Explanations for what verious Construct-mods do? (MooCon, etc)
For a person who likes to build, and pick on bots trying to play deathmatch from my superbase (lol), im just curious if MooCon, or any other of the mods would better suit me than the default 0.70a Construct mod.
So, with that said, are there descriptions/images/anything for the other mods out there?
So, with that said, are there descriptions/images/anything for the other mods out there?
Comments
There are five major editions in the recent memory of construction mod.
There is the official branch (last version is 0.69a) - 0.70a is an unofficial update to this branch, and not necessarily representative of it as a whole. This branch is fairly limited as far as features and capabilities. You have your basic set of deployables: walkways, beams, generators, forcefields, a few decoration packs, teleporters, escape pods, pack dispensers, audio packs, particle emitters. You also have your basic set of tools: the construction tool (deconstruct, rotate, toggle generators), the transportation gun for moving around a bit more quickly.
0.70 added a 'modifier tool', which is a combination of my deployable Merge Tool -- and some half-baked piece manipulation options, in addition to a deployable or two (such as a door), and some server admin features (chat, connection logging).
An edition that you don't see much anymore is Quantium. It has a lot of flashy deployables, albeit poorly programmed, poorly tested, and lacking in robustness. There are about 3 well known ways to crash a Quantium server still present in the final version. Try it out... but I wouldn't recommend running it. Quantium has the construction tool, the transport gun, a texture swapper, and an old version of the merge tool.
You are already familiar with MooCon. Quite developed for building, but nothing too flashy or too fancy. It works very well for what it does.
There are also various versions of Metallic (running on The-Construct.net servers). That mod is currently being maintained by Krash. Since it is running on a server, you might want to check it out in person. There are a couple of rough edges, even in the current versions, but it is still a good building experience.
Additionally, there is the mod that I've been working on forever pretty much called ECM. Typically servers with the {NOS} clan tag in their name run ECM, and the official server is called Clockworks. You should also take a look at it in person. I'd be biased in promoting it, so you should just come and see for yourself. ECM is the genesis for a lot of my random ideas, and I've also fixed a lot of problems present in the original versions of the Construction mod (especially with things like saving, and consistency of user experience).
Finally, there is Combat Construction Mod (CCM) by Dondelium_X. If you like building super-bases to kill bots, you might be most interested in this. CCM is designed to be a combat and fighting mod, either for team versus team combat, or team versus bot (in the form of zombies) combat. The zombies aren't super intelligent, but sheer numbers can prove to be a challenge.
One question though, i'll grab MooCon and try it out, but while i am doing that, could i get a brief description of any highlights/downsides of MooCon? I didn't mean to make it sound like i know MooCon at all, trust me i don't. Never even ran it. However, if it is more developed than the regular construct, i'll give it a shot!
*edit*
Yea a description of what MooCon actually does would be cool. It appears to install by overriding Construction, so i just did it (only modded 1 file anyway), and i don't notice any differences yet. Im not sure if i installed it incorrectly, or if the differences between Normal & MooCon aren't that big?
I haven't had a lot of time to work on Metallic lately, been busy busy. I've had a few ideas I've wanted to implement for a few weeks, though.
On the other hand, I do feel like writing a little AI system to pretend to be a player and perhaps have a few little tips up its sleeves.