I'm known as a bad guy to fight in PvP. I can follow orders. I can think for myself. I can snipe to a degree and I'm a real bitch to fight in close range. I'm always on the ACCM/CCM/TWM servers. I'm always trying to get better.
I am assembilng a high-trained and skilled strike force, called the z0r Tactical Strike Force to get the answer to the zombie infection on thier very homeworld. But before we send them, we need to train them. If you excel at CCM Combat, and would like to partake on this RP, then reply to this thread.
You will be tested for aptitude in CCM, and if you pass that phase, then we will train you till your shooting, piloting, and tactical role skills are sharp as a pin.
Anyone can sign up, but few will make it. See you all soon at the z0r training grounds.
Update on the Training base. I have the base of it and the barracks/inprocessing/drill pad frame done. If everything goes well, I should have it ready for a serviceability inspection to see if its adequate for training (Trial run on the program) very soon.
Alviss, I like your RPG script, and I would like to use it if you can pretty much impliment it into a version of CCM, and then send it to Nao so he can add his modifications to it. Then I need a list of commands that are used, as well as anything else I need to make it work easily.
Now anyone that has said they want to participate, you all can, and I intend to give everyone a fair chance. Once the base is built and inspected, the training day will be announced, then time/date changes will be made from there to get as many people in on it as possible.
Training will consist of Inprocessing, assignments to squads, and basic military discipline. Then Naosyth will discuss to the TSF Recruits all about the primary threat, the Infected (Zombies) and will give a detailed listing on thier abilites/weaknesses. After nao is done with class on zombies, we will move to discuss armor classes, weapon types available to them, and introduction of the z0r developed Pulse Pistol.
We will then move to basic weapon combat and target practice, using a Pistol, M32, M12, SAW, Shotgun, Bazooka, Grenade launcher etc. Depending on your ability with weapons, if you are a skilled shooter, you will be put up to try for squad sniper...and as there will only be 1, its not an easy position to get.
From there, the recruits will get assigned designations such as medic, engineer, technicians. Primary Specializations such as Sniper, Airstriker, and Infiltrator will be given if you are shown to be very good at combat during your training up to now.
Once the recruits are given thier specialties, they will practice thier roles in the squad untill they are flawless. Only airstrikers and inflitrators will have Air Vehicle training, and Heavy Weapon Platform Operators will be Ground vehicle trained.
Once the recruits finish thier specialty training, they will move to battle field tactics, combat maneuvers, and combat responses. this training will consist of codewords, evasion, dodging strikes, close combat training, survival training, and other tactical knowledge.
Once the recruits pass this stage, the ones that made it this far, and didnt fail out of the training, will be considered TSF Members, and will be given a chance to go back and hone thier skills as much as necessary. Once a suitable, skilled, and combat ready squad is trained and assembled, we will begin our campaign against thier homeworld.
Those that fail out can Re-apply as Squad reserves.
Best of luck to you all
TSF Combat Instructor
CMDRBOB
TSF Tactical Instructor
Naosyth
(RP Terms and conditions)
If you participate in this RP, you will be expected to be able to stay and follow orders of the instructors. Any leaving, disobeying, disruptive behavior to the RP will result in your dismissal in the team, and if considered bad enough, kicked. This is a very structured RP, and can be fun if you are able to listen, learn, and take in the information and skills you will learn. This Training Day RP is also a good indicator if I can count on your attendance/self-discipline when we start the primary campaign on thier homeworld. Its simple, follow directions given, dont be disruptive, enjoy the training, and it will be a fun time. Do the opposite, you wont be there very long. Do not sign up if you are unsure about if you can stay on for a few hours, as I dont intend to make this a multi-day event.
Update on the Training base. I have the base of it and the barracks/inprocessing/drill pad frame done. If everything goes well, I should have it ready for a serviceability inspection to see if its adequate for training (Trial run on the program) very soon.
Alviss, I like your RPG script, and I would like to use it if you can pretty much impliment it into a version of CCM, and then send it to Nao so he can add his modifications to it. Then I need a list of commands that are used, as well as anything else I need to make it work easily.
Now anyone that has said they want to participate, you all can, and I intend to give everyone a fair chance. Once the base is built and inspected, the training day will be announced, then time/date changes will be made from there to get as many people in on it as possible.
Training will consist of Inprocessing, assignments to squads, and basic military discipline. Then Naosyth will discuss to the TSF Recruits all about the primary threat, the Infected (Zombies) and will give a detailed listing on thier abilites/weaknesses. After nao is done with class on zombies, we will move to discuss armor classes, weapon types available to them, and introduction of the z0r developed Pulse Pistol.
