Client Side Building Manager?
So, a while ago, I was talking to Krash about perhaps making a client-side Building Manager, so that instead of having to rebuild things on different servers, having a limit of buildings, or needing to have the files transferred for server to server, a client could just save and load from his own computer...However, Krash said that this would be impossible, since the client would be able to modify a file and load it, and totally f*** with the server. I gave it up for loss.
But, I talked with Elec, our favorite programmer, and he said there's a script that checks the files to make sure that they're actually buildings and nothing else...
So, would it be possible to have a Client-Side Building Manager?
But, I talked with Elec, our favorite programmer, and he said there's a script that checks the files to make sure that they're actually buildings and nothing else...
So, would it be possible to have a Client-Side Building Manager?
Comments
Krash and i wrote that (mostly Krash, lol).
I can dig up the old file and update it some; maybe include a compression table, since i remember the byte sizes being to large to handle.