Command sattelite upgrade

2»

Comments

  • Lol... That sucks dude. No time to do anything. :P
  • I know I know my attention should be else where but i added in a new feature :) TL will now automatically call in mortar strikes from nearby turrets if held down for 5 seconds
    limit to 3 rounds per turret per strike and limited to turrets witin range.
  • *MC voice* Do not tempt me to goto your place and beat the f*** out of yoooooou.
  • I dont think you realize im with a bunch of crazy war mind fucked guys each of which have atleast 1 and most of us multiple weapons...

    like me, I have a rifle, grenade launcher, shotgun, and a truck to run you over with.

    come if thou wishith
  • Screenshots?
  • I dunno if you realize but im Army 101st Airborne... and im currenlty deployed. So i dont take screenshots, i take pictures :).

    When i get some more stuff done ill screenshot it for you.

    Currently just finished playtesting the S11.. bad ass it is.

    Starting on the S17 tommorow, or whenever i get a chance.
  • alright update FINALLY right.

    ive had like 8 hours today to fuck off soooo ive been working on this.

    control scheme

    when left click:
    -holding mine key: Cycle purchases
    -holding grenade key: Purchase
    -holding right mouse: add selected unit to group (selected weapon 1-3 is what group)
    -none
    --under weapon 5: select unit
    --under weapon 4: release all selected
    --weapons 1-3: select a group

    when right click:
    -holding mine key: cycle orders
    -holding grenade key: issue order selected

    its mostly done,

    if i keep this up expect release in 2 days
  • OK had some work its getting some delays, BUT its sunday... the day of nothing, the day of rest, the day to devote unto bordom production of CCM shit :D
  • Yay looks like debugs gonna be fun... that and the damn S17 is being an asshole.

    Will attempt finsihing tommorow.
  • ARRGGGG yea sorry guys, having some engine based problem shit, attempting to work around, but looks like i might have to redo the command satellite completely, instead of just building off of it...

    So expect delays, yes, even more...
  • That sucks... I'm having engine-based issues with the Sentinels as well. I'm trying to find away around them.
  • Dond play Eve, CMDR's doin it.
  • 5 hours 7 red bulls half a pack of cigarettes and to much dirty coding later, ive done it, i bypassed every single problem ive had so far... i always leave some opening for more... *sigh* anyway, ive basically finished the command satelite upgrade, now i come to you all... I NEED AN IDEA for a credit system thats not gay... or atleast some system that will restrict drone creation accordingly.

    very little testing left to do. Only thing pissing me off currently is my S11's keep slamming into the drone creation/repair pad every tme you tell them to rearm.

    BTW i didnt have to redo the comm sat :) but if you want a patch, youll see way more files than is confortable with most people, including control defaults... sorry the weapon selection shit was being a douchebag.

    Project setup:
    S11 AI&Veh 100%
    S11 testing 90% gay ass rearm dumbness, and circling like a re re
    S17 AI&Veh 100%
    S17 testing 100% must test with satelite

    commandSat additions 100%
    -command interface 100%
    -command drone station 100%
    -command control pad 100%

    commandSat testing 100%

    credit system 50%

    already did the purchasing side of it, just need the system to get credits.
  • Find a formula that drops their speed down to a safe amount, and like, have them fly above the pad, so even if they're too fast, they'll skim the pad. unless you want them to hover over the rearm pad.

    Good to hear from you again, dond.
  • yea, that is way to easy of a fix, just gotta fix it, what i really need is a credit system that will restrict the number of drones in play to about 3 or 4 during play.
Sign In or Register to comment.