requesting a pack - Mini base deployer?
hey guys, is there any way i can create a pack that deploys several different objects at the same time? and place them like this:
What is in this pic:
A solar panel, an inventory station, a small pulse sensor, 3 pieces of sized LSB, and a Spawn Point
would this be possible? can anyone code this and release it to the public? it would be great, and useful for ACCM, maybe even have a deploy time, like in TCCM, where the things deploy over time... but i think its a lot better than taking an mpb, which is so much slower...
would be a great technician pack for building far off, and useful!
thanks for paying attention
What is in this pic:
A solar panel, an inventory station, a small pulse sensor, 3 pieces of sized LSB, and a Spawn Point
would this be possible? can anyone code this and release it to the public? it would be great, and useful for ACCM, maybe even have a deploy time, like in TCCM, where the things deploy over time... but i think its a lot better than taking an mpb, which is so much slower...
would be a great technician pack for building far off, and useful!
thanks for paying attention
Comments
I've never been truly fond of those. I'll see what Blnukem thinks.
http://www.advancedmod.com/Tribes2/tutorials/deployable_bunker.txt
Actually... I have made this pack already... (then removed it because I didn't see it's relevance) Mainly because I was bored and learning a little more on advanced deployables...
I did a different method than that of on AdvancedMod, but you can look there if you want.
And to Eolk, I have another plan for this... But it will only be in the Infection gametype. And it probably wont be released until ACCM 1.35 is finished.
Also as another notice... Expect ACCM 1.3 to be out very soon.
Blnukem could die within the next few days. :simma:
I don't like that bunker very much.
...
well i think it would be so useful for the tech, im not really asking for a Deployable Bunker, just something for techs to use when building something far off....
but i'll look into it, thanks guys.
fig 1) Test subject 155307 gets new packypacks
fig 2) goes to infested area with con tool
fig 3) blows everything to smitherines (almost including himself)
fig 4) selects con tool and tech from inventory
fig 5) off to next infected area
NOTE : if dies during combat, will respawn at mini base.-
Sorry for being negative, but... yeah.
To balance it out you could restrict the higher functions to be within range of some other essential forward-base elements, or perhaps some sort of energy beacon trail that leads from the primary source. If a link in the chain gets cut off the whole thing could shut off...
I dunno, just spinning off a couple ideas.
DANGER BLNUKEM DANGER
That never gets old. lol
you can't carry two packs.
I'm Hardcore!
In my mod, you can carry 2 packs!..... YAH!... YOU CAN!... SHUT UP! Dx
P.S. Thanks Thyth
Look up "Coup" in google...
GOOGLE IS YOUR FRIEND, PRAISE BE TO GOOGLE!
I'll give you a google upside your head!
But yah.. wikipedia is prolly better for what you want to do.