Creed
So, many of you may know ive undertaken a project to create a standalone CCM game for a Torque Engine, currently it's being called Creed, but id like input.
This is just a public announcement to get you all riled up and giddy for it (Im a cheeky bastard, i know [Plus an attention whore]). What Im going to try to make is a game as true to CCM as possible but also help realize it's full potential, and also include many of the features/capabilities/Gameplay improvements introduced by it's many add-ons, and also help them realize their full potential.
The development for the game is currently going in leaps and bounds, and everyday i make a ton of progress, and once i do some final stability tests on this version, i will commit it to the repository and finish the second development milestone.
The milestones there are simple and more or less attainable goals i have set forth to get this game rolling and in the right direction, without being devoured whole by the immensity of it.
I have much planned, and not even a quarter of it is included in the milestones listed there.
Creed will have full, live playability during it's entire development process. All testers will be alerted to when an update is available (Mainmenu News update), and they may test the updates almost as soon as i commit them. Anyone can be a tester, and i encourage violently cruel rivalries, clan wars and cliques.
More Updates/Notices to follow.
http://tauris.the-construct.net/creed/Install_Creed.exe
Play using the "Play Creed" shortcuts, or just run Creed Updater.exe and you'll receive updates as i make them available.
Creed Updater.exe SOURCE
This is just a public announcement to get you all riled up and giddy for it (Im a cheeky bastard, i know [Plus an attention whore]). What Im going to try to make is a game as true to CCM as possible but also help realize it's full potential, and also include many of the features/capabilities/Gameplay improvements introduced by it's many add-ons, and also help them realize their full potential.
The development for the game is currently going in leaps and bounds, and everyday i make a ton of progress, and once i do some final stability tests on this version, i will commit it to the repository and finish the second development milestone.
The milestones there are simple and more or less attainable goals i have set forth to get this game rolling and in the right direction, without being devoured whole by the immensity of it.
I have much planned, and not even a quarter of it is included in the milestones listed there.
Creed will have full, live playability during it's entire development process. All testers will be alerted to when an update is available (Mainmenu News update), and they may test the updates almost as soon as i commit them. Anyone can be a tester, and i encourage violently cruel rivalries, clan wars and cliques.
More Updates/Notices to follow.
http://tauris.the-construct.net/creed/Install_Creed.exe
Play using the "Play Creed" shortcuts, or just run Creed Updater.exe and you'll receive updates as i make them available.
Creed Updater.exe SOURCE
Comments
This games story is set in the future, a time/setting similar to Halo, but also different.
Humans have begun colonizing the local Stellar systems, but devastating clan wars have always plagued mankind, as the factions vie for control of mankind's colonies. Terra has long since been lost to the strange alien plague, known as the Zombini Virus (I want a better name... :P), which turns Humans into twisted monsters that hunger for flesh. So, think Halo-verse tech level.
Im very open to your guy's ideas and input... anything... Gimme. Except for Fast_Fire, hes a twat.
Nice.
But seriously, I'm liking the organized approach you are taking. Since I didn't play ccm much, I don't know what to say to improve on. Once I test it out a bit I might have some constructive criticism.
Until then, good work and keep us updated!
same here, but if and when a playable version is ready ill gladly provide feedback on issues with balance and a few bugs if i find them. :nag:
also, looking at the link for your dev milestones, might i suggest you change the voting script in a way that doesnt count non voters as people voting no? otherwise im pretty sure you can just use the base script without any problems
also... virus name could be "The Z strand"
Everything is being made from scratch. Im totally gunna take your idea.
1.) Need the assault chopper. If you don't have it, I'll probably go ape-shit bat crazy psycho. Well, more psycho. Seriously, it's a huge game piece.
2.) Single person buggy, or two person?
3.) No medium armor? =/
4.) Should have a light MG and a heavy MG;
Light: Pretty much a bitch version of the heavy, smaller clip, less damage, less range, same accuracy me thinks. Or greater. Idk. Can fire on of the move. (Think M249 SAW)
Heavy: Gives you a wall of death happy lead, thing is it can only before once "set up", or deployed. Will preferably put you into the prone position. (Think of the 240B)
5.) Assault rifle?
