Absinthes
Good day,
Most of you know what "Absinthes" are. I'm trying (once again) to recreate them. First though, I need to know how to mount a particle emitter to an object.
I know that most of you will say "go look at _____ code". However, I've looked time and time again, but I always seem to fail in getting it just right.
Thanks ahead of time!
~Syn~
Most of you know what "Absinthes" are. I'm trying (once again) to recreate them. First though, I need to know how to mount a particle emitter to an object.
I know that most of you will say "go look at _____ code". However, I've looked time and time again, but I always seem to fail in getting it just right.
Thanks ahead of time!
~Syn~

Comments
Go look at the particle emitter code.
function DeployedShield::onGainPowerEnabled(%data,%obj) { Parent::onGainPowerEnabled(%data,%obj); if (!IsObject(%obj.shield)) %obj.shield = createemitter(%obj.getposition(),ShieldBarrierSM,"0 0 0 0"); if (!IsObject(%obj.emission)) %obj.emission = createemitter(%obj.getposition(),ShieldEmission,"0 0 0 0"); }~Syn~
~Syn~