I somewhat agree with snowfire on the password thingy, i don't really like the fact that the official ACCM server has a password. It's the only ACCM server. Since the servers shutted down on Nov. 1st
The official server has been unlocked for the most part lately. It occasionally has a password so the devs can join and give feedback on whatever nukem is coding.
The official server has been unlocked for the most part lately. It occasionally has a password so the devs can join and give feedback on whatever nukem is coding.
Yeah, the server has been open a lot lately. When it is closed, the password is openly given in the server info for anyone who wants to help with testing. If you don't want me to work on the mod, then we'll stay with crappy and unstable 1.3.1 and have the server crash every 15 minutes.
An actual VIP system, replicated and polished version of the one me and Eolk and several others played a while ago.
This would be along the lines of Phantom's neat "mode" idea, where a chat command activates the "gametype" instead of using limited amounts of maps, which should actually be implemented in all the ACCM variants, such as PvP and PvZ. But anyways...
/vipactivate
The game could request users to use a chat command if they want to play, /IWantToPlay, and if a certain number do, say 5+, then the game will activate, and ask the those that registered as wanting to play to use another chat command if they want to be vip, /MeAsVip, and randomly selects one after about a minute.
After a Vip is selected, the players can be transported to a random area within the map bounds, and a few seconds given so that they can select a loadout, while the Vip will be a Spec-Ops and unarmed. Utterly unarmed.
When the game actually starts, a waypoint is marked where the players must escort the Vip. Once they reach the area, they need to hold off zombies for a certain time limit, or until one of the players can go get a havoc from another waypoint.
As they players progress to the waypoint, the difficulty should rise, giving more and harder zombies, but be based upon the number of players. It wouldn't make sense to send 100 zombies against a group of 15 escorts, or 3000 against a group of 3 escorts.
Rules? Should an escort die, he is forced into obs and cannot spawn. If the VIP dies, then the game is lost...and all players and zombies are killed off, but players can now respawn, and redo the whole thing.
Those that don't want to participate should be limited in someway from attacking the zombies that spawn to attack the group, but not limited from weapons at all. I dunno about this.
Comments
Yeah, the server has been open a lot lately. When it is closed, the password is openly given in the server info for anyone who wants to help with testing. If you don't want me to work on the mod, then we'll stay with crappy and unstable 1.3.1 and have the server crash every 15 minutes.
This would be along the lines of Phantom's neat "mode" idea, where a chat command activates the "gametype" instead of using limited amounts of maps, which should actually be implemented in all the ACCM variants, such as PvP and PvZ. But anyways...
/vipactivate
The game could request users to use a chat command if they want to play, /IWantToPlay, and if a certain number do, say 5+, then the game will activate, and ask the those that registered as wanting to play to use another chat command if they want to be vip, /MeAsVip, and randomly selects one after about a minute.
After a Vip is selected, the players can be transported to a random area within the map bounds, and a few seconds given so that they can select a loadout, while the Vip will be a Spec-Ops and unarmed. Utterly unarmed.
When the game actually starts, a waypoint is marked where the players must escort the Vip. Once they reach the area, they need to hold off zombies for a certain time limit, or until one of the players can go get a havoc from another waypoint.
As they players progress to the waypoint, the difficulty should rise, giving more and harder zombies, but be based upon the number of players. It wouldn't make sense to send 100 zombies against a group of 15 escorts, or 3000 against a group of 3 escorts.
Rules? Should an escort die, he is forced into obs and cannot spawn. If the VIP dies, then the game is lost...and all players and zombies are killed off, but players can now respawn, and redo the whole thing.
Those that don't want to participate should be limited in someway from attacking the zombies that spawn to attack the group, but not limited from weapons at all. I dunno about this.
...Yea.
EDIT: that said, i dunno how to script and to be honest, i wouldnt know how hard that would be, but it sounds hard to do =/
Q: at what rank is jetpack unlocked?
/itemrestrictions.
This is not the thread for questions anyways. Please do not post them here. =/
And yea...I needz to talk with Eolk about my mode idea as well. Nukem thinks it's stupid, but Eolk will see the pros of it, me thinks