6.) Please keep the Rapier name to Rapier. It's a classic, and part of CCM. Please.
7.) If you're going to have boats, please place SOME sort of emphasis on the sea-battles. They get totally ignored atm in any mod.
8.) Please keep the ability to swim, and keep it in context with the armors.
9.)Flare grenade, plz . Different colors, if possible.
Include a "white star parachute", which just illuminates the area. Speaking of which;
10.) Is it possible to have night/day?
If so, night vision/flashlights/etc.
Vehicle headlights. O.o
11.) silenti etc ago strain. SEA? Idk.
12.) Changeable / customizable reticules. I.e. You get a reticule on screen and you hit a button, and it pulls up a menu and you can choose the reticule youd like for that weapon. (Including vehs?)
13.) Should show what weapons the player has on the character. I.e. Sniper across the back, you know what Im talking about. Maybe make this to include grenades? Always thought this was a really cool feature.
14.) Sticky mines/nades?
15.) Whats the current situation for an experience system?
16.) PLEASE HAVE PROPER GRAMMAR AND PUNCTUATION. And capital letters. =/
17.) Tutorial?
18.) Different kinds of snipers? .50 cal and a .308 kind of thing maybe? (Sure as hell not gonna fire a .50 from the shoulder. Fuck that shit.)
19.) Full squad element support. Miss that shit.
20.) Zombie path finding.
21.) AI anti-zombie farming.
If zombies tell the server they cant escape and the server is also being told by the same zombies theyre dying really fast, it slays the killer? Idk.
22.) Zombies can damage buildings? Make the health in ratio to the size? Idk if you can do this or want to. Just be kind of neat I thought.
23.) Dynamic terrain, if possible.
24.) Artificial horizon on aieral vehicles.
25.) Melee weapons?
26.) Pistols should be a different class, I think, thats available to any armor at any time. Including builder.
27.) VIP game mode. If you cant find the huge post I made about this a while back, just ask.
28.) Horde game mode.
29.) Please define infection game mode?
30.) Keep jets limited to builders, who cant capture flags, hit switches, etc.
31.) Put some restrictions on the powered armor. Was the GAYEST, LAMEST SHIT EVER, to have a powered armor able to jet up with a fucking gauss cannon and blast shit. No one liked it, dont do stupid shit please.
32.) Make it possible to shoot holes through the parachute? O.o
33.) For spawn points, let us create a description for them. Idk what fucktard thought that map coordinates would be helpful, but that was kinda gay.
34.) PUMA, FTW.
35.) Def on the medic/ammo packs. Also repair pack. Im missing one. =/
Edit: 36.) Resizible and movable HUDs.
Swhat I got atm. Ill keep posting.
Naturally, Im a huge supporter of this kind of endevor, if theres any way I can help, just lemme know.
Oh so that's how it is
2.) Two, driver and Gunner, maybe even a three
3.) I dont see many people use it that often, and currently i dont have that many guns planned, so it's roll is redundant. But it's defiantly in, as soon as i can find a specialization for it.
4.) The heavy armour only CG is the heavy, and yeah ill probably put in some sort of "set-up" timer, and also get a better name for it.
the MG is sort of the heavy machine gun
the SMG is the lighter machine gun
These arent the same guns from ACCM, they might share a name, but they'll be modified to better suit their roll. I dont want a done of guns in this game, only a few specialized weapons.
5.) MG/SMG
6.) I forgot what it was called. :B
7.) Likely not. This is the future, just fly over the fucking water.
8.) Obviously.
9.) Agreed, done.
10.) Ah! thats what i forgot to include in the Features, day/night cycles and RPGish support. Yeah, ill try to get some lighting like headlights/flashlights
11.) That works.
12.) Thats a really good idea. Could have a DLG that comes up and you can select the reticle of choice.
13.) Same, and yeah, if i can get it to work (It should be easy, i am making custom models that can have nodes where-ever the fuck i want)
14.) eeeh, im not to keen on that, seems to similar to Halo, and throwing a sticky on someone is akin to noobtubing them. I am gunna add C-4 however, that you throw and it can stick to any vehicle/Static.
