C&C Tiberium Conflict Building Contest

Yesterday, I announced on the TX server that me and Alviss were holding a contest for the C&C TC Mod. We have a script that now allows us to import construction mod buildings into C&C TC and align them to our buildings in our mod.

So basically, we're looking for those buildings to import into our mod. However, as you know, without SI in TN yet, there is a piece limit on these buildings we need, as many are deployed in a game.

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The Contest Is Complete

Thanks to all who participated, and congratulation to the winners.

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Also, When you post the building please do the following
1) state the name of the building
2) the size you used
3) pieces in the building (the less the better)

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Here Are The Building constraints:
Winners will be posted below also

Power Plant - Phantom139
Tiberium Refinery - DarknessOfLight
Barracks - Phantom139
Hand Of Nod - Zaxxman
GDI Guard Tower - Phantom139
Nod Gun Turret - DarknessOfLight
GDI AA Battery - Zaxxman
Nod SAM Site - Zaxxman
Communications Center - Phantom139
War / Weapons Factory - Zaxxman
Adv. Power Plant - Phantom139
GDI Adv. Guard Tower - Alviss
Nod Obelisk - Phantom139
Ion Cannon Control - Phantom139
Temple Of Nod - Phantom139
MCV Deployed - Alviss
MOV Deployed - Zaxxman


Once Again, thanks for participating, and enjoy seeing your creations in action during a C&C TC War.
  • newMenu.JPG
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Comments

  • If I knew more about C&C and had the time I would definitely be interested. Unfortunately I do not.
  • I've already made the MCV deployed, remember? But lets let someone do a better one.
  • Im looking for interweb shots of buildings from that old age (C&C Tib sun/tib wars 3 vet)
  • It would be very unfair if Pimp were to participate in this little event due to his God Like stature of construction.
    BUT WAIT WTF IS C&C!?
  • RTS game in which you make an army to destroy an army that destroyed an army because they destroyed an army which was ment to destroy an army which you destroyed anyway.
  • "Command and Conquer"

    Google/Wiki.
  • NOD SAM Site
    4x4 meters (on a 4x4m base)
    Pieces : 25 (26 with the ff generator in the save file)
    Upload file (page 2)
    • Halsshot0419.png
    • Halsshot0416.png
    • Halsshot0414.png
  • BUT WAIT WTF IS C&C!?

    Cocks & Cunts; it's a sex simulation game. :lol:
  • I think Phantom needs to learn some graphic editing. MS Paint is not professional.
  • I think Phantom needs to learn some graphic editing. MS Paint is not professional.

    :clap:
    CMDRDOUCHE ftw
  • NOD SAM Site
    4x4 meters (on a 4x4m base)
    Pieces : 25 (26 with the ff generator in the save file)
    Upload file (Unrequested)

    Congrads. zaxx. Ill take this one for the NOD Sam Site, Just have krash upload the file to your post.

    The Generator is not needed, so 25 pieces.. looks good.
  • I think Phantom needs to learn some graphic editing. MS Paint is not professional.

    Agreed.
  • is it me, or did phantom suddenly find himself in the same postion as soulice?... acctually, might not be me... =/ i do happen to agree with the ms paint thing, but the reason i bring phantom down to souls level, is because he uses ms paint too right? =/ lol...
  • is it me, or did phantom suddenly find himself in the same postion as soulice?... acctually, might not be me... =/ i do happen to agree with the ms paint thing, but the reason i bring phantom down to souls level, is because he uses ms paint too right? =/ lol...

    I'm going to be posting some news on my mod (as well as artwork), and as you know DEATH, I don't use MS paint. :) If Phantom wants to see what I've done and likes it, I could make a cool background for his mod. The same goes for Alviss and his mod.
  • Are we allowed to submit applications for more than one building?
  • yes. feel free to submit as many as you have.
  • Pictures.

    GDI Guard Tower / NOD Obelisk
    defence.jpg
    GDI Vehicle Factory / NOD Vehicle DropOff
    vehicles.jpg
    Tiberium Refinery
    refinery.jpg
    Tiberium Silo (Not used in T2 C&C)
    silo.jpg
    Power Plant
    powerplant.jpg
    Advanced Power Plant
    advpowerplant.jpg
    Communications Center
    comcentre.jpg
  • Thanks for that!
  • Thanks for that!

