- Finish inventory stations, and fix whatever power bug Deathborn says hes having.
I think its to do with lack of power sources, but on a dm match you want them independantly powered, maybe add a few more in some areas, also, the buildings on strong hold do not have lighting, its not a big issue, but it might promote hiding... which quite frankly is uberly gay.
It's progressed very little since no-one wants to host a server for me to run a simple command that queries it. Whenever i try to contact someone whose offered they dont respond or something along those lines. Lol
But i have made minor progress on the Inventory stations, they work now.
It had to do with a old way i was gunna make the ammopacks work, but i've redone that now.
Also, if someone who is good at making guns (cough nukem cough) could take the basic guns i've made and polish them up, id be very happy.
Have a look for yourself, but this doesn't sound good for developers like us who don't have the source to the engine yet.
I'm seriously going on a mad dash to just reach the pro engine of T3D now before the worse case scenario happens there.
i had been reading up that they hit people who were able to decompile DSO's hard, does this mean thyth might make his dso decompiler/reader public now?
i had been reading up that they hit people who were able to decompile DSO's hard, does this mean thyth might make his dso decompiler/reader public now?
i guess some good things come from it...
Well, the group I'm running (PGD) is about $160 from buying Torque 3D (Professional). We're still going to use it even if they go down. You should take a peek at what has been accomplished in Torque 3D, some really amazing graphics and gameplay. Also on this note, we will upgrade to the studio version ($200 more) which would allow us to grant a "Re-assignable" license to other people (such as alviss here).
Also, there is a group starting up that will provide non-official engine updates in the case that a buyer is not found for Torque, so I don't think that this engine is necessarily "done for".
As for the relevance, If I were to buy T3D, and Alviss were to "name" his project a sub project of our dev. team, I could provide him with a non-source copy of the engine to work with (I could still make those source edits for him).
*EDIT* That above paragraph would only apply if we are unable to buy the STUDIO license.
So currently, we are looking at around a November 30th purchase date for the engine, just thought I'd let you know.
gametype idea + apologys in advance if i necroed a thread = ??? proft??
anyways...
Survivor, based on the "manhunt" game where one person starts as a zombie (or as "it" irl) the rest run and gun, the game ends when theres only one person left (that person being the winner) the zombies all have unique abilitys that are only used in this gametype like a ravies ability to leap at targets, it makes the ravie more vunerable (1 shot 1 kill) as weak spots are exposed, but if it it hits a survivor, that survivor will die / be stunned and open to attack for 5 seconds (based on health).
Comments
I think its to do with lack of power sources, but on a dm match you want them independantly powered, maybe add a few more in some areas, also, the buildings on strong hold do not have lighting, its not a big issue, but it might promote hiding... which quite frankly is uberly gay.
I didnt see yoooouuuu!
There are 2 gens, 1 for each team, Underground a few meters infront of the towers.
Got that. lol
whats with you and these stealthy looking nutjobs anyway?
He has a bad case of USI. And an ego for some reason, i cant really imagine why. :P
(Lets get this thread back to rails, eh.)
But i have made minor progress on the Inventory stations, they work now.
It had to do with a old way i was gunna make the ammopacks work, but i've redone that now.
Also, if someone who is good at making guns (cough nukem cough) could take the basic guns i've made and polish them up, id be very happy.
I just didn't see the polycount thing comming
Lol, yes you are. I need someone to code them for me, because i hate it.
Thanks bud, ill add you up right now.
EDIT:
Come online dammit!
http://www.torquepowered.com/community/blogs/view/20495
Have a look for yourself, but this doesn't sound good for developers like us who don't have the source to the engine yet.
I'm seriously going on a mad dash to just reach the pro engine of T3D now before the worse case scenario happens there.
I managed to get the SVN based updater py2exe'd... I need a way to bundle everything neatly into an installer or some package now.
Yeah, just heard. I'll probably get a pirated copy of it online while things are chaotic.
Nice man! Ill talk to you on MSN.
i had been reading up that they hit people who were able to decompile DSO's hard, does this mean thyth might make his dso decompiler/reader public now?
i guess some good things come from it...
Well, the group I'm running (PGD) is about $160 from buying Torque 3D (Professional). We're still going to use it even if they go down. You should take a peek at what has been accomplished in Torque 3D, some really amazing graphics and gameplay. Also on this note, we will upgrade to the studio version ($200 more) which would allow us to grant a "Re-assignable" license to other people (such as alviss here).
Also, there is a group starting up that will provide non-official engine updates in the case that a buyer is not found for Torque, so I don't think that this engine is necessarily "done for".
As for the relevance, If I were to buy T3D, and Alviss were to "name" his project a sub project of our dev. team, I could provide him with a non-source copy of the engine to work with (I could still make those source edits for him).
*EDIT* That above paragraph would only apply if we are unable to buy the STUDIO license.
So currently, we are looking at around a November 30th purchase date for the engine, just thought I'd let you know.
When using DL in your first post
Do you have winrar? That is a SFX i created using winrar, i dont think it would require winrar to run, and extract, but it might.
I'll just extract it manually.
mah goose is gettin cooked!
*licks chops*
anyways...
Survivor, based on the "manhunt" game where one person starts as a zombie (or as "it" irl) the rest run and gun, the game ends when theres only one person left (that person being the winner) the zombies all have unique abilitys that are only used in this gametype like a ravies ability to leap at targets, it makes the ravie more vunerable (1 shot 1 kill) as weak spots are exposed, but if it it hits a survivor, that survivor will die / be stunned and open to attack for 5 seconds (based on health).
that good?