liquidProfile?
See liquidProfiles.cs. Where and how are these used? In .mis files I only see water created without them, the liquid attributes defined manually. I want to add commands to alter the water and being able to use these could help, but I have no idea how.
Thanks.
Thanks.

Comments
Think they were just one of the planned things that shipped with the game unused. Notice their names match up with the existing liquidTypes, so these were probablty intended as defaults for creating a new waterblock in the editor. Who knows?