Need Help with Another Command
Like I mentioned in the LAN server, I was working on a /pick command for doors
It works...mostly except the doors close instantly after they open (0 Sec Timeout) No matter what the timeout is set to
Here is the Code to my /pick command.. Do any of you know how I could fix this issue?
It works...mostly except the doors close instantly after they open (0 Sec Timeout) No matter what the timeout is set to
function ccpick(%sender, %args){ %pos = %sender.player.getMuzzlePoint($WeaponSlot); %vec = %sender.player.getMuzzleVector($WeaponSlot); %targetpos = vectoradd(%pos,vectorscale(%vec,10)); %obj = containerraycast(%pos,%targetpos,$typemasks::staticshapeobjecttype,%sender.player); %obj = getword(%obj,0); %dataBlock = %obj.getDataBlock(); %className = %dataBlock.className; %DBname = %datablock.getName(); %rand = getRandom(5 - 1) + 1; if(%args $= "help"){ messageClient(%sender, 'MsgClient', "\c2To pick, you need skill and luck.. repeat /pick until a lock is hit."); return; } if (!isobject(%obj)) { messageclient(%sender, 'MsgClient', '\c5No Lock to Pick In Range.'); return; } if (%DBname !$= "DeployedDoor") { messageclient(%sender, 'MsgClient', '\c5Not A Door Moron....'); return; } switch(%rand) { case 1: %pickluck = 1; case 2: %pickluck = 0; case 3: %pickluck = 0; case 4: %pickluck = 0; case 5: %pickluck = 0; default: %pickluck = 0; } if(%pickluck == 1) { if(%obj.numpicked != 5) { messageClient(%sender, 'MsgClient', "\c2Pillon Picked, "@(5 - %obj.numpicked)@" pillons left."); %obj.numpicked ++; } if(%obj.numpicked == 5){ %obj.numpicked = 1; open(%obj); messageClient(%sender, 'MsgClient', "\c2You have picked this lock, Hurry Before It Closes!."); return; } } else { messageClient(%sender, 'MsgClient', "\c2You Missed The Pilon, Try Again."); } }
Here is the Code to my /pick command.. Do any of you know how I could fix this issue?
Comments