Tool changes
Hello again
I haven't built in several years. Today, I went on to try to construct something small. Something to start me off to see if I was still interested.
However, it would seem that the tools have changed. I don't know how to toggle between modes/settings of the tools anymore. I've tried the hotkeys that I remember I used in the past, the Grenade, Mine and Beacon hotkeys. All of them yielded the same result; nothing.
Did they change? If so, could somebody please point me in the right direction?
I haven't built in several years. Today, I went on to try to construct something small. Something to start me off to see if I was still interested.
However, it would seem that the tools have changed. I don't know how to toggle between modes/settings of the tools anymore. I've tried the hotkeys that I remember I used in the past, the Grenade, Mine and Beacon hotkeys. All of them yielded the same result; nothing.
Did they change? If so, could somebody please point me in the right direction?
Comments
Thanks
Thank you. I'm not sure what was causing it, but I suppose the
"Have you tried turning it off and on again?" worked.
The tools are working as I remembered them to.
Thanks, again.
@Krash, what about the saves that were on TX? Did they get moved over to BC? Is there any possible way to recover them?
The majority of the limitations in how far we could go in terms of improving the gameplay and ease of access were due to either engine restrictions or relative inexperience as developers; over time, in a more open environment, there could've been quite a bit more evolution.
We had about 12 people on the other day, but I don't think anyone regularly plays.
Someday. It's possible in the Amazon Lumberyard Engine, but I don't think anyone wants to spend their time on that as it is a very ludicrous process. An Unreal "Mod" was created on the Unreal Engine, but the creator halted the project due to school; That was several years ago, He remains absent to this day.
As for Amazon Lumberyard, The only negative thing about it is the engine does not have everything you may need for the project; There are tools you'd need to download and/or purchase, it also doesn't have much for animations or objects/static meshes. I believe that's the reason why no one has really jumped the gun on a game similar to T2 Construction, there's far too much needed to be done to go through with a project like that. Unless someone has already started the project incognito, I've got some skills in animations using Blender so if you're out there reading this, let me know.