We will then move to basic weapon combat and target practice, using a Pistol, M32, M12, SAW, Shotgun, Bazooka, Grenade launcher etc. Depending on your ability with weapons, if you are a skilled shooter, you will be put up to try for squad sniper...and as there will only be 1, its not an easy position to get.
From there, the recruits will get assigned designations such as medic, engineer, technicians. Primary Specializations such as Sniper, Airstriker, and Infiltrator will be given if you are shown to be very good at combat during your training up to now.
Once the recruits are given thier specialties, they will practice thier roles in the squad untill they are flawless. Only airstrikers and inflitrators will have Air Vehicle training, and Heavy Weapon Platform Operators will be Ground vehicle trained.
Once the recruits finish thier specialty training, they will move to battle field tactics, combat maneuvers, and combat responses. this training will consist of codewords, evasion, dodging strikes, close combat training, survival training, and other tactical knowledge.
Once the recruits pass this stage, the ones that made it this far, and didnt fail out of the training, will be considered TSF Members, and will be given a chance to go back and hone thier skills as much as necessary. Once a suitable, skilled, and combat ready squad is trained and assembled, we will begin our campaign against thier homeworld.
Those that fail out can Re-apply as Squad reserves.
Best of luck to you all
TSF Combat Instructor
CMDRBOB
TSF Tactical Instructor
Naosyth
(RP Terms and conditions)
If you participate in this RP, you will be expected to be able to stay and follow orders of the instructors. Any leaving, disobeying, disruptive behavior to the RP will result in your dismissal in the team, and if considered bad enough, kicked. This is a very structured RP, and can be fun if you are able to listen, learn, and take in the information and skills you will learn. This Training Day RP is also a good indicator if I can count on your attendance/self-discipline when we start the primary campaign on thier homeworld. Its simple, follow directions given, dont be disruptive, enjoy the training, and it will be a fun time. Do the opposite, you wont be there very long. Do not sign up if you are unsure about if you can stay on for a few hours, as I dont intend to make this a multi-day event.
Now i'm inspired to add some squad commanding functionality to the CC. Thanks.
I'll upload the RPG plugin script with the CC functionality and Nao can take what he wants from it, since i think he's making a whole new mod for this here RP.
Answering Question:
Depending on the number of people that show up consistently, I aim for about a 4-5 man squad. But If we have more that pass and are skilled, I will make 2 squads that will do the campaign. Now is a good time to sharpen your CCM skills before you enter TSF training.
Scripting Stuff:
I dont need a new CCM mod, just the commands/weapons Nao currently has, with Alviss' RP script will do fine. Also Nao, It would be nice to have a command to temporarily give someone a Phase Pistol via command so they can be trained. Also, a medic pack to have a key to be able to cure an infection with a range of a shocklance as a version of the antidote has been engineered by z0r Development. Update on the RP:
During training, you will have the chance to be promoted to Squad LT and Sgt. If we have 2 Squads, that means 2 LTs and 2 Sgts. Me and Nao will be our own squad as TSF Command Squad. So the recruits have the chance to gain leadership of a squad if they can perform in training exceptionally. Each squad will ideally consist of:
Remaining squad memebers (Basic (Ground Soldier) to primary class, depending on needs) All start as Privates.
The road to the homeworld will be a long and rough journey, and the homeworld itself will test every one of your abilities in CCM combat. More to come on the story with that. As for now, train, get skilled, so you have an advantage when your trying out for the TSF.
Answer of Question
You can decline if selected, and the next best qualified person will be tasked. LTs are chosen by leadership capabilities, and each recruit will be given a chance to show thier leadership abilities in training during the Scenario Training. Sergeants are chosen by the next qualified person, but not quite the cut to primarily lead. Those positions can be replaced if they prove to be incapable of combat leadership only by me or Nao, and I expect every TSF member to be able to take command if your ranking and your leader(s) are incapacitated.
RP Update
As it stands right now
TSF Command Squad
Major CMDRBOB
Captain Naosyth
TSF Alpha Squad
LT- TBD
Sgt- TBD
Pvts- TBD
TSF Delta Squad
LT- TBD
Sgt- TBD
Pvts- TBD
TBD=To be Decided.
