Nothing I've tried fixed the objects from falling off when they left scope, I'll figurei t out later.
As for the UE bug, it happened when stuff was mounted a certain way (Not sure exactly what way, but 3+ items on the back of Darth's vehicle triggered it) caused UEs for SI clients. The UE occurred as clients loaded objects after they joined, so we just had to hide the mounted objects.
See these look neat and are lonestly cool, but ive found that mounting static shapes incorrectly or period, have a tendency to cause UE's normally when one vehicle collides into another, but on occasion when a vehicle explodes. So I honestly try to not put static shapes (other than turrets, their fine) on vehicles unless absolutely necessary to make it acceptable.
I think the on-load UE fix method would address that.
The objects are hidden, and are selectively brought into scope for clients that have completely loaded. So, these objects don't collide, because they don't really exist. Same deal for the explosions.
At least, this is how I interpreted how Nao chose to fix the problem during our conversation.
Yay a two year old topic! Now that I got that out...
I just looked this through and I have to bring this back...
0.1. Is it possible to use this method to create actual warships that really work in the servers that are hosted now? If not, how mush work is/would be required to put this in?
1. Can you attach vehicles to static objects that are attached to a vehicle and still have the whole fully functional?
2. Can you attach static objects to other static objects?
(Attaches tripwires and FF death-ray-beams to the seats of a tricked out havoc and begins running people over in his half a mile long shrike with several bombers attached at various points to give it the perfect bombing pattern.)
...
...
...
(Hides a wildcat grav cycle in one of the legs of his spidermech)
Yay a two year old topic! Now that I got that out...
I just looked this through and I have to bring this back...
0.1. Is it possible to use this method to create actual warships that really work in the servers that are hosted now? If not, how mush work is/would be required to put this in?
1. Can you attach vehicles to static objects that are attached to a vehicle and still have the whole fully functional?
2. Can you attach static objects to other static objects?
(Attaches tripwires and FF death-ray-beams to the seats of a tricked out havoc and begins running people over in his half a mile long shrike with several bombers attached at various points to give it the perfect bombing pattern.)
...
...
...
(Hides a wildcat grav cycle in one of the legs of his spidermech)
0.1: This only works in my mod, so no, it wont work on other servers.
1: no
2: i guess, but that would be pointless
Comments
It'd be entertaining to see a shrike fire...other shrikes! It's like an infinite amount of kamikaze pilots!
I like that idea
Ooh! And tell about that, too!
As for the UE bug, it happened when stuff was mounted a certain way (Not sure exactly what way, but 3+ items on the back of Darth's vehicle triggered it) caused UEs for SI clients. The UE occurred as clients loaded objects after they joined, so we just had to hide the mounted objects.
Lol, funny.
The objects are hidden, and are selectively brought into scope for clients that have completely loaded. So, these objects don't collide, because they don't really exist. Same deal for the explosions.
At least, this is how I interpreted how Nao chose to fix the problem during our conversation.
I just looked this through and I have to bring this back...
0.1. Is it possible to use this method to create actual warships that really work in the servers that are hosted now? If not, how mush work is/would be required to put this in?
1. Can you attach vehicles to static objects that are attached to a vehicle and still have the whole fully functional?
2. Can you attach static objects to other static objects?
(Attaches tripwires and FF death-ray-beams to the seats of a tricked out havoc and begins running people over in his half a mile long shrike with several bombers attached at various points to give it the perfect bombing pattern.)
...
...
...
(Hides a wildcat grav cycle in one of the legs of his spidermech)
0.1: This only works in my mod, so no, it wont work on other servers.
1: no
2: i guess, but that would be pointless
Thats what Tauris does.
That's what she said
http://tauris.chrance.com/files/tauris/T_Construction.rar
Have at 'er
ULTRACORN HAS POSTED IN THIS THREAD!!!
:'(
:0
So.... Why don't you do something about it?
Maybe, Ultrason. Maybe.
When do you plan on being on T2 next?
-Otherwise, I'm just gonna quit.
Hopefully I'll be able to get on later.