Purp, if you ever want help, like explaining what a certain funcion does, asking if a statement will work. Just PM me, i'd be more than happy to help a new scripter.
not the packs in genral but i personaly dont think they can call it theres since there is still a 50/50 amount of stuff that u just changedwhat it does so
The code for the merge tool, chat commands, editor tool, logic packs, door packs, and texture changer tools are written completely from scratch, not pieced together from code existing in original t2 construction or t2 base.
We claim no ownership to the tribes 2 construction mod itself, or to the tribes 2 game; we claim ownership of the scripts we have written from scratch, one line at a time. 100% of the amount of stuff in those tools are ours, we didn't change what it does, we created it from nothing.
In case you wonder about names like "ECM", elec doesn't claim ownership to tribes 2, or tribes 2 construction. he claims ownership to the compilation of various construction related scripts. A compilation that he created himself, with many of the scripts he created themselves.
While on the surface a construction tool looks like a shocklance, it contains 90+% original code, and only borrow the shape of the shocklance because that's all it was available.
The code for the merge tool, chat commands, editor tool, logic packs, door packs, and texture changer tools are written completely from scratch, not pieced together from code existing in original t2 construction or t2 base.
We claim no ownership to the tribes 2 construction mod itself, or to the tribes 2 game; we claim ownership of the scripts we have written from scratch, one line at a time. 100% of the amount of stuff in those tools are ours, we didn't change what it does, we created it from nothing.
In case you wonder about names like "ECM", elec doesn't claim ownership to tribes 2, or tribes 2 construction. he claims ownership to the compilation of various construction related scripts. A compilation that he created himself, with many of the scripts he created themselves.
While on the surface a construction tool looks like a shocklance, it contains 90+% original code, and only borrow the shape of the shocklance because that's all it was available.
That's actually not computer language. Computer language has some pretty complex stuff computer programmers made up just to make them sound like they know what they're doing.
Anyway, weapons.cs? In your scripts folder?
Execute... exec() stands for Execute. Use a dictionary.
Omg I added Blunkem's Flame Mortar to my wepons/scripts folder then added it to wepons.cs this but it didn't work is there a way i could post my wepon.cs files? cause i have this felling that I missed something but i couldnt find it. Help please
Comments
You and I both.
my experience with you is, you talk to much and don't listen enough.
Although, if you want to send me some questions, i'll answer them.
The code for the merge tool, chat commands, editor tool, logic packs, door packs, and texture changer tools are written completely from scratch, not pieced together from code existing in original t2 construction or t2 base.
We claim no ownership to the tribes 2 construction mod itself, or to the tribes 2 game; we claim ownership of the scripts we have written from scratch, one line at a time. 100% of the amount of stuff in those tools are ours, we didn't change what it does, we created it from nothing.
In case you wonder about names like "ECM", elec doesn't claim ownership to tribes 2, or tribes 2 construction. he claims ownership to the compilation of various construction related scripts. A compilation that he created himself, with many of the scripts he created themselves.
While on the surface a construction tool looks like a shocklance, it contains 90+% original code, and only borrow the shape of the shocklance because that's all it was available.
You should work writting Privacy Policies.
Anyway, weapons.cs? In your scripts folder?
Execute... exec() stands for Execute. Use a dictionary.
You could upload your weapons.cs by clicking on the "manage Attachments" tab.
Um... What?