List will be updated in new thread when roster is made
Skinner request:
Also if anyone has any skinning experience, and want to make a skin theme for this, I would appreciate it. Command get white armor, Alpha get Dark blue and Delta get dark red schemes. If you want to go above and beyond, you can make Maj, Capt, LT, Sgt, and specialties on the armor, but it isnt necessary. The only necessity is that it is available in all 3 armor classes, can be identified as TSF armor, and .vl2 formatted for easy installation.
Also, Bioderm models will not be allowed for RP consistency purposes, so play as Humans.
Also, a medic pack to have a key to be able to cure an infection with a range of a shocklance as a version of the antidote has been engineered by z0r Development.
Nuh-uh! I came up with that idea first, and implemented it into the ACCM soldiers' loadout!
Nuh-uh! I came up with that idea first, and implemented it into the ACCM soldiers' loadout!
Well when I say "engineered", I mean reverse-engineered. z0r Development either aquires the technology, or reverse-engineers exsisting technology. Being that our members are spread out into many clans as well, we are able to aquire or reverse-engineer any technology in the factions.
z0r Research actually does the designing of new technologies such as the Phase pistol.
There are a few branches of the z0r clan:
-Command (z0r Commanders)
-Development (Aquired and Reverse engineered technology)
-Research (New technologies)
-Aquisition (Resource and Planetary)
-Strike Forces (Defensive and Offensive)
CmdrBob, have you considered playing EVE? The z0r (confederacy?) would fit right in with the EVE Lore.
That game has a good backgroun, but the most interesting history is the history made by players. People still talk about the great wars between player made Empires such as "Great Northern War" in 2004 between Pheonix Alliance and a conglomeration of smaller Alliances known as NAST.
Plus current events like the rebirth of RA (Red Alliance, Galactic South); BoB's (Band of Brothers, born from the Great Northern War) war against the entirety of the Galaxy.
Sometimes this game makes me druel. (I helped destroy RA , but now they're back. )
Comments
You're also a good liar.
I'll give it a try. Am I too late?
Alviss, I like your RPG script, and I would like to use it if you can pretty much impliment it into a version of CCM, and then send it to Nao so he can add his modifications to it. Then I need a list of commands that are used, as well as anything else I need to make it work easily.
Now anyone that has said they want to participate, you all can, and I intend to give everyone a fair chance. Once the base is built and inspected, the training day will be announced, then time/date changes will be made from there to get as many people in on it as possible.
Training will consist of Inprocessing, assignments to squads, and basic military discipline. Then Naosyth will discuss to the TSF Recruits all about the primary threat, the Infected (Zombies) and will give a detailed listing on thier abilites/weaknesses. After nao is done with class on zombies, we will move to discuss armor classes, weapon types available to them, and introduction of the z0r developed Pulse Pistol.
We will then move to basic weapon combat and target practice, using a Pistol, M32, M12, SAW, Shotgun, Bazooka, Grenade launcher etc. Depending on your ability with weapons, if you are a skilled shooter, you will be put up to try for squad sniper...and as there will only be 1, its not an easy position to get.
From there, the recruits will get assigned designations such as medic, engineer, technicians. Primary Specializations such as Sniper, Airstriker, and Infiltrator will be given if you are shown to be very good at combat during your training up to now.
Once the recruits are given thier specialties, they will practice thier roles in the squad untill they are flawless. Only airstrikers and inflitrators will have Air Vehicle training, and Heavy Weapon Platform Operators will be Ground vehicle trained.
Once the recruits finish thier specialty training, they will move to battle field tactics, combat maneuvers, and combat responses. this training will consist of codewords, evasion, dodging strikes, close combat training, survival training, and other tactical knowledge.
Once the recruits pass this stage, the ones that made it this far, and didnt fail out of the training, will be considered TSF Members, and will be given a chance to go back and hone thier skills as much as necessary. Once a suitable, skilled, and combat ready squad is trained and assembled, we will begin our campaign against thier homeworld.
Those that fail out can Re-apply as Squad reserves.
Best of luck to you all
TSF Combat Instructor
CMDRBOB
TSF Tactical Instructor
Naosyth
(RP Terms and conditions)
If you participate in this RP, you will be expected to be able to stay and follow orders of the instructors. Any leaving, disobeying, disruptive behavior to the RP will result in your dismissal in the team, and if considered bad enough, kicked. This is a very structured RP, and can be fun if you are able to listen, learn, and take in the information and skills you will learn. This Training Day RP is also a good indicator if I can count on your attendance/self-discipline when we start the primary campaign on thier homeworld. Its simple, follow directions given, dont be disruptive, enjoy the training, and it will be a fun time. Do the opposite, you wont be there very long. Do not sign up if you are unsure about if you can stay on for a few hours, as I dont intend to make this a multi-day event.
