Sorry for thread necromancy on this one, but it seemed like a better idea to just use the topic in place instead of just simply creating a new one.
We've been working with this project again for the past few days, and I'll be having the Server up from time to time if anyone wants to try this mod out.
Probably sometime tomorrow. I still have that building importer script, although it is still kind of buggy when loading up buildings that aren't the con-yard.
Probably sometime tomorrow. I still have that building importer script, although it is still kind of buggy when loading up buildings that aren't the con-yard.
I'll probably take a crack at that code sometime.
I was looking at that code earlier today actually. Remember when you use
/convertsave that the pad you are looking at should be the 'floor' or 'foundation'
EDIT:
Also, i dont know why some things load all improperly, with bad offsets. Do you have:
scripts/functionality/Building.cs,
scripts/functionality/BuildingDatablocks.cs,
scripts/functionality/BuildingGroups.cs
and
scripts/functionality/Buildings/Converter.cs?
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Comments
coke is better than pepsi, coke lovers should die?
Pepsi is better by far, unless its cola from the glass bottle, then we're in deep water.
Had a C&C TC Match yesterday that turned into chaos, we eventually decided to switch to Red Dawn and made it even more chaotic .
Yeah, my team was owned
We've been working with this project again for the past few days, and I'll be having the Server up from time to time if anyone wants to try this mod out.
Also, the C&C mod still runs? Doing any matches anytime soon?
I'll probably take a crack at that code sometime.
I was looking at that code earlier today actually. Remember when you use
/convertsave that the pad you are looking at should be the 'floor' or 'foundation'
EDIT:
Also, i dont know why some things load all improperly, with bad offsets. Do you have:
scripts/functionality/Building.cs,
scripts/functionality/BuildingDatablocks.cs,
scripts/functionality/BuildingGroups.cs
and
scripts/functionality/Buildings/Converter.cs?
Only if there's Pepsi.