What IS new in ACCM 1.3.2 anyway?
I just got the ACCM 1.3.2 not-finished version. but uhhh i had no idea on how to use the new features (unless there arent any and blnukem has just put in 1.3.1) so. uh how do you use sentinels...motd's..?
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2. I didn't add the sentinels.
3. /MOTD to set the message of the day.
4. 1.3.2 is mostly a bunch of bug fixes because as soon as I added something, normally Eolk broke that or something else completely random broke.
Those are the vehicles, without the AI, they are not sentinels, they just look like flying cameras with turrets.
Yeah, Eolk did it... O.o
I'm not saying this again... I've already said it like 10 times...
NO
Now stop asking.
Good times.
Don't expect him to do that anytime soon.
And I saw that...
If I find the time (not working on C&C mod) I'll throw together an AI for you to implement in your server signal. But I highly doubt that I will.
Err... you said it again!
/end nit-pick
Yeah asshole, I didn't release the sentinel vehicle code just so some asshole like you can claim the entire project for yourself. Actually... I don't even know why I released them, it's not like me to give people my shit.
After all... it's... his precious..
what the fuck are you smoking? I never said anything about claiming anything. My entire point is, If you lack to release an AI for a vehicle that people want to see in their server, Then I'll write an AI script for THEM to use... god. You are so cynical sometimes.
There is no point for him to even reply to that. He burned himself by posting that bullshit.
Looks like someone is having their period.
Listen to me fatass, I don't want you adding your pathetic AI to my sentinel vehicles, if people use your crap, then I don't care - ACCM is dead anyway. The reason I didn't put the sentinels in ACCM is because I'm using them for something else, now fuck off and go back to jerking off to C&C and drop the subject.