%prefix,%params) ChatGui.cs (1500) IRCClient::onJoinGame(%address,%desc) ChatGui.cs (2883) IRCClient::onJoinServer(%mission,%server,%address,%mayprequire,%prequire) ChatGui.cs (2869) IRCClient::onKick(%prefix,%params) ChatGui.cs (1829) IRCClient::onLeaveGame() ChatGui.cs (2899) IRCClient::onList(%prefix,%params) ChatGui.cs (2115) IRCClient::onListEnd(%prefix,%params) ChatGui.cs (2158) IRCClient::onMode(%prefix,%params) ChatGui.cs (1890) IRCClient::onModeReply(%prefix,%params) ChatGui.cs (1880) IRCClient::onMOTD(%prefix,%params) ChatGui.cs (1619) IRCClient::onMOTDEnd(%prefix, %params) ChatGui.cs (1627) IRCClient::onNameReply(%prefix,%params) ChatGui.cs (1665) IRCClient::onNick(%prefix,%params) ChatGui.cs (1566) IRCClient::onNoLogin(%prefix,%params) ChatGui.cs (2187) IRCClient::onNoSuchNick(%prefix,%params) ChatGui.cs (1643) IRCClient::onNotice(%prefix,%params) ChatGui.cs (2265) IRCClient::onNoTopic(%prefix,%params) ChatGui.cs (1801) IRCClient::onNowAwayReply(%prefix,%params) ChatGui.cs (2259) IRCClient::onPart(%prefix,%params) ChatGui.cs (1759) IRCClient::onPing(%prefix,%params) ChatGui.cs (1454) IRCClient::onPong(%prefix,%params) ChatGui.cs (1487) IRCClient::onPrivMsg(%prefix,%params) ChatGui.cs (1525) IRCClient::onQuit(%prefix,%params) ChatGui.cs (1584) IRCClient::onServerBanned(%prefix,%params) ChatGui.cs (2356) IRCClient::onTopic(%prefix,%params) ChatGui.cs (1811) IRCClient::onUnAwayReply(%prefix,%params) ChatGui.cs (2250) IRCClient::onVersion(%prefix,%params) ChatGui.cs (2385) IRCClient::onWhoisIdle(%prefix,%params) ChatGui.cs (2067) IRCClient::onWhoisReply(%prefix,%params) ChatGui.cs (2028) IRCClient::onWhoisUserReply(%prefix,%params) ChatGui.cs (2038) IRCClient::onWhoReply(%prefix, %params) ChatGui.cs (1718) IRCClient::part(%params) ChatGui.cs (2609) IRCClient::ping(%params) ChatGui.cs (2687) IRCClient::processLine(%line) ChatGui.cs (1296) IRCClient::quit(%params) ChatGui.cs (2561) IRCClient::reconnect() ChatGui.cs (1193) IRCClient::relogin() ChatGui.cs (1273) IRCClient::requestBanList(%c) ChatGui.cs (2857) IRCClient::requestChannelList() ChatGui.cs (2846) IRCClient::reset() ChatGui.cs (1085) IRCClient::send(%message) ChatGui.cs (1280) IRCClient::send2(%message,%to) ChatGui.cs (2462) IRCClient::sendAction(%message) ChatGui.cs (2518) IRCClient::setIdentity(%p,%ident) ChatGui.cs (904) IRCClient::setInvite(%c,%i) ChatGui.cs (2810) IRCClient::setKey(%c,%k,%p) ChatGui.cs (2837) IRCClient::setLimit(%c,%l,%m) ChatGui.cs (2828) IRCClient::setModerate(%c,%m) ChatGui.cs (2819) IRCClient::setOperator(%p) ChatGui.cs (2703) IRCClient::setSpeaker(%nick) ChatGui.cs (2709) IRCClient::setSpectator(%nick) ChatGui.cs (2726) IRCClient::statusMessage(%message) ChatGui.cs (752) IRCClient::taggedNick(%person) ChatGui.cs (950) IRCClient::topic(%c,%t) ChatGui.cs (2804) IRCClient::undoEscapes(%string) ChatGui.cs (880) IRCClient::who(%p) ChatGui.cs (2790) IRCClient::whois(%p) ChatGui.cs (2797) IRCTCP::onConnected(%this) ChatGui.cs (1156) IRCTCP::onConnectFailed(%this) ChatGui.cs (1173) IRCTCP::onDNSFailed(%this) ChatGui.cs (1165) IRCTCP::onLine(%this,%line) ChatGui.cs (1286) isAIActive(%team) serverTasks.cs (300) isClientChatMuted(%client) message.cs (160) isMapFile( %file ) OptionsDlg.cs (1539) isOnAdminList(%client) server.cs (1421) isOnSuperAdminList(%client) server.cs (1436) isSafe(%object, %radius) SinglePlayerGame.cs (733) issueChatCmd( %menu, %index ) chatMenuHud.cs (179) isTextureFlushRequired() OptionsDlg.cs (286) isValidMapFileSaveName( %file ) OptionsDlg.cs (1560) Item::respawn(%this) item.cs (125) Item::schedulePop(%this) item.cs (118) ItemData::AIMissionInit(%data, %object) ai.cs (360) ItemData::create(%block) item.cs (97) ItemData::onCollision(%data,%obj,%col) item.cs (187) ItemData::onEnterLiquid(%data, %obj, %coverage, %type) item.cs (153) ItemData::onInventory(%data,%shape,%value) item.cs (142) ItemData::onLeaveLiquid(%data, %obj, %type) item.cs (182) ItemData::onThrow(%data,%obj,%shape) item.cs (134) JetConnectionsCheckBox::updateCheckBox() AIEButtonBarDlg.gui (356) JoinChatDlg::join(%this) ChatGui.cs (62) JoinChatDlg::onWake(%this) ChatGui.cs (47) JoinChatList::onSelect(%this,%id,%text) ChatGui.cs (56) JoinGame(%address) GameGui.cs (549) JoinPrivateTribeChannel(%tribe) ChatGui.cs (176) JoinPublicTribeChannel(%tribe) ChatGui.cs (169) JoinSelectedGame() GameGui.cs (532) JoyAxisActionMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (2182) joyPitch(%val) joystickBind.cs (24) JoySensText::update( %this ) OptionsDlg.cs (2193) JoystickConfigDlg::onSleep( %this ) OptionsDlg.cs (2116) JoystickConfigDlg::onWake( %this ) OptionsDlg.cs (2062) JoystickConfigDlg::setPane( %this, %pane ) OptionsDlg.cs (2128) joystickMoveX(%val) joystickBind.cs (7) joystickMoveY(%val) joystickBind.cs (13) joyYaw(%val) joystickBind.cs (19) jump(%val) controlDefaults.cs (842) keepCursorOn() hud.cs (1136) KeyChannelJoin() ChatGui.cs (183) kick(%client, %admin) server.cs (234) KillTribe(%tribe) webbrowser.cs (308) kobayashi_maru() Training1.cs (100) kobayashi_maru() Training2.cs (116) kobayashi_maru() Training3.cs (98) kobayashi_maru() Training4.cs (120) kobayashi_maru() Training5.cs (135) LaunchAddressDlg() webemail.cs (547) LaunchBrowser( %pane, %type ) webbrowser.cs (174) LaunchCredits() creditsGui.cs (0) LaunchEmail() webemail.cs (35) LaunchForums( %forum, %topic ) webforums.cs (461) LaunchGame( %pane ) GameGui.cs (7) LaunchGui::onAdd(%this) LaunchLanGui.cs (260) LaunchGui::onSleep(%this) LaunchLanGui.cs (280) LaunchGui::onWake(%this) LaunchLanGui.cs (266) LaunchNews() webnews.cs (2) LaunchTabView::addLaunchTab( %this, %text, %gui ) LaunchLanGui.cs (157) LaunchTabView::closeAllTabs( %this ) LaunchLanGui.cs (244) LaunchTabView::closeCurrentTab( %this ) LaunchLanGui.cs (208) LaunchTabView::closeTab( %this, %gui, %key ) LaunchLanGui.cs (215) LaunchTabView::onSelect( %this, %id, %text ) LaunchLanGui.cs (166) LaunchTabView::viewLastTab( %this ) LaunchLanGui.cs (177) LaunchTabView::viewTab( %this, %text, %gui, %key ) LaunchLanGui.cs (186) LaunchToolbarDlg::onWake(%this) LaunchLanGui.cs (74) LaunchToolbarMenu::onSelect(%this, %id, %text) LaunchLanGui.cs (37) LaunchTraining() TrainingGui.cs (7) leaveChatMenuEditor() EditChatMenuGui.cs (489) LightFemaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (73) LightMaleBiodermArmor::stationSetInv(%data, %player) stationSetInv.cs (146) LightMaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (0) LightningData::applyDamage(%data, %lightningObj, %targetObject, %position, %normal) lightning.cs (76) LinkAddBuddy(%player, %owner, %handler) webbrowser.cs (333) LinkBlockPlayer(%blockAddress,%owner,%state) webbrowser.cs (341) LinkBrowser(%player , %tabtype) webbrowser.cs (508) LinkClearBuddylist(%owner,%handler) webbrowser.cs (317) LinkEditMember(%player, %tribe, %pv, %title,%owner) webbrowser.cs (360) LinkEditWarrior() webbrowser.cs (349) LinkEditWarriorDesc(%player, %handler) webbrowser.cs (354) LinkEMail(%MailTo) webbrowser.cs (540) LinkForum(%forum, %topic) webbrowser.cs (513) LinkInvitation(%action, %tribe, %player, %owner) webbrowser.cs (524) LinkInvitePlayer(%tribe, %player, %owner, %handler) webbrowser.cs (495) LinkKickMember(%player, %tribe, %owner) webbrowser.cs (469) LinkLeaveTribe(%player,%handler) webbrowser.cs (460) LinkMakePrimary(%action, %field, %owner) webbrowser.cs (479) LinkRemoveBuddy(%player, %owner, %handler) webbrowser.cs (325) LinkTribeTag(%owner) webbrowser.cs (503) LinkTribeToggle(%action, %field, %owner, %handler) webbrowser.cs (487) LinkWeb(%url) webbrowser.cs (519) listInv(%client) aiDebug.cs (80) listplayers() defaultGame.cs (1860) ListToStr(%listName,%delim) webemail.cs (552) LOAD_FileList::onSelect( %this, %id, %text ) commonDialogs.cs (164) loadCustomScripts() console_end.cs (13) loadFavorite( %index, %echo ) inventoryHud.cs (721) loadGui(%gui) console_end.cs (154) LoadingGui::onAdd(%this) loadingGui.cs (7) LoadingGui::onSleep(%this) loadingGui.cs (26) LoadingGui::onWake(%this) loadingGui.cs (13) loadMapFile( %filename ) OptionsDlg.cs (1572) loadMission( %missionName, %missionType, %firstMission ) server.cs (560) loadMissionStage1(%missionName, %missionType, %firstMission) server.cs (586) loadMissionStage2() server.cs (635) LoadObjectives(%numTeams) aiObjectiveBuilder.cs (583) LoadObjectivesFile(%team) aiObjectiveBuilder.cs (591) LobbyChatEnter::onEscape( %this ) LobbyGui.cs (120) LobbyChatEnter::send( %this ) LobbyGui.cs (126) lobbyDisconnect() LobbyGui.cs (100) LobbyGui::onAdd( %this ) LobbyGui.cs (9) LobbyGui::onSleep( %this ) LobbyGui.cs (84) LobbyGui::onWake( %this ) LobbyGui.cs (36) lobbyLeaveGame() LobbyGui.cs (106) LobbyPlayerActionDlg::onSleep( %this ) LobbyGui.cs (254) LobbyPlayerActionDlg::onWake( %this ) LobbyGui.cs (247) LobbyPlayerList::initColumns( %this ) LobbyGui.cs (136) LobbyPlayerList::onColumnResize( %this, %col, %size ) LobbyGui.cs (154) LobbyPlayerList::onRightMouseDown( %this, %column, %row, %mousePos ) LobbyGui.cs (232) LobbyPlayerList::onSetSortKey( %this, %key, %increasing ) LobbyGui.cs (160) LobbyPlayerPopup::onCancel( %this ) LobbyGui.cs (307) LobbyPlayerPopup::onSelect( %this, %id, %text ) LobbyGui.cs (260) lobbyPlayerVote(%voteType, %actionMsg, %playerId) LobbyGui.cs (591) lobbyRemovePlayer( %clientId ) LobbyGui.cs (226) lobbyReturnToGame() LobbyGui.cs (113) lobbyUpdatePlayer( %clientId ) LobbyGui.cs (178) lobbyVote() LobbyGui.cs (491) LobbyVoteMenu::reset( %this ) LobbyGui.cs (582) localCaptureStart( %method ) OptionsDlg.cs (1101) localCaptureStop( %method ) OptionsDlg.cs (1116) LocalConnectionAccepted() console_end.cs (529) lockArmorHack() Training1.cs (683) logEcho(%msg) defaultGame.cs (1880) LoginCreateWarrior() LaunchLanGui.cs (352) LoginDlg::onWake( %this ) console_start.cs (417) LoginDone() console_start.cs (754) LoginMessageBox( %title, %message, %buttonText, %callback ) console_start.cs (439) LoginMessageBoxButtonProcess() console_start.cs (457) LoginMessagePopup( %title, %message ) console_start.cs (449) LoginProcess(%editAcct) console_start.cs (423) LoopDemos() recordings.cs (33) MainChatHud::nextChatHudLen( %this ) hud.cs (782) MainChatHud::onWake( %this ) hud.cs (717) MainChatHud::setChatHudLength( %this, %length ) hud.cs (734) makeJettableGraph(%NAVorSPAWN) AIEButtonBarDlg.gui (221) makeJettableGraphOffline(%NAVorSPAWN) graphBuild.cs (4) makeUnbridgedGraph() AIEButtonBarDlg.gui (208) MediumFemaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (96) MediumMaleBiodermArmor::stationSetInv(%data, %player) stationSetInv.cs (169) MediumMaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (23) MemberList::AddInvite(%this, %id, %invited, %invitor, %plevel, %vline) webbrowser.cs (1888) MemberList::AddMember(%this,%id, %name, %access, %plevel, %vline) webbrowser.cs (1872) MemberList::ClearList() webbrowser.cs (1866) Memberlist::onAdd(%this) webbrowser.cs (1918) MemberList::onRightMouseDown( %this, %column, %row, %mousePos ) webbrowser.cs (1904) mentionPulldown(%button) Training4.cs (848) messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (362) messageAllExcept(%client, %team, %msgtype, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (372) MessageBoxOK( %title, %message, %callback ) commonDialogs.cs (9) MessageBoxOKCancel( %title, %message, %callback, %cancelCallback ) commonDialogs.cs (36) MessageBoxOKCancelDlg::onSleep( %this ) commonDialogs.cs (54) MessageBoxOKCancelDlg::onWake( %this ) commonDialogs.cs (46) MessageBoxOKDlg::onSleep( %this ) commonDialogs.cs (26) MessageBoxOKDlg::onWake( %this ) commonDialogs.cs (18) MessageBoxYesNo( %title, %message, %yesCallback, %noCallback ) commonDialogs.cs (64) MessageBoxYesNoDlg::onSleep( %this ) commonDialogs.cs (82) MessageBoxYesNoDlg::onWake( %this ) commonDialogs.cs (74) messageClient(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (334) MessageHud::close(%this) hud.cs (659) MessageHud::open(%this) hud.cs (614) MessageHud::toggleState(%this) hud.cs (686) MessageHud_Edit::eval(%this) hud.cs (701) MessageHud_Edit::onEscape(%this) hud.cs (695) MessagePopup( %title, %message, %delay ) commonDialogs.cs (93) messagePump(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7 ,%a8, %a9, %a10) message.cs (16) messageTeam(%team, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (339) messageTeamExcept(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (350) mineCheckVicinity(%mine) weapTurretCode.cs (776) MineDeployed::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) weapTurretCode.cs (831) MineDeployed::onCollision(%data, %obj, %col) weapTurretCode.cs (806) MineDeployed::onDestroyed(%data, %obj, %lastState) weapTurretCode.cs (845) MineDeployed::onThrow(%this, %mine) weapTurretCode.cs (712) MissileBarrelLarge::onFire(%data,%obj,%slot) projectiles.cs (197) MissileBarrelPack::onPickup(%this, %obj, %shape, %amount) missilebarrelPack.cs (61) MissileBarrelPackImage::onActivate(%data, %obj, %slot) missilebarrelPack.cs (51) MissileBarrelPackImage::onDeactivate(%data, %obj, %slot) missilebarrelPack.cs (56) MissileDudeAimAtTarget(%client, %percent) Training1.cs (1163) MissileDudeFireMissile(%Client) Training1.cs (1188) MissileLauncherImage::onFire(%data,%obj,%slot) projectiles.cs (173) MissileLauncherImage::onFire(%data,%obj,%slot) Training1.cs (1236) MissileLauncherImage::onWetFire(%data, %obj, %slot) projectiles.cs (187) missionClientKilled(%clVictim, %killer) Training2.cs (546) missionClientKilled(%victim, %killer) Training1.cs (401) missionClientKilled() Training5.cs (588) missionComplete(%text) SinglePlayerGame.cs (828) missionFailed(%text) SinglePlayerGame.cs (854) missionFailedTimer() Training4.cs (912) MissionMarkerData::create(%block) markers.cs (36) missionSpawnedAI(%client) Training2.cs (310) missionSpawnedAI() Training4.cs (419) missionWaveDestroyed(%wave) Training4.cs (439) missionWaveDestroyed() Training2.cs (661) MobileBaseVehicle::checkDeploy(%data, %obj) vehicle.cs (838) MobileBaseVehicle::checkTurretDistance(%data, %obj) vehicle.cs (895) MobileBaseVehicle::deleteAllMounted(%data, %obj) vehicle.cs (455) MobileBaseVehicle::onAdd(%this, %obj) vehicle.cs (391) MobileBaseVehicle::onDamage(%this, %obj) vehicle.cs (87) MobileBaseVehicle::onEndSequence(%data, %obj, %thread) vehicle.cs (786) MobileBaseVehicle::playerDismounted(%data, %obj, %player) vehicle.cs (681) MobileBaseVehicle::playerMounted(%data, %obj, %player, %node) vehicle.cs (627) MobileBaseVehicle::vehicleDeploy(%data, %obj, %player) vehicle.cs (696) MobileInvStation::createTrigger(%this, %obj) station.cs (516) MobileInvStation::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) station.cs (618) MobileInvStation::getSound(%data, %forward) station.cs (579) MobileInvStation::onAdd(%this, %obj) station.cs (512) MobileInvStation::onDamage() station.cs (614) MobileInvStation::onEndSequence(%data, %obj, %thread) vehicle.cs (822) MobileInvStation::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (596) MobileInvStation::stationFinished(%data, %obj) station.cs (567) MobileInvStation::stationReady(%data, %obj) station.cs (544) MobileTurretBase::damageObject(%this, %targetObject, %sourceObject, %position, %amount, %damageType) weapTurretCode.cs (397) MobileTurretBase::onAdd(%this, %obj) weapTurretCode.cs (386) MobileTurretBase::onDamage() weapTurretCode.cs (393) MobileTurretBase::onEndSequence(%data, %obj, %thread) weapTurretCode.cs (405) MortarBarrelPack::onPickup(%this, %obj, %shape, %amount) mortarBarrelPack.cs (59) MortarBarrelPackImage::onActivate(%data, %obj, %slot) mortarBarrelPack.cs (49) MortarBarrelPackImage::onDeactivate(%data, %obj, %slot) mortarBarrelPack.cs (54) MortarImage::onFire(%data,%obj,%slot) projectiles.cs (221) MotionSensorDeployable::onInventory(%this,%player,%value) deployables.cs (982) MotionSensorDeployable::onPickup(%this, %pack, %player, %amount) deployables.cs (947) MotionSensorDeployable::onThrow(%this,%pack,%player) deployables.cs (967) MotionSensorDeployableImage::getInitialRotation(%item, %plyr) deployables.cs (939) MouseConfigDlg::onOK( %this ) OptionsDlg.cs (1996) MouseConfigDlg::onWake( %this ) OptionsDlg.cs (1971) mouseFire(%val) controlDefaults.cs (863) mouseJet(%val) controlDefaults.cs (868) MouseXSlider::sync( %this ) OptionsDlg.cs (2018) MouseYSlider::sync( %this ) OptionsDlg.cs (2030) movebackward(%val) controlDefaults.cs (91) movedown(%val) controlDefaults.cs (101) moveforward(%val) controlDefaults.cs (86) moveleft(%val) controlDefaults.cs (76) moveright(%val) controlDefaults.cs (81) moveup(%val) controlDefaults.cs (96) movieGrabScreen(%movieName, %frameNumber) console_end.cs (135) MP3Audio::play(%this) clientAudio.cs (128) MP3Audio::play(%this) Training1.cs (71) MP3Audio::play(%this) Training2.cs (96) MP3Audio::play(%this) Training3.cs (44) MP3Audio::play(%this) Training4.cs (58) MP3Audio::play(%this) Training5.cs (54) MP3Audio::playTrack(%this, %trackName) clientAudio.cs (135) MP3Audio::stop(%this) clientAudio.cs (105) MPBTeleporter::createTrigger(%this, %obj) station.cs (1031) MPBTeleporter::getSound(%data, %forward) station.cs (1093) MPBTeleporter::onAdd(%this, %obj) station.cs (1026) MPBTeleporter::onEndSequence(%data, %obj, %thread) station.cs (1149) MPBTeleporter::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (1110) MPBTeleporter::stationFinished(%data, %obj) station.cs (1081) MPBTeleporter::stationReady(%data, %obj) station.cs (1058) MPBTeleporter::teleportIn(%data, %player, %trans) station.cs (1185) MPBTeleporter::teleportingDone(%data, %player) station.cs (1191) MPBTeleporter::teleportOut(%data, %obj, %player, %trans) station.cs (1153) MPBTeleporter::tryTeleport(%data, %obj) station.cs (1125) NavGraph::exteriorInspect() navGraph.cs (16) NavGraph::generateInterior() navGraph.cs (6) NavigationGraph::navBuildComplete() navGraph.cs (58) newChatMenu() EditChatMenuGui.cs (55) NewMissionGui::onWake(%this) NewMissionGui.gui (259) NewsCategoryMenu::onSelect( %this, %id, %text ) webnews.cs (202) NewsEditMOTD() webnews.cs (353) NewsEditMotdDlg::OnDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (367) NewsGui::getNextNewsItems( %this ) webnews.cs (319) NewsGui::getPreviousNewsItems( %this ) webnews.cs (306) NewsGui::onClose( %this, %key ) webnews.cs (37) NewsGui::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (85) NewsGui::onDatabaseRow(%this, %row,%isLastRow,%key) webnews.cs (149) NewsGui::onSleep(%this) webnews.cs (28) NewsGui::onWake(%this) webnews.cs (7) NewsGui::rebuildText(%this) webnews.cs (41) NewsGui::setKey( %this, %key ) webnews.cs (33) NewsHeadlines::onSelect( %this, %id, %text ) webnews.cs (301) NewsMOTDText::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (330) NewsPostDlg::doNewsDelete(%this,%fields) webnews.cs (294) NewsPostDlg::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (226) NewsPostDlg::onWake( %this ) webnews.cs (183) NewsText::onURL(%this, %url) webnews.cs (263) NewsUpdateMOTD() webnews.cs (359) NewWarriorDlg::createPlayer( %this ) GameGui.cs (1530) next(%team) vehicle.cs (1285) nextMode() WorldEditorStatusbarDlg.gui (128) nextVehicleWeapon(%val) controlDefaults.cs (1235) nextWeapon( %val ) controlDefaults.cs (200) Nexus::objectiveInit(%data, %object) HuntersGame.cs (15) Nexus::objectiveInit(%data, %object) TeamHuntersGame.cs (16) Nexus::onCollision(%data, %obj, %colObj) HuntersGame.cs (765) NexusBase::objectiveInit(%data, %object) HuntersGame.cs (25) NexusBase::objectiveInit(%data, %object) TeamHuntersGame.cs (25) NexusCap::objectiveInit(%data, %object) HuntersGame.cs (32) NexusCap::objectiveInit(%data, %object) TeamHuntersGame.cs (32) nodeIsSitting(%vehDBlock, %node) player.cs (2317) noRepair(%tag, %text) Training2.cs (496) normalFromRaycast(%transform) deployables.cs (457) notifyMatchEnd(%time) defaultGame.cs (3074) notifyMatchStart(%time) defaultGame.cs (3061) NW_NameEdit::checkValidPlayerName( %this ) GameGui.cs (1541) NW_NameEdit::processEnter( %this ) GameGui.cs (1552) ObjectBuilderGui::addField(%this, %name, %type, %text, %value) objectBuilderGui.gui (447) ObjectBuilderGui::adjustSizes(%this) objectBuilderGui.gui (343) ObjectBuilderGui::buildAudioEmitter(%this) objectBuilderGui.gui (530) ObjectBuilderGui::buildCamera(%this) objectBuilderGui.gui (608) ObjectBuilderGui::buildForcefield(%this) objectBuilderGui.gui (586) ObjectBuilderGui::buildLightning(%this) objectBuilderGui.gui (493) ObjectBuilderGui::buildMarker(%this) objectBuilderGui.gui (580) ObjectBuilderGui::buildMissionArea(%this) objectBuilderGui.gui (573) ObjectBuilderGui::buildNavigationGraph(%this) objectBuilderGui.gui (640) ObjectBuilderGui::buildObjective(%this) objectBuilderGui.gui (634) ObjectBuilderGui::buildParticleEmitter(%this) objectBuilderGui.gui (561) ObjectBuilderGui::buildPhysicalZone(%this) objectBuilderGui.gui (601) ObjectBuilderGui::buildPrecipitation(%this) objectBuilderGui.gui (553) ObjectBuilderGui::buildSimGroup(%this) objectBuilderGui.gui (624) ObjectBuilderGui::buildSky(%this) objectBuilderGui.gui (461) ObjectBuilderGui::buildSun(%this) objectBuilderGui.gui (482) ObjectBuilderGui::buildTerrain(%this) objectBuilderGui.gui (519) ObjectBuilderGui::buildTrigger(%this) objectBuilderGui.gui (593) ObjectBuilderGui::buildWater(%this) objectBuilderGui.gui (502) ObjectBuilderGui::createBoolType(%this, %index) objectBuilderGui.gui (262) ObjectBuilderGui::createDataBlockType(%this, %index) objectBuilderGui.gui (212) ObjectBuilderGui::createFileType(%this, %index) objectBuilderGui.gui (149) ObjectBuilderGui::createStringType(%this, %index) objectBuilderGui.gui (305) ObjectBuilderGui::getFileName(%this, %index) objectBuilderGui.gui (188) ObjectBuilderGui::gotFileName(%this, %name) objectBuilderGui.gui (205) ObjectBuilderGui::init(%this) objectBuilderGui.gui (102) ObjectBuilderGui::onCancel(%this) objectBuilderGui.gui (441) ObjectBuilderGui::onOK(%this) objectBuilderGui.gui (411) ObjectBuilderGui::process(%this) objectBuilderGui.gui (354) ObjectBuilderGui::processNewObject(%this, %obj) objectBuilderGui.gui (397) ObjectBuilderGui::reset(%this) objectBuilderGui.gui (123) objectiveDistanceChecks() Training1.cs (579) objectiveDistanceChecks() Training2.cs (756) objectiveDistanceChecks() Training3.cs (463) objectiveDistanceChecks() Training5.cs (146) ObjectiveList::onSelect(%this, %id, %text) AIEButtonBarDlg.gui (512) ObjRepair(%tag, %string, %objName, %objID) Training2.cs (503) observeClient(%client) camera.cs (443) Observer::onTrigger(%data,%obj,%trigger,%state) camera.cs (8) Observer::setMode(%data, %obj, %mode, %targetObj) camera.cs (293) onAIRespawn(%client) ai.cs (536) onChallengeRequestRejected( %msg ) client.cs (276) onConnectionToServerLost( %msg ) client.cs (317) onConnectionToServerTimedOut() client.cs (311) onConnectRequestRejected( %msg ) client.cs (257) onConnectRequestTimedOut() client.cs (305) onExit() console_end.cs (37) OnlineLogIn() LaunchLanGui.cs (25) OP_ApplyBtn::updateState( %this ) OptionsDlg.cs (788) OP_AudioBitRateMenu::init( %this ) OptionsDlg.cs (970) OP_AudioBitRateMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (983) OP_AudioChannelsMenu::init( %this ) OptionsDlg.cs (994) OP_AudioChannelsMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (1007) OP_AudioEnvironmentTgl::onAction(%this) OptionsDlg.cs (903) OP_AudioFrequencyMenu::init( %this ) OptionsDlg.cs (937) OP_AudioFrequencyMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (953) OP_AudioProviderMenu::onSelect(%this, %id, %text) OptionsDlg.cs (909) OP_AudioResetProvider::onAction(%this) OptionsDlg.cs (924) OP_AudioSpeakerMenu::onSelect(%this, %id, %text) OptionsDlg.cs (930) OP_BPPMenu::init( %this, %device ) OptionsDlg.cs (722) OP_BPPMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (748) OP_CompressMenu::init( %this ) OptionsDlg.cs (850) OP_ConsoleKeyBtn::doRemap( %this ) OptionsDlg.cs (1779) OP_ControlGroupMenu::init( %this ) OptionsDlg.cs (1711) OP_ControlGroupMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (1722) OP_FullScreenTgl::onAction( %this ) OptionsDlg.cs (754) OP_JoystickTgl::onAction( %this ) OptionsDlg.cs (1959) OP_LaunchScreenMenu::init( %this ) OptionsDlg.cs (2315) OP_MasterServerMenu::init( %this ) OptionsDlg.cs (2270) OP_MasterServerMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (2280) OP_MicrophoneEnabledTgl::onAction( %this ) OptionsDlg.cs (1058) OP_MusicTgl::onAction( %this ) OptionsDlg.cs (1018) OP_NetworkPane::applyPresets( %this, %which ) OptionsDlg.cs (2245) OP_PlayerRenderMenu::init( %this ) OptionsDlg.cs (837) OP_RecordTestBtn::onAction( %this ) OptionsDlg.cs (1095) OP_RegionMenu::init( %this ) OptionsDlg.cs (2294) OP_RegionMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (2306) OP_RemapList::doRemap( %this ) OptionsDlg.cs (1763) OP_RemapList::fillList( %this ) OptionsDlg.cs (1729) OP_RemapList::onDeleteKey( %this, %rowId ) OptionsDlg.cs (1747) OP_ResMenu::init( %this, %device, %fullScreen ) OptionsDlg.cs (687) OP_ResMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (716) OP_SkyDetailMenu::init( %this ) OptionsDlg.cs (826) OP_TexQualityMenu::init( %this ) OptionsDlg.cs (859) OP_TexQualityMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (869) OP_VideoDriverMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (636) OP_VoiceListenMenu::init( %this ) OptionsDlg.cs (1126) OP_VoiceSendMenu::init( %this ) OptionsDlg.cs (1143) openHud(%msgType, %msgString, %tag) hud.cs (1219) opening() Training3.cs (145) openingSpiel() Training1.cs (196) openingSpiel() Training2.cs (530) openingSpiel() Training4.cs (393) OpenLaunchTabs( %gotoWarriorSetup ) LaunchLanGui.cs (116) openVoteHud(%msgType, %msgString, %numClients, %passPercent) hud.cs (1658) OptionsDlg::applyGraphicChanges( %this ) OptionsDlg.cs (616) OptionsDlg::deviceDependent( %this ) OptionsDlg.cs (178) OptionsDlg::doTextureFlush( %this ) OptionsDlg.cs (583) OptionsDlg::onSleep( %this ) OptionsDlg.cs (253) OptionsDlg::onWake( %this ) OptionsDlg.cs (11) OptionsDlg::saveSettings( %this ) OptionsDlg.cs (356) OptionsDlg::setPane( %this, %pane ) OptionsDlg.cs (592) Pack::onCollision(%data, %obj, %col) Training2.cs (369) Pack::onInventory(%data, %obj, %amount) Training5.cs (569) Pack::onInventory(%data,%obj,%amount) pack.cs (24) Pack::onUse(%data,%obj) pack.cs (12) pageDownMessageHud() client.cs (134) pageMessageHudDown( %val ) controlDefaults.cs (172) pageMessageHudUp( %val ) controlDefaults.cs (166) pageUpMessageHud() client.cs (99) panDown( %val ) controlDefaults.cs (121) panUp( %val ) controlDefaults.cs (116) passengerLiquidDamage(%obj, %damageAmount, %damageType) vehicle.cs (160) PasswordDlg::accept( %this ) GameGui.cs (525) PasswordDlg::onWake( %this ) GameGui.cs (519) PasswordProcess() console_start.cs (431) patchForTimeTest(%client) ai.cs (523) PathEdit::closeInteriorEdit() PathEdit.cs (26) PathEdit::connectEdge() PathEdit.cs (90) PathEdit::createEdge() PathEdit.cs (83) PathEdit::createNode() PathEdit.cs (41) PathEdit::deleteEdge() PathEdit.cs (76) PathEdit::deleteNode() PathEdit.cs (69) PathEdit::dropNode() PathEdit.cs (55) PathEdit::grabEdge() PathEdit.cs (48) PathEdit::grabNode() PathEdit.cs (34) PathEdit::initInteriorEditor() PathEdit.cs (3) PathEdit::setJet() PathEdit.cs (97) PathEdit::setNotJet() PathEdit.cs (104) PathEdit::undoNodeGrab() PathEdit.cs (62) PhysicalZone::swapVehiclePads(%this) defaultGame.cs (1790) pickEquipment() Training2.cs (333) pickEquipment() Training4.cs (127) PickTeamDlg::onSleep( %this ) commonDialogs.cs (120) PickTeamDlg::onWake( %this ) commonDialogs.cs (112) pickUniqueEnemyName() SinglePlayerGame.cs (263) pilotingTips() Training3.cs (436) pitch(%val) controlDefaults.cs (137) placeBeacon( %val ) controlDefaults.cs (392) placeMine( %val ) controlDefaults.cs (383) PlasmaBarrelPack::onPickup(%this, %obj, %shape, %amount) plasmabarrelPack.cs (57) PlasmaBarrelPackImage::onActivate(%data, %obj, %slot) plasmabarrelPack.cs (47) PlasmaBarrelPackImage::onDeactivate(%data, %obj, %slot) plasmabarrelPack.cs (52) playCinematicMissileLockSound() Training1.cs (850) playCinematicSound(%sound) Training1.cs (826) playDeathAnimation(%player, %damageLocation, %type) player.cs (2968) playDeathCry( %obj ) player.cs (2681) Player::causedRecentDamage(%this, %val) player.cs (2303) Player::getArmorSize(%this) player.cs (2723) Player::isPilot(%this) player.cs (2799) Player::isWeaponOperator(%this) player.cs (2809) Player::liquidDamage(%obj, %data, %damageAmount, %damageType) player.cs (2822) Player::maxInventory(%this,%data) player.cs (2791) Player::pickup(%this,%obj,%amount) player.cs (2737) Player::scriptKill(%player, %damageType) player.cs (2427) Player::setArmor(%this,%size) player.cs (2704) Player::setInvincible(%this, %val) player.cs (2298) Player::setMountVehicle(%this, %val) player.cs (2343) Player::setMoveState(%obj, %move) player.cs (2942) Player::setRespawnCloakOff(%player) defaultGame.cs (474) Player::use( %this,%data ) player.cs (2755) playerMountWeapon(%tag, %text, %image, %player, %slot) Training1.cs (310) playerMountWeapon(%tag, %text, %image, %player, %slot) Training2.cs (338) playerMountWeapon(%tag, %text, %image, %player, %slot) Training3.cs (256) playerMountWeapon(%tag, %text, %image, %player, %slot) Training4.cs (231) PlayerPane::ButtonClick( %this, %senderid ) webbrowser.cs (1640) PlayerPane::DblClick(%this) webbrowser.cs (1627) PlayerPane::onAdd(%this) webbrowser.cs (1406) PlayerPane::onDatabaseQueryResult(%this,%status,%resultString,%key) webbrowser.cs (1444) PlayerPane::onDatabaseRow(%this,%row,%isLastRow,%key) webbrowser.cs (1593) PlayerPane::onWake(%this) webbrowser.cs (1432) playerPickTeam( %client ) server.cs (1382) playerTouchItemHavePack(%this, %text, %data, %collided, %collider) Training2.cs (469) PlayGui::onSleep(%this) client.cs (240) PlayGui::onWake(%this) client.cs (204) PlayGui::onWake(%this) Training1.cs (1007) PlayOffline() LaunchLanGui.cs (16) playPain( %obj ) player.cs (2690) posFromRaycast(%transform) deployables.cs (450) posFromTransform(%transform) deployables.cs (436) PostNews() webnews.cs (174) PostNewsProcess() webnews.cs (207) Precipitation::setStorm(%obj, %inStartT, %inLengthT, %inPer, %outStartT, %outLengthT, %outPer) weather.cs (87) prepBuild() console_start.cs (17) prevVehicleWeapon(%val) controlDefaults.cs (1241) prevWeapon( %val ) controlDefaults.cs (194) processChatItemCallbacks( %command ) cannedChatItems.cs (64) processControlObjectEscape() commanderMap.cs (935) processText(%cont) SinglePlayerGame.cs (595) ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal) projectiles.cs (17) ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal) Training3.cs (332) ProjectileData::onExplode(%data, %proj, %pos, %mod) projectiles.cs (557) Projector::onAdd(%data, %obj) staticShape.cs (895) ProxyEcho::onDatabaseQueryResult(%this, %status, %string, %key) webstuff.cs (71) ProxyEcho::onDatabaseRow(%this, %row, %isLast, %key) webstuff.cs (78) PulseSensorDeployable::onInventory(%this,%player,%value) deployables.cs (1052) PulseSensorDeployable::onPickup(%this, %pack, %player, %amount) deployables.cs (1017) PulseSensorDeployable::onThrow(%this,%pack,%player) deployables.cs (1037) PulseSensorDeployableImage::onActivate(%data, %obj, %slot) deployables.cs (1151) queEnemySet(%set) Training1.cs (639) QueryOnlineServers() LaunchLanGui.cs (8) QueryServers( %searchCriteria ) LaunchLanGui.cs (1) quickPackAABarrel(%val) controlDefaults.cs (714) quickPackAmmoPack(%val) controlDefaults.cs (660) quickPackCameraGrenade(%val) controlDefaults.cs (756) quickPackCloakPack(%val) controlDefaults.cs (648) quickPackConcussionGrenade(%val) controlDefaults.cs (738) quickPackDeployableStation(%val) controlDefaults.cs (672) quickPackElfBarrel(%val) controlDefaults.cs (708) quickPackEnergyPack(%val) controlDefaults.cs (636) quickPackFlareGrenade(%val) controlDefaults.cs (750) quickPackFlashGrenade(%val) controlDefaults.cs (732) quickPackGrenade(%val) controlDefaults.cs (744) quickPackIndoorTurret(%val) controlDefaults.cs (678) quickPackJammerPack(%val) controlDefaults.cs (654) quickPackMissileBarrel(%val) controlDefaults.cs (726) quickPackMortarBarrel(%val) controlDefaults.cs (702) quickPackMotionSensor(%val) controlDefaults.cs (690) quickPackOutdoorTurret(%val) controlDefaults.cs (684) quickPackPlasmaBarrel(%val) controlDefaults.cs (720) quickPackPulse(%val) controlDefaults.cs (696) quickPackRepairPack(%val) controlDefaults.cs (630) quickPackSatchelCharge(%val) controlDefaults.cs (666) quickPackShieldPack(%val) controlDefaults.cs (642) rabbitFlagDropped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (943) rabbitFlagReturned(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (950) rabbitFlagStatus(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (957) rabbitFlagTaken(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (935) RabbitGame::AIHasJoined(%game, %client) RabbitGame.cs (107) RabbitGame::AIInit(%game) aiRabbit.cs (24) RabbitGame::AlertPlayer(%game, %count, %player) RabbitGame.cs (369) RabbitGame::allowsProtectedStatics(%game) RabbitGame.cs (90) RabbitGame::applyConcussion(%game, %player) RabbitGame.cs (728) RabbitGame::assignClientTeam(%game, %client) RabbitGame.cs (122) RabbitGame::checkScoreLimit(%game, %client) RabbitGame.cs (312) RabbitGame::clientJoinTeam( %game, %client, %team, %respawn ) RabbitGame.cs (113) RabbitGame::clientMissionDropReady(%game, %client) RabbitGame.cs (95) RabbitGame::createPlayer(%game, %client, %spawnLoc, %respawn) RabbitGame.cs (164) RabbitGame::dropFlag(%game, %player) RabbitGame.cs (407) RabbitGame::enterMissionArea(%game, %playerData, %player) RabbitGame.cs (350) RabbitGame::gameOver(%game) RabbitGame.cs (322) RabbitGame::hideRabbitWaypoint(%game, %clRabbit) RabbitGame.cs (678) RabbitGame::hideRabbitWaypointClient(%game, %clRabbit, %client) RabbitGame.cs (624) RabbitGame::initGameVars(%game) RabbitGame.cs (72) RabbitGame::leaveMissionArea(%game, %playerData, %player) RabbitGame.cs (358) RabbitGame::MissionAreaDamage(%game, %player) RabbitGame.cs (384) RabbitGame::onAIRespawn(%game, %client) aiRabbit.cs (6) RabbitGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) RabbitGame.cs (182) RabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) RabbitGame.cs (195) RabbitGame::pickPlayerSpawn(%game, %client, %respawn) RabbitGame.cs (158) RabbitGame::playerDroppedFlag(%game, %player) RabbitGame.cs (207) RabbitGame::playerSpawned(%game, %player) RabbitGame.cs (135) RabbitGame::playerTouchFlag(%game, %player, %flag) RabbitGame.cs (237) RabbitGame::rabbitFlagCheck(%game, %player) RabbitGame.cs (267) RabbitGame::recalcScore(%game, %client) RabbitGame.cs (170) RabbitGame::resetFlag(%game, %flag) RabbitGame.cs (286) RabbitGame::resetScore(%game, %client) RabbitGame.cs (342) RabbitGame::returnFlag(%game, %flag) RabbitGame.cs (279) RabbitGame::scoreLimitReached(%game) RabbitGame.cs (305) RabbitGame::setUpTeams(%game) RabbitGame.cs (51) RabbitGame::showRabbitWaypoint(%game, %clRabbit) RabbitGame.cs (639) RabbitGame::showRabbitWaypointClient(%game, %clRabbit, %client) RabbitGame.cs (596) RabbitGame::timeLimitReached(%game) RabbitGame.cs (298) RabbitGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) RabbitGame.cs (705) RabbitGame::updateScoreHud(%game, %client, %tag) RabbitGame.cs (412) RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse, %sourceObject, %damageType) projectiles.cs (455) radiusVehicleExplosion(%data, %vehicle) vehicle.cs (222) randomOrg(%organicName, %num, %radius) staticShape.cs (251) RandomPilotingTips() Training3.cs (428) reallyLeaveChatMenuEditor() EditChatMenuGui.cs (500) RecordingsDlg::onWake(%gui) recordings.cs (0) recordMovie(%movieName, %fps) console_end.cs (129) RedBookCallback(%type) redbook.cs (1) redoConsoleMapping( %action, %oldIndex ) OptionsDlg.cs (1847) redoMapping( %actionMap, %device, %action, %cmd, %oldIndex, %newIndex ) OptionsDlg.cs (1838) refreshBottomTextCtrl() client.cs (230) refreshCenterTextCtrl() client.cs (235) reloadMission() SinglePlayerGame.cs (867) remakeTheGraph() AIEButtonBarDlg.gui (310) RemapDlg::onSleep( %this ) OptionsDlg.cs (1798) RemapDlg::onWake( %this ) OptionsDlg.cs (1788) RemapInputCtrl::onInputEvent( %this, %device, %action ) OptionsDlg.cs (1856) removeDescribedObj( %obj ) Training4.cs (947) removeFromQueue() SinglePlayerGame.cs (634) removeFromServerGuidList( %guid ) server.cs (1780) removeLineHud(%msgType, %msgString, %hudName, %lineNumber, %a0, %a1, %a2, %a3) hud.cs (1290) removeVoiceLine(%line) voiceChat.cs (134) repaintCanvas() console_start.cs (99) RepairGunImage::onActivateReady(%this,%obj,%slot) repairpack.cs (227) RepairGunImage::onDeactivate(%this,%obj,%slot) repairpack.cs (507) RepairGunImage::onMount(%this,%obj,%slot) repairpack.cs (208) RepairGunImage::onRepair(%this,%obj,%slot) repairpack.cs (352) RepairGunImage::onUnmount(%this,%obj,%slot) repairpack.cs (213) RepairGunImage::onValidate(%this,%obj,%slot) repairpack.cs (235) RepairingObj(%tag, %text, %name, %obj) Training4.cs (538) RepairKit::onUse(%data,%obj) item.cs (229) RepairPack::onCollision(%this,%obj,%col) Training3.cs (238) RepairPack::onPickUp(%this, %obj, %player) Training2.cs (477) RepairPack::onPickup(%this, %obj, %shape, %amount) repairpack.cs (593) RepairPackImage::onActivate(%data, %obj, %slot) repairpack.cs (172) RepairPackImage::onDeactivate(%data, %obj, %slot) repairpack.cs (199) RepairPackImage::onUnmount(%data, %obj, %node) repairpack.cs (160) RepairPatch::onCollision(%data,%obj,%col) item.cs (257) RepairPatch::onCollision(%data,%obj,%col) Training1.cs (280) repairSensorTower() Training4.cs (382) report(%val) controlDefaults.cs (779) resetCanvas() console_start.cs (105) resetChatMenu() EditChatMenuGui.cs (71) resetControlObject(%client) serverCommanderMap.cs (101) resetCreateWarrior() LaunchLanGui.cs (329) resetDemoStats() IHVTest.gui (252) resetNonStaticObjPositions() vehicle.cs (1279) resetServerDefaults() server.cs (1752) resetSinglePlayerGlobals() SinglePlayerGame.cs (109) resetSpeakingFlag(%client) SinglePlayerGame.cs (397) resetTargetManager() targetManager.cs (32) resetTournamentPlayers() server.cs (1461) resetWildCat() Training1.cs (351) resizeChatHud( %val ) controlDefaults.cs (425) resizeVoiceCommWindow() voiceChat.cs (154) restoreAllHuds() hud.cs (1625) restoreCommandTestBtn() EditChatMenuGui.cs (483) restoreDefaultMappings() OptionsDlg.cs (1530) restoreVoiceTestButton() GameGui.cs (1524) returnFromSettings() OptionsDlg.cs (348) rotateDrawbridgeFFs(%time) Training5.cs (516) rotFromTransform(%transform) deployables.cs (443) SAD(%password) client.cs (4) SADSetPassword(%password) client.cs (10) SatchelCharge::onPickup(%this, %obj, %shape, %amount) satchelCharge.cs (448) SatchelCharge::onUse(%this, %obj) satchelCharge.cs (322) SatchelChargeImage::onMount(%data, %obj, %node) satchelCharge.cs (391) SatchelChargeImage::onUnmount(%data, %obj, %node) satchelCharge.cs (396) SatchelChargeThrown::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) satchelCharge.cs (436) SatchelChargeThrown::onCollision(%data,%obj,%col) satchelCharge.cs (432) SatchelChargeThrown::onDestroyed(%this, %object, %lastState) satchelCharge.cs (400) SatchelChargeThrown::onEnterLiquid(%data, %obj, %coverage, %type) satchelCharge.cs (370) SAVE_FileList::onDoubleClick( %this ) commonDialogs.cs (197) SAVE_FileList::onSelect( %this, %id, %text ) commonDialogs.cs (190) SAVE_FileName::checkValid( %this ) commonDialogs.cs (208) saveActiveMapFile() OptionsDlg.cs (1580) saveChatMenu() EditChatMenuGui.cs (64) saveFavorite() inventoryHud.cs (756) saveFileList::onSelect(%this, %id) CommonSaveDlg.gui (127) saveMapFile( %filename ) OptionsDlg.cs (1589) saveObjectiveFile(%team) aiObjectiveBuilder.cs (564) saveObjectives() aiObjectiveBuilder.cs (556) sceneLightingComplete() client.cs (1748) ScoreScreen::addLine(%obj, %tag, %lineNum, %name) scoreScreen.cs (36) ScoreScreen::loadHud(%obj, %tag) scoreScreen.cs (6) ScoreScreen::onSleep(%this) scoreScreen.cs (29) ScoreScreen::onWake(%this) scoreScreen.cs (14) ScoreScreen::setupHud(%obj, %tag) scoreScreen.cs (1) ScoutChaingunImage::onFire(%data,%obj,%slot) weapTurretCode.cs (159) ScoutChaingunImage::onMount(%this, %obj, %slot) weapTurretCode.cs (209) ScoutChaingunImage::onTriggerDown(%this, %obj, %slot) weapTurretCode.cs (201) ScoutChaingunImage::onTriggerUp(%this, %obj, %slot) weapTurretCode.cs (205) ScoutChaingunImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (219) ScoutChaingunPairImage::onFire(%data,%obj,%slot) weapTurretCode.cs (169) ScoutChaingunPairImage::onMount(%this, %obj, %slot) weapTurretCode.cs (214) ScoutChaingunPairImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (223) ScoutFlyer::onAdd(%this, %obj) vehicle.cs (309) scoutFlyer::onRemove(%this, %obj) Training3.cs (299) ScoutFlyer::onTrigger(%data, %obj, %trigger, %state) weapTurretCode.cs (124) ScoutFlyer::playerDismounted(%data, %obj, %player) weapTurretCode.cs (151) ScoutFlyer::playerMounted(%data, %obj, %player, %node) vehicle.cs (486) ScoutVehicle::playerMounted(%data, %obj, %player, %node) vehicle.cs (570) scrollTheCredits() creditsGui.cs (85) SearchTribes() webbrowser.cs (293) SearchWarriors() webbrowser.cs (550) selectFavorite1( %val ) controlDefaults.cs (474) selectFavorite10( %val ) controlDefaults.cs (528) selectFavorite11( %val ) controlDefaults.cs (534) selectFavorite12( %val ) controlDefaults.cs (540) selectFavorite13( %val ) controlDefaults.cs (546) selectFavorite14( %val ) controlDefaults.cs (552) selectFavorite15( %val ) controlDefaults.cs (558) selectFavorite16( %val ) controlDefaults.cs (564) selectFavorite17( %val ) controlDefaults.cs (570) selectFavorite18( %val ) controlDefaults.cs (576) selectFavorite19( %val ) controlDefaults.cs (582) selectFavorite2( %val ) controlDefaults.cs (480) selectFavorite20( %val ) controlDefaults.cs (588) selectFavorite3( %val ) controlDefaults.cs (486) selectFavorite4( %val ) controlDefaults.cs (492) selectFavorite5( %val ) controlDefaults.cs (498) selectFavorite6( %val ) controlDefaults.cs (504) selectFavorite7( %val ) controlDefaults.cs (510) selectFavorite8( %val ) controlDefaults.cs (516) selectFavorite9( %val ) controlDefaults.cs (522) sendLoadInfoToClient( %client ) loadingGui.cs (218) Sensor::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (526) Sensor::onGainPowerEnabled(%data, %obj) staticShape.cs (573) Sensor::onLosePowerDisabled(%data, %obj) staticShape.cs (579) SensorHud::update(%this) hud.cs (94) SensorJammerPack::onPickup(%this, %obj, %shape, %amount) sensorjammerpack.cs (97) SensorJammerPackImage::onActivate(%data, %obj, %slot) sensorjammerpack.cs (84) SensorJammerPackImage::onDeactivate(%data, %obj, %slot) sensorjammerpack.cs (90) SensorJammerPackImage::onUnmount(%data, %obj, %slot) sensorjammerpack.cs (78) SensorLargePulse::onDestroyed(%dataBlock, %destroyedObj, %prevState) Training2.cs (414) SentryTurret::onAdd(%data, %obj) weapTurretCode.cs (101) serverCanAddBot() server.cs (1148) serverCmdAcceptTask(%client, %issueClient, %AIObjective, %description) serverTasks.cs (474) serverCmdAddBot( %client ) server.cs (1167) serverCmdAttachCommanderCamera(%client, %target) serverCommanderMap.cs (115) serverCmdBuildClientTask(%client, %task, %team) serverTasks.cs (333) serverCmdBuildClientTask(%client, %task, %team) Training1.cs (1308) serverCmdBuildClientTask(%client, %task, %team) Training4.cs (261) serverCmdBuyVehicle(%client, %blockName) serverVehicleHud.cs (56) serverCmdCannedChat( %client, %command, %fromAI ) chatMenuHud.cs (189) serverCmdChangePlayersTeam( %clientRequesting, %client, %team) server.cs (1239) serverCmdClientAddToGame( %client, %targetClient ) server.cs (1197) serverCmdClientJoinGame( %client ) server.cs (1223) serverCmdClientJoinTeam( %client, %team ) server.cs (1177) serverCmdClientMakeObserver( %client ) server.cs (1233) serverCmdClientPickedTeam( %client, %option ) server.cs (1353) serverCmdClientTeamChange( %client ) server.cs (1134) serverCmdCompletedTask(%client, %issueClient, %description) serverTasks.cs (535) serverCmdControlObject(%client, %targetId) serverCommanderMap.cs (17) serverCmdControlObject(%client, %targetId) Training4.cs (320) serverCmdCycleWeapon( %client, %data ) inventory.cs (78) serverCmdDeclineTask(%client, %issueClient, %description, %teamCmd) serverTasks.cs (516) serverCmdDropCameraAtPlayer(%client) server.cs (1039) serverCmdDropPlayerAtCamera(%client) server.cs (1029) serverCmdEndThrowCount(%client, %data) inventory.cs (88) ServerCmdEndUseBackpack( %client ) controlDefaults.cs (252) serverCmdForcePlayerToObserver( %clientRequesting, %client ) server.cs (1275) serverCmdGetMissionList( %client, %key, %type ) server.cs (1323) serverCmdGetMissionTypes( %client, %key ) server.cs (1317) serverCmdGetPlayerPopupMenu( %client, %targetClient, %key ) server.cs (1305) serverCmdGetScores( %client ) scoreList.cs (40) serverCmdGetTeamList( %client, %key ) server.cs (1311) serverCmdGetTimeLimitList( %client, %key, %type ) server.cs (1347) serverCmdGetVoteMenu( %client, %key ) server.cs (1299) serverCmdGiveAll(%client) inventory.cs (524) serverCmdHideHud(%client, %tag) hud.cs (1199) serverCmdListenTo(%client, %who, %boolean) voiceChat.cs (169) serverCmdListenToAll(%client) voiceChat.cs (190) serverCmdListenToNone(%client) voiceChat.cs (205) serverCmdMessageSent(%client, %text) hud.cs (870) serverCmdMissionStartPhase1Done(%client, %seq) server.cs (763) serverCmdMissionStartPhase2Done(%client, %seq) server.cs (796) serverCmdMissionStartPhase3Done(%client, %seq) server.cs (820) serverCmdObserveClient(%client, %target) camera.cs (452) serverCmdPlayAnim(%client, %anim) server.cs (1101) serverCmdPlayCel(%client,%anim) server.cs (1088) serverCmdPlayContentSet( %client ) server.cs (1402) serverCmdPlayDeath(%client,%anim) server.cs (1119) serverCmdProcessGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5) server.cs (1829) serverCmdResetControlObject(%client) serverCommanderMap.cs (109) serverCmdSAD( %client, %password ) server.cs (985) serverCmdSADSetPassword(%client, %password) server.cs (996) serverCmdScopeCommanderMap(%client, %scope) serverCommanderMap.cs (192) serverCmdSelectWeaponSlot( %client, %data ) inventory.cs (73) serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap) serverTasks.cs (388) serverCmdSendTaskToClientTarget(%client, %clientTargetID) serverTasks.cs (382) serverCmdSendTaskToTeam(%client) serverTasks.cs (437) serverCmdSetClientFav(%client, %text) hud.cs (1470) serverCmdSetPDAPose(%client, %val) server.cs (1811) serverCmdSetPlayerVote(%client, %vote) admin.cs (127) serverCmdSetVehicleWeapon(%client, %num) controlDefaults.cs (1185) serverCmdSetVoiceInfo(%client, %channels, %decodingMask, %encodingLevel) voiceChat.cs (265) serverCmdShowHud(%client, %tag) hud.cs (1167) serverCmdStartNewVote(%client, %typeName, %actionMsg, %arg1, %arg2, %arg3, %arg4, %playerVote) admin.cs (0) serverCmdStartThrowCount(%client, %data) inventory.cs (83) ServerCmdStartUseBackpack( %client, %data ) controlDefaults.cs (246) serverCmdSuicide(%client) server.cs (1002) serverCmdSwitchVehicleWeapon(%client, %dir) controlDefaults.cs (1261) serverCmdTeamMessageSent(%client, %text) hud.cs (862) serverCmdTestLOS(%client) controlDefaults.cs (884) serverCmdThrow(%client,%data) inventory.cs (40) serverCmdThrowFlag(%client) inventory.cs (67) serverCmdThrowPack(%client,%data) inventory.cs (56) serverCmdThrowWeapon(%client,%data) inventory.cs (48) serverCmdToggleArmor(%client) server.cs (1073) serverCmdToggleCamera(%client) server.cs (1008) serverCmdToggleGender(%client) server.cs (1061) serverCmdTogglePack(%client,%data) inventory.cs (61) serverCmdTogglePlayerMute(%client, %who) server.cs (1283) serverCmdToggleRace(%client) server.cs (1049) serverCmdUse(%client,%data) inventory.cs (18) ServerConnectionAccepted() console_end.cs (524) ServerInfoDlg::onAdd( %this ) GameGui.cs (382) ServerInfoDlg::onSleep( %this ) GameGui.cs (512) ServerInfoDlg::onWake( %this ) GameGui.cs (388) ServerInfoDlg::update( %this ) GameGui.cs (397) ServerPlay2D(%profile) server.cs (949) ServerPlay3D(%profile,%transform) server.cs (955) serverSetClientTeamState( %client ) server.cs (833) setAudioProvider(%idx) OptionsDlg.cs (890) setBotCountSlider() GameGui.cs (997) setChatMenu( %name, %menu ) chatMenuHud.cs (101) setControlObjectReticle(%type) hud.cs (919) setDefaultInventory(%client) inventoryHud.cs (902) setFlipFlopSkins(%group) SinglePlayerGame.cs (508) setGroupIndex(%val) TerrainEditorTextureSelectGui.gui (131) setLineHud(%msgType, %msgString, %hudName, %lineNumber, %a0, %a1, %a2, %a3, %a4) hud.cs (1321) SetLoginResponder(%time) console_start.cs (361) SetMemberProfile() webbrowser.cs (564) setMinCombatants() GameGui.cs (1013) setModeFFA( %mission, %missionType ) admin.cs (199) setModeTournament( %mission, %missionType ) admin.cs (215) setMouseMode(%mode) commanderMap.cs (862) setPlayerVote(%vote) client.cs (340) setScoreHudHeader( %msgType, %msgString, %a0 ) scoreScreen.cs (63) setScoreHudSubheader( %msgType, %msgString, %a0 ) scoreScreen.cs (79) setSinglePlayerGlobals() SinglePlayerGame.cs (45) setSpeed(%speed) controlDefaults.cs (70) setSystemClock(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (692) setTeammatesCMapInvisible(%on) Training1.cs (865) setTextureBitmap(%val) TerrainEditorTextureSelectGui.gui (144) setUpDifficultySettings(%skill) Training5.cs (104) setUpFavPrefs() inventoryHud.cs (1) setupObjHud(%gameType) objectiveHud.cs (25) setWaypointAt(%location, %name, %team) SinglePlayerGame.cs (683) setZoomFOV(%val) controlDefaults.cs (438) ShapeBase::cleanNonType(%this, %type) server.cs (713) ShapeBase::clearInventory(%this) inventory.cs (394) ShapeBase::cycleWeapon( %this, %data ) inventory.cs (437) ShapeBase::damage(%this, %sourceObject, %position, %amount, %damageType) staticShape.cs (720) ShapeBase::decInventory(%this,%data,%amount) inventory.cs (213) ShapeBase::getInventory(%this,%data) inventory.cs (299) ShapeBase::hasAmmo( %this, %weapon ) inventory.cs (304) ShapeBase::hasInventory(%this, %data) inventory.cs (185) ShapeBase::incInventory(%this,%data,%amount) inventory.cs (199) ShapeBase::maxInventory(%this,%data) inventory.cs (191) ShapeBase::objectRestore(%object) defaultGame.cs (1802) ShapeBase::pickup(%this,%obj,%amount) inventory.cs (176) ShapeBase::selectWeaponSlot( %this, %data ) inventory.cs (513) ShapeBase::setInventory(%this,%data,%value,%force) inventory.cs (237) ShapeBase::swapTeams(%this) defaultGame.cs (1736) ShapeBase::swapVehiclePads(%this) defaultGame.cs (1766) ShapeBase::throw(%this,%data) inventory.cs (125) ShapeBase::throwItem(%this,%data) inventory.cs (342) ShapeBase::throwObject(%this,%obj) inventory.cs (352) ShapeBase::throwPack(%this) inventory.cs (118) shapeBase::throwpack(%this, %data) Training2.cs (397) ShapeBase::throwWeapon(%this) inventory.cs (109) ShapeBase::use(%this, %data) inventory.cs (136) ShapeBaseData::checkShields(%data, %targetObject, %position, %amount, %damageType) staticShape.cs (735) ShapeBaseData::damageObject(%data, %targetObject, %position, %sourceObject, %amount, %damageType) staticShape.cs (725) ShapeBaseData::onAdd(%data, %obj) gameBase.cs (36) ShapeBaseData::onDestroyed(%data, %obj, %prevState) staticShape.cs (730) ShapeBaseData::onDisabled() staticShape.cs (68) ShapeBaseData::onEnabled() staticShape.cs (64) ShapeBaseData::onEndSequence() staticShape.cs (98) ShapeBaseData::onForceUncloak(%this, %obj, %reason) cloakingpack.cs (130) ShapeBaseImageData::attemptDeploy(%item, %plyr, %slot, %disqualified) deployables.cs (780) ShapeBaseImageData::deconstruct(%data, %obj, %slot) projectiles.cs (164) ShapeBaseImageData::getInitialRotation(%item, %plyr) deployables.cs (934) ShapeBaseImageData::onActivate(%data, %obj, %slot) deployables.cs (858) ShapeBaseImageData::onDeploy(%item, %plyr, %slot) deployables.cs (868) ShapeBaseImageData::onFire(%data, %obj, %slot) projectiles.cs (58) ShapeBaseImageData::onUnmount(%data, %obj, %slot) projectiles.cs (146) ShapeBaseImageData::testInvalidDeployConditions(%item, %plyr, %slot) deployables.cs (694) ShapeBaseImageData::testMaxDeployed(%item, %plyr) deployables.cs (504) ShapeBaseImageData::testNoInteriorFound(%item, %surface) deployables.cs (566) ShapeBaseImageData::testNoSurfaceInRange(%item, %plyr) deployables.cs (515) ShapeBaseImageData::testNoTerrainFound(%item, %surface) deployables.cs (555) ShapeBaseImageData::testObjectTooClose(%item) deployables.cs (538) ShapeBaseImageData::testSelfTooClose(%item, %plyr) deployables.cs (530) ShapeBaseImageData::testSlopeTooGreat(%item) deployables.cs (521) ShapeBaseImageData::testTurretSaturation(%item, %surfacePt) deployables.cs (668) ShapeBaseImageData::testTurretTooClose(%item, %plyr) deployables.cs (612) ShellGetLoadFilename( %title, %fileSpec, %validate, %callback ) commonDialogs.cs (131) ShellGetSaveFilename( %title, %fileSpec, %validate, %callback, %current ) commonDialogs.cs (174) ShellTabButton::hudSetValue( %obj, %text ) hud.cs (1402) ShieldPack::onPickup(%this, %obj, %shape, %amount) shieldpack.cs (77) ShieldPackImage::onActivate(%data, %obj, %slot) shieldpack.cs (64) ShieldPackImage::onDeactivate(%data, %obj, %slot) shieldpack.cs (70) ShieldPackImage::onMount(%data, %obj, %node) shieldpack.cs (54) ShieldPackImage::onUnmount(%data, %obj, %node) shieldpack.cs (58) ShockLanceImage::onFire(%this, %obj, %slot) projectiles.cs (272) show(%expr) console_end.cs (461) showAudio() console_end.cs (450) showChatMenuHud() chatMenuHud.cs (86) showCommandPulldown(%button) Training4.cs (831) showDebug() console_end.cs (455) showHud(%tag) hud.cs (1161) showInterior() console_end.cs (434) showMovebackward(%val) TSShowGui.gui (180) showMovedown(%val) TSShowGui.gui (190) showMoveforward(%val) TSShowGui.gui (175) showMoveleft(%val) TSShowGui.gui (165) showMoveright(%val) TSShowGui.gui (170) showMoveup(%val) TSShowGui.gui (185) showPitch(%val) TSShowGui.gui (200) showPopAll() TSShowGui.gui (128) showSetSpeed(%speed) TSShowGui.gui (159) showTabs(%tab) DetailSetDlg.gui (800) showTaskHudDlg(%show) clientTasks.cs (287) showTerr() console_end.cs (408) showTexture() console_end.cs (429) showTime() console_end.cs (419) showToggleDetail() TSShowDetailControlDlg.gui (116) showToggleTransition() TSShowTransitionDlg.gui (201) showToggleTransitionPos() TSShowTransitionDlg.gui (215) showToggleTransitionTargetPlay() TSShowTransitionDlg.gui (187) showTri() console_end.cs (413) showVehicle() console_end.cs (445) showWater() console_end.cs (424) showYaw(%val) TSShowGui.gui (195) SI_ContentWindow::fill( %this, %content ) GameGui.cs (462) siegeAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (967) SiegeGame::AIChooseGameObjective(%game, %client) aiSiege.cs (37) SiegeGame::AIHalfTime(%game) aiSiege.cs (46) SiegeGame::AIInit(%game) aiSiege.cs (18) SiegeGame::allObjectivesCompleted(%game) SiegeGame.cs (206) SiegeGame::applyConcussion(%game, %player) SiegeGame.cs (935) SiegeGame::assignClientTeam(%game, %client, %respawn) SiegeGame.cs (791) SiegeGame::checkTimeLimit(%game) SiegeGame.cs (260) SiegeGame::checkTurretBases(%game) SiegeGame.cs (142) SiegeGame::claimFlipflopResources(%game, %flipflop, %team) SiegeGame.cs (83) SiegeGame::clientMissionDropReady(%game, %client) SiegeGame.cs (777) SiegeGame::dropPlayers( %game ) SiegeGame.cs (399) SiegeGame::gameOver(%game) SiegeGame.cs (660) SiegeGame::genOnRepaired(%game, %obj, %objName) SiegeGame.cs (862) SiegeGame::groupObjectRestore(%game, %this) SiegeGame.cs (607) SiegeGame::groupSwapTeams(%game, %this) SiegeGame.cs (522) SiegeGame::groupSwapVehiclePads(%game, %this) SiegeGame.cs (565) SiegeGame::halftime(%game, %reason) SiegeGame.cs (331) SiegeGame::halfTimeCountDown(%game, %time) SiegeGame.cs (908) SiegeGame::initGameVars(%game) SiegeGame.cs (72) SiegeGame::missionLoadDone(%game) SiegeGame.cs (88) SiegeGame::objectSwapTeams(%game, %this) SiegeGame.cs (528) SiegeGame::objectSwapVehiclePads(%game, %this) SiegeGame.cs (571) SiegeGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiSiege.cs (63) SiegeGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) aiSiege.cs (80) SiegeGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) aiSiege.cs (74) SiegeGame::onAIRespawn(%game, %client) aiSiege.cs (4) SiegeGame::recalcScore(%game, %cl) SiegeGame.cs (811) SiegeGame::regObjective(%game, %object) SiegeGame.cs (39) SiegeGame::resetPlayers(%game) SiegeGame.cs (422) SiegeGame::resetScore(%game, %client) SiegeGame.cs (798) SiegeGame::restoreObjects(%game) SiegeGame.cs (598) SiegeGame::selectSpawnSphere(%game, %team) SiegeGame.cs (182) SiegeGame::sendDebriefing( %game, %client ) SiegeGame.cs (670) SiegeGame::sensorOnRepaired(%game, %obj, %objName) SiegeGame.cs (881) SiegeGame::shapeObjectRestore(%game, %object) SiegeGame.cs (613) SiegeGame::startMatch(%game) SiegeGame.cs (190) SiegeGame::startSecondHalf(%game) SiegeGame.cs (289) SiegeGame::stationOnRepaired(%game, %obj, %objName) SiegeGame.cs (872) SiegeGame::testValidRepair(%game, %obj) SiegeGame.cs (857) SiegeGame::timeLimitReached(%game) SiegeGame.cs (237) SiegeGame::turretOnRepaired(%game, %obj, %objName) SiegeGame.cs (890) SiegeGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) SiegeGame.cs (832) SiegeGame::updateScoreHud(%game, %client, %tag) SiegeGame.cs (939) SiegeGame::vStationOnRepaired(%game, %obj, %objName) SiegeGame.cs (899) siegeRolesSwitched(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (982) siegeSwitchSides(%msgType, %msgString, %a1, %a2) objectiveHud.cs (995) SimGroup::AIMissionInit(%this) ai.cs (333) SimGroup::AIobjectiveInit(%this) aiObjectiveBuilder.cs (462) SimGroup::cleanNonType(%this, %type) server.cs (737) SimGroup::clearFlagWaypoints(%this) CTFGame.cs (127) SimGroup::clearPower(%this) power.cs (43) SimGroup::findGameBaseItems(%this, %floorPlan) navGraph.cs (82) SimGroup::findStaticShapes(%this, %floorPlan) navGraph.cs (93) SimGroup::findTurretBase(%this) SiegeGame.cs (148) SimGroup::findTurretThreats(%this) navGraph.cs (125) SimGroup::housekeeping(%this) SiegeGame.cs (464) SimGroup::objectiveInit(%this) gameBase.cs (60) SimGroup::objectRestore(%this) defaultGame.cs (1796) SimGroup::onTrigger(%this, %triggerId, %on) simGroup.cs (6) SimGroup::onTriggerTick(%this, %triggerId) simGroup.cs (14) SimGroup::positionReset(%group) vehicle.cs (1290) SimGroup::powerInit(%this, %powerCount) power.cs (59) SimGroup::setTeam(%this, %team) defaultGame.cs (1668) SimGroup::setupPositionMarkers(%group, %create) vehicle.cs (1344) SimGroup::swapTeams(%this) defaultGame.cs (1730) SimGroup::swapVehiclePads(%this) defaultGame.cs (1760) SimGroup::updatePowerCount(%this, %value) power.cs (109) SimObject::AIMissionInit(%this) ai.cs (355) SimObject::cleanNonType(%this, %type) server.cs (733) SimObject::clearFlagWaypoints(%this) CTFGame.cs (116) SimObject::damageObject(%data) weapons.cs (261) SimObject::decCatagory(%this) inventory.cs (227) SimObject::findTurretThreats(%this) navGraph.cs (120) SimObject::getOwnerClient(%obj) gameBase.cs (52) SimObject::incCatagory(%this) inventory.cs (232) SimObject::isPowering(%data, %obj) power.cs (90) SimObject::objectiveInit(%this) gameBase.cs (66) SimObject::onInventory(%this, %obj) inventory.cs (337) SimObject::positionReset(%group, %team) vehicle.cs (1334) SimObject::powerCheck() power.cs (104) SimObject::powerInit(%this, %powerCount) power.cs (54) SimObject::setOwnerClient(%obj, %cl) gameBase.cs (47) SimObject::setupPositionMarkers(%group, %create) vehicle.cs (1367) SimObject::updatePowerCount() power.cs (100) SimSet::removeStable(%this, %object) gameCanvas.cs (0) SimSet::swapVehiclePads(%this) defaultGame.cs (1784) singlePlayerDead() SinglePlayerGame.cs (417) SinglePlayerEscapeDlg::gotoSettings( %this ) SinglePlayerGame.cs (1013) SinglePlayerEscapeDlg::leaveGame( %this ) SinglePlayerGame.cs (1005) SinglePlayerEscapeDlg::onSleep( %this ) SinglePlayerGame.cs (998) SinglePlayerEscapeDlg::onWake( %this ) SinglePlayerGame.cs (984) SinglePlayerEscapeDlg::returnToGame( %this ) SinglePlayerGame.cs (1021) SinglePlayerEscapeDlg::returnToGame( %this ) Training1.cs (1313) singlePlayerFailDeploy(%tag, %message) Training4.cs (504) SinglePlayerGame::AIChooseGameObjective(%game, %client) Training2.cs (204) singlePlayerGame::AIHasJoined() SinglePlayerGame.cs (367) SinglePlayerGame::AIInit(%game) SinglePlayerGame.cs (483) SinglePlayerGame::assignClientTeam(%game, %client) SinglePlayerGame.cs (360) singlePlayerGame::biodermAssume(%game, %client) SinglePlayerGame.cs (378) SinglePlayerGame::clientMissionDropReady(%game, %client) SinglePlayerGame.cs (443) SinglePlayerGame::createCustomKeymap(%game) SinglePlayerGame.cs (975) SinglePlayerGame::enterMissionArea(%game, %player) Training3.cs (536) SinglePlayerGame::enterMissionArea(%game, %player) Training5.cs (511) SinglePlayerGame::enterMissionArea(%game, %playerData, %player) SinglePlayerGame.cs (1060) SinglePlayerGame::equip(%game, %player) Training1.cs (126) SinglePlayerGame::equip(%game, %player) Training2.cs (214) SinglePlayerGame::equip(%game, %player) Training3.cs (156) SinglePlayerGame::equip(%game, %player, %set) Training4.cs (551) SinglePlayerGame::equip(%game, %player, %set) Training5.cs (311) singlePlayerGame::gameOver(%game) SinglePlayerGame.cs (524) singlePlayerGame::gameOver(%game) Training1.cs (523) SinglePlayerGame::gameOver(%game) Training2.cs (157) SinglePlayerGame::leaveMissionArea(%game, %player) Training3.cs (533) SinglePlayerGame::leaveMissionArea(%game, %player) Training5.cs (508) SinglePlayerGame::leaveMissionArea(%game, %playerData, %player) SinglePlayerGame.cs (1047) SinglePlayerGame::missionLoadDone(%game) SinglePlayerGame.cs (426) SinglePlayerGame::missionLoadDone(%game) Training1.cs (1243) SinglePlayerGame::notifyMatchStart(%game, %time) SinglePlayerGame.cs (437) singleplayerGame::observerOnTrigger() SinglePlayerGame.cs (918) singleplayerGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) SinglePlayerGame.cs (796) singlePlayerGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) SinglePlayerGame.cs (778) singlePlayerGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) Training3.cs (187) singlePlayerGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) Training5.cs (288) singlePlayerGame::onAIRespawn(%game, %client) SinglePlayerGame.cs (760) singlePlayerGame::onAIRespawn(%game, %client) Training1.cs (394) singlePlayerGame::onAIRespawn(%game, %client) Training3.cs (50) singlePlayerGame::onAIRespawn(%game, %client) Training5.cs (265) singleplayerGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) SinglePlayerGame.cs (784) SinglePlayerGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) SinglePlayerGame.cs (315) SinglePlayerGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) Training2.cs (536) singlePlayerGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) Training5.cs (579) singlePlayerGame::OptionsDlgSleep(%game) SinglePlayerGame.cs (1033) singleplayerGame::pickPlayerSpawn(%game, %client, %respawn) SinglePlayerGame.cs (936) singlePlayerGame::pickRandomDropPoint(%game, %client) Training2.cs (719) singlePlayerGame::pickRandomDropPoint(%game, %client) Training4.cs (165) singlePlayerGame::pickTeamSpawn(%game, %client) Training4.cs (146) singleplayerGame::pickTeamSpawn(%game, %client, %respawn) SinglePlayerGame.cs (951) singlePlayerGame::pickTeamSpawn(%game, %client, %respawn) Training2.cs (694) singleplayerGame::pickTeamSpawn(%game, %client, %respawn) Training3.cs (202) singleplayerGame::pickTeamSpawn(%game, %client, %respawn) Training5.cs (303) singlePlayerGame::playerSpawned(%game, %player) SinglePlayerGame.cs (931) singlePlayerGame::playerSpawned(%game, %player) Training1.cs (506) singlePlayerGame::sensorOnRepaired(%obj, %objName) Training4.cs (349) SinglePlayerGame::spawnPlayer( %game, %client, %respawn ) SinglePlayerGame.cs (924) SinglePlayerGame::updateKillScores() SinglePlayerGame.cs (373) singlePlayerPlayGuiCheck() Training4.cs (430) skipFlashingHud() Training1.cs (556) skipIntroCinematic() Training1.cs (549) skipWeaponsCheck() Training1.cs (564) Sky::detailSliders(%slider) DetailSetDlg.gui (845) Sky::setStormClouds(%obj, %inStartT, %inLengthT, %outStartT, %outLengthT) weather.cs (66) Sky::setStormFog(%obj, %inStartT, %inLengthT, %inPer, %outStartT, %outLengthT, %outPer) weather.cs (77) SniperProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal) projectiles.cs (22) SniperRifle::onCollision(%data,%obj, %col) Training1.cs (259) SniperRifleImage::onFire(%data,%obj,%slot) projectiles.cs (227) snLine(%val) controlDefaults.cs (154) snToggle(%val) controlDefaults.cs (155) spamAlert(%client) message.cs (240) spawnSinglePlayer() SinglePlayerGame.cs (908) spawnSinglePlayer() Training1.cs (344) spawnSinglePlayer() Training4.cs (176) SpawnSphere::onEditorRender(%this, %editor, %selected, %expanded) editorRender.cs (17) spawnWave(%wave) SinglePlayerGame.cs (178) spawnWaveTimer(%wave, %reset) SinglePlayerGame.cs (284) spCurrentObjective1(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1070) spCurrentObjective2(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1078) spiel2() Training1.cs (367) spYourRankIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1062) startAudio() console_start.cs (35) startChatMenu(%heading) chatMenuHud.cs (41) startCurrentMission(%game) Training2.cs (139) startCurrentMission(%game) Training3.cs (130) startCurrentMission(%game) Training4.cs (71) startCurrentMission(%game) Training5.cs (74) startCurrentMission() Training1.cs (108) StartHostedGame() GameGui.cs (842) StartLoginProcess() console_start.cs (819) startNewVote(%name, %actionMsg, %arg1, %arg2, %arg3, %arg4, %playerVote) client.cs (324) startRecordingDemo( %val ) controlDefaults.cs (909) startRepairing(%player, %self) repairpack.cs (544) StartSelectedDemo() recordings.cs (25) startShow() TSShowGui.gui (139) startTourneyCountdown() server.cs (1504) StartupGui::checkLoginDone( %this, %editAcct,%emailCheck ) console_start.cs (487) StartupGui::dumbFunction( %this ) console_start.cs (587) StaticShape::deploy(%this) staticShape.cs (86) StaticShapeData::create(%block) staticShape.cs (711) StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) staticShape.cs (759) StaticShapeData::gainPower(%data, %obj) staticShape.cs (50) StaticShapeData::losePower(%data, %obj) staticShape.cs (57) StaticShapeData::objectiveInit(%data, %object) DnDGame.cs (37) StaticShapeData::onDamage(%this,%obj) staticShape.cs (806) StaticShapeData::onDisabled(%data, %obj, %prevstate) DnDGame.cs (22) StaticShapeData::onDisabled(%data, %obj, %prevState) staticShape.cs (79) StaticShapeData::onEnabled(%data, %obj, %prevState) staticShape.cs (72) StaticShapeData::onEndSequence(%data, %obj, %thread) staticShape.cs (91) StaticShapeData::onGainPowerEnabled(%data, %obj) staticShape.cs (4) StaticShapeData::onLosePowerDisabled(%data, %obj) staticShape.cs (30) Station::endRepairing(%data, %obj) station.cs (810) Station::onCollision(%data, %obj, %colObj) station.cs (799) Station::onEndSequence(%data, %obj, %thread) station.cs (766) Station::onLosePowerDisabled(%data, %obj) station.cs (836) Station::stationTriggered(%data, %obj, %isTriggered) station.cs (725) StationInvEnter(%a1, %a2, %data, %obj, %colObj) Training4.cs (242) StationInventory::AIMissionInit(%data, %object) ai.cs (344) StationInventory::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (495) StationInventory::beginPersonalInvEffect( %data, %obj ) station.cs (284) StationInventory::findStaticShapes(%data, %object, %floorPlan) navGraph.cs (104) StationInventory::getSound(%data, %forward) station.cs (314) StationInventory::onAdd(%this, %obj) station.cs (240) StationInventory::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (331) StationInventory::stationFinished(%data, %obj) station.cs (302) StationInventory::stationReady(%data, %obj) station.cs (266) stationTrigger::onEnterTrigger(%data, %obj, %colObj) station.cs (635) stationTrigger::onEnterTrigger(%data, %obj, %colObj) Training2.cs (447) stationTrigger::onEnterTrigger(%data, %obj, %colObj) Training4.cs (254) stationTrigger::onLeaveTrigger(%data, %obj, %colObj) station.cs (686) stationTrigger::onTickTrigger(%data, %obj) station.cs (826) StationVehicle::getSound(%data, %forward) station.cs (410) StationVehicle::onAdd(%this, %obj) station.cs (358) StationVehicle::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (427) StationVehicle::stationFinished(%data, %obj) station.cs (397) StationVehicle::stationReady(%data, %obj) station.cs (381) StationVehiclePad::findStaticShapes(%data, %object, %floorPlan) navGraph.cs (109) StationVehiclePad::gainPower(%data, %obj) station.cs (866) StationVehiclePad::losePower(%data, %obj) station.cs (872) StationVehiclePad::onAdd(%this, %obj) station.cs (446) StationVehiclePad::onEndSequence(%data, %obj, %thread) station.cs (492) stopMovie() console_end.cs (149) stopRecordingDemo( %val ) controlDefaults.cs (916) stopRepairing(%player) repairpack.cs (512) stripBind(%string) hud.cs (1692) StrToList(%listName, %str, %delim) webemail.cs (570) suicide(%val) controlDefaults.cs (785) swapTeamLines() objectiveHud.cs (615) switchBeaconType(%beacon) item.cs (686) tab_Blend::reset(%this) TerraformerHeightfieldGui.gui (2205) tab_fBm::reset(%this) TerraformerHeightfieldGui.gui (2215) tab_RMF::reset(%this) TerraformerHeightfieldGui.gui (2225) tab_terrainFile::reset(%this) TerraformerHeightfieldGui.gui (2235) TAM_OnAction(%caller) webbrowser.cs (592) TargetingLaserImage::onFire(%data,%obj,%slot) projectiles.cs (266) TargetManagerInfoDlg::onSleep(%this) targetManager.cs (227) TargetManagerInfoDlg::onWake(%this) targetManager.cs (216) TargetManagerInfoDlg::updateWindowText() targetManager.cs (208) TaskHudDlg::onSleep(%this) clientTasks.cs (333) TaskHudDlg::onWake(%this) clientTasks.cs (326) TaskList::addTask(%this, %task) clientTasks.cs (172) TaskList::getCurrentTask(%this) clientTasks.cs (160) TaskList::getLastTask(%this) clientTasks.cs (152) TaskList::handleDyingTask(%this, %task) clientTasks.cs (146) TaskList::onAdd(%this) clientTasks.cs (112) TaskList::onRemove(%this) clientTasks.cs (140) TaskList::removeTask(%this, %task, %close) clientTasks.cs (193) TaskList::reset(%this) clientTasks.cs (124) TaskList::selectLatest(%this) clientTasks.cs (239) TaskList::selectNext(%this) clientTasks.cs (268) TaskList::selectPrevious(%this) clientTasks.cs (250) TaskList::updateSelected(%this, %show) clientTasks.cs (216) TCPDebugger::handleBreak(%this, %line) debuggerGui.cs (107) TCPDebugger::handleBreakList(%this, %line) debuggerGui.cs (74) TCPDebugger::handleError(%this, %line) debuggerGui.cs (170) TCPDebugger::handleEvalOut(%this, %line) debuggerGui.cs (152) TCPDebugger::handleFileList(%this, %line) debuggerGui.cs (63) TCPDebugger::handleLineOut(%this, %line) debuggerGui.cs (58) TCPDebugger::handlePass(%this, %message) debuggerGui.cs (43) TCPDebugger::handleRunning(%this) debuggerGui.cs (145) TCPDebugger::onConnected(%this) debuggerGui.cs (188) TCPDebugger::onConnectFailed(%this) debuggerGui.cs (196) TCPDebugger::onConnecting(%this) debuggerGui.cs (184) TCPDebugger::onDisconnect(%this) debuggerGui.cs (201) TCPDebugger::onDNSResolve(%this) debuggerGui.cs (179) TCPDebugger::onLine(%this, %line) debuggerGui.cs (15) TEAdjustModeRadio::onAction(%this) TerrainEditorExtraToolbarDlg.gui (179) TeamHuntersGame::AIInit(%game) aiTeamHunters.cs (5) TeamHuntersGame::allowsProtectedStatics(%game) TeamHuntersGame.cs (136) TeamHuntersGame::assignClientTeam(%game, %client) TeamHuntersGame.cs (240) TeamHuntersGame::assignClientTeam(%game, %client, %respawn) TeamHuntersGame.cs (358) TeamHuntersGame::CampingDamage(%game, %client, %firstWarning) TeamHuntersGame.cs (486) TeamHuntersGame::checkScoreLimit(%game, %team) TeamHuntersGame.cs (328) TeamHuntersGame::checkTimeLimit(%game) TeamHuntersGame.cs (318) TeamHuntersGame::clientMissionDropReady(%game, %client) TeamHuntersGame.cs (338) TeamHuntersGame::createPlayer(%game, %client, %spawnLoc) TeamHuntersGame.cs (245) TeamHuntersGame::dropFlag(%game, %player) TeamHuntersGame.cs (461) TeamHuntersGame::enterMissionArea(%game, %playerData, %player) TeamHuntersGame.cs (466) TeamHuntersGame::equip(%game, %player) TeamHuntersGame.cs (313) TeamHuntersGame::flashNexus(%game) TeamHuntersGame.cs (152) TeamHuntersGame::gameOver(%game) TeamHuntersGame.cs (365) TeamHuntersGame::hoardModeActive(%game, %wouldBeActive) TeamHuntersGame.cs (408) TeamHuntersGame::initGameVars(%game) TeamHuntersGame.cs (95) TeamHuntersGame::leaveMissionArea(%game, %playerData, %player) TeamHuntersGame.cs (471) TeamHuntersGame::missionLoadDone(%game) TeamHuntersGame.cs (56) TeamHuntersGame::NexusSparkEmitter(%game, %client, %cap, %numToScore) TeamHuntersGame.cs (157) TeamHuntersGame::notifyHoardEnd(%game, %seconds) TeamHuntersGame.cs (227) TeamHuntersGame::notifyHoardStart(%game, %seconds) TeamHuntersGame.cs (222) TeamHuntersGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiTeamHunters.cs (29) TeamHuntersGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) TeamHuntersGame.cs (296) TeamHuntersGame::onAIRespawn(%game, %client) aiTeamHunters.cs (24) TeamHuntersGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) TeamHuntersGame.cs (263) TeamHuntersGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) TeamHuntersGame.cs (273) TeamHuntersGame::onEnterTrigger(%game, %triggerName, %data, %obj, %colobj) TeamHuntersGame.cs (476) TeamHuntersGame::onLeaveTrigger(%game, %triggerName, %data, %obj, %colobj) TeamHuntersGame.cs (481) TeamHuntersGame::outOfBoundsThrowFlags(%game, %client) TeamHuntersGame.cs (456) TeamHuntersGame::pickPlayerSpawn(%game, %client, %respawn) TeamHuntersGame.cs (250) TeamHuntersGame::playerDroppedFlag(%game, %player) TeamHuntersGame.cs (413) TeamHuntersGame::playerSpawned(%game, %player, %armor) TeamHuntersGame.cs (255) TeamHuntersGame::playerTouchFlag(%game, %player, %flag) TeamHuntersGame.cs (398) TeamHuntersGame::recalcScore(%game, %cl) TeamHuntersGame.cs (189) TeamHuntersGame::resetScore(%game, %client) TeamHuntersGame.cs (163) TeamHuntersGame::scoreLimitReached(%game) TeamHuntersGame.cs (333) TeamHuntersGame::sendFlagCountMessage(%game, %client) TeamHuntersGame.cs (393) TeamHuntersGame::sendGameVoteMenu( %game, %client, %key ) TeamHuntersGame.cs (420) TeamHuntersGame::setNexusDisabled(%game) TeamHuntersGame.cs (142) TeamHuntersGame::setNexusEnabled(%game) TeamHuntersGame.cs (147) TeamHuntersGame::setupHoardCountdown(%game) TeamHuntersGame.cs (217) TeamHuntersGame::startMatch(%game) TeamHuntersGame.cs (212) TeamHuntersGame::throwFlags(%game, %player) TeamHuntersGame.cs (451) TeamHuntersGame::timeLimitReached(%game) TeamHuntersGame.cs (323) TeamHuntersGame::updateFlagHoarder(%game) TeamHuntersGame.cs (403) TeamHuntersGame::updateHoardStatusHUD(%game) TeamHuntersGame.cs (232) TeamHuntersGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) TeamHuntersGame.cs (302) TeamHuntersGame::updateScoreHud(%game, %client, %tag) TeamHuntersGame.cs (491) TeamHuntersGame::voteGreedMode( %game, %admin, %player ) TeamHuntersGame.cs (441) TeamHuntersGame::voteHoardMode( %game, %admin, %player ) TeamHuntersGame.cs (446) TeamMessageHud(%make) hud.cs (851) teamScoreIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (712) TEBrushSizeMenu::onSelect(%this, %id, %text) TerrainEditorExtraToolbarDlg.gui (152) TEBrushTypeMenu::onSelect(%this, %id, %text) TerrainEditorExtraToolbarDlg.gui (158) TELoadTerrainButton::gotFileName(%this, %name) TerrainEditorButtonbarDlg.gui (410) TELoadTerrainButton::onAction(%this) TerrainEditorButtonbarDlg.gui (405) tempShowSpeed(%client) client.cs (384) TEPaintModeRadio::onAction(%this) TerrainEditorExtraToolbarDlg.gui (186) Terraformer::positionReset(%group, %team) vehicle.cs (1339) TerraformerGui::getPrefs(%this) TerraformerGui.gui (29) TerraformerGui::init(%this) TerraformerGui.gui (39) TerraformerGui::onSleep(%this) TerraformerGui.gui (65) TerraformerGui::onWake(%this) TerraformerGui.gui (57) TerraformerGui::setPrefs(%this) TerraformerGui.gui (34) TerraformerGui::setView(%this, %view) TerraformerGui.gui (70) TerraformerHeightfieldGui::init(%this) TerraformerHeightfieldGui.gui (2267) TerraformerHeightfieldGui::refresh(%this) TerraformerHeightfieldGui.gui (2290) TerraformerTextureGui::init(%this) TerraformerTextureGui.gui (1166) TerraformerTextureGui::refresh(%this) TerraformerTextureGui.gui (1189) TerrainBlock::damage() gameBase.cs (22) TerrainEditor::getPrefs(%this) TerrainEditorGui.gui (21) TerrainEditor::init(%this) TerrainEditorGui.gui (33) TerrainEditor::offsetBrush(%this, %x, %y) TerrainEditorGui.gui (45) TerrainEditor::onGuiUpdate(%this, %text) TerrainEditorGui.gui (39) TerrainEditor::processActionRadio(%this, %name) TerrainEditorButtonbarDlg.gui (373) TerrainEditor::setPrefs(%this) TerrainEditorGui.gui (29) TerrainEditor::swapInLoneMaterial(%this, %name) TerrainEditorGui.gui (51) TerrainEditorButtonBarDlg::init(%this) TerrainEditorButtonbarDlg.gui (363) TerrainEditorExtraToolbarDlg::init(%this) TerrainEditorExtraToolbarDlg.gui (127) TerrainEditorExtraToolbarDlg::initMenus(%this) TerrainEditorExtraToolbarDlg.gui (135) TerrainEditorExtraToolbarDlg::updateCurrentAction(%this) TerrainEditorExtraToolbarDlg.gui (208) TerrainEditorExtraToolbarDlg::updateCurrentMode(%this) TerrainEditorExtraToolbarDlg.gui (195) TerrainEditorFrameSetDlg::addTool(%this, %tool) TerrainEditorFramesetDlg.gui (161) TerrainEditorFrameSetDlg::getPrefs(%this) TerrainEditorFramesetDlg.gui (72) TerrainEditorFrameSetDlg::init(%this) TerrainEditorFramesetDlg.gui (115) TerrainEditorFrameSetDlg::onSleep(%this) TerrainEditorFramesetDlg.gui (128) TerrainEditorFrameSetDlg::onWake(%this) TerrainEditorFramesetDlg.gui (122) TerrainEditorFrameSetDlg::removeTool(%this, %tool) TerrainEditorFramesetDlg.gui (167) TerrainEditorFrameSetDlg::resetFrames(%this) TerrainEditorFramesetDlg.gui (134) TerrainEditorFrameSetDlg::setPrefs(%this) TerrainEditorFramesetDlg.gui (94) TerrainEditorFrameSetDlg::update(%this) TerrainEditorFramesetDlg.gui (173) TerrainEditorSettingsGui::onSleep(%this) TerrainEditorValuesSettingsGui.gui (289) TerrainEditorSettingsGui::onWake(%this) TerrainEditorValuesSettingsGui.gui (284) TerrainEditorStatusbarDlg::init(%this) TerrainEditorStatusbarDlg.gui (57) TerrainEditorStatusbarDlg::update(%this, %info) TerrainEditorStatusbarDlg.gui (63) TerrainEditorTextureSelectGui::onWake(%this) TerrainEditorTextureSelectGui.gui (115) TerrainEditorToolbarDlg::init(%this) TerrainEditorToolbarDlg.gui (43) TerrainTextureBitmapCtrl::onAction(%this) TerrainEditorTextureSelectGui.gui (110) terrMetrics() console_end.cs (309) TESelectModeRadio::onAction(%this) TerrainEditorExtraToolbarDlg.gui (172) TESettingsApplyButton::onAction(%this) TerrainEditorValuesSettingsGui.gui (294) testChatCommand( %command ) EditChatMenuGui.cs (466) testLOSTarget() controlDefaults.cs (878) testNearbyDensity(%item, %radius) deployables.cs (673) testPilot(%client, %vehicle) aiDebug.cs (1034) testStorm() weather.cs (97) TexEnvCombine::onAction() IHVTest.gui (221) TextCheck(%text,%handler) webbrowser.cs (26) Texture::addMaterial(%entry) TerraformerTextureGui.gui (1630) Texture::addOperation(%entry) TerraformerTextureGui.gui (1642) Texture::applyMaterials() TerraformerTextureGui.gui (1383) Texture::deleteMaterial(%id) TerraformerTextureGui.gui (1328) Texture::deleteOperation(%id) TerraformerTextureGui.gui (1354) Texture::doLoadTexture(%name) TerraformerTextureGui.gui (1700) Texture::doSaveTexture(%name) TerraformerTextureGui.gui (1668) Texture::evalMaterial(%id) TerraformerTextureGui.gui (1425) Texture::evalOperation(%id) TerraformerTextureGui.gui (1455) Texture::evalOperationData(%data, %row) TerraformerTextureGui.gui (1473) Texture::hideTab() TerraformerTextureGui.gui (1758) Texture::load(%name) TerraformerTextureGui.gui (1691) Texture::previewMaterial(%id) TerraformerTextureGui.gui (1407) Texture::previewOperation(%id) TerraformerTextureGui.gui (1511) Texture::restoreMaterial(%id) TerraformerTextureGui.gui (1529) Texture::restoreOperation(%id) TerraformerTextureGui.gui (1566) Texture::save(%name) TerraformerTextureGui.gui (1657) Texture::saveMaterial() TerraformerTextureGui.gui (1547) Texture::saveOperation() TerraformerTextureGui.gui (1583) Texture::showTab(%id) TerraformerTextureGui.gui (1769) Texture_material::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1259) Texture_material_menu::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1231) Texture_operation::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1312) Texture_operation_menu::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1279) textureMetrics() console_end.cs (347) ThreeAEval() Training4.cs (410) throw(%data) client.cs (21) throwFlag( %val ) controlDefaults.cs (415) throwGrenade( %val ) controlDefaults.cs (374) throwPack( %val ) controlDefaults.cs (409) throwWeapon( %val ) controlDefaults.cs (403) ThumbnailPreview::init(%this) EditorToolThumbnailGui.gui (27) timedemo::onAction() IHVTest.gui (241) timeMetrics() console_end.cs (363) toggleAction(%control) commanderMap.cs (13) ToggleAIDebug(%make) aiDebug.cs (223) toggleCamera(%val) controlDefaults.cs (800) ToggleChannelInvite() ChatGui.cs (473) ToggleChannelKey() ChatGui.cs (494) ToggleChannelLimit() ChatGui.cs (488) ToggleChatHiglight() ChatGui.cs (622) ToggleChatLinkedNicks() ChatGui.cs (629) toggleCmdMapHelpGui( %val ) commanderMap.cs (6) toggleCmdMapHelpText() commanderMapHelpText.cs (2) toggleCommanderMap( %val ) controlDefaults.cs (767) toggleCommanderMap(%val) Training1.cs (88) toggleCommanderMap(%val) Training2.cs (90) toggleCommanderMap(%val) Training3.cs (86) ToggleConsole(%make) ConsoleDlg.gui (57) toggleCursorControl() client.cs (191) toggleCursorHuds(%tag) hud.cs (1142) toggleDebriefChat() DebriefGui.cs (56) toggleDepth(%val) controlDefaults.cs (147) toggleDepthSort() depthSort.cs (20) toggleDepthTest() depthSort.cs (6) toggleEditor(%make) controlDefaults.cs (54) toggleFirstPerson(%val) controlDefaults.cs (791) toggleFreeLook( %val ) controlDefaults.cs (224) toggleHelpGui( %val ) controlDefaults.cs (892) toggleHelpText() helpGuiText.cs (2) toggleHisto() CompTestGui.gui (196) toggleHoldDepthTest() depthSort.cs (48) toggleHudCommands(%val) controlDefaults.cs (950) toggleHudMarkers(%val) controlDefaults.cs (934) toggleHuds(%tag) hud.cs (878) toggleHudTargets(%val) controlDefaults.cs (940) toggleHudWaypoints(%val) controlDefaults.cs (928) toggleImmersion() OptionsDlg.cs (2327) toggleInventoryHud( %val ) controlDefaults.cs (468) ToggleMessageHud(%make) hud.cs (841) toggleMouse() EditorGui.gui (259) toggleMouse() InteriorPreviewGui.gui (49) toggleMouse() TSShowGui.gui (205) togglePlayerArmor(%val) controlDefaults.cs (836) togglePlayerGender(%val) controlDefaults.cs (830) togglePlayerMute(%client) LobbyGui.cs (313) togglePlayerRace(%val) controlDefaults.cs (824) togglePlayerVoiceCom( %playerRep ) LobbyGui.cs (319) toggleRenderDepth() depthSort.cs (34) toggleScoreScreen( %val ) controlDefaults.cs (898) toggleScoreScreen(%val) Training1.cs (81) toggleScoreScreen(%val) Training2.cs (83) toggleScoreScreen(%val) Training3.cs (79) toggleScoreScreen(%val) Training4.cs (140) toggleScoreScreen(%val) Training5.cs (60) toggleTaskListDlg(%val) clientTasks.cs (309) toggleTheClient(%val) targetManager.cs (199) toggleTheMouse(%val) targetManager.cs (192) toggleTheWindow(%val) targetManager.cs (181) toggleZoom( %val ) controlDefaults.cs (444) TopicsPopupDlg::onSleep(%this) webforums.cs (1012) TopicsPopupDlg::onWake( %this ) webforums.cs (900) TopicsPopupMenu::onSelect( %this, %id, %text ) webforums.cs (910) tower2clean() Training2.cs (669) training1Preloads() Training1.cs (1222) Training2LaterPickTeamSpawn(%game, %client) Training2.cs (702) training4CommandMapWake() Training4.cs (871) training5easySatchelWaypoint() Training5.cs (231) training5messageDamageFailed() Training5.cs (220) training5ObjectiveGenDamaged(%targetObject, %damageType) Training5.cs (203) trainingBiodermSpeaks(%client) SinglePlayerGame.cs (403) trainingComplete() Training5.cs (455) TrainingDifficultyMenu::onAdd( %this ) TrainingGui.cs (94) TrainingDifficultyMenu::onSelect( %this, %id, %text ) TrainingGui.cs (102) TrainingGui::onClose( %this ) TrainingGui.cs (89) TrainingGui::onSleep( %this ) TrainingGui.cs (76) TrainingGui::onWake( %this ) TrainingGui.cs (13) TrainingGui::playNextBriefWAV( %this, %wavBase, %id, %count, %instance ) TrainingGui.cs (216) TrainingGui::setKey( %this ) TrainingGui.cs (84) TrainingGui::startBriefing( %this ) TrainingGui.cs (205) TrainingGui::startTraining( %this ) TrainingGui.cs (250) TrainingGui::stopBriefing( %this ) TrainingGui.cs (239) TrainingGui::toggleBriefing( %this ) TrainingGui.cs (196) trainingIntroFlightEnd() Training1.cs (965) TrainingMissionList::onSelect( %this, %id, %text ) TrainingGui.cs (108) trainingPlayerHitGround() Training1.cs (1272) TrainingPlayTgl::onAction( %this ) TrainingGui.cs (184) traverseChatMenu( %guiID, %menu ) EditChatMenuGui.cs (30) Tree(%obj) InspectDlg.gui (213) TribeAdminMemberDlg::connectionTerminated( %this, %key ) webbrowser.cs (768) TribeAdminMemberDlg::onDatabaseQueryResult( %this, %status, %resultString, %key) webbrowser.cs (737) TribeAdminMemberDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webbrowser.cs (761) TribeAdminMemberDlg::onWake(%this) webbrowser.cs (732) TribeAndWarriorBrowserGui::connectionTerminated( %this, %key ) webbrowser.cs (654) TribeAndWarriorBrowserGui::onClose( %this, %key ) webbrowser.cs (650) TribeAndWarriorBrowserGui::onSleep(%this) webbrowser.cs (660) TribeAndWarriorBrowserGui::onWake(%this) webbrowser.cs (614) TribeAndWarriorBrowserGui::setKey( %this, %key ) webbrowser.cs (646) TribeGraphicsList::onSelect(%this) webbrowser.cs (2173) TribeMemberPopup::onSelect( %this, %id, %text ) webbrowser.cs (1959) TribeMemberPopupDlg::onSleep(%this) webbrowser.cs (2007) TribeMemberPopupDlg::onWake( %this ) webbrowser.cs (1923) TribePane::ButtonClick( %this, %senderid ) webbrowser.cs (1340) TribePane::connectionTerminated(%this,%key) webbrowser.cs (1324) TribePane::onAdd(%this) webbrowser.cs (1091) TribePane::onDatabaseQueryResult(%this, %status, %resultString , %key) webbrowser.cs (1131) TribePane::onDatabaseRow(%this, %row, %isLastRow, %key) webbrowser.cs (1256) TribePane::onWake(%this) webbrowser.cs (1117) TribePane::RosterDblClick(%this) webbrowser.cs (1335) TribePropertiesDlg::ChangeRecruiting(%this) webbrowser.cs (2054) TribePropertiesDlg::ChangeTag(%this) webbrowser.cs (2076) TribePropertiesDlg::ClearDescription(%this) webbrowser.cs (2105) TribePropertiesDlg::Close(%this) webbrowser.cs (2032) TribePropertiesDlg::ConnectionTerminated(%this) webbrowser.cs (2179) TribePropertiesDlg::DisbandTribe(%this) webbrowser.cs (2047) TribePropertiesDlg::EditDescription(%this) webbrowser.cs (2099) TribePropertiesDlg::LoadGfxPane(%this) webbrowser.cs (2138) TribePropertiesDlg::onWake(%this) webbrowser.cs (2012) TribePropertiesDlg::RefreshTag(%this) webbrowser.cs (2121) TribePropertiesDlg::setTribeGraphic(%this) webbrowser.cs (2162) TribePropertiesDlg::ToggleAppending(%this) webbrowser.cs (2067) TribePropertiesDlg::UpdateDescription(%this) webbrowser.cs (2115) Trigger::objectRestore(%this) SiegeGame.cs (645) triMetrics() console_end.cs (322) tryToLaunchDedicatedServer() GameGui.cs (892) tryToStartHostedGame() GameGui.cs (829) TSShowGui::onSleep(%this) TSShowGui.gui (221) TSShowGui::onWake(%this) TSShowGui.gui (213) TSStatic::create(%shapeName) staticShape.cs (1024) TSStatic::damage(%this) staticShape.cs (1034) TSStatic::findTurretBase(%this) SiegeGame.cs (164) TSStatic::findTurretBase(%this) SiegeGame.cs (177) TSStatic::objectRestore(%this) SiegeGame.cs (650) TSStatic::swapTeams(%this) defaultGame.cs (1748) turnLeft( %val ) controlDefaults.cs (106) turnPlayerToObject(%obj) Training1.cs (1203) turnRight( %val ) controlDefaults.cs (111) Turret::objectRestore(%object) defaultGame.cs (1808) TurretBaseLarge::onDestroyed(%dataBlock, %destroyedObj, %prevState) Training2.cs (434) TurretData::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (516) TurretData::create(%block) turret.cs (114) TurretData::findTurretThreats(%data, %turret) navGraph.cs (136) TurretData::onDestroyed(%this, %turret, %prevState) turret.cs (271) TurretData::onGainPowerEnabled(%data, %obj) turret.cs (180) TurretData::onLosePowerDisabled(%data, %obj) turret.cs (186) TurretData::replaceCallback(%this, %turret, %engineer) turret.cs (232) TurretData::selectTarget(%this, %turret) turret.cs (195) TurretDeployedCamera::onAdd(%this, %obj) weapTurretCode.cs (109) TurretDeployedCamera::onDestroyed(%this, %obj, %prevState) weapTurretCode.cs (116) TurretImageData::deconstruct(%data, %obj, %slot) projectiles.cs (155) TurretImageData::onFire( %data, %obj, %slot ) projectiles.cs (43) TurretIndoorDeployable::onPickup(%this, %obj, %shape, %amount) deployables.cs (1098) TurretIndoorDeployableImage::getInitialRotation(%item, %plyr) deployables.cs (1087) TurretIndoorDeployableImage::testNoInteriorFound(%item) deployables.cs (561) TurretIndoorDeployableImage::testTurretSaturation(%item) deployables.cs (618) TurretIndoorDeployableImage::testTurretTooClose(%item, %plyr) deployables.cs (572) TurretOutdoorDeployable::onPickup(%this, %obj, %shape, %amount) deployables.cs (1103) TurretOutdoorDeployableImage::testNoTerrainFound(%item) deployables.cs (550) TurretOutdoorDeployableImage::testTurretSaturation(%item) deployables.cs (643) TurretOutdoorDeployableImage::testTurretTooClose(%item, %plyr) deployables.cs (592) turretSpielEnd() Training4.cs (479) TWBTabView::closeCurrentPane( %this ) webbrowser.cs (883) TWBTabView::onSelect(%this, %id, %text) webbrowser.cs (889) TWBTabView::refresh( %this ) webbrowser.cs (877) TWBTabView::view(%this, %name, %type) webbrowser.cs (854) TWBText::connectionTerminated( %this, %key ) webbrowser.cs (1084) TWBText::onDatabaseQueryResult(%this,%status,%resultString,%key) webbrowser.cs (1045) TWBText::onDatabaseRow(%this,%row,%isLastRow, %key) webbrowser.cs (1077) updateActionMaps() hud.cs (932) updateCanListenState( %client ) voiceChat.cs (294) UpdateClientTimes(%time) defaultGame.cs (3054) updateGammaCorrection() OptionsDlg.cs (811) updateGuiVolume() OptionsDlg.cs (1040) updateHoardStatusHUD(%timeLeftMS) objectiveHud.cs (916) updateInputBoost() OptionsDlg.cs (1086) updateLightingProgress() client.cs (1730) updateLobbyPlayerList() LobbyGui.cs (167) updateMasterVolume() OptionsDlg.cs (1047) updateMaxBotDifficulty() GameGui.cs (943) updateMinBotDifficulty() GameGui.cs (934) updateMusicVolume() OptionsDlg.cs (1033) updateObserverFlyHud(%client) camera.cs (517) updateScoreHudThread(%client, %tag) hud.cs (1185) updateScores() scoreList.cs (11) updateServerBrowser() GameGui.cs (193) updateServerBrowserStatus( %text, %percentage ) GameGui.cs (201) updateSubmitButton() console_start.cs (684) updateTerrainDetail() OptionsDlg.cs (818) updateTrainingObjectiveHud( %objectiveNum ) SinglePlayerGame.cs (705) updateTribeTagPreview() webbrowser.cs (597) use(%data) client.cs (15) useBackPack( %val ) controlDefaults.cs (238) useBlaster( %val ) controlDefaults.cs (308) useChaingun( %val ) controlDefaults.cs (320) useDisc( %val ) controlDefaults.cs (326) useELFGun( %val ) controlDefaults.cs (344) useFifthWeaponSlot( %val ) controlDefaults.cs (287) useFirstWeaponSlot( %val ) controlDefaults.cs (263) useFourthWeaponSlot( %val ) controlDefaults.cs (281) useGrenadeLauncher( %val ) controlDefaults.cs (332) useMissileLauncher( %val ) controlDefaults.cs (356) useMortar( %val ) controlDefaults.cs (350) usePlasma( %val ) controlDefaults.cs (314) useRepairKit( %val ) controlDefaults.cs (232) useSecondWeaponSlot( %val ) controlDefaults.cs (269) useShockLance( %val ) controlDefaults.cs (368) useSixthWeaponSlot( %val ) controlDefaults.cs (293) useSniperRifle( %val ) controlDefaults.cs (338) useTargetingLaser( %val ) controlDefaults.cs (362) useThirdWeaponSlot( %val ) controlDefaults.cs (275) useWeaponOne(%val) controlDefaults.cs (1167) useWeaponThree(%val) controlDefaults.cs (1179) useWeaponTwo(%val) controlDefaults.cs (1173) validateMaxPlayers() GameGui.cs (981) validateMissionAndType(%misName, %misType) GameGui.cs (731) vehicleAbandonTimeOut(%vehicle) Training3.cs (251) vehicleAbandonTimeOut(%vehicle) vehicle.cs (1102) vehicleCheck(%blockName, %team) serverVehicleHud.cs (195) VehicleData::checkIfPlayersMounted(%data, %obj) serverVehicleHud.cs (180) VehicleData::createPositionMarker(%data, %obj) vehicle.cs (1372) VehicleData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec) vehicle.cs (1054) VehicleData::deleteAllMounted() vehicle.cs (295) VehicleData::hasDismountOverrides(%data, %obj) vehicle.cs (1389) VehicleData::isMountable(%data, %obj, %val) serverVehicleHud.cs (189) VehicleData::onAdd(%data, %obj) vehicle.cs (10) VehicleData::onDamage(%this,%obj) vehicle.cs (56) VehicleData::onDestroyed(%data, %obj, %prevState) vehicle.cs (200) VehicleData::onEnterLiquid(%data, %obj, %coverage, %type) vehicle.cs (94) VehicleData::onImpact(%data, %vehicleObject, %collidedObject, %vec, %vecLen) vehicle.cs (1085) VehicleData::onLeaveLiquid(%data, %obj, %type) vehicle.cs (167) VehicleData::onRemove(%this, %obj) vehicle.cs (40) VehicleData::respawn(%data, %marker) vehicle.cs (1316) VehicleHud::addLine( %this, %tag, %lineNum, %name, %count ) clientVehicleHud.cs (84) VehicleHud::clearHud( %obj, %client, %tag, %count ) serverVehicleHud.cs (259) VehicleHud::loadHud( %obj, %tag ) clientVehicleHud.cs (49) VehicleHud::onBuy( %this ) clientVehicleHud.cs (57) VehicleHud::onCancel( %this ) clientVehicleHud.cs (64) VehicleHud::onSleep( %this ) clientVehicleHud.cs (20) VehicleHud::onTabSelect( %this, %id, %name, %count ) clientVehicleHud.cs (70) VehicleHud::onWake( %this ) clientVehicleHud.cs (1) VehicleHud::setupHud( %obj, %tag ) clientVehicleHud.cs (43) VehicleHud::updateHud( %obj, %client, %tag ) serverVehicleHud.cs (216) vehicleListAdd(%blockName, %obj) vehicle.cs (945) vehicleListRemove(%data, %obj) vehicle.cs (933) vehicleMetrics() console_end.cs (368) VehicleTurret::onEndSequence(%data, %obj, %thread) weapTurretCode.cs (239) VerifyCDCheck(%func) server.cs (7) voiceCapStart() voiceChat.cs (222) voiceCapStop() voiceChat.cs (253) voiceCapture( %val ) controlDefaults.cs (182) voteNo( %val ) controlDefaults.cs (1006) voteYes( %val ) controlDefaults.cs (1000) W_MemberList::AddInvite(%this, %id, %invited, %invitor, %plevel, %vline) webbrowser.cs (1741) W_MemberList::AddMember(%this,%id, %name, %access, %plevel, %vline) webbrowser.cs (1725) W_MemberList::ClearList() webbrowser.cs (1719) w_MemberList::onAdd(%this) webbrowser.cs (1775) W_MemberList::onRightMouseDown( %this, %column, %row, %mousePos ) webbrowser.cs (1757) WarriorGraphicsList::onSelect(%this) webbrowser.cs (2307) WarriorNameEntry::validateWarriorName( %this ) console_start.cs (627) WarriorPopup::onSelect( %this, %id, %text ) webbrowser.cs (1809) WarriorPopupDlg::onSleep(%this) webbrowser.cs (1861) WarriorPopupDlg::onWake( %this ) webbrowser.cs (1780) WarriorPropertiesDlg::ChangePlayerName(%this) webbrowser.cs (2293) WarriorPropertiesDlg::ClearDescription(%this) webbrowser.cs (2214) WarriorPropertiesDlg::Close(%this) webbrowser.cs (2193) WarriorPropertiesDlg::ConnectionTerminated(%this) webbrowser.cs (2313) WarriorPropertiesDlg::doClearDescription(%this) webbrowser.cs (2219) WarriorPropertiesDlg::EditDescription(%this) webbrowser.cs (2207) WarriorPropertiesDlg::LoadGfxPane(%this) webbrowser.cs (2232) WarriorPropertiesDlg::onWake(%this) webbrowser.cs (2183) WarriorPropertiesDlg::ProcessNameChange(%this) webbrowser.cs (2298) WarriorPropertiesDlg::setPlayerGraphic(%this) webbrowser.cs (2258) WarriorPropertiesDlg::setURL(%this) webbrowser.cs (2282) WarriorPropertiesDlg::UpdateUrl(%this) webbrowser.cs (2270) waterMetrics() console_end.cs (355) WayPoint::clearFlagWaypoints(%this) CTFGame.cs (120) Weapon::decCatagory(%data, %obj) weapons.cs (254) Weapon::incCatagory(%data, %obj) weapons.cs (247) Weapon::onInventory(%this,%obj,%amount) weapons.cs (151) Weapon::onPickup(%this, %obj, %shape, %amount) weapons.cs (165) Weapon::onUse(%data, %obj) weapons.cs (84) WeaponImage::onMount(%this,%obj,%slot) Training1.cs (336) WeaponImage::onMount(%this,%obj,%slot) Training2.cs (406) WeaponImage::onMount(%this,%obj,%slot) Training3.cs (312) WeaponImage::onMount(%this,%obj,%slot) weapons.cs (91) WeaponImage::onUnmount(%this,%obj,%slot) weapons.cs (121) WebLinksMenu::launchWebBrowser( %this ) webnews.cs (408) WebLinksMenu::onAdd( %this ) webnews.cs (402) WEContextPopup::onSelect(%this, %index, %value) WorldEditorGui.gui (307) WESettingsCatagoryPopup::onSelect(%this, %item) WorldEditorSettingsDlg.gui (948) WheeledVehicle::deployVehicle(%obj, %data, %player) vehicle.cs (686) WheeledVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType) vehicle.cs (136) WheeledVehicleData::create(%data, %team, %oldObj) vehicle.cs (1156) WheeledVehicleData::switchSidesSetPos(%data, %oldObj) vehicle.cs (1238) WONUpdateCertificateDone(%errCode, %errStr) webstuff.cs (230) WorldEditor::anyObjectHidden(%this) WorldEditorGui.gui (256) WorldEditor::anyObjectLocked(%this) WorldEditorGui.gui (245) WorldEditor::doExport(%this, %file) WorldEditorGui.gui (160) WorldEditor::doExport(%this, %file) WorldEditorGui.gui (223) WorldEditor::doImport(%this, %file) WorldEditorGui.gui (170) WorldEditor::doImport(%this, %file) WorldEditorGui.gui (233) WorldEditor::dropCameraToSelection(%this) WorldEditorGui.gui (339) WorldEditor::export(%this) WorldEditorGui.gui (165) WorldEditor::export(%this) WorldEditorGui.gui (218) WorldEditor::getModeIndex(%this) WorldEditorGui.gui (183) WorldEditor::getPrefs(%this) WorldEditorGui.gui (21) WorldEditor::import(%this) WorldEditorGui.gui (175) WorldEditor::import(%this) WorldEditorGui.gui (228) WorldEditor::init(%this) WorldEditorGui.gui (109) WorldEditor::moveSelectionInPlace(%this) WorldEditorGui.gui (356) WorldEditor::nextMode(%this) WorldEditorGui.gui (193) WorldEditor::onContextMenu(%this, %mousePos) WorldEditorGui.gui (267) WorldEditor::onDblClick(%this, %obj) WorldEditorGui.gui (152) WorldEditor::onGuiUpdate(%this, %text) WorldEditorGui.gui (238) WorldEditor::previousMode(%this) WorldEditorGui.gui (205) WorldEditor::resetTransforms(%this) WorldEditorGui.gui (367) WorldEditor::setPrefs(%this) WorldEditorGui.gui (67) WorldEditorButtonBarDlg::getPrefs(%this) WorldEditorButtonbarDlg.gui (271) WorldEditorButtonBarDlg::init(%this) WorldEditorButtonbarDlg.gui (281) WorldEditorButtonBarDlg::onSleep(%this) WorldEditorButtonbarDlg.gui (288) WorldEditorbuttonBarDlg::setPrefs(%this) WorldEditorButtonbarDlg.gui (276) WorldEditorFrameSetDlg::addTool(%this, %tool) WorldEditorFramesetDlg.gui (177) WorldEditorFrameSetDlg::getPrefs(%this) WorldEditorFramesetDlg.gui (72) WorldEditorFrameSetDlg::init(%this) WorldEditorFramesetDlg.gui (114) WorldEditorFrameSetDlg::onSleep(%this) WorldEditorFramesetDlg.gui (127) WorldEditorFrameSetDlg::onWake(%this) WorldEditorFramesetDlg.gui (121) WorldEditorFrameSetDlg::removeTool(%this, %tool) WorldEditorFramesetDlg.gui (183) WorldEditorFrameSetDlg::resetFrames(%this) WorldEditorFramesetDlg.gui (150) WorldEditorFrameSetDlg::setPrefs(%this) WorldEditorFramesetDlg.gui (94) WorldEditorFrameSetDlg::update(%this) WorldEditorFramesetDlg.gui (135) WorldEditorSettingsDlg::init(%this) WorldEditorSettingsDlg.gui (933) WorldEditorSettingsDlg::showTab(%this, %tab) WorldEditorSettingsDlg.gui (953) WorldEditorStatusbarDlg::init(%this) WorldEditorStatusbarDlg.gui (110) WorldEditorStatusBarDlg::update(%this) WorldEditorStatusbarDlg.gui (115) WorldEditorToolbarDlg::init(%this) WorldEditorToolbarDlg.gui (85) writeNavMetrics() navGraph.cs (155) writeTreeNode( %file, %item ) EditChatMenuGui.cs (113) wussOut(%player) SinglePlayerGame.cs (1071) yaw(%val) controlDefaults.cs (132) yourRankIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (725) YourScoreIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (704)