Help: I want to start a construction server
Hello,
Can someone point me in the right direction or help me out, I'd like to run a Tribes2 Construction server, like Kryptons server with weapons but SI capable like the other servers. Is there a company that rents the servers out still, or how would I go about starting one up from my machine if that's possible.
Thank you for any help
Can someone point me in the right direction or help me out, I'd like to run a Tribes2 Construction server, like Kryptons server with weapons but SI capable like the other servers. Is there a company that rents the servers out still, or how would I go about starting one up from my machine if that's possible.
Thank you for any help
Comments
I am assuming you are running Windows OS
1.You need to have UDP(thank you Krash for correcting me) 28000 port open in your router to host server
2. Download construction mod you want to host and extract it .../Tribes 2/Game data
3. There should be folder named "construction" if everything went fine
4. Go to "construction" folder and run game using shortcuts or bat files in there
5. Go to hosting tab and tweak settings to your liking, remember to choose construction as game type
6. Alternatively you can edit server config file "ServerPrefs.cs" by hand it is found in Game data/construction/prefs
7. In construction folder there should be a bat file or shortcut to run dedicated server or you can just start up (online or lan) game and go to hosting tab
8. After you've gotten stuff working, download and install SI
here is link to SI download http://the-construct.net/forums/showthread.php?t=436&page=1&pp=15
Everything is written from memory, but stuff should work.
maps and con mods can be downloaded from here:
http://xfer1.the-construct.net/
PS. I don't know where to download modified mod that Krypton's server is using.
You can't. he never released it.
A few corrections on hosting a server of your own, however:
Additionally, the slack space-enabled server executable (for managing ghostable deployables) is not currently publicly available. What this means for your server is that any time new players, vehicles, or projectiles spawn over the limit, they will be not be sent to the player (e.g. you won't see weapons fire and new someone joing the server will be stuck in observer until a ghosted object is removed).
Since you intend to run a combat mod, when the executable is available you will want to tweak the $StructuralInfinity::Settings::MaxGhostDeployables variable to a lower number. This will lower the number of normally ghosted deployables, resulting in fewer pieces seen by non-SI clients, but more vehicles, player objects, and projectiles in your slack space.
One thing I noticed when running my test server is I wasn't able to log into my own game after opening a second tribes2.exe, What's the work around for this so you can play on your own server?
http://www.tribesnext.com/forum/index.php?topic=472.0
I think you're referring to that issue?
I think it would also work if you just connect to 127.0.0.1:28000 or localhost:28000, both are easier to come up with!
Basically what I want is a server like [ The Construct.net ] . BC (running 1.47 metallic) but with weapons enabled (ideally some modified weapons) and running SI.
I'd even be willing to paypal someone to make this for me in a .zip file i could extract, change my server prefs then run and enjoy. I don't get the point to creating a sweet ass base with your friends if nobody's going to try and attack it once your finished.
2. Run DSO deleter in Game data/construction and then try changing options in esc menu (while on server (and having admin rights)).
3. If that for some reason doesn't work try deleting server prefs file.
If It still doesnt work I dunno.
[If beams or pads seem to stretch out forever DSO deleter has deleted files inside /Construction/scripts/do_not_delete in that case you need to extract them from zip file again. after that make sure they are read-only]