CDM & Custom Vehicle 2.0
Over the past week or so, I have been doing a lot of work on CDM. Custom vehicles are now working completely, and I am in the process of adding performance modules. I am also working on a new concept - Zero gravity combat.
Zero gravity combat is going to be geared towards team objective combat. CDM will be released with at least one arena to fight in. So far, all I have done is movement. Use your jet button to move in the direction you're looking at, and jump to slow down. Also, when you collide with players, you transfer momentum.
As for custom vehicles, saving and loading is now much better. There are also fewer bugs, so it should go smoother.
There is also a new, better save building system.
Performance Modules: (- = done, x = not done)
- Warp
- Shield
- Stealth
- Repair
- Speed
- 2nd weapon
Vehicles will be able to have one module, so that not all vehicles are super powerful.
Update: After seeing how the first 5 modules turned out, I have a better idea of how I want it to work. I'll be rewriting the base module code, so it is all more uniform. Shouldn't take terribly long. All modules should be done soon.
Weapons: (None added yet)
x Shock gun (Fires a shockwave that can damage, or repel players [Good when in zero gravity mode])
x Pistol (Unlimited ammo, weak)
x Laser Rifle (Kill or freeze [Freeze for a certain type of zero gravity combat])
x Battle Rifle (Burst and auto, fairly strong)
x Grapple Gun (Extend/retract rope ability)
Update: I just got my website fixed, so, I'll be adding a new feature to CDM, somewhat like TN/ECM have. I'll also be making some sort of CDM related part on my website to host the download once it is ready. At this point, I don't have any release date set. It'll be released when I feel it is stable, and it has all i want it to have.
Zero gravity combat is going to be geared towards team objective combat. CDM will be released with at least one arena to fight in. So far, all I have done is movement. Use your jet button to move in the direction you're looking at, and jump to slow down. Also, when you collide with players, you transfer momentum.
As for custom vehicles, saving and loading is now much better. There are also fewer bugs, so it should go smoother.
There is also a new, better save building system.
Performance Modules: (- = done, x = not done)
- Warp
- Shield
- Stealth
- Repair
- Speed
- 2nd weapon
Vehicles will be able to have one module, so that not all vehicles are super powerful.
Update: After seeing how the first 5 modules turned out, I have a better idea of how I want it to work. I'll be rewriting the base module code, so it is all more uniform. Shouldn't take terribly long. All modules should be done soon.
Weapons: (None added yet)
x Shock gun (Fires a shockwave that can damage, or repel players [Good when in zero gravity mode])
x Pistol (Unlimited ammo, weak)
x Laser Rifle (Kill or freeze [Freeze for a certain type of zero gravity combat])
x Battle Rifle (Burst and auto, fairly strong)
x Grapple Gun (Extend/retract rope ability)
Update: I just got my website fixed, so, I'll be adding a new feature to CDM, somewhat like TN/ECM have. I'll also be making some sort of CDM related part on my website to host the download once it is ready. At this point, I don't have any release date set. It'll be released when I feel it is stable, and it has all i want it to have.
Comments
vgw
It was apart of the RPG patch long ago.
Yeah, don't you remember the fact you can't team chat while RPG mode is on?
That was the ghost of said feature!
|______________What he said. o_0
...As in... build a vehicle out of con parts and then pilot it???
if you can, im making a giant flying cactus.
But, even with this restriction, it is possible to create some cool things, like my fighter pictured in the first post. Also, last night I implemented the code to allow you to change the vehicle's projectile.
and who'd be crazy enough to get stranded in a desert anyway?
a canadian?
$$$$$$$$$$$$$$$
Eh? You rang?
Added a new save system, for both vehicles and buildings
Removed a texture/vehicle UE bug
Added a load screen
Various other fixes
I'll add pics tomorrow
CDM might be ready for a beta release in a week or so.
lol...
no offence to canadians>
i just want SantaClawz to get pissed.
will this doohicky be on metallic?
or is this a seperate mod altogether?
i think yes.
Don't worry, you're not the only one who doesn't like Demoncard.
Silly child.
I make constructive posts, not childish post;calling you a twat is stating the obvious.