Blaster woes

Is there anyway to stop the blaster from piercing through the various pad and beam deployables? It's really getting in the way of things when a blaster round can phase right through multiple walls. Some clever arrangements of walling and deployable choice can reduce the chance of it happening but this eats up a ton of pieces and still doesn't always work.

Comments

  • due to the particular pieces don't return correct hit normals, the blaster bounces rather erratically, it always return "0 0 1" (up), so if you properly rotate a pad it should reflect the blaster properly if you hit its top

    otherwise, you can stick a rectangular interior in place of the beam, or a transparent ff
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