Construction Contest - Build a Base
I am looking for two bases to replace the current ones I have in Meltdown 2.
These bases can be built out of basic parts (beams, floors, forcefields... general statics, nothing complex). All objects count towards the specified piece limits.
Base 1: Remote Outpost - Small, self-contained base on the ground. Comes with Generator and 1 Inventory Station. 15 Piece maximum.
Base 2: Remote Base - Large base, floating in the air. 1 Generator, 3 Inventory stations, 1 sensor array, 1 vehicle pad. 30 Piece maximum.
Winners will receive their name in credits in the Meltdown 2 Wiki under "Code Contributors".
These bases can be built out of basic parts (beams, floors, forcefields... general statics, nothing complex). All objects count towards the specified piece limits.
Base 1: Remote Outpost - Small, self-contained base on the ground. Comes with Generator and 1 Inventory Station. 15 Piece maximum.
Base 2: Remote Base - Large base, floating in the air. 1 Generator, 3 Inventory stations, 1 sensor array, 1 vehicle pad. 30 Piece maximum.
Winners will receive their name in credits in the Meltdown 2 Wiki under "Code Contributors".
Comments
There also seems like a weird push for more weapons: PBW, Multi PBW, Gattling PBW Mechanized, PBW Cannon Pack (which is two oversized Mortars on your shoulders that shoot little lasers), PBW Landspike Turret, PBW Spike Turret, PBW Turret Barrel, and PBW Satellite. Even Defenders RunGun (a quadruple chaingun weapon) has a PBW mode, that must be a flexible ammo round. That's nine weapons with PBW ability. Every weapon seems to have an EMP mode too, even sniper weapons. What's this all about?
War 2009 weapons with an EMP mode:
Mitzi Blast Cannon
Grenade Launcher
Mortar Gun
Mech Rocket Gun
Railgun
Laser Rifle
Grenade
EMP Satchel Charge
EMP Blast Turret
Arbitor EMP Device
Meltdown 2 has four weapon modes with EMP ability. It seems War2009 tries to hard to be flexible.
Here's some funny weapons I saw from War2009: The funniest so far is Mitzi's Annihilator, Mega Annihilator, and then Super Mega Annihilator. Then there's the Run!! Cannon which makes War2009 seem childish. Along with the Annihilator, the Spinfusor has similar modes: Power Disc and then Super Power Disc.
Let me give an example of how Meltdown 2 functions better. A Juggernaut in War2009 can carry a nuke, but it takes forever to fire it because it has to charge. This then provides a blast that's just a little bigger than a Mortar explosion. Compare this to Meltdown 2 where you have to deploy a MANTA Satellite, load a MANTA Ion Nuke into a Nightshade (bomber), get a pilot and a gunner, and then go fly over the enemy base to make a target. This then sends a shot from the sky followed by a very large destructive explosion.
The weapons in Meltdown 2 are perfected, rather than spammed. They all work very well and it makes the game fun. There's no question, the scripting done to create Meltdown 2 are much more advanced. Since there's nobody ever playing War2009 and Meltdown 2 is the most played mod in Tribes 2, have yourself and friends come play Meltdown 2. We always like new people.
it seems that goons is the most popular. but thats how I take it. Haven't checked all of the servers. :rolleyes:
I'll be working on the requested base designs when I have a chance.
I still have a few designs in mind, but I can't build them right now. I'll build/upload them later.
Its more of a challenge.
1 Word Explains this: Flatland.
Most new players do not know how to install client side maps, and thus they stick to the server they know most about.
However, when RC4 -RC5 Rolls along, that can change with in-game map downloaders.
I've added a Remote Outpost as well. It's 15 pieces. Having the Remote Outpost slightly elevated prevents too much interruption from hillsides coming into the base and covering inventory stations. Ramps are provided for this elevation change and extend a little farther in attempt to reach the ground from hillside deployment (there you go, Daishis). I might have the ramps steeper in the final version because there's some hills where some just won't meet the ground because of equal or higher slope.
Ceiling, floor, and roofing textures can be changed, along with basically anything else if desired.
Edit: I've added a better inside view of the first Remote Base I made. Also, I've made simpler versions of both designs from comments pertaining to the bases not fitting the Meltdown environment.
If anyone wants a preview of how any of these designs will look with different textures or small modifications, lemme know and I will post them after applying.
Remote Base:
Remote Outpost:
If at all possible, I would like these saved relative to the center (0 0 0), however if you don't know how or can't, I'll load these in construction myself, so the savefile will be sufficient either way.
http://wiki.radiantage.com/index.php?title=Meltdown_2_Manual#Credits
Or, if you already have an idea, then I shall back out ._.
What resolution is it?
What main colors do you want?
Is there a theme I should adhere to?
Do you want it mainly textual or visual?
Should it be simple and clean or complex and abstract?
+anything else you deem necessary to tell me!
I'd say keep it simple as it's a small logo, and as for anything else, I appreciate the offer!
This is my attempt
Tell me if you want anything changed, or if I should scrap it and start anew (it was simple, so I really don't mind!).
Edit: The 2nd attempt after some keen consultation. (hardy har har)
Once again, suggest any changes you want...removing the ring is fairly easy, if you want.