How to make a CTF map have unlimited captures?

I have a CTF map that i like to play Construct on, but what i need is unlimited captures. I like to play with damage-abled deployables, so i can't simply build around the flag (though i could make the forcefields strong, thats still more work than needed).

I remember (i think) there being a way to make a map have unlimited captures, so how would this be done?

Thanks to any replies :)

Comments

  • Actually i may have found it. Looking at CTFGame.cs there seems to be multiple ways to do it, i am testing commenting out the call to "checkScoreLimit" inside of the flagCap function right now. If it seems to run alright, i'll post the exact code to comment out.
  • That should work on flag caps, or you could stick a "if ($disableScoreLimit) return;" in CTFGame::checkScoreLimit itself in case it decides to call it from one of the other functions.

    Or, if you had to do a quick fix from ingame you could probably set MissionGroup.CTF_scoreLimit to something it'd take forever to reach.
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