15.) Non-existant, but planned.
16.) You're talking to me about this?
17.) Single Player.
18.) This is the future, snipers are obviously gunna be rail guns. And as i dislike them, they are called EF Rifles currently.
19.) Obv.
20.) Duh.
21.) Zombies wont spawn via nodes, so it'll be hard to farm them. The way they spawn will be more akin to ACCM's stalk mode, where they spawn just outside of visual range. Plus you wont get exp for killing them, thats just silly, or you'll get some sort of cap per mission.
22.) Yeah, thats a good idea. If a Zombie starts smashing at something weak, it'll break. But if it's like a half meter thick reinforced concrete, prolly not, unless it's a big zombie
23.) Same.
24.) Oh hell yeah
25.) Forgot to add that. Yeah... hell yeah.
26.) Sure.
27.) I like it, but i'd def make it a gametype, and prolly an AI VIP.
28/29) Infection is kinda like Horde mode, but there would be a timer until start, teams if you want them.
30.) Yes.
31.) You're telling me this? Lol, i hated the gauss cannon, and i disliked the jets.
32.) Hahaha, yes!
33.) Im actually gunna have a Bf2 like spawnpoint selection gui. When you deploy a MSP it adds to the selection, and it would be a good idea for there to be a little text box where you could input a description.
34.) Lol
35.) Ah! Forgot the repair pack. I got that feeling last night too... hmmm...
36.) Sure.
Thanks for the input snow. But remember that this is gunna be visually more futuristic than CCM, the names ive given some of the guns are only to help people understand a little bit of what the role of gun is.
@Def
medpack users wont be able to self heal using it. Also im thinking of adding handicaps to players with damage. Like, if you're barely alive, you prolly wont be able to move very fast, or fly, or shoot a gun so well.
You better do that!, we need a lot of things to stand a chance against minecraft in this competetive and vicious market..
next thing you know..
Ok, ill make resource harvesting and castle building and jesus come again, and give YOU money to play!
I also want you to play the game while I eat chicken off a bucket, if you don't mind.
I could just add a structure profile into the DamageScale calculation. IE, a normal zombie might kill a player in 2 hits, but take 50 to kill a wall, using damage scaling.
Or i could just give structure statics an enormous damage taking ability, Since they're literally concrete and steel.
Also, here's some crappy futuristic SMG/Assault Rifle I worked up in sketchup ages ago, if you like it I'd love to make a few weaps for you, I know nothing of modelling or the shitloads of subtasks involved with it, but I can move lines around in sketchup!
I hope this interests you
(PS : I know it looks kinda awkard but seriusly it was modelled after an intense study of ergonomics, it's pure warfare clockwork... rp?)
grah c&c mod nightmares... nooo
EDIT: i dont mean any offense, i guess the learning curve w
is way too steep for me, but yeah...
--Wish you luck
I can't wait 'till your first playable version comes out.
Thats such a shame because i really really like the style of that gun. It says... fuck shit up.
If you could move the trigger/handle back a bit, and move it a bit down, and then bring the grip up a bit so it's more flush (same level) as the handle, id cum my pants.
Mhm, id probably have reticules in their own texture directory. Id prolly have it work by just collecting the textures and adding them to a list, so if you put your own texture in there, it would add to the list.
The stock TGE comes with a player with an skeleton similar to the T2 skeleton, but it's a big orc fella. And the Orc comes with a few animations similar to T2 animations.
- Wave
- Salute
and you can easily port T2 animations over, i had the orc sitting/dancing fun stuff like that.
I plan on making an entirely new player model and skeleton however.
By the way, the outlines arent a limit persay, just a guide line, but preferably try to stick to them so you can difrentiate between classes.
and er... since he only posted here once
you do know he was kidding... right?
(I've re-uploaded the screenshots seeeeveral times now, I just keep working around that hand rail and the grip lol)
Oh also, I have an idea, what about bullet counters in weapons?, that way you can not have a hud!
Eg, when you rank up to General, you should unlock a hat and some generic badges or something.
Regular
Magnum (+10% Damage)
Incindinary (First clip fires rounds designed to set fire to target)