Comments

  • They have said before that they had been playing classic to get a feel for it - but until they retract some things that have previously been said (particularly, that the only way to get a server is to rent from them, and that they aren't putting a priority on modding/mapping) I can't really get behind it.

    There are a few things they've said they intend to do that are forgivable, but without dedicated servers and modding we're left without what kept Tribes alive in the first place.
  • That is one wicked sick Gravcycle.
  • but without dedicated servers and modding

    Which is why this has no chance beyond the release.
  • Which is why this has no chance beyond the release.

    Honestly, if they turn out to be dumb enough to release a game with less features than T2 (which lasted a little bit longer than the other tittles on the series..) then they deserve their game to get twenty players top on the release week.

    I mean what are they going to put their focus on?, hats?
  • I mean what are they going to put their focus on?, hats?

    Its TF2 All over again.
  • TF2 is actually a good example of a much better way for them to handle the game... even if the hats seem a bit ridiculous. Valve has always been a big supporter of user generated content (even to the point of including community maps in their official updates) and servers, and frankly, the games tend to thrive for it.

    There's still time for them to turn around, but the argument I believe they were using to support not allowing dedicated servers - something to the effect of "so we can keep control of and support the game as long as possible" - not only falls apart under scrutiny, but serves as a huge slap in the face to the community if taken at its basest: We don't trust you to run your own servers. Rent them from us!
  • Well, they could come out with modding support after the release, I've seen this happen to a few games now.

    And to the "Renting a server" bit. Thats just another excuse to make money. Its like saying "Give us moneyz to play teh game. lololol kthnxbai."
  • I think Ascend is going to end like T:V.
  • It is going to have micro-transactions for different loadouts, I bet that is why they don't want mods. They want you to send them money to try new weapons and packs, rather than people being able to create their own.

    No thanks.
  • What's this, in a series that was always known for its freedom of customization, treat everyone who ever played Tribes like just another wallet and go your own way?

    Tribes loadouts are a massive strategic element, and critical to the classic gameplay. Every possible loadout, every weapon, every armor, has a distinct use and balance, with an opposing loadout to level the playing field. Once you start restricting how a team functions, you completely change the dynamic of the game. Throw in a HO to one player who pays $10, and you've got yourself a party.

    Also sounds like you can only ever carry two weapons, and your loadout can have mines OR grenades. Wouldn't be surprised if they used matchmaking to join games.

    If you're going to call it Tribes, make Tribes. We've been spit on before with Vengrances, but at this point even it was closer to the mark. Seems like Tribal Ascenda is just kicking dirt in our collective faces.
  • That's mostly just a note about a podcast, the last few posts prior to yours have actually been referring to this article, which is where F2P was mentioned.
  • What's this, in a series that was always known for its freedom of customization, treat everyone who ever played Tribes like just another wallet and go your own way?

    Tribes loadouts are a massive strategic element, and critical to the classic gameplay. Every possible loadout, every weapon, every armor, has a distinct use and balance, with an opposing loadout to level the playing field. Once you start restricting how a team functions, you completely change the dynamic of the game. Throw in a HO to one player who pays $10, and you've got yourself a party.

    Also sounds like you can only ever carry two weapons, and your loadout can have mines OR grenades. Wouldn't be surprised if they used matchmaking to join games.

    If you're going to call it Tribes, make Tribes. We've been spit on before with Vengrances, but at this point even it was closer to the mark. Seems like Tribal Ascenda is just kicking dirt in our collective faces.


    *qft*

    GG Tribes. Rest in Peace.
  • Well, at least it has a two seater gravcycle.
  • ...This is sounding worse and worse. Would there be a way around having to rent a server and not modding? I mean, the death of the Master Server was worked around after all.
  • Well, at least it has a two seater gravcycle.
    you'll probably have to purchase the second seat
  • you'll probably have to purchase the second seat

    You'll probably have to purchase the gravcycle to begin with.
  • ...This is sounding worse and worse. Would there be a way around having to rent a server and not modding? I mean, the death of the Master Server was worked around after all.

    Yes, around the intellectual property that either belonged to nobody or noone cared about, plus technically reviving the master server was good for business, while making private servers for a new game could be seen as "piracy", those pesky bastards!

    I trully hope they don't turn out evil though, seeing as TF2 moved to the F2P business, I remember I read somewhere that F2P is going to be the best market for online games of the future, so my gues would be that the guys in charge of T:A are going to follow a model similar to that of other F2P FPS's, like TF2.
    Maybe they plan to make money out of server renting alone..
    hopefully..

    EDIT : that's a bloody lot of abbreviations!
  • Having to buy loadouts? Match making? No mods? Well buying loadouts is money grab, we all know how bad match making worked for MW2, no mods= This game will fail.


  • Shrike and Havoc Heavy Transport fly past in that order at the end then the outtake (I think) seems to show sticky nades... I'm starting to think its trying to stick to the success of halo and brand it as tribes now really... :(

    I guess all we can do now is wait until a public demo release occurs and we get to play it for ourselves. Considering how that footage is beta I estimate sometime either this month or next month said demo comes out. Game engine is very much now confirmed to be UE3... possibly UE3.5 (Tribes Vengeance was powered by UE2.5 according to wikipedia, so its possible.)

    It is unreal, yes there are sticky grenades, and yes there are more vehicles on the way :rolleyes:

    EDIT: Why in the world did humans edit my post O_o'
  • Torque it good
  • God help us...
  • EDIT: Why in the world did humans edit my post O_o'

    I didn't even know I COULD. I meant to quote you. Haha sorry for the confusion.
  • From the things I've read about the game, I'm not getting my hopes up about it.

    My thoughts are that if T:A is great, then fantastic, we have an awesome new Tribes game to play; but if it turns out to be terrible, then we use the game's failure to get a lot more people playing Tribes: Next. I don't imagine convincing people to join Tribes: Next would be that difficult if T:A were to fail. "If you want a REAL Tribes gaming experience, come play Tribes: Next!". Which, would also be fantastic because that's really the one thing Tribes: Next is missing right now, more people playing.


    On an unrelated note, why has no one posted this song in this forum category yet...
    http://www.youtube.com/watch?v=eWXRintPmGQ
  • On an unrelated note, why has no one posted this song in this forum category yet...
    http://www.youtube.com/watch?v=eWXRintPmGQ

    YES! That song plays in my head every time I visit the forums :D:D
  • Well this is turning out to be CoD with jetpacks.
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