Lua Script in T2

Here's a modified t2 client that lets you run lua script...

installation:
extract to tribes2/gamedata folder

a vl2 should automatically get put to your gamedata/base/ folder, this contains console to interact with lua
t2dll.dll, tribes2_client.exe, tribes2_server.exe should be placed into gamedata/ folder
t2dll.dll contains code, must be in same folder as tribes2_client.exe and tribes2_server.exe for them to work
lua/init.lua is executed on startup

ingame press f1 to activate lua console

tscript interface with lua:
luaEval(string) - evaluate lua code
luaEval can return a value if you use return keyword:
luaEval("return 1+1") will return 2

lua commands to interface with tscript:
print(stuff), will print to the lua console

tsEval(string), will evaluate the tscript code, returns the result
ex: tsEval("commandtoserver('messagesent',\"hi\");")


tsCall(function,arg,arg,...) calls a tscript function (a string) with string arguments, returns the result of funciton call
ex: tsCall("commandtoserver",tsCall("addtaggedstring","messagesent"),"hi")

tsGetVar(string) returns the value of the global variable
ex: print(tsGetVar("$fps::real"))



in terms of performance:
tscript running fibonnaci: fib(30) takes 8.3 seconds
lua running fibonnaci: fib(30) takes 0.5 seconds

have fun ~

Edit: updated with new, possibly actually working, version
  • sc1.png
sc1.png 106.4K
sc1.png 106.4K

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