Comm sat complete
the Command Satelite upgrade has been completed.
And with it comes CCM 3.3 because to add it in, i had to change ALOT of files...
anyway, BLNukem, i hope you havent started porting in 3.2 shit, because 3.3 is out... and well itll be a dick to add EVERYTHING you need for the comm sat upgrade.
control scheme:
Even though it has a updating bottom print to give you info like credits, and selected purchase and selected order i feel i must explain this, because it can be confusing at first.
OK
left click
-selected weapon 1-3 select group
-selected weapon 4 release all selected units
-selected weapon 5 select unit your looking at
-holding right mouse button make group (under number as selected weapon) with selected units
-holding grenade key Purchase selected drone type
-holding mine key cycle selected drone purchases
right click
-holding grenade key issue orders to units
-holding mine key cycle orders
NOW credit system
This is entirely based off number of players in game, more players you have, the higher max money you can have, and the faster it comes back, this is in effort to automatically keep the drones max balanced with number of players.
Drones can be gay, S11 still dosent understand ground is bad, but for the most part its ok.
This version dosent have all the bugs that i found from 3.2... so no bug patch yet, you run into anything, PM me, PLEASE.
The commsat upgrade is a rough addition, so, it isnt polished and pretty unlike most of my additions *insert sarcasim*
anyway, tell me what you think.
And with it comes CCM 3.3 because to add it in, i had to change ALOT of files...
anyway, BLNukem, i hope you havent started porting in 3.2 shit, because 3.3 is out... and well itll be a dick to add EVERYTHING you need for the comm sat upgrade.
control scheme:
Even though it has a updating bottom print to give you info like credits, and selected purchase and selected order i feel i must explain this, because it can be confusing at first.
OK
left click
-selected weapon 1-3 select group
-selected weapon 4 release all selected units
-selected weapon 5 select unit your looking at
-holding right mouse button make group (under number as selected weapon) with selected units
-holding grenade key Purchase selected drone type
-holding mine key cycle selected drone purchases
right click
-holding grenade key issue orders to units
-holding mine key cycle orders
NOW credit system
This is entirely based off number of players in game, more players you have, the higher max money you can have, and the faster it comes back, this is in effort to automatically keep the drones max balanced with number of players.
Drones can be gay, S11 still dosent understand ground is bad, but for the most part its ok.
This version dosent have all the bugs that i found from 3.2... so no bug patch yet, you run into anything, PM me, PLEASE.
The commsat upgrade is a rough addition, so, it isnt polished and pretty unlike most of my additions *insert sarcasim*
anyway, tell me what you think.
Comments
Well... ACCM has been put on pause for a while, the I have some personal shit going on and Eolk just needs a break. So I'll add the new stuff when I get the chance.
there are many people who are branching off of CCM Dondelium, If one person slacks, go to another.
lol, jk. Theres quite a few aspects of Phantom's mod i like.
Like how you can only use the pistol until you're a sergeant?
You can use the pistol. There is actually different types.
USP - you can use it at any rank.
Desert Eagle - Not sure what rank you can use it at.
Uh... Okay?... What does that have to do with me saying you can't use any other weapon than the pistol until you're a sergeant?
Oops. I misread. That is quite strange though.
yeah, unlike what blnukem thinks, the only reason he believes that the only weapon you can use is a pistol, is because I dont know how to remove things from the inventory lists to show that you actually have the krieg rifle right away, and that you get the sniper rifle at rank #4, which is only like 200xp.
And, yeah, those two weapons are significantly important for combat.
TWM is based off of 3.1.1. Or whatever the patched version of 3.1 is called, If there is anyway to update TWM to 3.3 without disrupting the systems, let me know. I am more willing to send you an open source version of TWM if that is not possible.
This was always a problem for me when i originally made ccm and construction mod kept updating. Re-porting all the stuff was a pain in the ass. Which is why i tried, i really did to keep the command satelite upgrade a patch, but after about 2 weeks of fucking around with it to varying degress of non success, i just gave in, and made it a new version, if you want to see if itll be useful, download the new version, test it out, and then if you like the upgrades, port it over.
I plan on some upgrades to the command satelite, like artilery pieces and a couple other tings, but they should be pretty simple patches.
It should be: if(%obj.mode !$= "REARM"){, not: if(%obj.mode !$= "REARM){
Then use Filzip.
(did that sound stupid?)
because apparently the zombie pack stuff had a error in it, and i havent even touched that...
Also trying to get the Air-superiority Fighter as "gold" as i can with what i have before i post shit.
And another thing, I suggest you fix the bug where players need to use the command circuit to be able to get out of the Com. Sat. Control Seat. Or maybe I forgot something in the porting of CCM 3.3 into TWM 2.0.