After years of inactivity
I played many years ago and thought I would try and apply this mod to my career.
I run Windows 7.
-Installed Tribes 2 version 25034
-Installed Construction v0.70a
-About halfway through the installation the installer exits. The files are in the R:\Program Files\Dynamix\Tribes2\GameData\Construction folder. I don't know if this affected anything.
-Installed TribesNext
When I go ingame I am not sure everything is there. I can't find the rotate tool for instance.
Is there a comprehensive list of commands?
Is there a description of the construction tools and how to effectively use them?
I run Windows 7.
-Installed Tribes 2 version 25034
-Installed Construction v0.70a
-About halfway through the installation the installer exits. The files are in the R:\Program Files\Dynamix\Tribes2\GameData\Construction folder. I don't know if this affected anything.
-Installed TribesNext
When I go ingame I am not sure everything is there. I can't find the rotate tool for instance.
Is there a comprehensive list of commands?
Is there a description of the construction tools and how to effectively use them?
Comments
After writing this up I realized that you may want to play construction offline by yourself. The problem with that is the latest and nicest version of any mod really won't be available to you. There also won't be anyone to help you out either
You don't need the actual mod to play construction. What you do need are these things:
TribesNext: Dynamix/Sierra shut down the master server some time ago. TribesNext is the new Tribes 2 client that allows the game to be played on a new master server.
http://www.tribesnext.com/files/TribesNext_rc2a.exe
SI Client: SI, or Structural Infinity, lets you see over the old piece limit of roughly 1024 pieces. Remember when there were 10 people online and you couldn't see what you were building? That is gone with this mod Beware, however, if you are joining onto a server that already has 2,000+ pieces it can take some time to load now. Totally worth it.
http://xfer1.the-construct.net/tribes2/etc/StructuralInfinity.exe
Completely delete Tribes 2 from your computer and reinstall it. Then install the TribesNext patch. Finally, install the SI client (which also comes with some extra keybind goodies for building) and you are good to go. We occasionally have some people still building on the Construct BC server.
Enjoy!
*Edit again*
Once you have the SI client installed you get access to some helpful keybinds that replace quite a few of the commands below. For instance, I have the "/hover" command set to [Shift + H]. The "/move -1" command to [Shift + M]. The "/getsize" command to [Shift + G]. The "/copylastsetsize" to [Shift + V]. The "/undo" command to [Shift + Z]. Etc., etc... Incredibly helpful.
Here is a semi-comprehensive list of commands. This is old and stolen from another thread on these forums. Some of these I think are broken, and there could be quite a few not listed that are fairly useful. Maybe someone else can chime in.
I would appreciate a up to date command list.
When I save a building using /savebuilding 1.cs where does it go?
Possible issues: I think that SI creates a construction mod folder. Hosting your own server will also use a construction mod folder. I would install Tribes 2 in two different directories (Dynamix and Dynamix2 for instance). One for online use, and one for hosting the mod offline. Also, find a .dso deleter and run that every time you install a new mod and you are having issues. The mod may come with one, otherwise i think the-construct hosts a download for one. Or manually search for .dso extensions and delete them. This cures a lot of problems. However, hosting servers has never been my specialty. Hopefully Krash can come provide some insight.
One more awesome reason to play online: You can link your forum account with the server and download anything you build online for your own personal use. I honestly dont remember how to do this. Again, I hope Krash can help you out more here.
This is strictly my own opinion but I feel that the current version of metallic being hosted on BC is the best version of any construction mod to date. It is easy and has a lot of building functionality that other mods never had. The more you play the more you find, might not be as noticeable at first.
I did a search of my Tribes 2 directory for .cs files and there was no 1.cs. Maybe it does not save if you don't have the mod installed locally?
If I recall, Construction v0.70a doesn't actually incorporate more than a handful of commands (things like /bf and /opendoor), and none that would be particularly useful for building. The list Humans posted is the most comprehensive list of chat commands (if you need console commands I'm fairly sure there's an old function list somewhere) for the old Metallic 1.4 beta, but extensive documentation just doesn't exist for most variations of Construction mod, since the development of these was generally an organic process of throwing things at the wall and hoping for the best.
The version running on the server is built up on a rather horrendous and fickle codebase that is reliant on a few serverside executable modifications, so was never publicly released. The mod is really meant to be played online anyways, and is far more interesting with other people.
If you're looking to play offline in order to use the editor, keep in mind that you won't be able to use Structural Infinity at the same time, so will be limited in the pieces you can use.
The savebuilding command saves buildings serverside. On your own server, it would save in "GameData/Construction/Buildings/", but only if the mod you're using has the chat command (on older mods you might need to use the console command).
If you're running the command on the BC server without admin access, I believe it saves to a slot that can be loaded from the lobby by right-clicking on your name. If you want to save buildings online however, you should be using the "Building Manager" found in the top-right corner of the lobby to save your files.
There is an uploader of sorts in the mod that can put your files up on the site for download, but it's one-way and isn't necessarily 100% reliable. The chat command to connect your in-game account to the forum should be "/link [auth code]" using the "Auth Code" found in the forum navbar under the private messages link.
The problems you're experiencing with hosting should be fixed by running the DSO remover batch files included with the mod. The issue specifically is that since you had run the game/server prior to running Construction mod from the correct shortcut, the game had compiled scripts from the base mod. These precompiled scripts took precedence over a number of required scripts in your mod folder, and as such prevented them from loading.
If offline play is absolutely required for you, I would recommend trying ECM, which I think should have similar building capabilities, as well as a few interesting features.
Also, did you actually get the mod to run correctly? If not, I am not sure how the save function would work without it :P
*Edit*
Wow, I just got ninja'd.
It might be a bit late to put more work into that.
Sadly, you are probably right Too bad, too.
HOWEVER, you should start a standalone game and market it for steam and make the big $$$.
I currently have no mod installed other than TribesNext and SI. I can join the BC server, but it freezes within a few minutes. I was able to build a small building frame earlier today, it should be saved on the server as 1.cs. The general building process came back to me pretty fast as I used to spend a good deal of time playing Construction.
Any thoughts on what would be causing my freezes?
Intel Core 2 Duo E8400 3 GHz
3.5 GB usable RAM
32 bit Windows 7
The savebuilding chatcommand isn't often used these days since most people use the building manager, but you should be able to load that file by right-clicking on your name in the lobby.
Think there are around 20,000 saved buildings on the server from over the years at this point.
You might be freezing up during the Structural Infinity initialization sequence if there are people on and more than a thousand or so pieces in use. It can take a few minutes for everything to load and unfreeze, but if you have your network sliders maxed out in your settings it shouldn't take as long.
I would like to keep my files on this computer, as I plan to use this for project work much of it would be proprietary. How would you suggest setting up a LAN? Or would it be easier to run my own server online?
I mean it would be best to run the same offline version that your server uses.
In some ways, ECM is more advanced than the variant that runs on The Construct server, especially if you want to organically push/pull on objects in the style of the editor (since there's an editor-like tool for all users), or interactive buildings (moving parts can be done with motion devices, and circuits built with the logic pack). It incorporates chat commands for saving, and the save system has been totally overhauled to improve the fidelity of the restoration process during loads.
If you need help setting it up, you can find me (and Krash) on IRC (#the_construct on irc.tribalwar.com). Since ECM source is hosted in a Mercurial repository, you may need some assistance in cloning the files to your local machine for hosting.