Strange
In my patchpack, I made a script for the command circuit. It checks if you can use the command circuit without UE'ing by checking if the terrain exists. But this scares me. If I call the function that checks for the terrain manually, it works fine. But if I use the key it's bound to, it gives me that error I set for when the terrain doesn't exist. I don't see why it's doing this...
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Why don't you just overwrite the old bind, instead of make a new one?
I tried modding ToggleCommanderMap(%val), it broke when I tried, so I made a new bind.
Hint: That's what I did?
%val has nothing to do with %ID. %ID is the ID of the terrain..
...I truly feel like a dumbass.
Anyway, I fixed it. I think.