I might not be able to be on for a few hours..
Now i'm inspired to add some squad commanding functionality to the CC. Thanks.
I'll upload the RPG plugin script with the CC functionality and Nao can take what he wants from it, since i think he's making a whole new mod for this here RP.
Mazo is working on the AI, and I just finished adding a ton of commands, a few tools/weapons were also added.
It might be ready for release in a few weeks or a month. I'm not sure how far mazo is with the AI.
Depending on the number of people that show up consistently, I aim for about a 4-5 man squad. But If we have more that pass and are skilled, I will make 2 squads that will do the campaign. Now is a good time to sharpen your CCM skills before you enter TSF training.
Scripting Stuff:
I dont need a new CCM mod, just the commands/weapons Nao currently has, with Alviss' RP script will do fine. Also Nao, It would be nice to have a command to temporarily give someone a Phase Pistol via command so they can be trained. Also, a medic pack to have a key to be able to cure an infection with a range of a shocklance as a version of the antidote has been engineered by z0r Development.
Update on the RP:
During training, you will have the chance to be promoted to Squad LT and Sgt. If we have 2 Squads, that means 2 LTs and 2 Sgts. Me and Nao will be our own squad as TSF Command Squad. So the recruits have the chance to gain leadership of a squad if they can perform in training exceptionally. Each squad will ideally consist of:
1 Commander (Lieutenant-Specialty Class(eg Inflitrator, Sniper etc))
1 Squad Sergeant (Sgt-Primary Class(eg Medic, Engineer, Tech))
Remaining squad memebers (Basic (Ground Soldier) to primary class, depending on needs) All start as Privates.
The road to the homeworld will be a long and rough journey, and the homeworld itself will test every one of your abilities in CCM combat. More to come on the story with that. As for now, train, get skilled, so you have an advantage when your trying out for the TSF.
Almost finished the Commander functionality in the CC, not quite what i wanted, but it'll do.
I.e. I have the skills for a commander position, but would rather be a ground troop?
You can decline if selected, and the next best qualified person will be tasked. LTs are chosen by leadership capabilities, and each recruit will be given a chance to show thier leadership abilities in training during the Scenario Training. Sergeants are chosen by the next qualified person, but not quite the cut to primarily lead. Those positions can be replaced if they prove to be incapable of combat leadership only by me or Nao, and I expect every TSF member to be able to take command if your ranking and your leader(s) are incapacitated.
RP Update
As it stands right now
TSF Command Squad
Major CMDRBOB
Captain Naosyth
TSF Alpha Squad
LT- TBD
Sgt- TBD
Pvts- TBD
TSF Delta Squad
LT- TBD
Sgt- TBD
Pvts- TBD
TBD=To be Decided.
List will be updated in new thread when roster is made
Skinner request:
Also if anyone has any skinning experience, and want to make a skin theme for this, I would appreciate it. Command get white armor, Alpha get Dark blue and Delta get dark red schemes. If you want to go above and beyond, you can make Maj, Capt, LT, Sgt, and specialties on the armor, but it isnt necessary. The only necessity is that it is available in all 3 armor classes, can be identified as TSF armor, and .vl2 formatted for easy installation.
Also, Bioderm models will not be allowed for RP consistency purposes, so play as Humans.
Well when I say "engineered", I mean reverse-engineered. z0r Development either aquires the technology, or reverse-engineers exsisting technology. Being that our members are spread out into many clans as well, we are able to aquire or reverse-engineer any technology in the factions.
z0r Research actually does the designing of new technologies such as the Phase pistol.
There are a few branches of the z0r clan:
-Command (z0r Commanders)
-Development (Aquired and Reverse engineered technology)
-Research (New technologies)
-Aquisition (Resource and Planetary)
-Strike Forces (Defensive and Offensive)
So thanks for your contribution there Eolk! :P
That game has a good backgroun, but the most interesting history is the history made by players. People still talk about the great wars between player made Empires such as "Great Northern War" in 2004 between Pheonix Alliance and a conglomeration of smaller Alliances known as NAST.
Plus current events like the rebirth of RA (Red Alliance, Galactic South); BoB's (Band of Brothers, born from the Great Northern War) war against the entirety of the Galaxy.
Sometimes this game makes me druel. (I helped destroy RA
You should play.
Yes, you do.
We can start a Corporation and call it "The Construct" and have a monopoly on manufacturing, good times!
Do it up.