Maybe look at the SI known issues list? As of 0.4 server and before: Cloaking is not supported at all on virtual ghosts.
It will be addressed in later versions by allowing cloaked objects to be given ghost priority. If it is a serious problem right now... rearrange your save files so cloaked objects load first.
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It will be addressed in later versions by allowing cloaked objects to be given ghost priority. If it is a serious problem right now... rearrange your save files so cloaked objects load first.