    Anytime.
  • Ignore the Yes/No stuff

    Here is all of the C&C Tiberium Dawn Buildings

    yesnnoww5.png

    Listings Top row From left:

    Obelisk
    Gun Turret
    Guard Tower
    Adv. Guard Tower

    Middle Row From Left:

    Hand Of Nod
    Temple Of Nod
    Ion Control (Adv. Comm Center)
    Comm. Center
    Tiberium Silo
    Barracks
    Adv. Power Plant
    Power Plant
    Helipad

    Bottom Row:

    Airpad
    Cons. Yard
    Weapons Factory
    Tiberium Refinery
    Another Cons. Yard
    Repair Pad
  • Hey just to ask now that SI is up can i go mad with detail because thats what i do when i build my buildings and i can build you a good Advanced Tech base if you wish well i have somthing that looks like that now but i dont know if you would use it its about 458 pieces right now
  • Hey just to ask now that SI is up can i go mad with detail because thats what i do when i build my buildings and i can build you a good Advanced Tech base if you wish well i have somthing that looks like that now but i dont know if you would use it its about 458 pieces right now

    Even though SI is up, I want to ensure that the building fits those size constraints. Also, remember, most people on TN don't know of SI's existence. I would rather wait for it to become less buggy. and have Thyth incorporate it into the TN installer instead of having players that don't even know about it coming in and not seeing the buildings.
  • Are there meant to be interiors for the buildings as well?
  • I didnt think so, its like a Vpad, but the building makes it look better
  • I didnt think so, its like a Vpad, but the building makes it look better

    Yeah, thats cool, but an inteior on some buildinghs might be nice, so you can hide from a shitstorm. lol
  • Are there meant to be interiors for the buildings as well?

    yeah, you can make interiors, the nod obelisk I made has one.

    Lol, you can even hide in the crystal in it if you jet up to the top :lol:
  • Dunno if this is how im supposed to upload buildings but
    // Save: NOD SAM Site
    // TC.net Building Manager Linkup 0.1a
    // Saved by 2251949 (Forum User: 32.00314)
    // http://www.the-construct.net/buildings/2251949/7.cs
    
