A Simple Patch

Gentlemen.

I made a little patch after being annoyed a few times on various CCM variant servers.

This patch will keep zombies from hurting/infecting re-spawning people, and keep re-spawning people from hurting other players, under the protection of cloak/invincibility.
If they do shoot, they'll be dropped out of Inv/cloak immediately

Get it Here

PM me if you have a problem, i'll sort it out.

If you can of more little fixes that you'd like to see implemented, just post them here.

Comments

  • You, just became my role model.
  • You, just became my role model.

    On Castiger's server, when we were doing FFA, when you and i were teaming up together.
    It was annoying the way someone would shoot you, while cloaked, you'd start shooting at them, and they'd kill you without taking damage.

    It's like, "I'MMA FIRIN' MY SAW!!! SHOOPDA-'Castiger guns down Alviss'"

    I must have accidentally killed you, like, 6 times, Snow. Just laying down fire on anyone who can take damage :(
  • I noticed. I have a key bound to send me into obs, and I niftily took advantage of the flaw.
    I'd use the saw on anyone possible, except alv cuz I had him waypointed.

    Once I took damage, I'd go obs, join back in, and keep shooting. Lol.
    But, this way, no more noobish spawn killing. WOO.
  • patch fail. Doesn't work on TWM 2.6
  • patch fail. Doesn't work on TWM 2.6
    PM me if you have a problem, i'll sort it out.

    It was made on ACCM 1.3.2 so... yah. I'll give'r a shot

    EDIT:

    What part of the patch wasn't working? Zomb immunity or player cloak dmg?
  • /me looks around, smiles at Alviss, then lols at his family.
  • It was made on ACCM 1.3.2 so... yah. I'll give'r a shot

    EDIT:

    What part of the patch wasn't working? Zomb immunity or player cloak dmg?

    most likely immunity, TWM does not have the armors 'ControlName'. player cloak damage would probably work, I have made no modifications that I see that would hamper that change.
  • most likely immunity, TWM does not have the armors 'ControlName'. player cloak damage would probably work, I have made no modifications that I see that would hamper that change.

    I use multiple methods of detected a Zombie.

    Primarily .IsZombie, which Dond was beginning to use as a universal flag.
  • I'll check it out, make changes where needed to get it working for TWM
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