Should have an admin command to eliminate jets for more realistic game play and increased flexibility for game playage.
Example, in CTF, it'd be all too easy to fly as a tech to the enemy base and then switch to Powered Armor. Or to just cap the flag and fly away as merrily as you please.
Was IMMENSLY amused to find that the actual flag cap DOES give you 50 experiance lol.
And, I still think the Powered Armor should lose jets, and fuck the fact that it is a powered armor. Jets just make it too strong, and too mobile. You're supposed to be trading speed for armor.
Should recieve a 20 exp bonus for reviving a teammate, and exp bonuses upon repair team mates. Extra bonus for reviving and healing them all the way. Also, exp for repair team equipment, perhaps for giving weapons/healthkits/grenades/other random supplies to team mates? Would help encourage team work?
There's a spot, get to it, and you get a bonus of EXP. Thing is, there's a bunch of zombies that spawn from that area constantly, and zombies that get too far away from it, or live too long a time, die automatically to keep the zombie count from getting too high, and to keep players from luring the zombies away from the spot and making it easy.
Idea: Zombies should have the ability to harm vehicles and team assets by touching them. They should also be attracted to them, if to a lower priority than players.
Breaking news. Apparently in Blizzards epic quest to beat piracy, starting with the recent updates to StarCraft 1 that won't let you play the game from a penstick any more (ruining my fun at PC shops), they are removing the LAN option from Starcraft 2! How gay!
Put in a New gametype called Infiltration, Pure building will be banned, and you will have to choose your guns, anyway, it is a type where there is a base, surrounded by walls and turrets and things, and the players come in on Transports which puts them in pods which lands them in a reasonable distance from the base, the base is guarded by load of bots, you have to get through the defences and complete an objective, it could be stealing plans, devices, dismantling a nuclear silo.. ect? i got this idea from a mod in Tribes 1.. alot of fun it was
Comments
/ >:c
im as dumb as cheese!!! YUMMY!
Example, in CTF, it'd be all too easy to fly as a tech to the enemy base and then switch to Powered Armor. Or to just cap the flag and fly away as merrily as you please.
Was IMMENSLY amused to find that the actual flag cap DOES give you 50 experiance lol.
And, I still think the Powered Armor should lose jets, and fuck the fact that it is a powered armor. Jets just make it too strong, and too mobile. You're supposed to be trading speed for armor.
MOVE BITCH MOVE!!
There's a spot, get to it, and you get a bonus of EXP. Thing is, there's a bunch of zombies that spawn from that area constantly, and zombies that get too far away from it, or live too long a time, die automatically to keep the zombie count from getting too high, and to keep players from luring the zombies away from the spot and making it easy.
Idea: Zombies should have the ability to harm vehicles and team assets by touching them. They should also be attracted to them, if to a lower priority than players.
That's not fair!, numb has always been a good kid.
Have to make them harder, because we cant have them zerg (Lots but weak), so we have to go Terran (Some, but strong... sorta)
in any event, you are shooting at something dead, of course its going be hard to re-kill the bastards lol
ORLY?!?!?!??/d/s/a;d<{P2]!?!??!?!