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-290.87 -183.295 129.134";rotation = "0.508499 -0.167985 0.844518 42.7285";scale = "0.3125 0.0166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";oldscale = "0.375 0.0166666 2";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-289.482 -179.976 129.188";rotation = "-0.0643157 -0.194686 0.978755 215.836";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-288.46 -181.587 129.188";rotation = "0.167985 0.508499 0.844518 42.7285";scale = "0.0125 0.416665 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";oldscale = "0.0125 0.499998 2";};addToDeployGroup(%building);
    %building = new (ForceFieldBare) () {datablock = "DeployedForceField1";position = "-289.557 -179.64 129.273";rotation = "0.535045 0.269316 0.800747 136.095";scale = "1.02 0.519998 0.07";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";noSlow = "1";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.pzone.delete();%building.pzone = "";
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-291.819 -180.24 129.188";rotation = "0.194686 -0.0643157 0.978755 215.836";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-289.487 -183.036 129.096";rotation = "0.167985 0.508499 0.844518 42.7285";scale = "0.0125 0.416665 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";oldscale = "0.0125 0.499998 2";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-292.156 -182.356 129.188";rotation = "0.508499 -0.167985 0.844518 42.7285";scale = "0.3125 0.0166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";oldscale = "0.375 0.0166666 2";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-288.694 -180.283 129.172";rotation = "-0.508499 0.167985 0.844518 42.7285";scale = "0.3125 0.0166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";oldscale = "0.0125 0.416665 2";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-291.512 -180.468 130.112";rotation = "0.688569 -0.227472 0.688571 205.631";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-290.077 -179.329 129.11";rotation = "-0.508499 0.167985 0.844518 42.7285";scale = "0.3125 0.0166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-288.894 -182.591 129.063";rotation = "-0.335323 0.666169 0.666166 142.925";scale = "0.999997 0.0833333 8";team = "1";ownerGUID = "2251949";needsfit = "1";grounded = "1";powerFreq = "1";oldscale = "0.5 0.666664 0.5";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-291.514 -182.826 129.188";rotation = "0.0643163 0.194686 0.978755 215.836";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-289.301 -182.078 130.112";rotation = "-0.688569 0.227472 0.688571 205.631";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (ForceFieldBare) () {datablock = "DeployedForceField1";position = "-292.159 -180.313 129.26";rotation = "0.28395 0.859524 0.424959 75.7221";scale = "1.02 0.519998 0.07";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";noSlow = "1";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.pzone.delete();%building.pzone = "";
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-291.395 -179.509 129.126";rotation = "-0.167985 -0.508499 0.844518 42.7285";scale = "0.0125 0.416665 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";oldscale = "0.0125 0.499998 2";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-288.994 -182.306 129.188";rotation = "-0.194686 0.0643157 0.978755 215.836";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "GeneratorLarge";position = "-285.029 -167.201 128.938";rotation = "0 0 1 16.5069";scale = "1 1 1";nametag = "NOD SAM";team = "1";ownerGUID = "2251949";deployed = "1";powerFreq = "1";powercharge = "100";name = "NOD SAM";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.setSelfPowered();setTargetName(%building.target,addTaggedString("Frequency" SPC %building.powerFreq));%building.playThread($AmbientThread,"ambient");ccname(0,"NOD SAM",%building);
    %building = new (ForceFieldBare) () {datablock = "DeployedForceField1";position = "-291.083 -182.682 130.352";rotation = "0 0 -1 53.4373";scale = "0.52 0.519998 0.12";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";noSlow = "1";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.pzone.delete();%building.pzone = "";
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-291.286 -182.519 130.112";rotation = "0.227473 0.688569 0.68857 205.631";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (Turret) () {datablock = "TurretDeployedBase";position = "-290.126 -180.887 129.188";rotation = "0 0 1 216.991";scale = "1 1 1";team = "1";ownerGUID = "2251949";powerFreq = "1";name = "NOD SAM";initialBarrel = "MissileBarrelLarge";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.setRechargeRate(%building.getDatablock().rechargeRate);
    %building = new (ForceFieldBare) () {datablock = "DeployedForceField1";position = "-291.444 -183.169 129.253";rotation = "-0.373024 0.741074 -0.558267 84.0781";scale = "1.02 0.519998 0.07";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";noSlow = "1";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.pzone.delete();%building.pzone = "";
    %building = new (ForceFieldBare) () {datablock = "DeployedForceField1";position = "-291.675 -180.671 130.352";rotation = "0 0 1 36.5626";scale = "0.52 0.519998 0.12";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";noSlow = "1";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.pzone.delete();%building.pzone = "";
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-289.71 -180.283 130.112";rotation = "-0.227472 -0.688569 0.68857 205.631";scale = "0.125 0.166666 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";};addToDeployGroup(%building);
    %building = new (StaticShape) () {datablock = "DeployedSpine";position = "-292.39 -181.016 129.188";rotation = "-0.167985 -0.508499 0.844518 42.7285";scale = "0.0125 0.416665 2";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";oldscale = "0.0125 0.499998 2";};addToDeployGroup(%building);
    %building = new (ForceFieldBare) () {datablock = "DeployedForceField1";position = "-288.672 -182.219 129.316";rotation = "0.546445 -0.180521 0.817808 210.237";scale = "1.02 0.519998 0.07";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";noSlow = "1";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.pzone.delete();%building.pzone = "";
    %building = new (ForceFieldBare) () {datablock = "DeployedForceField1";position = "-289.138 -181.875 130.352";rotation = "0 0 1 216.563";scale = "0.52 0.519998 0.12";team = "1";ownerGUID = "2251949";needsfit = "1";powerFreq = "1";noSlow = "1";};setTargetSensorGroup(%building.getTarget(),1);addToDeployGroup(%building);%building.pzone.delete();%building.pzone = "";
    
  • I am making a Power Plant, and I guess ill make an Advanced Power Plant also since their alot alike. I should have them done in a few hours or tomorrow.
  • Update:
    Here is a "prototype" of the Power Plant. And can the base pad be smaller than the restrictions?
    attachment.php?attachmentid=2951&stc=1
    And the Advanced Power Plant:
    attachment.php?attachmentid=2952&stc=1
    • Halsshot0026.png
    • Halsshot0028.png
  • pads can be smaller than the restrictions. Try to make interiors for them if possible, nothing too fancy needed.. but it looks good for a prototype.
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