This is a game I'm making for my game programming class at school, made with Game Maker. You have to kill all of the zombies on a level to progress. Currently, there is only one level.
Changes since the last version:
Smoother movement when you hit walls
Barrel explosions do damage
If a bullet's collision fails, it will guess at what was shot, and damage it
Tweaked zombie spawning/speed a bit
Zombies fade out when killed now
Added some sound effects
Strafing inverts based on mouse/character position
Plans for next version:
?
Again, please tell me if you find any issues, or have suggestions.
Put onto my flashdrive for my Compaq, probably won't work if it can't run FaceWound.
Alright, I have a list of suggestions for you now.
1. Add weapons that can be picked up
2. Ammo, you should have the weapon have ammo
3. and with suggestion #2, weapon reloading and clips that you can pick up from killed zombies.
4. Additional levels, definitely...
EDIT:
Here are my additional suggestions:
5. Different Music Tracks.
6. You could randomize them, if wanted.
7. Online Score Tracking.
Alright, I have a list of suggestions for you now.
1. Add weapons that can be picked up
2. Ammo, you should have the weapon have ammo
3. and with suggestion #2, weapon reloading and clips that you can pick up from killed zombies.
4. Additional levels, definitely...
EDIT:
Here are my additional suggestions:
5. Different Music Tracks.
6. You could randomize them, if wanted.
7. Online Score Tracking.
Well, I was originally going to have multiple weapons, but I didn't have time to do that... And Mez and I already kind of planned some more levels. As for the music.. yeah.. I would have added more but I was short on time, and had to fix other issues.
And, I'm not sure how to do online score tracking with game maker... but I don't need that for this game anyways.
Btw, it got voted as a tie for the best game in my class. If I didn't vote for the other one, I would have won >_> lol
Sounds like you need to apply some new thermal paste.
Yea..
But I don't think it's worth it.
Specs:
Floppy Drive (OMFG)
CD-RW, CD-R CD Drive
About 200-900 MB of RAM (Probably 900)
Pentium III Processor
9 GB HDD
Some crappy Trident video accelerator.
No ethernet port, only dialup
Windows XP
On topic however, nice graphics.
And are the zombie groans your (or Mez's) voice?
My speakers on my Compaq have been funny since I opened it.
some ideas... rail yard/train station level, city level, military bombardment level (ah yes no mans land, incoming!), race level (basically race for time, gotta make it to something before something happens), boat level, and a BOSS level . Nothing like a big ass whale zombie whos grown legs and is looking for dinner. (or whatever you might come up with)
I could use some of those ideas, but I'd like to rewrite a lot of the game before adding many new levels. I want to make it without using any of the drag and drop stuff this time. I learned a lot from making it already, so I could rewrite it to be better and more flexible.
Or I might use something other than gamemaker... who knows. We're starting something new in my game class next week, so maybe I can use whatever we start then.
I still don't like the movement style, even though it's different. I'd prefer movement being based on map orientation, such that up means up and right means right
I still don't like the movement style, even though it's different. I'd prefer movement being based on map orientation, such that up means up and right means right
Yea.
While I was playing at about 3 FPS, I heard one of the zombies shout (in BioDerm voice) - "Humans taste like chicken!" I lol'd, hard.
Comments
Put onto my flashdrive for my Compaq, probably won't work if it can't run FaceWound.
1. Add weapons that can be picked up
2. Ammo, you should have the weapon have ammo
3. and with suggestion #2, weapon reloading and clips that you can pick up from killed zombies.
4. Additional levels, definitely...
EDIT:
Here are my additional suggestions:
5. Different Music Tracks.
6. You could randomize them, if wanted.
7. Online Score Tracking.
So, it managed to overheat a Pentium 3 processor, thus, causing an unwanted shutdown.
Well, I was originally going to have multiple weapons, but I didn't have time to do that... And Mez and I already kind of planned some more levels. As for the music.. yeah.. I would have added more but I was short on time, and had to fix other issues.
And, I'm not sure how to do online score tracking with game maker... but I don't need that for this game anyways.
Btw, it got voted as a tie for the best game in my class. If I didn't vote for the other one, I would have won >_> lol
Yea..
But I don't think it's worth it.
Specs:
Floppy Drive (OMFG)
CD-RW, CD-R CD Drive
About 200-900 MB of RAM (Probably 900)
Pentium III Processor
9 GB HDD
Some crappy Trident video accelerator.
No ethernet port, only dialup
Windows XP
On topic however, nice graphics.
And are the zombie groans your (or Mez's) voice?
My speakers on my Compaq have been funny since I opened it.
Can't spring the whole $5 huh? We should put together a fundraiser.
Nah,
Compaq's crappy as can be.
wow lol, the laptop I won from my college is even better than that.
Or I might use something other than gamemaker... who knows. We're starting something new in my game class next week, so maybe I can use whatever we start then.
I'm fine either way; I'd just like to know before I begin things for the Gamemaker version ._.
Or is it all fundamentally the same...?
Linkz
Yea.
While I was playing at about 3 FPS, I heard one of the zombies shout (in BioDerm voice) - "Humans taste like chicken!" I lol'd, hard.
And, I might make the movement be relative to the map
My voice has come to eat your flesh.
i tried doing one on a game i made last year, but the end result was less than i would have liked
Apple version??? <<<<<<<:D